Just wow....It's seem rather unbelievable that this game is gonna be a B2P. Tbh this is (according to features) one of few games I would be happily willing to pay monthly fees:D
This also comes in hand with a buggy launch or delayed features - B2P, so you can look how things are going any time you want...Just brilliant!:))
After years of pure scepticism about every introduced MMO, this is my breaking point...I didnt know about this game one month ago and now I am actually becoming a hardcore blindnessly following fan:D
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
I am sure we will see more in the coming months, but does anyone know about the direction of GW2 after level 20?
Is it going to be PvP tournaments similar to GW?
The lvl cap will definitely be higher. They were even thinking about no cap but I believe they scrapped that idea.
There is going to be structured pvp similar to GvG in GW1. You enter it and you get max lvl char to play. There will also be WvW which is basicaly some kind of realm vs realm battles.
Of course, like I said, I can not quite follow what is being explained in the interview and I may be totally misinterpreting what is being stated. But it seems like every player will follow the same main storyline instead of there being main storylines within the world that players can choose to complete.
From what I gather, there is an overarching storyline, but it's not compulsory. If you ever played TES IV: Oblivion, I think it's rather like the guilds vs. main quest in that. The main story was there, but for the majority of players, the focus was on getting their characters through the smaller story lines. I think that's how the Orders work here, though perhaps more tightly connected to what's going on than Oblivion. If you played Oblivion, you'll remember that each of the guilds had a storyline, but that they really didn't reflect what was going on in the world. I think the Orders in GW2 are connected to the events of the world (given that the orders are based on their opinions of how this thing should be tackled), but I don't suppose they are what brings about the story conclusion for the character, making the two separate entities.
Of course, this is only conjecture.
you mention that what you want is to have each character have it's own unique storyline. If you had a truly unique system, it would be a single player game. You wouldn't be able to discuss with other players, and you would never have the sense of working together for something great. It would be disjointed.
i was a big guild war fan ever since the franchise started and later bought and enjoyed all 3 expansions. if there is any company that really cares about storyline, balance issues, general player well-being, and truly pride themselves on the game itself it is a-net. its also probably one of the companies that actually "walks the walk" and is not all talk. from the beginning of guild wars they asserted that they can make a huge profit on an mmorpg without charging a monthly subscrip fee- most people didn't believe them, but hey look where they are now.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Sounds pretty cool. Nothing really all that new and original, seen this kind of thing already on a single player RPG level with the Elder Scrolls series. Still pretty sweet though to have it in an MMORPG.
Everything this game is promising sounds...promising. I'm still skeptical as to how Massive a free to play game can be, even if you have to buy the game to play. If it meets all the hype its getting, and still has that MMO feel it would end sub gaming. That being said, the idea of it being so revolutionary makes me skeptical.
Skepticism aside, I hope GW2 comes through on all its promises and is the great game it seems to be.
However, I will warn against putting so much merit into something so ground breaking as it makes for painful disappointment on most occasions.
Originally posted by Falfeir Originally posted by MMO_Doubter
We'll see. Open world PvP will make it or break it for me. Soloable PvE is no enticement.
i'm pretty sure there will be none. reference: my gut.
There will be none. PvP will take place in the mists, which, at most, will be a zone or series of zones with open pvp. But they have strongly implied that PvP will be similar in many ways to the first game, which means instanced tournament-style fighting, to compete. This is because that is the most balanced way to present PvP, and GW PvP has as a result become an esport for many, like Starcraft on Battle.net, which they also did.
These people are all about balanced, optional, team-based, individual instanced PvP which is separate from the game at large. I could be wrong, as the races do not like each other much, but their comments on the matter strongly suggest there will not be any open world PvP at all.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
We'll see. Open world PvP will make it or break it for me.
Soloable PvE is no enticement.
i'm pretty sure there will be none. reference: my gut.
There will be none. PvP will take place in the mists, which, at most, will be a zone or series of zones with open pvp. But they have strongly implied that PvP will be similar in many ways to the first game, which means instanced tournament-style fighting, to compete. This is because that is the most balanced way to present PvP, and GW PvP has as a result become an esport for many, like Starcraft on Battle.net, which they also did.
These people are all about balanced, optional, team-based, individual instanced PvP which is separate from the game at large. I could be wrong, as the races do not like each other much, but their comments on the matter strongly suggest there will not be any open world PvP at all.
Sorry but you're wrong there. From the info released so far open PvP will have a pretty substantial role in the overall game experience.
There won't be any open PvP within the server itself. However the Mists are supposed to be a persistant open world PvP zone (quite big as I hear, comprised of many regions) modeled closely on DAoC. You'll have three servers (basically three factions) slugging it out over keeps, mines, lumbermills etc for various bonuses to their realms. Each server will have its own "home" zone that can be nevertheless attacked and a central battleground(s) in between.The info so far suggests that it'll even contain some advanced elements taken from rts games such as resources (you need to control a quarry in order to repair the keep walls, for example) and even npc supply lines - a cart carrying said stone from the quarry to the keep that you can ambush and pillage.
These three server (aka Worlds) combinations will change each week with one server being pronounced the winner. So, while you won't see any form of FFA PvP or in fact any PvP on your own server, you'll be quite welcome to slug it out with the evil aliens coming from parallel dimensions (players from other servers that is) any time of day and night and in a persistent strategic environment with tangible results for your world as a whole. From the info released so far The Mists seem huge and interesting enough to almost provide a game on its own and I plan to spend most of my game time there.
Pilnkplonk, some interesting details, some of which I have not seen. Where did you get it?
Although, I believe I said there was a possibility of a zone or series of zones with open PvP in a place called the mists.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
This is a good summation of all the info we currently have on GW2 W v W, and GW2 in general.
WvW is 3 different servers slugging it out in a week long battle, with objectives, supply lines ect.
I understand the cynics out there. These are lofty goals, but I have faith in ArenaNet. They have, in the past, delivered on their promises and are wholey dedicated to this project. And they are currently doing internal testing with family and employees. This stuff EXISTS! Now its a matter of seeing if it works as designed.
I greatly look foreward to the open beta, I'm sure even the most skeptical cynic will give it a try, and be suprised.
We'll see. Open world PvP will make it or break it for me.
Soloable PvE is no enticement.
i'm pretty sure there will be none. reference: my gut.
There will be none. PvP will take place in the mists, which, at most, will be a zone or series of zones with open pvp. But they have strongly implied that PvP will be similar in many ways to the first game, which means instanced tournament-style fighting, to compete. This is because that is the most balanced way to present PvP, and GW PvP has as a result become an esport for many, like Starcraft on Battle.net, which they also did.
These people are all about balanced, optional, team-based, individual instanced PvP which is separate from the game at large. I could be wrong, as the races do not like each other much, but their comments on the matter strongly suggest there will not be any open world PvP at all.
Sorry but you're wrong there. From the info released so far open PvP will have a pretty substantial role in the overall game experience.
There won't be any open PvP within the server itself. However the Mists are supposed to be a persistant open world PvP zone (quite big as I hear, comprised of many regions) modeled closely on DAoC. You'll have three servers (basically three factions) slugging it out over keeps, mines, lumbermills etc for various bonuses to their realms. Each server will have its own "home" zone that can be nevertheless attacked and a central battleground(s) in between.The info so far suggests that it'll even contain some advanced elements taken from rts games such as resources (you need to control a quarry in order to repair the keep walls, for example) and even npc supply lines - a cart carrying said stone from the quarry to the keep that you can ambush and pillage.
These three server (aka Worlds) combinations will change each week with one server being pronounced the winner. So, while you won't see any form of FFA PvP or in fact any PvP on your own server, you'll be quite welcome to slug it out with the evil aliens coming from parallel dimensions (players from other servers that is) any time of day and night and in a persistent strategic environment with tangible results for your world as a whole. From the info released so far The Mists seem huge and interesting enough to almost provide a game on its own and I plan to spend most of my game time there.
For the Glory of the Realm!
no need to be sorry. thx for the juicy info. my gut was wrong. bad gut.
Jon Peters: We have two main types of competitive play in Guild Wars 2. First we have World vs World (WvW), which pits uneven numbers of players against each other across large maps and involves level progression. We also have Player vs Player, which pits smaller groups of evenly matched opponents against each other.
funny alot of hype onhere for something that reads and seems a lot like a campaign chain connected to instance.
I'm sorry but having a story within an MMORPG is a good thing. Unless you like killing ten boars as a story.
Anyways, it's more about the choices Arena.net offers. It isn't somehting you chose upfront, more of a way, play the way you play and then those are your choices. MMORPG's currently lack depth... a lot. IF this comes through, it will at least push the genre in a new way, a better way.
funny alot of hype onhere for something that reads and seems a lot like a campaign chain connected to instance.
I'm sorry but having a story within an MMORPG is a good thing. Unless you like killing ten boars as a story.
Anyways, it's more about the choices Arena.net offers. It isn't somehting you chose upfront, more of a way, play the way you play and then those are your choices. MMORPG's currently lack depth... a lot. IF this comes through, it will at least push the genre in a new way, a better way.
Well, he's not wrong about his interpretation of what this is for the most part, but they never claimed it was anything different. It is basically the main campaign/storyline connected through a series of instances/missions, although it does add a lot more flexibility/variation of the stories than even most single player story driven RPGs. What Anet and us in the thread are "hyping" is not the fact that its an instanced, story driven campaign, but the variety contained within that campaign, the ability to at least to some limited extent "create" your own story through the decisions you make both before the story even begins as well as choices you make throughout, as well as some other features which both impact the story and/or are impacted themselves by your progression in the story (as well as other areas of the game).
But you're also right about the choices part. This is just one of several features and core systems in the game, it is nowhere near the entire game itself, and if im understanding what theyve been saying correctly, it wont even be a required part of the game to advance or anything (perhaps to advance certain things and gain certain achievements, but not to advance your character overall as well as get to new content/areas). Some may prefer the Personal Story play, some may prefer the Dynamic Event System in the open world, some may prefer the arena style pvp, some the larger scale / more open WvW PvP, and some a combination of some or all of those parts. They look to be offering basically, many different ways to play the same game, and leaving it up to you to pick which you want.
Gah...I add to the SW:ToR losing it's appeal. GW2 is innovating for a player base that is starved for change, while SW:ToR is relying on IP appeal alone.
Guild Wars 2 is one of those games that make you feel like a kid waiting for Christmas.
UO,AC1&2,EQ1&2,DAOC,SB,SWG,FFXI, Horizons,EvE,E&B,AO,WoW,VG, Lineage,GW,TR,LotR,AoC,CoH,DDO a myriad of FtP...and still looking...
I had no interest in playing GW2. But, the more I read about it, the more I like. I feel that the dev team is really trying to set a new standard in MMO's with this one.
Each race will have its own unique story, and while class choice will factor into this, it will only offer "minor alterations" at this point.
I wish class choice would factor more into the story/quests. It would be even cooler if the bio of the people you group with also affect your own storyline, but maybe that's getting too far ahead.
Comments
Just wow....It's seem rather unbelievable that this game is gonna be a B2P. Tbh this is (according to features) one of few games I would be happily willing to pay monthly fees:D
This also comes in hand with a buggy launch or delayed features - B2P, so you can look how things are going any time you want...Just brilliant!:))
After years of pure scepticism about every introduced MMO, this is my breaking point...I didnt know about this game one month ago and now I am actually becoming a hardcore blindnessly following fan:D
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
I am sure we will see more in the coming months, but does anyone know about the direction of GW2 after level 20?
Is it going to be PvP tournaments similar to GW?
Take the Magic: The Gathering 'What Color Are You?' Quiz.
The lvl cap will definitely be higher. They were even thinking about no cap but I believe they scrapped that idea.
There is going to be structured pvp similar to GvG in GW1. You enter it and you get max lvl char to play. There will also be WvW which is basicaly some kind of realm vs realm battles.
From what I gather, there is an overarching storyline, but it's not compulsory. If you ever played TES IV: Oblivion, I think it's rather like the guilds vs. main quest in that. The main story was there, but for the majority of players, the focus was on getting their characters through the smaller story lines. I think that's how the Orders work here, though perhaps more tightly connected to what's going on than Oblivion. If you played Oblivion, you'll remember that each of the guilds had a storyline, but that they really didn't reflect what was going on in the world. I think the Orders in GW2 are connected to the events of the world (given that the orders are based on their opinions of how this thing should be tackled), but I don't suppose they are what brings about the story conclusion for the character, making the two separate entities.
Of course, this is only conjecture.
you mention that what you want is to have each character have it's own unique storyline. If you had a truly unique system, it would be a single player game. You wouldn't be able to discuss with other players, and you would never have the sense of working together for something great. It would be disjointed.
i was a big guild war fan ever since the franchise started and later bought and enjoyed all 3 expansions. if there is any company that really cares about storyline, balance issues, general player well-being, and truly pride themselves on the game itself it is a-net. its also probably one of the companies that actually "walks the walk" and is not all talk. from the beginning of guild wars they asserted that they can make a huge profit on an mmorpg without charging a monthly subscrip fee- most people didn't believe them, but hey look where they are now.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Sounds pretty cool. Nothing really all that new and original, seen this kind of thing already on a single player RPG level with the Elder Scrolls series. Still pretty sweet though to have it in an MMORPG.
Everything this game is promising sounds...promising. I'm still skeptical as to how Massive a free to play game can be, even if you have to buy the game to play. If it meets all the hype its getting, and still has that MMO feel it would end sub gaming. That being said, the idea of it being so revolutionary makes me skeptical.
Skepticism aside, I hope GW2 comes through on all its promises and is the great game it seems to be.
However, I will warn against putting so much merit into something so ground breaking as it makes for painful disappointment on most occasions.
(Whoops, can't shake the skepticism)
"cinnamon buns"
- Pickles
There will be none. PvP will take place in the mists, which, at most, will be a zone or series of zones with open pvp. But they have strongly implied that PvP will be similar in many ways to the first game, which means instanced tournament-style fighting, to compete. This is because that is the most balanced way to present PvP, and GW PvP has as a result become an esport for many, like Starcraft on Battle.net, which they also did.
These people are all about balanced, optional, team-based, individual instanced PvP which is separate from the game at large. I could be wrong, as the races do not like each other much, but their comments on the matter strongly suggest there will not be any open world PvP at all.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Sorry but you're wrong there. From the info released so far open PvP will have a pretty substantial role in the overall game experience.
There won't be any open PvP within the server itself. However the Mists are supposed to be a persistant open world PvP zone (quite big as I hear, comprised of many regions) modeled closely on DAoC. You'll have three servers (basically three factions) slugging it out over keeps, mines, lumbermills etc for various bonuses to their realms. Each server will have its own "home" zone that can be nevertheless attacked and a central battleground(s) in between.The info so far suggests that it'll even contain some advanced elements taken from rts games such as resources (you need to control a quarry in order to repair the keep walls, for example) and even npc supply lines - a cart carrying said stone from the quarry to the keep that you can ambush and pillage.
These three server (aka Worlds) combinations will change each week with one server being pronounced the winner. So, while you won't see any form of FFA PvP or in fact any PvP on your own server, you'll be quite welcome to slug it out with the evil aliens coming from parallel dimensions (players from other servers that is) any time of day and night and in a persistent strategic environment with tangible results for your world as a whole. From the info released so far The Mists seem huge and interesting enough to almost provide a game on its own and I plan to spend most of my game time there.
For the Glory of the Realm!
Pilnkplonk, some interesting details, some of which I have not seen. Where did you get it?
Although, I believe I said there was a possibility of a zone or series of zones with open PvP in a place called the mists.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Where did u read about Mists, dont remember any articles about that, only know that devs said there will be realm vs realm fights?
funny alot of hype onhere for something that reads and seems a lot like a campaign chain connected to instance.
http://guildwars2wiki.com/wiki/WvW
This is a good summation of all the info we currently have on GW2 W v W, and GW2 in general.
WvW is 3 different servers slugging it out in a week long battle, with objectives, supply lines ect.
I understand the cynics out there. These are lofty goals, but I have faith in ArenaNet. They have, in the past, delivered on their promises and are wholey dedicated to this project. And they are currently doing internal testing with family and employees. This stuff EXISTS! Now its a matter of seeing if it works as designed.
I greatly look foreward to the open beta, I'm sure even the most skeptical cynic will give it a try, and be suprised.
Disagreement Heirarchy
no need to be sorry. thx for the juicy info. my gut was wrong. bad gut.
Jon Peters: We have two main types of competitive play in Guild Wars 2. First we have World vs World (WvW), which pits uneven numbers of players against each other across large maps and involves level progression. We also have Player vs Player, which pits smaller groups of evenly matched opponents against each other.
I need more vespene gas.
I'm sorry but having a story within an MMORPG is a good thing. Unless you like killing ten boars as a story.
Anyways, it's more about the choices Arena.net offers. It isn't somehting you chose upfront, more of a way, play the way you play and then those are your choices. MMORPG's currently lack depth... a lot. IF this comes through, it will at least push the genre in a new way, a better way.
Well, he's not wrong about his interpretation of what this is for the most part, but they never claimed it was anything different. It is basically the main campaign/storyline connected through a series of instances/missions, although it does add a lot more flexibility/variation of the stories than even most single player story driven RPGs. What Anet and us in the thread are "hyping" is not the fact that its an instanced, story driven campaign, but the variety contained within that campaign, the ability to at least to some limited extent "create" your own story through the decisions you make both before the story even begins as well as choices you make throughout, as well as some other features which both impact the story and/or are impacted themselves by your progression in the story (as well as other areas of the game).
But you're also right about the choices part. This is just one of several features and core systems in the game, it is nowhere near the entire game itself, and if im understanding what theyve been saying correctly, it wont even be a required part of the game to advance or anything (perhaps to advance certain things and gain certain achievements, but not to advance your character overall as well as get to new content/areas). Some may prefer the Personal Story play, some may prefer the Dynamic Event System in the open world, some may prefer the arena style pvp, some the larger scale / more open WvW PvP, and some a combination of some or all of those parts. They look to be offering basically, many different ways to play the same game, and leaving it up to you to pick which you want.
Gah...I add to the SW:ToR losing it's appeal. GW2 is innovating for a player base that is starved for change, while SW:ToR is relying on IP appeal alone.
Guild Wars 2 is one of those games that make you feel like a kid waiting for Christmas.
UO,AC1&2,EQ1&2,DAOC,SB,SWG,FFXI, Horizons,EvE,E&B,AO,WoW,VG, Lineage,GW,TR,LotR,AoC,CoH,DDO a myriad of FtP...and still looking...
I had no interest in playing GW2. But, the more I read about it, the more I like. I feel that the dev team is really trying to set a new standard in MMO's with this one.
Each race will have its own unique story, and while class choice will factor into this, it will only offer "minor alterations" at this point.
I wish class choice would factor more into the story/quests. It would be even cooler if the bio of the people you group with also affect your own storyline, but maybe that's getting too far ahead.