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Hi there,
I really like this game. Wait, scratch game. I really like this virtual world. I so like its content; adventuring, crafting and the diplomacy sphere. If Bioware makes SWTOR like Vanguard and makes it good, they´ll have the finest PvE-game.
Today we had a fine discussion in our guild chat. By the way, this is another reason to subscribe and join the guild: you play with people who know many MMOs, and most throw their arguments and buts into the discussion in a peaceful manner.
I unsubscribed today though, because someone, arguably before this game went into the life support, decided to make an epic questline for all spheres - crafting, diplomacy and adventuring. With epic rewards of course.
Most apparently it becomes in adventuring. People mostly do and LFG these Hunters League and United Races of Telon quests because of the very good weapons. Now "who cares?" could one ask, "this is how we do in most MMOs". But with a level content, which til level 15 is like one continent of WoW... you have about 10 dungeons in this range, and don´t even ask because of landmass.
But you don´t even want some different bosses, who might drop fine loot, you go straight to the epic questlines with the good rewards. And that´s okay and understandable. I mean give a gun to a monkey and the being shots someone, then it is not the monkey´s fault.
I believe, the devs made a mistake here. To make a big part of the world obsolete, to make many diplomacy quests useless, to... yes, the fine crafting.
MY EXPERIENCE REACHES ONLY UNTIL ABOUT LEVEL 20. So if the game after this drastically changes, then I might be fking wrong.
Comments
Um the URT missions are solo chains that take you EVERYWHERE you can level in Thestra for those levels. Hunter's quests are solo to start, group to end that take you to different areas and dungeons. Its not making content obsolete its pulling you through it. Without them you'd be in Veskal/Qa River until everything was grey and looking to the Hero call quest for your next hub.
I did the whole URT line, got me to 21 I think. Now finishing the Hunters ones at 25, might even be 26 by the time I get the weapon. Also have to advance the shadow mount quest line, and its a monster, by 30. Thats a game full of content right there if you follow it. Keep in mind that with mentoring, theres nothing stopping you from having a go at it later. At 20-30 there are 20? dungeons for groups. No way you do them all.
You right and after Hunters League you players can go do TK or CIS which both have great rewards, i prefer CIS because you can also work on your panther mask clicky that has a buff that turns you in to a panther with speed buff as well. From their he can go into the river valley and do some great quests in that wonderful area.
River Valley, the tunnel that leads to this place is where you will get panther mask http://www.youtube.com/watch?v=_JFrW_dQRPM
http://vanguardvault.ign.com/View.php?view=PlayerJournals.Detail&id=5
TK= Ruins of Trengal Keep 20-30 Level
CIS= Coterie Infineum - Infinium Plateau= 22-25 Level
CIS= Coterie Infineum - Infinium Sanctuary= 25-30 This has some awesome Red Weapon/Armour Rewards-Kill Kronos The Ageless One
I think many people just can't get their heads around everything not being handed to you on a plate in Vanguard, you really have to search out the Dungeons, their are loads.
This is an old list, their are more now and this does not include overland raid bosses or mount quests.
Thestra
Tursh Village
Rindol Storehouse
4
8
Brownies, rats, beetles
Thestra
Bordinar's Cleft
Oathbreaker (Red Swallow) Caves
6
10
Dwarves
Thestra
Dahknarg
Blood Howler`s Cave
7
11
Gnolls
Thestra
Leth Nurae
Arcanium
7
12
Thestra
Tursh Village
Riftseeker`s Torrent
8
15
Humanoids, Undead,brownies, beasts, hobgoblins, elementals
Thestra
Veskal`s Exchange
Spider Caves West
10
14
Spiders
Thestra
Vault of Heros
Cave of the Urugog
10
14
Trolls, Bears
Thestra
Vault of Heros
Vault of Heros
10
15
Gnolls, Humanoids
Thestra
Three Rivers
Khegor`s End
13
18
Spiders, Dwarves
Thestra
Veskals Exchange
Achlatan Spider Caves
14
18
Spiders, Ettercap
Thestra
Kaons Rush
Fallen Lyceum
16
22
Formerly known as Elven Magic School
Thestra
Three Rivers
Stonesmasher Enclave
16
22
Bugbears
Thestra
Silverlake
Cairnsworth Hall
17
24
Humanoids
Thestra
Misthaven Crossing
Veshkas Monastery
18
18
Cemetery next to Monastery with group mobs
Thestra
Shoreline Ruins
Charbrook Keep
18
18
Thestra
Bordinars Cleft
Crypts of the Cleft
18
24
Buggy, unkown ending
Thestra
Misthaven Crossing
Hilsbury Manor
18
25
Undead
Thestra
Forest`s Edge
Hive of Zihurr
20
25
Thestra
Coastal Graveyard
Remains of Castle Landsview
20
25
Undead
Thestra
Ruins of Trengal Keep
Ruins of Trengal Keep
22
30
Undead Orcs and Goblins, Drakes, Meteors
Thestra
Falgorholm
Falgorholm City
26
30
Giants
Thestra
Tree of Sorrow
Grotto of the Eyeless
30
35
Undead
Thestra
Southern Stonespine Ridge
Calighata Sanctuary
30
35
Thestra
Spire Keep
Spire Keep
30
35
Undead
Thestra
Ruins of Vol Tuniel
Ruins of Vol Tuniel
30
35
Troglodytes, Salamanders, Rotblood Lizardmen(inside)
Thestra
Tree of Sorrow
Stonehide Gulch
30
35
Lizard men, Trolls
Thestra
Tree of Sorrow
Vortul Caves
30
35
Lizard men
Thestra
Tree of Sorrow
Grilock Tunnels
30
35
Hobgoblins
Thestra
Ruins of Southwatch
Cave of the Rogarn
30
35
Thestra
Dargun`s Tomb
Dargun`s Tomb
30
43
Gnolls, Ogres
Thestra
Thelaseen
Thelaseen: Lair of the Drake Riders
35
40
The robots near the entrance are 35 while the humanoids and drakes inside are 36+.
Thestra
Frostshard Lake
Stonefist Scarp
35
40
Ogres
Thestra
Eastpoint
Den of the Varru
35
40
Gnolls
Thestra
Eastpoint
Dojaa's Stronghold
35
40
Ogres
Thestra
Fallen Cove
Poisonous Caverns
40
45
Salamanders
Thestra
Northern Highlands
Blood Seeker Den
40
45
Bees
Thestra
Old Targonor
Old Targonor
40
45
Undead
Thestra
Northern Highlands
Retreat of the Unseeing Eye
40
45
Humanoids
Thestra
Ancient Port Warehouse
Ancient Port Warehouse
50
50
Mermen
Qalia Dungeons
Find dungeons for all levels in Qalia
Continentt
Chunk/Zone name
Dungeon name
Low
Level
High
Level
Mob Notes
Qalia
Pankor Zhi
Rockspine Lair
5
9
Qalia
Khal
Ksaravi Hollow
7
11
Lizardmens
Qalia
Mekalia
Library of Mekalia
7
11
Gnome
Qalia
Lomshir
The Serpent of Sihari
8
11
Boat dungeon, undead
Qalia
Lomshir Plains
Lair of the Green Witch
9
12
Ents, Ants
Qalia
Hathor Zhi
Aeokor Zhi
9
12
Dark Elves, Wyrm
Qalia
Qa Riverbank
Azbaji Hive
10
15
Wasps galore
Qalia
Jharru Flats
Kharrus Farrel
12
16
3 dots progressing to 4 dots. NOT ITEMIZED
Qalia
Lomshir Plains
Haekemesh Excavation
12
16
Humanoids. 4 dots from the start
Qalia
Temple of Dailuk
Scorpion cave
13
17
Scorpions etc
Qalia
Ksaravi Gulch
Ksaravi Gulch
15
20
Ksaravi, Rats, Wyrms
Qalia
Tauthien Delta
Chrysol Mines
16
20
Gnomes
Qalia
Temple of Dailuk
Temple of Dailuk
16
22
Qalia
Skrillien Point
Imanjul Sacellum
18
23
Ghouls, Beetles
Qalia
Skrillien Point
Cyclop's Tower
20
24
Cyclops
Qalia
Skrillien Point
Kalendra's Coven
20
25
Humanoids
Qalia
Skawlra Rock
Skawlra Rock
20
26
Crowd control is definitely needed
Qalia
Hags Coastline
Grotto of the Sea Hags
21
26
Grotto can be entered at Hags Coastline chunk via a boat wreck up on cliffs, it is mostly a challenging 3-4 dot mob dungeon
Qalia
Coterie Infineum
Infinium Plateau
22
25
Qalia
Coterie Infineum
Infinium Sanctury
25
30
Qalia
Strand of the Ancients
The Pantheon of the Ancients
27
31
Qalia
Karrus Hakrel
Karrus Erris
34
36
Qalia
Karrus Hakrel
Karrus Anjir
34
36
Qalia
River Palace
River Palace
34
36
Humanoids
Qalia
Karrus Hakrel
Karrus Hakrel
36
40
Kojan Dungeons
Find dungeons for all levels on the Kojani islands
Continenttt
Chunk/Zone name
Dungeon name
Low
Level
High
Level
Mob Notes
Kojan
Tanvu
RaJin Stronghold
8
11
Humanoids
Kojan
Jalen`s Crossing
Jalen`s Crossing
9
11
Gremlins, Bats
Kojan
Cliffside Ruins
Asylum
10
13
Raki, Elves
Kojan
Tanvu-Magi Stronghold
Magi Stronghold
10
15
Kojan
Martok
Gardens of Xia liu
10
16
Kojan
Magi Hold
Magi Hold
11
18
Humanoids
Kojan
Temple of Ghalnn
Temple of Ghalnn
12
15
Humanoids
Kojan
Temple of Ghalnn
Fortress of Martok
12
18
Humanoids
Kojan
Central Martok
The Flower Palace
13
17
Humanoids
Kojan
Lord Tsang`s Tomb
Lord Tsang`s Tomb
20
25
Undead
Kojan
Cliffside Ruins
The Fallen Kingdom of the Ulvari
45
50
Furious Fighters
http://www.biblebelievers.org.au/13trindx.htm
I agree 100%. These questlines were a terrible idea.
At his level range, it is just nearly impossible to find a group who's not either on URT or HL.
And both questlines are everything but fun. It's just a mix of running around, killing masses of the same mobs and of course all the waiting for repops since questitems mostly don't even drop for the whole grp. And since there are so many subquests, you won't just easily find a group which is on the same step - instead you will find yourself redoing earlier parts to get the other teammates on the same step. These questlines can in no way be considered as a fun experience to a newcomer.
Yet the rewards of the questlines make any dungeon crawl at the early level a total waste of time - both xp and (especially) loot wise. There is just no dungeonloot which even comes close to the endrewards...
And this is a shame, since Vanguard offers one the finest, deepest dungeon crawls. Especially at the early levels. There are like ~15 dungeons for lvl 10-25 alone. But good luck trying to find a grp that is motivated enough to check out a dungeon with you instead of continuing with their questlines.
And it's a HUGE difference if a newcomer gets to see Riftseeker's Torrent -> Kheghor's End -> Hilsbury Manor -> Ruins of TK on his way to lvl ~25, or if he went through URT -> HL instead...
This is true, but if you're really interested in seeing content and not simply a "rush-to-end-game"*, there's always that -100% experience buff.
*(If that's your goal, you might want to rethink why you're playing Vanguard and not some other game, because Vanguard is the game where you can play for months and not hit max level or end game and still have a full rewarding experience all along the way).
I do remember going through the dungeons on my Psi at launch and having a really awesome time. The necro and DK I've rolled since coming back I've done the URT and HL lines, and have to say it was less fulfilling of an experience, even if it did provide better loot.
But hey, Vanguard is nothing if it's not a game with options, right?
Currently playing: LOTRO, Guild Wars 2.
Have played: EVE Online; Champions Online; Age of Conan; City of Heroes/Villains; Star Wars Galaxies (pre-CU, pre-NGE); World of Warcraft (Vanilla to Cataclysm); Hellgate: London; Warhammer Online; Lord of the Rings Online; Vanguard: Saga of Heroes; Star Wars: The Old Republic
Wishlist: Mass Effect Online
Hm yes but even if a newcomer is interested in seeing some other parts of the game, he will have a hard time finding a group to go through anything else but URT and HL.
But even with solutions not to outlevel the toon (like the mentioned -100% xp), the main problem still remains: Poor questlines which make a very fun and much more challenging content a waste of time, xp and lootwise. And since the majority of players want to progress, it will be very hard to get a grp together for actual dungeoncrawls.
As a result, regular newcomers won't ever come to see any of the low level dungeons. Their experience will be based on two very poor and annoying questlines, which can (quite understandably) lead to quit posts like the one of the OP.
These two questlines just draw a very wrong picture of Vanguard, since this game has much more to offer in the early levels. And it's just stupid to hide all this by making URT/HL much higher rewarding than anything else.
quite honestly i never had much trouble finding a group for any dungeon how remote it may be or how insigificant in the big scheme. Plenty of people dont do URT or HL cause they are boring.
Clicky for Rift trial