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Someone´s decision

HerodesHerodes Member UncommonPosts: 1,494

Hi there,

I really like this game. Wait, scratch game. I really like this virtual world. I so like its content; adventuring, crafting and the diplomacy sphere. If Bioware makes SWTOR like Vanguard and makes it good, they´ll have the finest PvE-game.

Today we had a fine discussion in our guild chat. By the way, this is another reason to subscribe and join the guild: you play with people who know many MMOs, and most throw their arguments and buts into the discussion in a peaceful manner.

I unsubscribed today though, because someone, arguably before this game went into the life support, decided to make an epic questline for all spheres - crafting, diplomacy and adventuring. With epic rewards of course.
Most apparently it becomes in adventuring. People mostly do and LFG these Hunters League and United Races of Telon quests because of the very good weapons. Now "who cares?" could one ask, "this is how we do in most MMOs". But with a level content, which til level 15 is like one continent of WoW... you have about 10 dungeons in this range, and don´t even ask because of landmass.
But you don´t even want some different bosses, who might drop fine loot, you go straight to the epic questlines with the good rewards. And that´s okay and understandable. I mean give a gun to a monkey and the being shots someone, then it is not the monkey´s fault.

I believe, the devs made a mistake here. To make a big part of the world obsolete, to make many diplomacy quests useless, to... yes, the fine crafting.

MY EXPERIENCE REACHES ONLY UNTIL ABOUT LEVEL 20. So if the game after this drastically changes, then I might be fking wrong.

Comments

  • SoludeSolude Member UncommonPosts: 691

    Um the URT missions are solo chains that take you EVERYWHERE you can level in Thestra for those levels.  Hunter's quests are solo to start, group to end that take you to different areas and dungeons.  Its not making content obsolete its pulling you through it.  Without them you'd be in Veskal/Qa River until everything was grey and looking to the Hero call quest for your next hub.

    I did the whole URT line, got me to 21 I think.  Now finishing the Hunters ones at 25, might even be 26 by the time I get the weapon.  Also have to advance the shadow mount quest line, and its a monster, by 30.  Thats a game full of content right there if you follow it.  Keep in mind that with mentoring, theres nothing stopping you from having a go at it later.  At 20-30 there are 20? dungeons for groups.  No way you do them all.

  • BannneBannne Member Posts: 244

    Originally posted by Solude

    Um the URT missions are solo chains that take you EVERYWHERE you can level in Thestra for those levels.  Hunter's quests are solo to start, group to end that take you to different areas and dungeons.  Its not making content obsolete its pulling you through it.  Without them you'd be in Veskal/Qa River until everything was grey and looking to the Hero call quest for your next hub.

    I did the whole URT line, got me to 21 I think.  Now finishing the Hunters ones at 25, might even be 26 by the time I get the weapon.  Also have to advance the shadow mount quest line, and its a monster, by 30.  Thats a game full of content right there if you follow it.  Keep in mind that with mentoring, theres nothing stopping you from having a go at it later.  At 20-30 there are 20? dungeons for groups.  No way you do them all.

    You right  and after Hunters League you players can go do TK or CIS which both have great rewards, i prefer CIS because you can also work on your panther mask clicky that has a buff that turns you in to a panther with speed buff as well. From their he can go into the river valley and do some great quests in that wonderful area.

    River Valley, the tunnel that leads to this place is where you will get panther mask http://www.youtube.com/watch?v=_JFrW_dQRPM

    http://vanguardvault.ign.com/View.php?view=PlayerJournals.Detail&id=5

    TK= Ruins of Trengal Keep 20-30 Level

    CIS= Coterie Infineum - Infinium Plateau= 22-25 Level

    CIS= Coterie Infineum - Infinium Sanctuary= 25-30 This has some awesome Red Weapon/Armour Rewards-Kill Kronos The Ageless One

    I think many people just can't get their heads around everything not being handed to you on a plate in Vanguard, you really have to search out the Dungeons, their are loads.

    This is an old list, their are more now and this does not include overland raid bosses or mount quests.

     


    Thestra

    Tursh Village

    Rindol Storehouse



    Brownies, rats, beetles

    Thestra

    Bordinar's Cleft

    Oathbreaker (Red Swallow) Caves


    10 

    Dwarves

    Thestra

    Dahknarg

    Blood Howler`s Cave


    11 

    Gnolls

    Thestra

    Leth Nurae

    Arcanium


    12 

     

    Thestra

    Tursh Village

    Riftseeker`s Torrent


    15 

    Humanoids, Undead,brownies, beasts, hobgoblins, elementals

    Thestra

    Veskal`s Exchange

    Spider Caves West

    10 

    14 

    Spiders

    Thestra

    Vault of Heros

    Cave of the Urugog

    10 

    14 

    Trolls, Bears

    Thestra

    Vault of Heros

    Vault of Heros

    10 

    15 

    Gnolls, Humanoids

    Thestra

    Three Rivers

    Khegor`s End

    13 

    18 

    Spiders, Dwarves

    Thestra

    Veskals Exchange

    Achlatan Spider Caves

    14 

    18 

    Spiders, Ettercap

    Thestra

    Kaons Rush

    Fallen Lyceum

    16 

    22 

    Formerly known as Elven Magic School

    Thestra

    Three Rivers

    Stonesmasher Enclave

    16 

    22 

    Bugbears

    Thestra

    Silverlake

    Cairnsworth Hall

    17 

    24 

    Humanoids

    Thestra

    Misthaven Crossing

    Veshkas Monastery

    18 

    18 

    Cemetery next to Monastery with group mobs

    Thestra

    Shoreline Ruins

    Charbrook Keep

    18 

    18 

     

    Thestra

    Bordinars Cleft

    Crypts of the Cleft

    18 

    24 

    Buggy, unkown ending

    Thestra

    Misthaven Crossing

    Hilsbury Manor

    18 

    25 

    Undead

    Thestra

    Forest`s Edge

    Hive of Zihurr

    20 

    25 

     

    Thestra

    Coastal Graveyard

    Remains of Castle Landsview

    20 

    25 

    Undead

    Thestra

    Ruins of Trengal Keep

    Ruins of Trengal Keep

    22 

    30 

    Undead Orcs and Goblins, Drakes, Meteors

    Thestra

    Falgorholm

    Falgorholm City

    26 

    30 

    Giants

    Thestra

    Tree of Sorrow

    Grotto of the Eyeless

    30 

    35 

    Undead

    Thestra

    Southern Stonespine Ridge

    Calighata Sanctuary

    30 

    35 

     

    Thestra

    Spire Keep

    Spire Keep

    30 

    35 

    Undead

    Thestra

    Ruins of Vol Tuniel

    Ruins of Vol Tuniel

    30 

    35 

    Troglodytes, Salamanders, Rotblood Lizardmen(inside)

    Thestra

    Tree of Sorrow

    Stonehide Gulch

    30 

    35 

    Lizard men, Trolls

    Thestra

    Tree of Sorrow

    Vortul Caves

    30 

    35 

    Lizard men

    Thestra

    Tree of Sorrow

    Grilock Tunnels

    30 

    35 

    Hobgoblins

    Thestra

    Ruins of Southwatch

    Cave of the Rogarn

    30 

    35 

     

    Thestra

    Dargun`s Tomb

    Dargun`s Tomb

    30 

    43 

    Gnolls, Ogres

    Thestra

    Thelaseen

    Thelaseen: Lair of the Drake Riders

    35 

    40 

    The robots near the entrance are 35 while the humanoids and drakes inside are 36+.

    Thestra

    Frostshard Lake

    Stonefist Scarp

    35 

    40 

    Ogres

    Thestra

    Eastpoint

    Den of the Varru

    35 

    40 

    Gnolls

    Thestra

    Eastpoint

    Dojaa's Stronghold

    35 

    40 

    Ogres

    Thestra

    Fallen Cove

    Poisonous Caverns

    40 

    45 

    Salamanders

    Thestra

    Northern Highlands

    Blood Seeker Den

    40 

    45 

    Bees

    Thestra

    Old Targonor

    Old Targonor

    40 

    45 

    Undead

    Thestra

    Northern Highlands

    Retreat of the Unseeing Eye

    40 

    45 

    Humanoids

    Thestra

    Ancient Port Warehouse

    Ancient Port Warehouse

    50 

    50 

    Mermen

     


    Qalia Dungeons

    Find dungeons for all levels in Qalia


    Continentt

    Chunk/Zone name

    Dungeon name

    Low

    Level

    High

    Level

    Mob Notes

    Qalia

    Pankor Zhi

    Rockspine Lair



     

    Qalia

    Khal

    Ksaravi Hollow


    11 

    Lizardmens

    Qalia

    Mekalia

    Library of Mekalia


    11 

    Gnome

    Qalia

    Lomshir

    The Serpent of Sihari


    11 

    Boat dungeon, undead

    Qalia

    Lomshir Plains

    Lair of the Green Witch


    12 

    Ents, Ants

    Qalia

    Hathor Zhi

    Aeokor Zhi


    12 

    Dark Elves, Wyrm

    Qalia

    Qa Riverbank

    Azbaji Hive

    10 

    15 

    Wasps galore

    Qalia

    Jharru Flats

    Kharrus Farrel

    12 

    16 

    3 dots progressing to 4 dots. NOT ITEMIZED

    Qalia

    Lomshir Plains

    Haekemesh Excavation

    12 

    16 

    Humanoids. 4 dots from the start

    Qalia

    Temple of Dailuk

    Scorpion cave

    13 

    17 

    Scorpions etc

    Qalia

    Ksaravi Gulch

    Ksaravi Gulch

    15 

    20 

    Ksaravi, Rats, Wyrms

    Qalia

    Tauthien Delta

    Chrysol Mines

    16 

    20 

    Gnomes

    Qalia

    Temple of Dailuk

    Temple of Dailuk

    16 

    22 

     

    Qalia

    Skrillien Point

    Imanjul Sacellum

    18 

    23 

    Ghouls, Beetles

    Qalia

    Skrillien Point

    Cyclop's Tower

    20 

    24 

    Cyclops

    Qalia

    Skrillien Point

    Kalendra's Coven

    20 

    25 

    Humanoids

    Qalia

    Skawlra Rock

    Skawlra Rock

    20 

    26 

    Crowd control is definitely needed

    Qalia

    Hags Coastline

    Grotto of the Sea Hags

    21 

    26 

    Grotto can be entered at Hags Coastline chunk via a boat wreck up on cliffs, it is mostly a challenging 3-4 dot mob dungeon

    Qalia

    Coterie Infineum

    Infinium Plateau

    22 

    25 

     

    Qalia

    Coterie Infineum

    Infinium Sanctury

    25 

    30 

     

    Qalia

    Strand of the Ancients

    The Pantheon of the Ancients

    27 

    31 

     

    Qalia

    Karrus Hakrel

    Karrus Erris

    34 

    36 

     

    Qalia

    Karrus Hakrel

    Karrus Anjir

    34 

    36 

     

    Qalia

    River Palace

    River Palace

    34 

    36 

    Humanoids

    Qalia

    Karrus Hakrel

    Karrus Hakrel

    36 

    40 

     

     


    Kojan Dungeons

    Find dungeons for all levels on the Kojani islands


    Continenttt

    Chunk/Zone name

    Dungeon name

    Low

    Level

    High

    Level

    Mob Notes

    Kojan

    Tanvu

    RaJin Stronghold


    11 

    Humanoids

    Kojan

    Jalen`s Crossing

    Jalen`s Crossing


    11 

    Gremlins, Bats

    Kojan

    Cliffside Ruins

    Asylum

    10 

    13 

    Raki, Elves

    Kojan

    Tanvu-Magi Stronghold

    Magi Stronghold

    10 

    15 

     

    Kojan

    Martok

    Gardens of Xia liu

    10 

    16 

     

    Kojan

    Magi Hold

    Magi Hold

    11 

    18 

    Humanoids

    Kojan

    Temple of Ghalnn

    Temple of Ghalnn

    12 

    15 

    Humanoids

    Kojan

    Temple of Ghalnn

    Fortress of Martok

    12 

    18 

    Humanoids

    Kojan

    Central Martok

    The Flower Palace

    13 

    17 

    Humanoids

    Kojan

    Lord Tsang`s Tomb

    Lord Tsang`s Tomb

    20 

    25 

    Undead

     

    Kojan


    Cliffside Ruins

    The Fallen Kingdom of the Ulvari

    45 

    50 

     


  • KnuppsKnupps Member Posts: 46

    I agree 100%. These questlines were a terrible idea.

    At his level range, it is just nearly impossible to find a group who's not either on URT or HL.

    And both questlines are everything but fun. It's just a mix of running around, killing masses of the same mobs and of course all the waiting for repops since questitems mostly don't even drop for the whole grp. And since there are so many subquests, you won't just easily find a group which is on the same step - instead you will find yourself redoing earlier parts to get the other teammates on the same step. These questlines can in no way be considered as a fun experience to a newcomer.

    Yet the rewards of the questlines make any dungeon crawl at the early level a total waste of time - both xp and (especially) loot wise. There is just no dungeonloot which even comes close to the endrewards...

    And this is a shame, since Vanguard offers one the finest, deepest dungeon crawls. Especially at the early levels. There are like ~15 dungeons for lvl 10-25 alone. But good luck trying to find a grp that is motivated enough to check out a dungeon with you instead of continuing with their questlines.

    And it's a HUGE difference if a newcomer gets to see Riftseeker's Torrent -> Kheghor's End -> Hilsbury Manor -> Ruins of TK on his way to lvl ~25, or if he went through URT -> HL instead...

  • ZeletorZeletor Member Posts: 150

    Originally posted by Knupps

    I agree 100%. These questlines were a terrible idea.

    At his level range, it is just nearly impossible to find a group who's not either on URT or HL.

    And both questlines are everything but fun. It's just a mix of running around, killing masses of the same mobs and of course all the waiting for repops since questitems mostly don't even drop for the whole grp. And since there are so many subquests, you won't just easily find a group which is on the same step - instead you will find yourself redoing earlier parts to get the other teammates on the same step. These questlines can in no way be considered as a fun experience to a newcomer.

    Yet the rewards of the questlines make any dungeon crawl at the early level a total waste of time - both xp and (especially) loot wise. There is just no dungeonloot which even comes close to the endrewards...

    And this is a shame, since Vanguard offers one the finest, deepest dungeon crawls. Especially at the early levels. There are like ~15 dungeons for lvl 10-25 alone. But good luck trying to find a grp that is motivated enough to check out a dungeon with you instead of continuing with their questlines.

    And it's a HUGE difference if a newcomer gets to see Riftseeker's Torrent -> Kheghor's End -> Hilsbury Manor -> Ruins of TK on his way to lvl ~25, or if he went through URT -> HL instead...

    This is true, but if you're really interested in seeing content and not simply a "rush-to-end-game"*, there's always that -100% experience buff.

     

    *(If that's your goal, you might want to rethink why you're playing Vanguard and not some other game, because Vanguard is the game where you can play for months and not hit max level or end game and still have a full rewarding experience all along the way).

     

    I do remember going through the dungeons on my Psi at launch and having a really awesome time. The necro and DK I've rolled since coming back I've done the URT and HL lines, and have to say it was less fulfilling of an experience, even if it did provide better loot.

     

    But hey, Vanguard is nothing if it's not a game with options, right?

    Currently playing: LOTRO, Guild Wars 2.
    Have played: EVE Online; Champions Online; Age of Conan; City of Heroes/Villains; Star Wars Galaxies (pre-CU, pre-NGE); World of Warcraft (Vanilla to Cataclysm); Hellgate: London; Warhammer Online; Lord of the Rings Online; Vanguard: Saga of Heroes; Star Wars: The Old Republic
    Wishlist: Mass Effect Online

  • KnuppsKnupps Member Posts: 46

    Originally posted by Zeletor

    Originally posted by Knupps

    I agree 100%. These questlines were a terrible idea.

    At his level range, it is just nearly impossible to find a group who's not either on URT or HL.

    And both questlines are everything but fun. It's just a mix of running around, killing masses of the same mobs and of course all the waiting for repops since questitems mostly don't even drop for the whole grp. And since there are so many subquests, you won't just easily find a group which is on the same step - instead you will find yourself redoing earlier parts to get the other teammates on the same step. These questlines can in no way be considered as a fun experience to a newcomer.

    Yet the rewards of the questlines make any dungeon crawl at the early level a total waste of time - both xp and (especially) loot wise. There is just no dungeonloot which even comes close to the endrewards...

    And this is a shame, since Vanguard offers one the finest, deepest dungeon crawls. Especially at the early levels. There are like ~15 dungeons for lvl 10-25 alone. But good luck trying to find a grp that is motivated enough to check out a dungeon with you instead of continuing with their questlines.

    And it's a HUGE difference if a newcomer gets to see Riftseeker's Torrent -> Kheghor's End -> Hilsbury Manor -> Ruins of TK on his way to lvl ~25, or if he went through URT -> HL instead...

    This is true, but if you're really interested in seeing content and not simply a "rush-to-end-game"*, there's always that -100% experience buff.

     

    *(If that's your goal, you might want to rethink why you're playing Vanguard and not some other game, because Vanguard is the game where you can play for months and not hit max level or end game and still have a full rewarding experience all along the way).

     

    I do remember going through the dungeons on my Psi at launch and having a really awesome time. The necro and DK I've rolled since coming back I've done the URT and HL lines, and have to say it was less fulfilling of an experience, even if it did provide better loot.

     

    But hey, Vanguard is nothing if it's not a game with options, right?

     

    Hm yes but even if a newcomer is interested in seeing some other parts of the game, he will have a hard time finding a group to go through anything else but URT and HL.

    But even with solutions not to outlevel the toon (like the mentioned -100% xp), the main problem still remains: Poor questlines which make a very fun and much more challenging content a waste of time, xp and lootwise. And since the majority of players want to progress, it will be very hard to get a grp together for actual dungeoncrawls.

    As a result, regular newcomers won't ever come to see any of the low level dungeons. Their experience will be based on two very poor and annoying questlines, which can (quite understandably) lead to quit posts like the one of the OP.

    These two questlines just draw a very wrong picture of Vanguard, since this game has much more to offer in the early levels. And it's just stupid to hide all this by making URT/HL much higher rewarding than anything else.

  • AlyvianAlyvian Member Posts: 342

    quite honestly i never had much trouble finding a group for any dungeon how remote it may be or how insigificant in the big scheme. Plenty of people dont do URT or HL cause they are boring. 

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