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Craft of Gods: First Impressions

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  • HedeonHedeon Member UncommonPosts: 997

    Originally posted by Beoelf21

    LOL Spikers! i Had a similar ordeal.

    Created Toon<--Wolf Man with bad hair in need of dental work.

    Logged in..Nothing around me so i ran and ran and ran on a trail i prayed would lead to something. it lead me to what looked to be a portal sooo of course i clicked it and zoned into another map.

    once there i see a "Small Fox" i went to fight it and got Pwn'd in 3 hits.

    I ressurected and ran some more. came to a small town with quest givers. Overjoyed i accepted the first 3 quests only to read that i had to kill 7 of those "Small Foxes"

    I Cried, I logged, and proceeded to uninstall :(

    cant say the devs doesnt listen, no more kill 10 rats and 7 is such a nice number, we all used to it from fairy tales n such, that must be what we want as a player.

     

    either way almost feel like give the trial a go after reading this thread, not expecting to pay for it tho, but atleast it aint sounding like an "instance for phat lewt grinder".

  • LydonLydon Member UncommonPosts: 2,938

    The greater MMO community...accept flaws? My word the day that happens I'll eat my hate!

  • ZarestZarest Member Posts: 11

    This article almost seems like its a slam to older games.  You can take your "2010 gameplay" and shove it up your ass.  Ultima and Everquest had way better game play mechanics than your typical bullshit mmo's of today.  The fact that you actually had to use your fucking BRAIN to actually figure things out isnt a design flaw, and only an idiot would view it as such.  Thats part of what made the game fun, the fact that you had to do things on your own.  You werent held by the hand by flashy graphics, and the game didnt play itself.  Those games were almost limitless, and the community made the game all the more enjoyable.  The same cant be said for you bullshit "2010 flashy-graphics and mediocre grindfest" mmo's.

    I'd say MMOs have definitely regressed since those days.  Hell, games in general have all gotten to the point where player input is pretty minimal.  People cry and cry that their games "lack purpose" and are "too much of  a grind", and then a game comes along with totally different game play, and they say "what do I do, this takes too long, its a horrible game" when in reality they just refuse to take the time to learn something new.  It's sad to say, but games like Ultima and EQ are never coming back.  Not because they were bad, but because todays mmo community cant handle actually PLAYING THE GAME.  I for one could only WISH for those mechanics to come back.  Even the author here said he wants some purpose to the game rather than just grinding or pseudo-grinding with "quests", and in my opinion, gathering the materials, and going through multiple steps in order to make something or accomplish something gives me a way better sense of accomplishment than "questing" does.  But you wont see things like that come back because people dont know how to play the game unless the game holds your hand and plays itself. 

    I work as a Video Game tester and Graphics Artist. http://adf.ly/18qDkx

  • DolmongDolmong Member Posts: 515

    Sorry CoG, you won't get my money too ....

    I was the one who hope for a similar game to Asheron's Call, but it is just lacked of polish on content that really driving people to go forward. 

    In Asheron's Call, even is so sandbox gaming, there is a path and lead that guide you to next place and then afterward, maybe at the mid game will be on your own. But at least you were progressing. 

    But CoG you are just turning me down when I just started playing this after 1 hour.  Is just too boring.

    Also one of the thing I want to blast at the dev, why separate server with trial and subscribe ???  That was simply stupid.  I barely bumped into people in trial server, that made me even wanna turn off this game.

    You should follow the example of EQ2 and having a starting area/trial area people can quest on. and then purchase sub/games to advance.

    So in every simple ways, this game failed.

  • maxtlionmaxtlion Member Posts: 79

    Fully agree that the sense of purpose is essential to a game - either through a theme-park approach which guides you geographically through, or a storyline driven sandbox like Asheron's Call (which still rates among the best ever MMOs in my opinion).

    One issue discussed here and that I feel strongly about is questing though. Asheron's Call gave you vague clues (there is a den to the North...) that you actually had to explore to find, then think to solve many of them. Most games today direct you to the object and pretty much take any thought out of the process. I live for the day when a game comes out that challenges it's players, not spoon-feeding them.

    I believe that this is done to a) make the game more accessible and easy to play and b) to progress characters to higher levels of power faster, giving them more cool abilities etc so they invest more time into the game and keep on shelling out the wedge. In human terms, crafters and artisans worked for years to achieve the highest levels of skill, but in many games now you can ramp your skill up so fast, at the least to a level cap, but possibly to max, in a matter of game days - again - suspending any real challenge in order to get playes more involved in the game.

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