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CSM, Bugs and Excellence: Threadnought Edition

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  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    Originally posted by batolemaeus

     




    Originally posted by Zlayer77

    1. They want Alliances to hold smaler parts of space... opening up 0,0 for more players



     

    Yeah, and see how that worked out.

    (It didn't. People now hold even more space and more people are needed to take space)

     orly? Have you looked at the sov map lately? Have you seen what providence, insmother, pure blind, tenal and etc look like? I dont think i've ever seen so many alliances on the sov map before, and that doesnt include the alliances that dont have enough space to show up on it. TBH they were quite successful in that part. I swear all you 0.0 guys have to be the biggest drama queens in all of eve. Here is the link for the lazy http://dl.eve-files.com/media/corp/Verite/influence.png

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • batolemaeusbatolemaeus Member CommonPosts: 2,061

    Providence belongs to AAA. The entities got installed there. You should look less at colored maps and more at how the political map of eve looks like.


    Originally posted by tvalentine
    i rarely notice a difference waiting an extra second is just how it is for me now, and i dont think i've ever lost a target/ship because of that problem.

    Covops/Ceptors easily traverse over 20au during the cooldown. It is extremely noticeable, especially while roaming if you have to check a ton of belts. When i'm looking for a ship, every second counts and i could easily scan twice a second to narrow down a ship.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    Originally posted by batolemaeus

    Providence belongs to AAA. The entities got installed there. You should look less at colored maps and more at how the political map of eve looks like.

     




    Originally posted by tvalentine

    i rarely notice a difference waiting an extra second is just how it is for me now, and i dont think i've ever lost a target/ship because of that problem.



     

    Covops/Ceptors easily traverse over 20au during the cooldown. It is extremely noticeable, especially while roaming if you have to check a ton of belts. When i'm looking for a ship, every second counts and i could easily scan twice a second to narrow down a ship.

     yeah i know covops travel at 13.5au (or around there), my alt flies one as a scout. And still i havent encountered a whole lot of problems, you just have to time your scanner right. This seems like such an old change, again i'm surprised people are still bothered about it, especially since it was supposed to help with 0.0 lag.

    providence may belong to AAA as much as insmother belongs to atlas and up near tenal belonging to razor, but there are alliances out and around there. If they really wanted the space they would take it, but no their renting it. Do you really think there would be this much renting if it wasnt for the dominion changes?

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • cosycosy Member UncommonPosts: 3,228

    there is no point of wasting time and money on FW if a feature dint get the sufficient long term users after release the feature is a fail wasting more time on money is stupid
    ppl dot get involved on FW because there are better alternatives if you look from this point of view making features that compete whit each other is stupid

    BestSigEver :P
    image

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