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MO Weather Effects Videos

Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

http://www.youtube.com/watch?v=ZmXGy1lGvBc  Taken June 1st

 

http://www.youtube.com/watch?v=Iqbm7uFsyNc Taken today June 5th

 

 

 

 

All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Proudly wearing the Harbinger badge since Dec 23, 2017. 

Coined the phrase "Role-Playing a Development Team" January 2018

"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

Comments

  • OrthelianOrthelian Member UncommonPosts: 1,034

    So beautiful. Thanks.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    I make no comment about the quality of the weather effects but I did find 1:20 and 2:20 of the first video interesting.  Also.. what is with all the Xyson comments (pro and against).  This is the MO forum..

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • funkmastaDfunkmastaD Member UncommonPosts: 647



    Originally posted by Chile267
    Not bad for visuals and sound but can it do these things?

    Environment
    The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions.

    Four seasons: Winter, Spring, Summer, Fall.

    Realistic sun path and shadows.

    Realistic moon cycle and moonlight.

    Volumetric and dynamic layered cloud system.

    Night sky with an accurate star map and constellations.

    Accumulating snow.

    Weather effects: Rain, Snow, Hail, Sleet.

    Terrain surface affects movement.

    Creatures react to adverse and favorable weather.

    Weather conditions affect player actions and item durability.

    check this out:
    http://www.mortalonline.com/news/weather-system-explained
     


    MO Main Page
     The weather system in Mortal Online is a complex yet fairly simple simulation of real weather mechanics. The world of Nave is divided into “weather regions”, each with its own unique properties such as moisture level, average temperature and more; just enough properties to define a desert as a desert, a jungle as a jungle, a mountaintop as a mountaintop and so on. Every region is then linked by what could be described as “weather paths” to all of its neighbours. These paths describe the relationship between the neighbours, how large the altitude difference is, if there is a mountain in the way and how long the borders between them are. By doing this we have formed a graph describing the terrain from a weather perspective:
     

    [[ I fail at images, check out the link to see the zones ]]


     
    With this graph we can now calculate the weather; all we need is the wind, time of year (global average temperature) and a starting condition. The wind is the only random element in this simulation. The direction of the wind changes slowly and the magnitude also differs between every update. The starting condition is simply set to what the weather could be like in the different regions, during the particular season and time of day.

    As the weather system is activated, all we have got to do is let it evolve. With every update, the wind blows through the regions and the weather changes slowly. For instance, if the wind is blowing through a region with a high temperature, it will carry heat and humidity into the neighbouring regions in the wind direction. A high humidity forms into clouds, which in turn may create low atmospheric pressure, causing rain to pour down. The low pressure will then spread to other regions causing a front to pass over the world. After some time you may begin to see these patterns in the weather, and you may also try to predict them:
    - Maybe you have seen the storm in the south, thinking it might drift to you in a few hours as the wind blows in your direction. Maybe now is a good time to put on some sturdy clothes to protect you from the rain?

    - Maybe the region you live in have a tendency to produce heavy fog during the morning hours. Knowing this could be useful when moving valuable goods, or, eventually, for moving huge equipment unnoticed.
    However the weather system isn't limited to affecting you as a player, or the creatures of the world for that matter. The main benefit of having a dynamic system as opposed to a “scripted” or predefined one is that it can react to things. Events in the world which are based on player actions may trigger the properties of the weather at any time. And instead of just waiting for the morning fog, or hoping for a huge thundercloud to appear above your enemies keep - eventually you may start to look for ways to affect the weather yourself...  


  • HeretiqueHeretique Member RarePosts: 1,536


    Originally posted by Slapshot1188
    http://www.youtube.com/watch?v=Iqbm7uFsyNc Taken today June 5th
     
     
     
     

    This was pretty decent in game, I don't remember lightning being a Pink Floyd lightshow but it's a start.

  • JarnaJarna Member Posts: 75

    Originally posted by Slapshot1188

    http://www.youtube.com/watch?v=ZmXGy1lGvBc  Taken June 1st

     

    http://www.youtube.com/watch?v=Iqbm7uFsyNc Taken today June 5th

     

     

     

     

    I suppose you "missed" this better brightness version of June 5th video, though it's the one that people have been linking and was also mentioned at info-box...

    http://www.youtube.com/watch?v=LHEwLpj33CM&fmt=22

  • JarnaJarna Member Posts: 75

    Originally posted by Chile267

    Not bad for visuals and sound but can it do these things?


    Environment

    The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions.


    Four seasons: Winter, Spring, Summer, Fall.


    Realistic sun path and shadows.


    Realistic moon cycle and moonlight.


    Volumetric and dynamic layered cloud system.


    Night sky with an accurate star map and constellations.


    Accumulating snow.


    Weather effects: Rain, Snow, Hail, Sleet.


    Terrain surface affects movement.


    Creatures react to adverse and favorable weather.


    Weather conditions affect player actions and item durability.

    Propably not all of those but who cares??(and I doubt that even 3 of those actually work in xsyon) This discussion isn't about comparing MO and xsyon.

  • BigMangoBigMango Member UncommonPosts: 1,821

    Woaw.

    Compared to Darkfall, this is awesome. You can even hear the character breathing. This is what I call immersion.

    After 1 year Darkfall still has absolutely NO world sounds (when it rains, when you stand next to a waterfall, walk in the forests, etc... there is no sound).

    Kudos to the MO developpers. The game still hasn't launched yet and they already have a great sound system. I hope they'll get around to ironing the bugs soon.

  • ComnitusComnitus Member Posts: 2,462

    StarVault did something right. The sound in the second video was awesome, and the visual effects aren't horrible. Perhaps a little less lightning, yeah. The first video's rain seemed a little plain, but it's still decent.

    image

  • HyanmenHyanmen Member UncommonPosts: 5,357

    I really liked how the environments looked in the first video. Really immersive.

    I'm starting to pity this game, so much potential...

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • ToferioToferio Member UncommonPosts: 1,411

    Good start imho. There are two problems I have with visuals, these are that lighting should be less of a flash, maybe last bit longer and not so frequent. Another thing is that rain should really limit how far you can. Otherwise it's quite a nice start.

  • indiramournindiramourn Member UncommonPosts: 884

    Too bad the thunder has only one volume even though lightening flashes are happening both far away and nearby.  Good start though.

  • Aragon100Aragon100 Member RarePosts: 2,686

    Originally posted by indiramourn

    Too bad the thunder has only one volume even though lightening flashes are happening both far away and nearby.  Good start though.

     Guess it depends on what sound system you have. My comfy chair started vibrating from those lowest sounds.

  • FledoFledo Member Posts: 64

    Originally posted by Aragon100

    Originally posted by indiramourn

    Too bad the thunder has only one volume even though lightening flashes are happening both far away and nearby.  Good start though.

     Guess it depends on what sound system you have. My comfy chair started vibrating from those lowest sounds.

    lol indiramourn got told :)

  • biplexbiplex Member Posts: 268

    Watched second movie.
    Black screen for the win! :)

    image
    http://www.teraonline.info.pl Polski Poradnik Gry Tera Online

  • pepsi1028pepsi1028 Member Posts: 471

    If they build it, we will come....

    †Pepsi1028†

    PEPSI!!!!!
    Get out of your box already...

  • ThoriiThorii Member Posts: 81

    Originally posted by biplex

    Watched second movie.

    Black screen for the win! :)

    It's night time there, you're supposed to carry a torch.

  • NeoptolemusNeoptolemus Member Posts: 242

    Originally posted by Thorii

    Originally posted by biplex

    Watched second movie.

    Black screen for the win! :)

    It's night time there, you're supposed to carry a torch.

    It still looks ugly and unrealistic. The first video in particular looks revolting with the contrast between the bright sky and white snow on the pitch-black terrain.

  • stayontargetstayontarget Member RarePosts: 6,519

    Nice job by the indy dev's IMO.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • majimaji Member UncommonPosts: 2,091

    Not bad. Weird though that you have the same viewing distance regardless of the weather (and that it rains as much if you stand under a tree compared to standing in the open).

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • indiramournindiramourn Member UncommonPosts: 884

    Originally posted by Fledo

    Originally posted by Aragon100

    Originally posted by indiramourn

    Too bad the thunder has only one volume even though lightening flashes are happening both far away and nearby.  Good start though.

     Guess it depends on what sound system you have. My comfy chair started vibrating from those lowest sounds.

    lol indiramourn got told :)

     touche! :)

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