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How to Encourage Players to Buy Multiple Accounts

uquipuuquipu Member Posts: 1,516

1. Make your game a pvp game. Multi-boxers have an I-Win button when it comes to PvP. The more money you spend, the more accounts you get and the easier it is to kill your foe.
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2. Have forced grouping. You don't have time to find a group? You like to solo? Buy multiple accounts and multi-box your way through those group quests.
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3. Make character progression take a long time to get to max. A year even. If a person wants to try a different profession, be it wizard or miner, a multi box set up will let you progress two or more characters at the same time.
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Make travel long and difficult. Having multiple accounts will let you be in more than one place.
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Why would a company want to encourage multi-boxing? More money.
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I be half the accounts in Eve are a player's second, third, forth, etc accounts.

Well shave my back and call me an elf! -- Oghren

Comments

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Robokapp

    and watch it flop because it's not like WoW.

     

    why does it work for EVE? because their aim isn't to beat wow's population size.

    It works for EvE cause you can buy Plex in-game to pay for all your alt accounts.

    I would highly doubt there are too many folks who run multiple accounts without using a lot of Plex. 

    It's something like 300 million isk I've heard. 

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Why people have multi accounts in EVE is because you can only progress with skill training on one character at a time. So you could do that or limit an account to 1 character per server.

    Pvp, "forced grouping", and travel distance doesn't have much to do with it.

  • uquipuuquipu Member Posts: 1,516


    Originally posted by mmoguy43
    Why people have multi accounts in EVE is because you can only progress with skill training on one character at a time. So you could do that or limit an account to 1 character per server.
    Pvp, "forced grouping", and travel distance doesn't have much to do with it.

    .
    If you limited 1 character per server people would buy multiple accounts just to have an alt.

    Well shave my back and call me an elf! -- Oghren

  • ariestearieste Member UncommonPosts: 3,309

    1.  Make a good game.

    2.  Limit the number of characters to a low number.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I don't think any company should ever try to encourage players to buy multiple accounts.

    They SHOULD be trying to simply get more players.

  • TorikTorik Member UncommonPosts: 2,342

    Originally posted by uquipu

     




    Originally posted by mmoguy43

    Why people have multi accounts in EVE is because you can only progress with skill training on one character at a time. So you could do that or limit an account to 1 character per server.

    Pvp, "forced grouping", and travel distance doesn't have much to do with it.






    .

    If you limited 1 character per server people would buy multiple accounts just to have an alt.

    Or quit the game once they 'played out' their current character and did not feel like deleting it and starting from scratch.

    This is the primary reason why I quit SWG pre-NGE.  Once I had a character I like I was not gonna wreck it just to try something different and I was not gonna pay SOE more money.

  • FibsdkFibsdk Member Posts: 1,112

    I can only count 3 games that have encouraged me to have multiple accounts. EQ,VG and DAOC. They all had major timesinks and having an extra account really made a difference. Also the games that has held my interest the longest.

     

    I actually like games where multiboxing is an asset. A game where the game mechanics prevents it or makes it irrelevant never holds my interest for long. They are usually too casual for my liking. I like that I can have that advantage over others not willing to invest in a second setup.

     

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