Sorry for the large print, but this really should be seen, if for no other reason than to give some guidance to new players.
At any point while in game, hit "H" to see the help menu.
This menu explains the fundamentals, and answers most the questions you posed Das. The fundamentals of the game ARE ALREADY EXPLAINED in the game. I understand that "hardcore" does NOT mean "user un-friendly", but you have to understand that things like floating icons over NPC's heads honestly goes against what we like. If you don't understand that, then fine, but at least understand that's as valid a preference as yours.
Again, every aspect of MO needs polish, including the new player experience. But the fundamentals are already there, and for a lot of us "too little guidance" REALLY IS preferable to "too much guidance".
Does the game tell you to hit "H" ever?
If not, then there is zero guidance for new players. And zero guidance is very very bad.
Sorry for the large print, but this really should be seen, if for no other reason than to give some guidance to new players.
At any point while in game, hit "H" to see the help menu.
This menu explains the fundamentals, and answers most the questions you posed Das. The fundamentals of the game ARE ALREADY EXPLAINED in the game. I understand that "hardcore" does NOT mean "user un-friendly", but you have to understand that things like floating icons over NPC's heads honestly goes against what we like. If you don't understand that, then fine, but at least understand that's as valid a preference as yours.
Again, every aspect of MO needs polish, including the new player experience. But the fundamentals are already there, and for a lot of us "too little guidance" REALLY IS preferable to "too much guidance".
Does the game tell you to hit "H" ever?
If not, then there is zero guidance for new players. And zero guidance is very very bad.
I played the betas so obviously i'm ok now. But i began to play before the H' button was introduced, and imo there is enough information there.
But i found exploring and finding out how things worked really interested, with a real back to basics feel. I felt alone and like a new person in a open world. And I think this is the feeling SV want the players to have, it is a sandbox after all.
Interact with people, ask them how. Read the forums for advice. Why do you need a step bt step tutorial holding your hand.
I'm with you. Much of the fun I've had in the game is exploring, figuring things out for myself, and learning things from other players. Indeed, the game fosters player interaction, which I think is a plus, rather than tutorials that are more supportive of solo play.
And, as stated above, there actually ARE help menus that answer many of the questions that are being asked about basic play.
Is it really that hard to find the bank NPC in a town by yourself, without some sort of shiny path or gaudy icon leading the way? Really?
not picking on you or nothing but it shows you havent played true pc rpg's before. coming from consoles i will never forget how truely lost I felt in torment or baulders gate, game starts, pop there you are, now what to do ? lol.
havent played yet but I want to, while I agree it would probably help to have a tutorial the true immersion comes from really having to figure it all out like you would in real life.
if thats too much to hang with i would say lay low and and start searching for wiki's and fan sites as well as on the official forums as whatever info you need will usually make it to these databases in no time at all.
not picking on you or nothing but it shows you havent played true pc rpg's before. coming from consoles i will never forget how truely lost I felt in torment or baulders gate, game starts, pop there you are, now what to do ? lol.
havent played yet but I want to, while I agree it would probably help to have a tutorial the true immersion comes from really having to figure it all out like you would in real life.
if thats too much to hang with i would say lay low and and start searching for wiki's and fan sites as well as on the official forums as whatever info you need will usually make it to these databases in no time at all.
Heh. I played the orignal US release of Final Fantasy on Nintendo. You had to wander around talking to NPCs to get a vague description of what you needed to do and where you needed to go next. But that was after talking to about 15-20 useless NPCs.
I played a lot of games that gave little to no direction. But I find that in this day and age, you need to give something to new players to get them to the "hooked" point.
not picking on you or nothing but it shows you havent played true pc rpg's before. coming from consoles i will never forget how truely lost I felt in torment or baulders gate, game starts, pop there you are, now what to do ? lol.
havent played yet but I want to, while I agree it would probably help to have a tutorial the true immersion comes from really having to figure it all out like you would in real life.
if thats too much to hang with i would say lay low and and start searching for wiki's and fan sites as well as on the official forums as whatever info you need will usually make it to these databases in no time at all.
Heh. I played the orignal US release of Final Fantasy on Nintendo. You had to wander around talking to NPCs to get a vague description of what you needed to do and where you needed to go next. But that was after talking to about 15-20 useless NPCs.
I played a lot of games that gave little to no direction. But I find that in this day and age, you need to give something to new players to get them to the "hooked" point.
In this "day and age", just about every game gives the entire gameplay map to new players - very little left undiscovered. Some players have been looking for something different.
In my opinion, that is one of the things that SV is trying to deliver with Mortal Online. Not just different gameplay, but also a different atmosphere. That's the point.
I haven't played MO, but from what I have read so far this looks like a useful game information site - with some guides, etc.. But if the real complaint here is "I don't like to/or I can't read", well then...
Comments
Does the game tell you to hit "H" ever?
If not, then there is zero guidance for new players. And zero guidance is very very bad.
read my post right after your last one.
I'm with you. Much of the fun I've had in the game is exploring, figuring things out for myself, and learning things from other players. Indeed, the game fosters player interaction, which I think is a plus, rather than tutorials that are more supportive of solo play.
And, as stated above, there actually ARE help menus that answer many of the questions that are being asked about basic play.
Is it really that hard to find the bank NPC in a town by yourself, without some sort of shiny path or gaudy icon leading the way? Really?
PS: New patch is up!
Hell hath no fury like an MMORPG player scorned.
not picking on you or nothing but it shows you havent played true pc rpg's before. coming from consoles i will never forget how truely lost I felt in torment or baulders gate, game starts, pop there you are, now what to do ? lol.
havent played yet but I want to, while I agree it would probably help to have a tutorial the true immersion comes from really having to figure it all out like you would in real life.
if thats too much to hang with i would say lay low and and start searching for wiki's and fan sites as well as on the official forums as whatever info you need will usually make it to these databases in no time at all.
Heh. I played the orignal US release of Final Fantasy on Nintendo. You had to wander around talking to NPCs to get a vague description of what you needed to do and where you needed to go next. But that was after talking to about 15-20 useless NPCs.
I played a lot of games that gave little to no direction. But I find that in this day and age, you need to give something to new players to get them to the "hooked" point.
In this "day and age", just about every game gives the entire gameplay map to new players - very little left undiscovered. Some players have been looking for something different.
In my opinion, that is one of the things that SV is trying to deliver with Mortal Online. Not just different gameplay, but also a different atmosphere. That's the point.
Hell hath no fury like an MMORPG player scorned.
I haven't played MO, but from what I have read so far this looks like a useful game information site - with some guides, etc.. But if the real complaint here is "I don't like to/or I can't read", well then...
http://www.mortalwiki.org/wiki/Main_Page