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Predicting remaining professions

GodliestGodliest Member Posts: 3,486

Just thought I'd give my thoughts on which the remaining professions are. The two confirmed professions are elementalist and warrior (both pretty obvious). Some information can also be taken from the image of the different professions, see below for more about that. They have said that there will be some new professions, but also old ones so let's begin there:

  • Warrior - Confirmed.
  • Ranger - Very likely. Popular, focused class.
  • Monk - "some professions will specialize in support but no single profession is always required." - Isaiah Cartwright. So pretty confirmed to not be in the game.
  • Necromancer - Unlikely in it's current somewhat unfocused form. The one part that could be salvaged would be hexes, and that's covered by the mesmer already.
  • Mesmer - Very likely. Important part of the game with hexes/interruptions. Very popular as well.
  • Elementalist - Confirmed.
  • Assassin - Retarded class for GW(1) but very nice for GW2. Likely.
  • Ritualist - Unlikely. Pretty unfocused, was focused on team play acting pretty much only as a support class. Had balance problems etc.
  • Paragon - Unlikely. The warrior has taken it's role as a buff-class (using War Horns and Banners) and Spears won't even be in GW2, and then there's not much left.
  • Dervish - Unsure. Feels like a somewhat unnecessary class with Warriors covering the melee-AoE using Greatswords.

That said let's move away from just pure speculations and try have some form of facts. In Part Two: Weapons, Professions and Races Eric Flanuum mentions that there is 3 scholar professions, 3 adventurer professions and 2 soldier professions. The elementalist is a scholar profession and the warrior a soldier one, which leaves two 2, three 3 professions and 1 soldier profession.

This image which looks pretty non-fake clearly shows an assassin, a ranger, a mesmer, a warrior and some kind of dervish-y class. Let's start with the first three ones (assassin, ranger, mesmer) all of which I thought were likely to see in GW2. The assassin and ranger are both clearly adventurer professions and the mesmer a scholar one. That leaves 1 scholar profession, 1 adventurer profession and 1 soldier profession.

The final profession on the image (assuming it's not another warrior which seems unlikely) would then be another soldier profession. It's wearing a shield and mace so we can assume it's going to be another melee frontliner. This means that it needs to cover a role that the warrior doesn't. The warrior is a damage dealer and buffer. The most likely role will then be a templar (i.e. dervish-y) class. Whereas the warrior focuses on damage and buffing the templar focuses on support through spells (such as hex and condition removal) combined with some other holy stuff.

On the profession page on GW2Wiki you can read that there will be a profession that focuses on condition removal (i.e. the templar above), a profession that uses bows but not guns, a profession that that uses guns but not bows and one that uses both. The warrior fits the last description and the ranger fits the the bows but not guns one. That leaves a profession that uses guns but not bows. Additionally at least two professions will have pets. All of the previously mentioned professions except ranger are unlikely to have pets. My guess here would be that the ranger will have a pet (which makes it more of a beastmaster).

What's left then is 1 scholar profession and 1 adventurer profession. That the scholar would be a gun-shooting one seems unlikely so we assume the adventurer one will have it. Since the ranger/beastmaster already has a pet and adding a pet to another already similar profession (shoots at stuff, adventurer) would make them very alike, which is unlikely, I believe it will indeed not have a pet. Instead it will focus on ranged-damage, and possibly also disruption whereas the ranger/beastmaster focuses on it's pet and spreading conditions.

The final scholar profession will then have a pet. It won't be a hex/disruption focused class as mesmer covers that, although mesmers may focus more on anti-caster and interruptions, and it won't be a ranged damage dealing class since that's what the elementalist is. All I could see it being is some form of semi-necromancer focusing instead on blood magic and minions (i.e. pets) rather than hexes.

Summary:

  • Soldier professions: warrior, templar.
  • Adventurer professions: ranger/beastmaster, rifleman, assassin.
  • Scholar professions: elementalist, mesmer, petmaster (semi-necromancer).

And a nice picture as well, although some stuff is just way to hazy to be able to say anything about.
image

image

image

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Comments

  • KillHurtKillHurt Member Posts: 347

    Pure speculation based on screenshots and artwork:

    Scholars:

    Elementalist (CONFIRMED)

    Christmas Tree (According to the picture)

    Mesmer (Could very well be in the adventurer class as well)

    Adventurer:

    Ranger (More then likely)

    Assassin

    Engineer/Bounty Hunter (Either someone who uses technology for its purposes or think Witch Hunter from WAR, based on some concept art. Uses dual wield swords, daggers, and pistols.)

    Soldier:

    Warrior

    Paragon/Dervish: (A heavily armored healing/buffing machine)

    image

  • djazzydjazzy Member Posts: 3,578

    Dervish is pretty much gone.

    From the videos and pictures I think Rangers and Assassins (or a brigand type class) are in. Mesmer looks to be in as well. So if those three are in that leaves three to go. Two of those will be brand new to the GW universe. I still think there will be a Cleric type heavy class that will combine the Monk's protection line and Paragons shouts and chants for a more support oriented class. Now if Rangers, Assassins, and Mesmers are in, what other class from original Guild Wars will make it?

  • NoEndInLifeNoEndInLife Member Posts: 189

    Yeah, so this is my prediction of classes.

    Scholar:

    Elementalist (Already confirmed)

    Necromacer/Ritualist (Hybrid kind of class. Probably be more necro like with some ritualist qualities)

    Mesmer (GW original. Many mesmer like armor already shown in concept art and screenshots)

    Adventure:

    Assassin (Awesome class in my opinion. Practically every fantasy mmorpg has this class or a variation of it)

    Ranger/Beastmaster (Popular class. Concept art already shown)

    No one knows... (Probably a completely new class)

    Soldier:

    Warrior (Already confirmed)

    Paladin/Templar kind of class (Heavily armored class that uses support)

    In the end, no one really knows... All we can do is wait and find out.

    "Some people feel the rain. Others just get wet." -Bob Marley

    I'm probably one of those people who just get wet.

  • KillHurtKillHurt Member Posts: 347

    All I can say is that I just hope that a class like this is in the game, whatever it may be:

    Photobucket

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Interesting. But it seems to me that a class that uses guns and 2 swords is some kind of swashbuckler. If you call it that, musketeer, pirate or something else doesn't matter, it do fit fine with some of the costumes we seen already.

    A rifleman isn't really a musketeer, and someone with rapier (dual wielding, with a buckler or a main gauche dagger) and a pistol or musket do fit the lore perfectly.

    I do think Mesmers will be in, I seen too much concept art that looks like that.

    And rangers is more or less a must.

    Assasin is likely but not sure.

    But the same goes for necros, blood magic is just too fun to skip. Limbonic travel is still my favorite GW skill :).

  • SweetZoidSweetZoid Member Posts: 437

    Originally posted by Loke666

    Interesting. But it seems to me that a class that uses guns and 2 swords is some kind of swashbuckler. If you call it that, musketeer, pirate or something else doesn't matter, it do fit fine with some of the costumes we seen already.

    A rifleman isn't really a musketeer, and someone with rapier (dual wielding, with a buckler or a main gauche dagger) and a pistol or musket do fit the lore perfectly.

    I do think Mesmers will be in, I seen too much concept art that looks like that.

    And rangers is more or less a must.

    Assasin is likely but not sure.

    But the same goes for necros, blood magic is just too fun to skip. Limbonic travel is still my favorite GW skill :).

    Think it will be a pirate/swashbuckler in GW2 like the Corsair in GW1! Throw net,use guns and swords and maybe a shield,torch aswell?

  • KillHurtKillHurt Member Posts: 347

    The only thing I ever liked in WAR was the Witch Hunter. I wouldn't mind seeing a class somewhat like that, or at least the look of it.

    image

  • djazzydjazzy Member Posts: 3,578

    Could be a Scout where you have the option to take bow skills like a ranger or rifle/gun skills such as the one depicted in that artwork. Just as a warrior's playstyle is determined by his weapon so will this ranged class.

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by Godliest

    Just thought I'd give my thoughts on which the remaining professions are. The two confirmed professions are elementalist and warrior (both pretty obvious). Some information can also be taken from the image of the different professions, see below for more about that. They have said that there will be some new professions, but also old ones so let's begin there:


    • Warrior - Confirmed.

    • Ranger - Very likely. Popular, focused class.

    • Monk - "some professions will specialize in support but no single profession is always required." - Isaiah Cartwright. So pretty confirmed to not be in the game.

    • Necromancer - Unlikely in it's current somewhat unfocused form. The one part that could be salvaged would be hexes, and that's covered by the mesmer already.

    • Mesmer - Very likely. Important part of the game with hexes/interruptions. Very popular as well.

    • Elementalist - Confirmed.

    • Assassin - Retarded class for GW(1) but very nice for GW2. Likely.

    • Ritualist - Unlikely. Pretty unfocused, was focused on team play acting pretty much only as a support class. Had balance problems etc.

    • Paragon - Unlikely. The warrior has taken it's role as a buff-class (using War Horns and Banners) and Spears won't even be in GW2, and then there's not much left.

    • Dervish - Unsure. Feels like a somewhat unnecessary class with Warriors covering the melee-AoE using Greatswords.

    That said let's move away from just pure speculations and try have some form of facts. In Part Two: Weapons, Professions and Races Eric Flanuum mentions that there is 3 scholar professions, 3 adventurer professions and 2 soldier professions. The elementalist is a scholar profession and the warrior a soldier one, which leaves two 2, three 3 professions and 1 soldier profession.

    This image which looks pretty non-fake clearly shows an assassin, a ranger, a mesmer, a warrior and some kind of dervish-y class. Let's start with the first three ones (assassin, ranger, mesmer) all of which I thought were likely to see in GW2. The assassin and ranger are both clearly adventurer professions and the mesmer a scholar one. That leaves 1 scholar profession, 1 adventurer profession and 1 soldier profession.

    The final profession on the image (assuming it's not another warrior which seems unlikely) would then be another soldier profession. It's wearing a shield and mace so we can assume it's going to be another melee frontliner. This means that it needs to cover a role that the warrior doesn't. The warrior is a damage dealer and buffer. The most likely role will then be a templar (i.e. dervish-y) class. Whereas the warrior focuses on damage and buffing the templar focuses on support through spells (such as hex and condition removal) combined with some other holy stuff.

    On the profession page on GW2Wiki you can read that there will be a profession that focuses on condition removal (i.e. the templar above), a profession that uses bows but not guns, a profession that that uses guns but not bows and one that uses both. The warrior fits the last description and the ranger fits the the bows but not guns one. That leaves a profession that uses guns but not bows. Additionally at least two professions will have pets. All of the previously mentioned professions except ranger are unlikely to have pets. My guess here would be that the ranger will have a pet (which makes it more of a beastmaster).

    What's left then is 1 scholar profession and 1 adventurer profession. That the scholar would be a gun-shooting one seems unlikely so we assume the adventurer one will have it. Since the ranger/beastmaster already has a pet and adding a pet to another already similar profession (shoots at stuff, adventurer) would make them very alike, which is unlikely, I believe it will indeed not have a pet. Instead it will focus on ranged-damage, and possibly also disruption whereas the ranger/beastmaster focuses on it's pet and spreading conditions.

    The final scholar profession will then have a pet. It won't be a hex/disruption focused class as mesmer covers that, although mesmers may focus more on anti-caster and interruptions, and it won't be a ranged damage dealing class since that's what the elementalist is. All I could see it being is some form of semi-necromancer focusing instead on blood magic and minions (i.e. pets) rather than hexes.

    Summary:


    • Soldier professions: warrior, templar.

    • Adventurer professions: ranger/beastmaster, rifleman, assassin.

    • Scholar professions: elementalist, mesmer, petmaster (semi-necromancer).

    And a nice picture as well, although some stuff is just way to hazy to be able to say anything about.

    image

    I'm guessing that the Incomprehensible thing is either a creature like Cousin It from The Adams Family, or if you squnit a little it could be a penguin in a napoleon hat.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • KillHurtKillHurt Member Posts: 347

    I'm pretty sure it is a Christmas Tree.

    image

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by KillHurt

    I'm pretty sure it is a Christmas Tree.

    You think so? So no Napoleonic Penguins then? Damn it! That means this game is made of fail!

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • PigozzPigozz Member UncommonPosts: 886

    Originally posted by KillHurt

    I'm pretty sure it is a Christmas Tree.

    launching giant giftstorm seems pretty cool tho

    (and beware of the deadly X-mas ball !!! )

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • Spawn_GRSpawn_GR Member Posts: 26

    Originally posted by KillHurt

    All I can say is that I just hope that a class like this is in the game, whatever it may be:

    Photobucket

    This is Solomon Kane! or a Warhammer Inquisitor! :P

  • djazzydjazzy Member Posts: 3,578

    Van Helsing?

  • shazuginshazugin Member UncommonPosts: 70

    Originally posted by KillHurt

    All I can say is that I just hope that a class like this is in the game, whatever it may be:

    Photobucket

    Man i would love for a witch hunter type class to be in this game.

  • KillHurtKillHurt Member Posts: 347

    My thoughts exactly. Only good thing about WAR.

    image

  • shazuginshazugin Member UncommonPosts: 70

    Originally posted by Godliest

    Just thought I'd give my thoughts on which the remaining professions are. The two confirmed professions are elementalist and warrior (both pretty obvious). Some information can also be taken from the image of the different professions, see below for more about that. They have said that there will be some new professions, but also old ones so let's begin there:


    • Warrior - Confirmed.

    • Ranger - Very likely. Popular, focused class.

    • Monk - "some professions will specialize in support but no single profession is always required." - Isaiah Cartwright. So pretty confirmed to not be in the game.

    • Necromancer - Unlikely in it's current somewhat unfocused form. The one part that could be salvaged would be hexes, and that's covered by the mesmer already.

    • Mesmer - Very likely. Important part of the game with hexes/interruptions. Very popular as well.

    • Elementalist - Confirmed.

    • Assassin - Retarded class for GW(1) but very nice for GW2. Likely.

    • Ritualist - Unlikely. Pretty unfocused, was focused on team play acting pretty much only as a support class. Had balance problems etc.

    • Paragon - Unlikely. The warrior has taken it's role as a buff-class (using War Horns and Banners) and Spears won't even be in GW2, and then there's not much left.

    • Dervish - Unsure. Feels like a somewhat unnecessary class with Warriors covering the melee-AoE using Greatswords.

    That said let's move away from just pure speculations and try have some form of facts. In Part Two: Weapons, Professions and Races Eric Flanuum mentions that there is 3 scholar professions, 3 adventurer professions and 2 soldier professions. The elementalist is a scholar profession and the warrior a soldier one, which leaves two 2, three 3 professions and 1 soldier profession.

    This image which looks pretty non-fake clearly shows an assassin, a ranger, a mesmer, a warrior and some kind of dervish-y class. Let's start with the first three ones (assassin, ranger, mesmer) all of which I thought were likely to see in GW2. The assassin and ranger are both clearly adventurer professions and the mesmer a scholar one. That leaves 1 scholar profession, 1 adventurer profession and 1 soldier profession.

    The final profession on the image (assuming it's not another warrior which seems unlikely) would then be another soldier profession. It's wearing a shield and mace so we can assume it's going to be another melee frontliner. This means that it needs to cover a role that the warrior doesn't. The warrior is a damage dealer and buffer. The most likely role will then be a templar (i.e. dervish-y) class. Whereas the warrior focuses on damage and buffing the templar focuses on support through spells (such as hex and condition removal) combined with some other holy stuff.

    On the profession page on GW2Wiki you can read that there will be a profession that focuses on condition removal (i.e. the templar above), a profession that uses bows but not guns, a profession that that uses guns but not bows and one that uses both. The warrior fits the last description and the ranger fits the the bows but not guns one. That leaves a profession that uses guns but not bows. Additionally at least two professions will have pets. All of the previously mentioned professions except ranger are unlikely to have pets. My guess here would be that the ranger will have a pet (which makes it more of a beastmaster).

    What's left then is 1 scholar profession and 1 adventurer profession. That the scholar would be a gun-shooting one seems unlikely so we assume the adventurer one will have it. Since the ranger/beastmaster already has a pet and adding a pet to another already similar profession (shoots at stuff, adventurer) would make them very alike, which is unlikely, I believe it will indeed not have a pet. Instead it will focus on ranged-damage, and possibly also disruption whereas the ranger/beastmaster focuses on it's pet and spreading conditions.

    The final scholar profession will then have a pet. It won't be a hex/disruption focused class as mesmer covers that, although mesmers may focus more on anti-caster and interruptions, and it won't be a ranged damage dealing class since that's what the elementalist is. All I could see it being is some form of semi-necromancer focusing instead on blood magic and minions (i.e. pets) rather than hexes.

    Summary:


    • Soldier professions: warrior, templar.

    • Adventurer professions: ranger/beastmaster, rifleman, assassin.

    • Scholar professions: elementalist, mesmer, petmaster (semi-necromancer).

    And a nice picture as well, although some stuff is just way to hazy to be able to say anything about.

    image

    I think the incomprehensible thing is an asura in robes, perhaps a dervish type class or necromancer type

  • shazuginshazugin Member UncommonPosts: 70

    The assasin "splotch" could also be a ranger (kinda looks like hes holding a bow) the small incomprehensible thing could be an assasin. Though probably not because the Asura are more techy/magicy

  • TalthanysTalthanys Member Posts: 458

    I am disappointed. Now I want an Incomprehensible Thing class to play, with a chained combat skill called Amorphous Something.

    image

  • RageaholRageahol Member UncommonPosts: 1,127

    Originally posted by Tardcore

    Originally posted by Godliest

    Just thought I'd give my thoughts on which the remaining professions are. The two confirmed professions are elementalist and warrior (both pretty obvious). Some information can also be taken from the image of the different professions, see below for more about that. They have said that there will be some new professions, but also old ones so let's begin there:


    • Warrior - Confirmed.

    • Ranger - Very likely. Popular, focused class.

    • Monk - "some professions will specialize in support but no single profession is always required." - Isaiah Cartwright. So pretty confirmed to not be in the game.

    • Necromancer - Unlikely in it's current somewhat unfocused form. The one part that could be salvaged would be hexes, and that's covered by the mesmer already.

    • Mesmer - Very likely. Important part of the game with hexes/interruptions. Very popular as well.

    • Elementalist - Confirmed.

    • Assassin - Retarded class for GW(1) but very nice for GW2. Likely.

    • Ritualist - Unlikely. Pretty unfocused, was focused on team play acting pretty much only as a support class. Had balance problems etc.

    • Paragon - Unlikely. The warrior has taken it's role as a buff-class (using War Horns and Banners) and Spears won't even be in GW2, and then there's not much left.

    • Dervish - Unsure. Feels like a somewhat unnecessary class with Warriors covering the melee-AoE using Greatswords.

    That said let's move away from just pure speculations and try have some form of facts. In Part Two: Weapons, Professions and Races Eric Flanuum mentions that there is 3 scholar professions, 3 adventurer professions and 2 soldier professions. The elementalist is a scholar profession and the warrior a soldier one, which leaves two 2, three 3 professions and 1 soldier profession.

    This image which looks pretty non-fake clearly shows an assassin, a ranger, a mesmer, a warrior and some kind of dervish-y class. Let's start with the first three ones (assassin, ranger, mesmer) all of which I thought were likely to see in GW2. The assassin and ranger are both clearly adventurer professions and the mesmer a scholar one. That leaves 1 scholar profession, 1 adventurer profession and 1 soldier profession.

    The final profession on the image (assuming it's not another warrior which seems unlikely) would then be another soldier profession. It's wearing a shield and mace so we can assume it's going to be another melee frontliner. This means that it needs to cover a role that the warrior doesn't. The warrior is a damage dealer and buffer. The most likely role will then be a templar (i.e. dervish-y) class. Whereas the warrior focuses on damage and buffing the templar focuses on support through spells (such as hex and condition removal) combined with some other holy stuff.

    On the profession page on GW2Wiki you can read that there will be a profession that focuses on condition removal (i.e. the templar above), a profession that uses bows but not guns, a profession that that uses guns but not bows and one that uses both. The warrior fits the last description and the ranger fits the the bows but not guns one. That leaves a profession that uses guns but not bows. Additionally at least two professions will have pets. All of the previously mentioned professions except ranger are unlikely to have pets. My guess here would be that the ranger will have a pet (which makes it more of a beastmaster).

    What's left then is 1 scholar profession and 1 adventurer profession. That the scholar would be a gun-shooting one seems unlikely so we assume the adventurer one will have it. Since the ranger/beastmaster already has a pet and adding a pet to another already similar profession (shoots at stuff, adventurer) would make them very alike, which is unlikely, I believe it will indeed not have a pet. Instead it will focus on ranged-damage, and possibly also disruption whereas the ranger/beastmaster focuses on it's pet and spreading conditions.

    The final scholar profession will then have a pet. It won't be a hex/disruption focused class as mesmer covers that, although mesmers may focus more on anti-caster and interruptions, and it won't be a ranged damage dealing class since that's what the elementalist is. All I could see it being is some form of semi-necromancer focusing instead on blood magic and minions (i.e. pets) rather than hexes.

    Summary:


    • Soldier professions: warrior, templar.

    • Adventurer professions: ranger/beastmaster, rifleman, assassin.

    • Scholar professions: elementalist, mesmer, petmaster (semi-necromancer).

    And a nice picture as well, although some stuff is just way to hazy to be able to say anything about.

    image

    I'm guessing that the Incomprehensible thing is either a creature like Cousin It from The Adams Family, or if you squnit a little it could be a penguin in a napoleon hat.

    This may be long but read anyway

    look at the races and you man be able to guess a good class from that

    Big char: looks a little too armored to be a ranger so im an going with another front-line class (such as the hinted templar)

    The assassin: yes i agree here  but it could either be a human or a Sylvari  (my guess would be a human but i am really torn between the two)

    Thing: Asuran Mesmer nothing seems to fit but that

    Mesmer: i feel it will be a ranger...and a Norn one at that...it fits as the picture doesn't look too armored but has some detail on the shoulder that makes it stand out

    Tiny asura: the more i look the more i question my thoughts on what this part of the picture might be. i figure the fuller it gets the better guess we will have.

    Rifleman: i agree no real debate here  however look to the side and below him  you can see a pretty clear picture of an Asura as well as almost a wolf like beast next to him.

     

     

    my big problem is now i can only count nine professions..and to my knowledge we were going to have ten. this raised questions for me and to what in the picture will be another class. my only guess would be the shadow below the right side of the Big Char. this my be another Asura and possibly a Golem behind him/her. This is my guess as of now.

    image

  • djazzydjazzy Member Posts: 3,578

    There are only going to be 8 professions.

  • KillHurtKillHurt Member Posts: 347

    Yes, there is a confirmed 8 professions.  I expect 2, no more then 3, to be new professions.

    image

  • NoEndInLifeNoEndInLife Member Posts: 189

    You know... I think the third adventurer profession will be like a witch hunter profession who wields pistols.

    I mean I really don't see anything else that would fit.

    "Some people feel the rain. Others just get wet." -Bob Marley

    I'm probably one of those people who just get wet.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by NoEndInLife

    You know... I think the third adventurer profession will be like a witch hunter profession who weilds pistols.

    I mean I really don't see anything else that would fit.

     That would be pretty awesome. If not dual wield pistols, then perhaps like the WH in WAR, dual wield sword & pistol, or the options to equip and spec for both.

  • KillHurtKillHurt Member Posts: 347

    Originally posted by NoEndInLife

    You know... I think the third adventurer profession will be like a witch hunter profession who weilds pistols.

    I mean I really don't see anything else that would fit.

    This is my hope, or at least something like the concept art I posted earlier in this thread. Give it a look :)

    image

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