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Patch Update and notes June 16th

kazamxkazamx Member UncommonPosts: 166

Unfortunately we are forced to hold back the patch for an extra day of testing due to some possible last minute issues. We apologize for yet another delay to this patch, it's frustrating to us as well, but we had to give it some more attention. The new infrastructure we've implemented will help us avoid such delays in the future.



The patch notes are ready for release since we know exactly what will make it into it, so we’re posting them below:



  • Normal mining nodes now have a chance of dropping a rare metal ore

  • Mounted combat damage is reduced from 200% the normal damage to 150%. This applies to all weapons except sithras (which are still at 200%).

  • Battlehorn weight has increased from 100kg to 200kg

  • Invulnerability shield after revive has been reduced to 10 seconds from 60 seconds

  • Wildlife has been added to many cities and clan cities. This includes cats, rats, chicken, pheasants, manthe spiders.

  • Added a toggleable sound notification when receiving a private message.

  • Corrected the hitpoint advancement for all players. Hitpoints now increase faster at lower Vitality/Strength levels

  • Siege stone marker now displays the correct icon.

  • Several performance optimizations

  • Siege stones can no longer be placed under waters.

  • Corrected an issue where during a siege you couldn’t destroy a main city building if you had previously destroyed a wall

  • Fixed a bug where you could have mage killer or mage hunter without penalty

  • When you log out underwater, you will log back in at the same spot.

  • The following spells can be cast instantly without charge time. You can still hold the spell by keeping the left mouse button pressed.

  • Impale

  • Pungent Mist

  • Dragonbreath

  • Unholy Caress

  • Frostbite

  • Insect Swarm

  • Mana cost has been increased by 50% and cooldown by 30%, except for Pungent Mist which has a Mana Cost increase of 100% and a cooldown increase of 50%.

  • Cooldown for Eye Rot has been increased to 30 seconds

  • Splash damage is related to your distance from the explosion center. This applies just to player cast spells against other players.

  • Sea Fortress cannon damage has been decreased by 25%

  • Sea Fortresses will now go vulnerable every 10 days and their rewards have been upgraded.

  • You can no longer be decapitated by monsters.

  • In order to have a chance to decapitate another player, the finishing blow has to be dealt by a melee weapon and target health has to drop below -10 hitpoints.

  • Added quality 5 Rakta Blood to monster loot lists.

  • A player can now deploy a maximum of 2 strongboxes of the same type at the same time.

  • The following have received visual updates:

  • Windlord monster

  • Cult of the Moonbeast buildings.

  • Gnoll camps

  • Some arcane spells

  • Cannon explosions

  • Malaut Camps

  • Death pig texture.

Again, we appreciate your patience while we get this patch ready for release.

 

http://forums.darkfallonline.com/showthread.php?t=249828

Comments

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    In official forums it been discussed as the small patch of epic proportions..

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • drumchannelldrumchannell Member UncommonPosts: 187

    This is without a doubt the best patch Darkfall has seen to date. I will defintely be logging in tomorrow and digging into these improvements first hand. :)

  • xanphiaxanphia Member Posts: 684

    Finally they added Rakta! Now we can make infernal chests!

     

    Good patch, all in all.

  • XianthosXianthos Member Posts: 723

    Originally posted by xanphia

    Finally they added Rakta! Now we can make infernal chests!

     

    Good patch, all in all.

    Has it been released already or is it again delayed after 6 weeks of the original release week :P ?

    If they manage to release this patch then ill say big credits to AV, but ive didnt see anything that its already out.

    I just see delay, delay another delay and did i mention delay?

     

    Waiting for the next xpac and see if they fix the grind. But as i said credits for AV for going the right direction :)

    Maybe the player skill will matter at the end.

     

    PS : I hope they will fix the "mount lean bug" that you can hit on both sides at the same time :p

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    See the best doors on EvE-on!

  • IzureIzure Member Posts: 518

    This patch is not all that.

     

    Now I could be wrong, but unless the magic splash damage got a SERIOUS nerf, it is going to even further imbalance melee/arch vs mages.

    Where is the archery love?

     

    Why was mounts nerfed instead of fixing lean bug and adding a spawn timer of mounts to cut the spamming of mounts, or even a polearm/archery/magic attack that knocks someone off their mount and makes them take fall damage.

     

    More wildlife?= less FPS

    10 day sea towers= less fights

    no fixes for trade routes and villages, still useless to do/cap, fail

    Rays instant? Great, NEW FOTM, WOF, everyone cast rays/disabling blow, you willbe ded in 3 secs, wait til people start to pre surge these spells lol.

    Why no melee spec for 200% mount damage still, I dont even like unfazed

    New mounts?

    Still a grind, and now after the nerf you got to grind the NEW fotm, making it even more of a grind, way to go av.

     

    SOme good things, are splash damage(if its a serious nerf), HP equalizer, water logging( but why no dungeon load screen disconnect fix?)

     

    I mean, if you guys really think this was worth the 3 months of no patch, then I feel sorry for ya,

     

    This is just a prime example of AV, putting a band aid fix over a gun shot wound.

     

    Fix the fcking grind, AV, that is the reason we have 3k active players instead of 10k actives, yet alone 10k concurrent which is what is needed for DECENT population and a non dead world, fck wildlife and the lag it brings.

     

    The last couple of months it seems Darkfall server been takin a dump, I hope those performance OPS fixed that crap.

     

    Where is the june expansion?

    Did I ask where is the archery love yet?

    De sync of mobs still in?

     

    I guess you cant really complain til you try it, but from the looks of it, it didnt change much.

    Why archery only gets 2 specs, when you can have 50 offensive spells and 50 different specs.

    Archery should have aqua shot by default, and add in a spec for that group of archery specs that allows you to do a CRIT after a 3rd arrow hit, this will reward you for your consistent aim and its needed to balance archery vs magic.

     

    Anyways only 1 way to try it, god I hope the splash damage nerf is extreme, or I may just unsub, because if its not extreme, mount was the only counter to magic whores if you didnt use magic, and that is probably fail now.

     

    Sad Av, Sad.

  • zaffazaffa Member Posts: 81

    I guess some people will complain about anything...

    The patch is a very important patch and is already being called a miracle patch if AV can pull it off. Will it fix everything, no. Will it fix MANY of the issues that have plagued the game since launch, yes.

    image

  • drumchannelldrumchannell Member UncommonPosts: 187

    Izure is still a upset about being banned. ;)

    BTW, forcing mages to aim better and increasing the mana cost on magic spells is a LOT of love to archery. Also, ray spells are easy to dodge so now archers are given another advantage vs. magic spammers. :)

  • IzureIzure Member Posts: 518

    Originally posted by zaffa

    I guess some people will complain about anything...

    The patch is a very important patch and is already being called a miracle patch if AV can pull it off. Will it fix everything, no. Will it fix MANY of the issues that have plagued the game since launch, yes.

    Zaffa, instant rays?

     

    lol are you serious?

    that is the most retatrded thing I heard in a long time, just wait til the grinders get those bad boys up to surging, 8 instant surging spells, LOL that is like instant dead to 2-3 ppl.

     

    Most retarded thing I heard, and mana cost? lol srsly, most people have 100 int who I am worried about, and will have plenty of mana.

     

    The splash damage is lovely, but they need to diversify this game, and add in sandbox elements.

     

    They are just so fcking slow, and I betcha this so called jesus patch, will be a fail patch.

     

    Mount combat  is probably gunna be ok, for people like me, and I dont even use lean bug. I just need to get my 1h mastery to 100 and instead of .42-.46's, I will use .46 to.50 as my solo pvp sht.

     

    But where is the archery love, the fact we dont get aqua and jump shot natural to us is just so retarded, it lets mages have aqua shot, while a archer will need to specs to destroy said mage, specially now since mount is nerfed.

     

    O and the WOF + 6 instant surging Rays are going to be fun, give it 1 month before you start seeing people use it.

     

    Zaffa where is the sandbox elements in this game, are you actually happy at this BS of a patch, after 3-4 fcking months, after 3-4 fcking months of bad performance/ desync mobs, hardly any open field pvp.

     

    Ya, sorry when I get hammered in the ass I dont ask for another, you obviously are still blinded by the fact that tasos saids something, and the way they put it in is totally the opposite.

     

    NOW, I admit, the patch is good, but the time limit in which delivered shows nothing, and archery is still gimp to fcking hell.

     

    They could of easily changed it, and you know it, either adding  3 shot crit or aqua/jump by default are given to use or some more abilities, higher tier skills to grind.

     

    AND THE GRIND IS STILL THERE, meaning probably still no influx of new players.

     

    You can call me an ahole, but I know what darkfall was suppose to be, Ive been following it since 03-04

     

    If you think this is anything other than a band aid over a gun shot wound, you are truthfully blind.

     

    Grind still there= no new players.

     

    The game sucks except for PVP, and you need to do horrible activities to prepare for that pvp, meaning 80% grind 20% pvp(if that).

     

    Lets wait and see how it is effect, but let me tell you something, if splash damage is not 50% cut from the direct hit damage currently, then magic is still pratically IWin, even more so with insta rays and mount gimped(the only real counter to a open field mage vs non mage fight.

     

     

  • IzureIzure Member Posts: 518

    That said I might be blowing this shit out of proportion, took some EX last night, and I feel violent!!!!! AHHAH

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    I have to agree with Izure, that patch isn't all that great. Sure it has some good pros but I was expecting a lot more from the patch.

     

    AoE Magic nerf is great. Instant Ray spells is terrible for the same reason Izure mentionned. Mounted Combat, I guess the nerf is "ok".  Normal Mining Nodes dropping Rare Ores, as I've stated a few times already, one of the main reason behind sieges is to control Clan City that owns a mine, so I'm against this change.

     

    Invulnerability change is "ok" I guess, does leave less time to heal up but still. No monster decap simply helps PvE groups but that's it. The changes for PvP aren't all that significant so we'll see how it goes. Sea Fortress now once every 10 days, that's too long of a wait, there's not enough PvP in DarkFall and you're basically reducing the amount of PvP, I hate it.

     

    Additional Wildlife may bring performance issue, bad idea in my opinion.  HP changes is not all that bad but not significant either. Simply allows new players to survive one extra hit or two but that's it.

     

    As Izure mentionned, no changes to the grind either. Will "the" June patch fix this? We'll see I guess but for now.....no clue. Disappointed by this patch, I was actually thinking of resubbing but I'll wait for more significant changes.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by MadnessRealm

    <...>

    The ray spell is a needed balance because archer could shoot like maschine gun in mid range. So now some (not all! ) ray spells can be cast fast, they limited at range, they need to be aimed and they stil  cost wise (reagents costs min 6 - 8g vs 1 - 2g cost of arrow per shot) balanced (also mana cost added btw).

    "HP changes not significant"  ? What do you want, HP gets 400 HP at creating char ? go play some shooter and don't bother RPG people who base their design on stat and skill gain please.

    There is no grind, grind is very subjective therefore there is nothing to fix anyway.

    You guys got insta magic schools and magic spells with 6x magic patch now you get (i hope not but lets see how it pans out) insta HP. Prior to patch people reporting have 300+ hp in some weeks.

    There is an end to bastardization of any game. Darkfall is still a good game but these road to insta-gratification has to take an end really..

    Folks can play some of the dozens shooter for their PvP they don't need to destroy a unique  MMORPG for it if all tghey want is jump into mindless shooting., without need to prepare and without the need to work on your char.

       

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • RaythorRaythor Member Posts: 134

    Any word about the insta-rays sharing the same cooldown?

  • DrafellDrafell Member Posts: 588

    It will defiantely be an interesting patch for DarkFall, and should even up the PvP field considerably. I am thinking that a lot of players are going to seriously underestimate just what effect the AoE damage falloff will actually have.

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by DarthRaiden

    Originally posted by MadnessRealm

    <...>

    The ray spell is a needed balance because archer could shoot like maschine gun in mid range. So now some (not all! ) ray spells can be cast fast, they limited at range, they need to be aimed and they stil  cost wise (reagents costs min 6 - 8g vs 1 - 2g cost of arrow per shot) balanced (also mana cost added btw).

    "HP changes not significant"  ? What do you want, HP gets 400 HP at creating char ? go play some shooter and don't bother RPG people who base their design on stat and skill gain please.

    There is no grind, grind is very subjective therefore there is nothing to fix anyway.

    You guys got insta magic schools and magic spells with 6x magic patch now you get (i hope not but lets see how it pans out) insta HP. Prior to patch people reporting have 300+ hp in some weeks.

    There is an end to bastardization of any game. Darkfall is still a good game but these road to insta-gratification has to take an end really..

    Folks can play some of the dozens shooter for their PvP they don't need to destroy a unique  MMORPG for it if all tghey want is jump into mindless shooting., without need to prepare and without the need to work on your char.

       

    I don't know where in my post you found anything about Instant-gratification. Nor do you seem to understand why players feels grind.

     

    I agree that Ray spells needed a buff. But the thing is, Magic plays a VERY important part of DarkFall already. What they did is just nerf AoE a little (we have no clue how strong the change is) but buffed Ray Spells. Personally, I'd have just nerfed AoE and waited for more Specialization or Prestige Class to buff up anything else in Magic.  Archery definitively needs "some love" to use Izure's expression. Sure not that much love but it would be great to see some significant changes to Specializations.

     

    HP changes is not significant simply because the different between a new player and a veteran is far too large. Having more HPs for a new player only means being able to survive 1-2 additional hits. For a veteran, it hardly makes any difference. I'm not saying New players should have 400 HPs though, that would be dumb. But instead, I think HP change is simply not needed, reducing the grind would've done a much better job.

     

    Grind is not subjective. When you want to join DarkFall, you are promised strong and meaningfull PvP from Day 1. What you get is this:

     

    You will be facing the very long and repetitive PvE for 6 months before you can PvP. Remember, the new player is told that he can PvP from Day 1. What else can a new player do anyway? DarkFall lacks lore, DarkFall punishes new players in various ways (alignement, etc). At this point, the new player often leaves, few stays and the current actives in DarkFall goes to prove this.

     

    It's about time players wake up from the WoW mentality and realize that grinding to the end-game is not the only way to create Character Progression. I've said this times and times again. DarkFall is supposed to be a sandbox, character progression should be every actions you make. Currently, it's how long you've grinded.

     

    Reducing the grind is not instant gratification, it's bringing in more PvP and forcing AV to bring out more meaningfull content.

  • AzdulAzdul Member UncommonPosts: 440

    Originally posted by Izure

    O and the WOF + 6 instant surging Rays are going to be fun, give it 1 month before you start seeing people use it. 

    It requires more skill than EyeRot / R90 / R50, and hitting blinded opponent for damage cap with unmissable surging nukes.

    If something requires actual skill - it's not going to be used.

    Besides, parrying opponent in infernal with rage on, even catched in bubble, is going to survive and wipe the floor with mage in bone.

    And about mounted combat nerf - it's not going to change anything, besides not hitting for damage cap with Q3 transmute + keen. You'll need Q5 transmute for that.

    Mounted combat as counter vs. OP magic ? It's the mages who use mounted combat to counter heavy armored guys.

    Anyway - we'll find out today how it plays out. On EU-1 some clans with macroers chars and plenty of rare ore mines are already panicking, and making nervous political moves to save their asses.

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