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The current state of mining.

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  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Teala

    Originally posted by Horusra

    and moving mining out of hi sec would probably kill the game. 

    If they move mining out of high-sec it will kill the game.    Someone asked why?  Really!  Are you that naive to think that moving mining to low-sec is a good thing?   So when did they stop the gate camping douche bags? 

     

    Uh, you realise that there is quite a lot of mining done outside hisec already?

    Just not the "solo AFK" variety.

    Give me liberty or give me lasers

  • Madone9Madone9 Member Posts: 6

    Originally posted by batolemaeus

    So basically nobody has any arguments for why it would kill the game.

    Thought so.

    Moving resource gathering into player controlled territory would be one of the greatest boosts mining could ever get, due to the inherent nature of humans to avoid going there at all costs. Whoever can get over it and move to either lowsec, 0.0 or wh-space would become filthy rich. Macros are far less a problem in that space due to the logistical challenges and player controlled nature of most refining facilities.

    Which also implies that t1 ship prices would finally start rising again, benefiting the whole game.

    Think about it..mining is currently the worst profession of all, driven into the ground by macros. We're approaching a situation where the majority of minerals are not produced by players and nobody could come up with a different solution for dealing with it. The upcoming hulkageddon won't be able to influence the deflation either..

    Yeah... only clueless newbs and those who actually macro mine in hisec areas whine over this.

    I mean.. if you take random hisec system with belts then all you see is empty belts or people mining there... and what I mean by people.... I actually mean bots.

    They dont speak back.. they dont do anything... you could be bumping some mining barge for hours infront of station so he couldnt warp off and all he does is: nothing.... comon if you annoy someone for hours infront of stations and wont let em warp then sooner or later he well speak up and ask you to gtfo or smth.

     

    this stupid hisec mining has ruined eve from start and another thing is 0.0 macro ratters with their cloaks - im so fcuking fed up with cloaks that i cant believe it and ccp wont do anything. 

     

    I'm not active eve player atm. but alot of time back when I played alot.. we only managed to get only 2 chinese farmers in deep 0.0...... we all went with fast ships and taclers, 20+ all jumping @ random belts etc just in hope to catch farmer.

    those 2 were lucky days because we entered system while bot was in warp and he landed straight into me when I went into first belt - he didnt have enough time to warp into ss.

     

    But if you aint so lucky.. theres nooooooo way yo going to catch them.

  • TealaTeala Member RarePosts: 7,627

    Originally posted by batolemaeus

    So basically nobody has any arguments for why it would kill the game.

    Thought so.

    Moving resource gathering into player controlled territory would be one of the greatest boosts mining could ever get, due to the inherent nature of humans to avoid going there at all costs. Whoever can get over it and move to either lowsec, 0.0 or wh-space would become filthy rich. Macros are far less a problem in that space due to the logistical challenges and player controlled nature of most refining facilities.

    Which also implies that t1 ship prices would finally start rising again, benefiting the whole game.

    Think about it..mining is currently the worst profession of all, driven into the ground by macros. We're approaching a situation where the majority of minerals are not produced by players and nobody could come up with a different solution for dealing with it. The upcoming hulkageddon won't be able to influence the deflation either..

    So the casual players of EVE that do not wish to participate in the PvP of EvE will now be forced to play that type of game because you just don't have enough people to gank on a daily bases - right?   Low sec space is not for everyone.   Some players - wait...make that a lot of players do not wish to participate in low sec mining because of the constant need of having to look over their shoulder for fear of a gank squad coming in and destroying their mining barges.    It isn't worth the hassle.

    Forcing players to play a kind of game you envision will drive people away...sorry but it is the truth.    I bet if you ask CCP to do a data check on where most mining and most people play the game - I'd say about 2/3rds play inb high sec and rarely if ever go to low sec.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Teala

    Originally posted by batolemaeus

    So basically nobody has any arguments for why it would kill the game.

    Thought so.

    Moving resource gathering into player controlled territory would be one of the greatest boosts mining could ever get, due to the inherent nature of humans to avoid going there at all costs. Whoever can get over it and move to either lowsec, 0.0 or wh-space would become filthy rich. Macros are far less a problem in that space due to the logistical challenges and player controlled nature of most refining facilities.

    Which also implies that t1 ship prices would finally start rising again, benefiting the whole game.

    Think about it..mining is currently the worst profession of all, driven into the ground by macros. We're approaching a situation where the majority of minerals are not produced by players and nobody could come up with a different solution for dealing with it. The upcoming hulkageddon won't be able to influence the deflation either..

    So the casual players of EVE that do not wish to participate in the PvP of EvE will now be forced to play that type of game because you just don't have enough people to gank on a daily bases - right?   Low sec space is not for everyone.   Some players - wait...make that a lot of players do not wish to participate in low sec mining because of the constant need of having to look over their shoulder for fear of a gank squad coming in and destroying their mining barges.    It isn't worth the hassle.

    Forcing players to play a kind of game you envision will drive people away...sorry but it is the truth.    I bet if you ask CCP to do a data check on where most mining and most people play the game - I'd say about 2/3rds play inb high sec and rarely if ever go to low sec.

     

    Hit me up ingame and I can set you up with a nice set of 0.0 systems where you can mine to your hearts content, more safely than you will be able to do in hi-sec over the coming weeks.

    Give me liberty or give me lasers

  • dave6660dave6660 Member UncommonPosts: 2,699

    To everyone who mines in low sec.... please bring your hulks, orcas and rorquals to Old Man Star.  The belts are full of roids and we give out cookies.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • Rockgod99Rockgod99 Member Posts: 4,640

    Hey dude, I enjoy Eve.

    Ill agree that mining needs to be more active to cut macroing but I would never agree on something that would virtually kill the game.

    Move mining from high sec would of course make the profession more lucrative but who would give a shit if the end result would be the servers shut down forever?

    You do realize that the only reason Eve is still around is high sec right?

    Lets have CCP take away high sec and all watch Eve go the way of Shadowbane in six months.

    Damn guys... Any proff would be better if you stick it strictly in Null sec.

    Missions? Mining? PI? of course the pay would be better because you would be taking the option away from 80% of the gamers enjoying it.

     

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by slashbeast

    So let me get this straight..mining as a profession is becoming increasingly obsolete because of...afk/macro miners? Am I better off finding another profession? ( I love mining, I don't care what anyone says)

    Wth is going on? Will Hulkageddon III keep the mineral prices from dropping to record lows?

    I NEED ADVICCCCCE

    Trit prices are going up Hulkageddon or not, nocxium prices have gone up. Not really looking at the other stuff though but yea those seem to have increased in the buy order department. Also you can always Pi while you mine, just set your extractors to the 5minute cycles for 30minutes and mine away.

    This is not a game.

  • GdemamiGdemami Member EpicPosts: 12,342


    Mineral prices are dropping since 2003....yeah, blame the macro miners.

  • free2playfree2play Member UncommonPosts: 2,043

    Mineral prices are a symptom. Everyone flies frigates now and they have more chance to get away than ever before.  Blob wars are at a standstill with the black screen, game crushing lagg. They dont rot, save the minerals untill the prices go up. If you need to Plex to play head to 0.0 sec in a drake. 300 mill wont seem so hard to get there.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Teala did not take me up on my offer

    It is a shame because we are desperate for miners.

    Give me liberty or give me lasers

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Malcanis

    Teala did not take me up on my offer

    It is a shame because we are desperate for miners.

    I play odd hours and no set schedule.   Can you guarantee the safety of my character and her mining vessels no matter what time I play?

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Teala

    Originally posted by Malcanis

    Teala did not take me up on my offer

    It is a shame because we are desperate for miners.

    I play odd hours and no set schedule.   Can you guarantee the safety of my character and her mining vessels no matter what time I play?

    It'll be safer than hi-sec during hulkageddon. You know there are no absolute guarantees in EVE.

    Give me liberty or give me lasers

  • flydowntomeflydowntome Member Posts: 106

    Batomaeleas:

    Taking mining out of hi-sec would kill it because the majority of miners tend to be solo or in small corps that can't or don't want to muster enough PvP strength to defend mining ops. Rather than go to lowsec or null, they just would transition to pure missioning corps, and soon we'd hear cries to nerf level 3s and 4s and take them out of hisec. 

    Malcanis:

    Hulkaggeddon has done crap about macroers. The real reasons are Helicity Boson's need for attention, and making exhumer producers short term profit. If anything, Hulkgeddon just makes it more a macro field because they can easily sweat the losses and take a week off: regular miners wont. The last Geddon wasn't even about macroers, it was about insurance and look what happened.

    The only thing that would would be it year round, but then no one would mine.

     

  • Atanatari165Atanatari165 Member Posts: 2

    Originally posted by flydowntome

    Batomaeleas:

    Taking mining out of hi-sec would kill it because the majority of miners tend to be solo or in small corps that can't or don't want to muster enough PvP strength to defend mining ops. Rather than go to lowsec or null, they just would transition to pure missioning corps, and soon we'd hear cries to nerf level 3s and 4s and take them out of hisec. 

    Malcanis:

    Hulkaggeddon has done crap about macroers. The real reasons are Helicity Boson's need for attention, and making exhumer producers short term profit. If anything, Hulkgeddon just makes it more a macro field because they can easily sweat the losses and take a week off: regular miners wont. The last Geddon wasn't even about macroers, it was about insurance and look what happened.

    The only thing that would would be it year round, but then no one would mine.

     

    Ever hear of supply and demand?  If high sec mining corps transition to missioning, then the price of minerals will go up until it gets high enough to pull them OFF of missioning and back onto mining!  Anyway, this argument is bunk.  For solos or small groups running missions already pays way better than high sec mining.  Mining corps mine because they WANT TO MINE.  Those that don't have already switched to missions. Mineral price remain low due to macro mining however.  Macroing lowers the price of minerals because it costs the macroer very little to produce the minerals.    Macro ming also supports ISK selling operations in third-world countries, so we actually have a very strong ethical reason to put a stop to it.

     

    There is simply no way that an asteroid mining mechanic can be worthwhile if it involves no risk or skill.  You are pressing a button.  The fun comes from the knowledge that you are gathering valuable resources.  What ultimately creates the monetary value?  Difficulty.  The resources need to be HARD to gather.   In the real world, no one pays you to go out and gather air.  That means strong NPCs, pvp vulnerability, or some other mechanic that requires a real investment of player skill and power to overcome.

     

    So there are three options:

     

    1. Mining could require more skill, HUMAN skill.  It could be turned into a complex mini-game.  For example, mining could require slicing into the rock in an exacting pattern, so you had to orbit each roid in the right way, at the correct distance, without running into other rocks, etc.  Maybe it would overheat and explode if mined too long, etc.  Earth to CCP: INTRODUCE COMPLICATIONS.  This would completely rule out any kind of macro or botting approach because the bots would have all kinds of problems bumping into other asteroids and riguring out the correct mining pattern.  The information on how to mine the roid could be complex and visual so as to be invisible to bots.  For example, the pattern could be visible on the roid itself.  To compensate human players for the additional hassle of mining, the yield could simply be increased massively.

    2. NPCs that were actually a threat.  Buff the rats.  All the rats in the game are too weak.  It is ridiculous to sit there and mine while tanking some "pirates".  In every other game, being attacked interrupts resource gathering.  In EVE you can sit there and mine while 3 battleships are firing on you, which is just absurd.  EVE doesn't need thousands of high sec systems with ridiculously weak frigate rats either.  What is the point of these guys? Sure a few noob systems can keep them, but other systems should have very strong rats at least occasionally.  A human player can warp out when these guys show up, while a macro miner will hopefully get destroyed.  Buffing the NPCs probably isn't the best solution to the problem tho.

     

    3. PVP!  This is the best solution.  But how to implement it?

    A) High-sec asteroids could have their value DRASTICALLY reduced.  I have no clue why are they worth so much currently.  Taking the downtime due to pvp and the logistical hassles into account, you really can make  about as much money mining in high sec as low sec, which is retarded.  The high sec asteroids need to be worth 25% or less of the current value.  Asteroid value should scale with security so that risk = reward.  This makes sense from a lore perspective, high-security space is highly populated and all the rich ore would have been mined out long ago.  To keep this from hurting noob miners too much, special yield bonuses could be given to low-sp miners, or to the mining frigates and cruisers.  

    B) Change the high-security system entirely.  I really don't see the need for so many high sec systems with full insta-CONCORD protection. This lowers the value of any activities in high sec, and it is also just plain unrealistic.  The cops shouldn't be able to cover so much space.  I agree we need noob systems where people can learn the game with low risk, but it should be impossible to make big money in these systems.  In most of high-sec space CONCORD should only patrol certain areas at a given time. Stations, gates, etc would be just as they are now, but belts would have random security.  Some belts would have police in them, others would not.  Players would have to check the solar system map to see which are being patrolled.  Bots should have a hell of a time using the map.  Only a player caught attacking another in a currently patrolled belt would get attacked and popped.  Human players would follow the cops around and only mine in patrolled belts. The macro miners would have trouble keeping up with them, and a pvper should be able to kill them right after the cops leave. 

    C) Even if belts were completely CONCORD-free this would not kill the game.  Plenty of carebears live in 0.0 you know, they get security from other PLAYERS.  High security is just NPC security, which goes counter to the EVE ethos.  Therefore, my favorite plan is to open all non-noob system belts to pvp completely.  Mining corps would need to hire pvp protection gangs to cover their mining ops.  No this would not cost too much, because the price of minerals would skyrocket.  Don't you want high mineral prices?   Half the posts here are about how Hulkageddon might actually HELP human miners by killing off macro miners and raising prices.

    Easy solution.  Open up pvp in belts!  It really isn't that hard to avoid getting attacked if you know how to use your scanner and watch local, especially if your corp sticks to a few systems and sets standings to friendlies.  Humans will be able to bug out at the first sign of strangers in system.  Macroers will be sitting ducks.  I think this would have a LOT Of benefits for high-sec mining corps.  


  • fatboy21007fatboy21007 Member Posts: 409

    the comment above me is the reason players like him dont control the game. mining supports 0.0 operations and everything u need in 0.0. without the vastness of high sec and the miners ud run short on everything. and as for pvp areas. instead of wanting to be a greifer goto low sec or 0.0 that areas are very huge ingact 0.0 is alot bigger then high sec.eve has a balance. pvp/pve both depend on eachother in order to get every u need done. from ships to mods for all pvp ops or simple missions or plexs. Simply trying to make empire a pvp haven kills the game in general. if u think im bullshiting you. then u my friend have not played eve very long. ( i got over 4 years invested in eve) So i do know what i am talking about. as 3 of those years was in 0.0.

  • Paladin165Paladin165 Member Posts: 2

    Originally posted by fatboy21007

    the comment above me is the reason players like him dont control the game. mining supports 0.0 operations and everything u need in 0.0. without the vastness of high sec and the miners ud run short on everything. and as for pvp areas. instead of wanting to be a greifer goto low sec or 0.0 that areas are very huge ingact 0.0 is alot bigger then high sec.eve has a balance. pvp/pve both depend on eachother in order to get every u need done. from ships to mods for all pvp ops or simple missions or plexs. Simply trying to make empire a pvp haven kills the game in general. if u think im bullshiting you. then u my friend have not played eve very long. ( i got over 4 years invested in eve) So i do know what i am talking about. as 3 of those years was in 0.0.

     

    Oh, so high sec is full of miners supporting 0.0 then ?  Well in that case I guess everything is fine.  No changes to mining needed.  I was under the impression it was too boring and dominated by macro miners.  Guess I was wrong.

    If you do think mining has problems, please offer your solutions instead of just saying any change will "kill the game".  

    All you really said is that 0.0 is dependent on high sec for cheap minerals.  Well, why should minerals be so cheap?  Weren't they much more expensive in the past?  Was the game killed back then?  I don't think so.

  • GarkanGarkan Member Posts: 552

    I have always liked the misguided attitude some players have believing that only high sec players who never ever leave do all the industry, mining, production, invention or w/e and think the game would die if they left thinking the economy would grind to a halt.

    Guess what? leave the game and emo rage quit and life will be better for all the players who actually take part in the game as a whole as you wont be devaluing our incomes, many "evil ganker douche bags" use industry as a means to support their pvp or corp and alliance goals, if mining was taken out of high sec the nullsec miners would be richer and you would see more organised mining ops than you do now and localised production would be a more viable alternative than just going down to Jita and picking everything you need up from there.

    Currently playing:

    EVE online (Ruining low sec one hotdrop at a time)

    Gravity Rush,
    Dishonoured: The Knife of Dunwall.

    (Waiting for) Metro: Last Light,
    Company of Heroes II.

  • zantaxzantax Member Posts: 254

    I think the current state of mining can be attributed to the changes to scanning.  Back before the changes to scanning and the addition of worm holes I was training up to become a miner/scanner.  I was getting pretty good at it, it would take a very long time to narrow things down and when you did it was great big rewards.  Then they mickey moused the system so anyone could find wormholes, hidden belts...etc.  I loved finding that hidden belt and then sitting there mining the crap out of it while no one else found it, making a ton of money.  That was a good thing and the fact that you needed a bit of skill to find these things is what made it fun and worth while.  Now it is so easy it is more of a side skill that people take, and then they can locate anything in a matter of moments instead of what used to take upwards of 1 hour to narrow down.

    I was never attacked by a player during mining ops to hidden belts before but now it would be so easy for these people to scan me out because again there is no skill involved so any A$$hat can do it.  This I think has trickled down into the hulkagedon you see now.

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