I find it interesting that you chose the words "not positive impressions" in your thread title, and 'they are not overly impressed" as your closing line.... I read the entire article and it sounded like he enjoyed the game to me.
True except when you put something like the downside is it's an MMO in an article talking about an MMO, that's not exactly a positive impression. If it's not a good MMO, then really it's not good because it is an MMO. The 15 dollars a month says it pretty much needs to be a good MMO, not a good singleplayer game with a monthly sub.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
I find it interesting that you chose the words "not positive impressions" in your thread title, and 'they are not overly impressed" as your closing line.... I read the entire article and it sounded like he enjoyed the game to me.
True except when you put something like the downside is it's an MMO in an article talking about an MMO, that's not exactly a positive impression. If it's not a good MMO, then really it's not good because it is an MMO. The 15 dollars a month says it pretty much needs to be a good MMO, not a good singleplayer game with a monthly sub.
But he also said he felt like he was a part of a Star Wars movie, which is what he was wanting knowing that he WAS playing an MMO... So, I'd say the reviewer was quite confusing in his assessment of the game, when you look at it that way.
well great, i just read the review and i feel dissapointed. it seems from the article that this truely is just another WoW clone. like the guy said a few posts above me "WoW with lightsabers" how fucking dissapointing.
good job bioware, the lack of information you release about the game builds up all these amazing ideas people have in their heads about what the game is really like, then we see the little clips or read the reviews and get to find out its almost identical to world of warcraft. only difference is the voice overs and dialog options..
I don't get why people say that was a bad article. Saying it plays like WoW with an epic movie feel is awesome news. WoW is a great game .... there I said it. The few thousand people who like to bitch about it here are insignificant compared to the millions who like it. The only thing that always bugged me about WoW and any other MMO for that matter is a lack of story. There is never a reason to do anything other than the usual gear/level grind. So if Bioware copies everything good about current MMOs and adds epic story we have ourselves a great game.
Btw, this makes me so happy: "This see-through green panel denoted a "storyline instance" -- one that would allow only my party and myself to enter. I hit the panel, expecting a quick loading screen, but I was surprised to find myself passing right through it and into the next room. The instancing had occurred without me even realizing it. The only confirmation I had that I was in a special instance was the system notification of my instance ID in the bottom right corner."
I hate instancing with a passion so if it needs to be used this is the way to do it. It doesn't interfer or break immersion and it's nice that in contrast to WoW's phasing it actually tells you when you and your party are instanced.
So really, nothing but good impressions here. The smuggler getting blaster hit animations behind cover is simply a collision detection issue and easily fixable so if that's the biggest complaint he had that's good news for the game especially considering it's still a year away from release.
amen brotha...
btw, WoW didn't invent most of the things it is given credit for.. it merely took all the things that worked and put them together. so when you label something a "wow clone" then you're basicly just calling it a "what works clone".. i haven't played WoW for a few years now but it was a good game and if you think it wasn't then that puts you in the minority since millions of people still play it..
using WoW as a derogatory statement makes you sound like a butthurt bitter ex-girlfriend that can't get over it..
well great, i just read the review and i feel dissapointed. it seems from the article that this truely is just another WoW clone. like the guy said a few posts above me "WoW with lightsabers" how fucking dissapointing.
good job bioware, the lack of information you release about the game builds up all these amazing ideas people have in their heads about what the game is really like, then we see the little clips or read the reviews and get to find out its almost identical to world of warcraft. only difference is the voice overs and dialog options..
Really? You are blaming bioware for what I'll call 'gamers projecting their expectations and ideals' on a game while they have limited knowledge of what the game truly is?! I don't think it's Bioware's fault for not divulging information and then SW fan's getting carried away with their imaginations.
I'll compare it to early movie trailers, with limited information early on in the process it's easy to get excited about a movie early in the process, but even in that scenario you shouldn't get carried away with your ideals about how good the movie "could/should be", that only builds up to disappointment when the movie doesn't live up to your expectations. Sometimes, people need to step back and enjoy something for what it IS and not what they thought it should have/could have been.
I don't get why people say that was a bad article. Saying it plays like WoW with an epic movie feel is awesome news. WoW is a great game .... there I said it. The few thousand people who like to bitch about it here are insignificant compared to the millions who like it. The only thing that always bugged me about WoW and any other MMO for that matter is a lack of story. There is never a reason to do anything other than the usual gear/level grind. So if Bioware copies everything good about current MMOs and adds epic story we have ourselves a great game.
Btw, this makes me so happy: "This see-through green panel denoted a "storyline instance" -- one that would allow only my party and myself to enter. I hit the panel, expecting a quick loading screen, but I was surprised to find myself passing right through it and into the next room. The instancing had occurred without me even realizing it. The only confirmation I had that I was in a special instance was the system notification of my instance ID in the bottom right corner."
I hate instancing with a passion so if it needs to be used this is the way to do it. It doesn't interfer or break immersion and it's nice that in contrast to WoW's phasing it actually tells you when you and your party are instanced.
So really, nothing but good impressions here. The smuggler getting blaster hit animations behind cover is simply a collision detection issue and easily fixable so if that's the biggest complaint he had that's good news for the game especially considering it's still a year away from release.
amen brotha...
btw, WoW didn't invent most of the things it is given credit for.. it merely took all the things that worked and put them together. so when you label something a "wow clone" then you're basicly just calling it a "what works clone".. i haven't played WoW for a few years now but it was a good game and if you think it wasn't then that puts you in the minority since millions of people still play it..
using WoW as a derogatory statement makes you sound like a butthurt bitter ex-girlfriend that can't get over it..
I think a lot of people, at least on this forum, are wanting SWG2. They aren't getting it, have known it won't be like that ever since the announcement, but still are crying to this day.
If SW:TOR is similar to WoW but in a star wars setting with better quests and a commitment to story then that's good enough for me.
Funny how the op didnt want to mention the positive things in the article.
With things like..
"Right off the bat, I felt quickly at home behind the controls", or "Combat was fun and exciting as I pushed shift to find cover spots (they'll pop up as green arrows in front of you) and I activated my cover skill to slip into cover.",
or even
"What makes me happy, however, is the automatic use of medipacks. (See: Health potions.) Should your character die from an incoming attack, a medipack will be automatically consumed to save you, should it not be on cooldown. This saves you from having to rapidly dive for your medipack key, or from the occasional bout of stupidity that we're all known to suffer from (i.e., not looking at your health bar)."
Even though the last sentence seemed unfavorable, it dont believe that was its intent.... ."So, in short, don't get yourself super hyped about this game. It's not amazingly innovative or a complete genre changer. It's not re-inventing the wheel, but it is taking that wheel and giving it the gold plating it needs."
The last sentence in the article seems to be positive.. as it says that its doing to to the wheel what the wheel really needs. This is Biowares first MMO.. why should they try and reinvent the wheel? Why not just improve it for starters?
I see though.. someone dosent like what they see in a game and use some parts of an article to justify their opinion. Gotcha.
Heh heh.. gotta love the "The article says one thing so it must be true" mentality.
well great, i just read the review and i feel dissapointed. it seems from the article that this truely is just another WoW clone. like the guy said a few posts above me "WoW with lightsabers" how fucking dissapointing.
good job bioware, the lack of information you release about the game builds up all these amazing ideas people have in their heads about what the game is really like, then we see the little clips or read the reviews and get to find out its almost identical to world of warcraft. only difference is the voice overs and dialog options..
Combat isn't 1v1 even if you solo, so you need to use more tactical skill.
Crafting isn't going to be "just like WoW". If it is as like WoW as questing and combat, then that's probably pretty significantly different when you get right down to it.
You actually have player housing in this game.
One aspect of PvP is BG-like, but there are others as has been explicitly stated.
End-game will be different, even if some familiar options are there.
How exactly is ToR "WoW with lightsabers"? The interface is similar? The world is seamless? Item upgrades? Are those really all WoW comes down to? I don't think so. They certainly aren't the reasons people give for disliking WoW (which usually have to do with end-game, crafting, pvp, and/or questing...all of which are NOT the same in ToR).
The smuggler makes me think of the Trader in Anarchy Online... can't be bad, can't be bad And im pretty sure they will fix the shooting through walls soon enough. Too many of you here love to bit*h and moan, I will save my bit*hing and moaning until the release if I'm not happy with the end product and so shall you...... :P
I don't get why people say that was a bad article. Saying it plays like WoW with an epic movie feel is awesome news. WoW is a great game .... there I said it. The few thousand people who like to bitch about it here are insignificant compared to the millions who like it. The only thing that always bugged me about WoW and any other MMO for that matter is a lack of story. There is never a reason to do anything other than the usual gear/level grind. So if Bioware copies everything good about current MMOs and adds epic story we have ourselves a great game.
Btw, this makes me so happy: "This see-through green panel denoted a "storyline instance" -- one that would allow only my party and myself to enter. I hit the panel, expecting a quick loading screen, but I was surprised to find myself passing right through it and into the next room. The instancing had occurred without me even realizing it. The only confirmation I had that I was in a special instance was the system notification of my instance ID in the bottom right corner."
I hate instancing with a passion so if it needs to be used this is the way to do it. It doesn't interfer or break immersion and it's nice that in contrast to WoW's phasing it actually tells you when you and your party are instanced.
So really, nothing but good impressions here. The smuggler getting blaster hit animations behind cover is simply a collision detection issue and easily fixable so if that's the biggest complaint he had that's good news for the game especially considering it's still a year away from release.
amen brotha...
btw, WoW didn't invent most of the things it is given credit for.. it merely took all the things that worked and put them together. so when you label something a "wow clone" then you're basicly just calling it a "what works clone".. i haven't played WoW for a few years now but it was a good game and if you think it wasn't then that puts you in the minority since millions of people still play it..
using WoW as a derogatory statement makes you sound like a butthurt bitter ex-girlfriend that can't get over it..
I think a lot of people, at least on this forum, are wanting SWG2. They aren't getting it, have known it won't be like that ever since the announcement, but still are crying to this day.
If SW:TOR is similar to WoW but in a star wars setting with better quests and a commitment to story then that's good enough for me.
i agree completely, they could call it world of star wars if they wanted to and i would be completely fine with that .. with bioware behind it you know the story will be great and with star wars as the IP it's a win/win situation
It's cool that Sera chimed in to specify what she meant in the game.
I can understand how silly it is to have a blasterbolt hit you while you are behind cover. I guess it's a bit harder to change how it looks. Basically the when she comes out to fire, and the npc fires, if her avatar moves back into cover after the npc fired, but before it hit, it would seem to do that all the time.
Now they could force the player to be "stuck" out of cover until the shot hits. That seems like it could be both good for the animation, but bad because what if another npc suddenly targets her, causing her to stay out longer, and now the first npc is shooting her again, causing her to get stuck "out" of cover.
I guess they could ?speed up? the shot of the npc against her? I think it might be a hard thing to change. The game decides she is hit well before the animation finishes. There will be many times that she will be under cover and "hit".
I think a lot of people, at least on this forum, are wanting SWG2. They aren't getting it, have known it won't be like that ever since the announcement, but still are crying to this day.
If SW:TOR is similar to WoW but in a star wars setting with better quests and a commitment to story then that's good enough for me.
Well I never played SWG so I certainly don't want SWG 2, not only because it's difficult to want a sequel to something you didn't play, but because I didn't find SWG interesting enough to play it the first time.
It's not so much a bad article as one full of contradictions (as was stated by another person). That is just what it is. The author says one thing and then later says something else that contradcits what he already said. For some that makes the article just bad. I won't judge them for that opinion. I do think the article passes on some information that I find somewhat interesting so I won't label it as just bad. I am also not shifting my opinion to want or not want SWTOR based on this one article or any of the ones leading up to the beta. I will base my buying decision on the beta and information coming out of and from the beta.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Because it is my opinion that it is perfectly reasonable that it should be like that?
Animations being off or whatever, yes i am aware they can be fixed but the way it sounded was a complaint of a cover system in the same effect NOT finished yet. So just as the article is talking of a game that isnt finished, i voiced my opinion that the cover mechanic could very well be fine just as it is.
More importantly than that, is the fact that in an MMO situation..if you could dodge blaster bolts by diving for cover and they automatically missed. Most people would cry too since alot of people dont have that kind of reaction speed like in some FPS shooter.
i agree completely, they could call it world of star wars if they wanted to and i would be completely fine with that .. with bioware behind it you know the story will be great and with star wars as the IP it's a win/win situation
I've heard this before...
You just have to replace the word Bioware with Koster
i agree completely, they could call it world of star wars if they wanted to and i would be completely fine with that .. with bioware behind it you know the story will be great and with star wars as the IP it's a win/win situation
I think a lot of people, at least on this forum, are wanting SWG2. They aren't getting it, have known it won't be like that ever since the announcement, but still are crying to this day.
If SW:TOR is similar to WoW but in a star wars setting with better quests and a commitment to story then that's good enough for me.
Personally for me, I don't want SWG2, I was there for the first one, it wasn't as great as everyone makes it out to be.
i agree completely, they could call it world of star wars if they wanted to and i would be completely fine with that .. with bioware behind it you know the story will be great and with star wars as the IP it's a win/win situation
I've heard this before...
Star Trek Online anyone?
Cryptic is hardly known for making good games and is known for poor story-telling. Not the same at all.
i agree completely, they could call it world of star wars if they wanted to and i would be completely fine with that .. with bioware behind it you know the story will be great and with star wars as the IP it's a win/win situation
I've heard this before...
Star Trek Online anyone?
Kind of hard to compare this to star trek online seeing as how this IP (TOR) was created by BioWare. Denying that this game will resemble anything less then what BioWare has been capable of with this IP in the past would be simply blind hatred.
Cryptic did with STO exactly what they have done in the past with CO. These are very different comparisons. Even in the worst possible sense, if SWTOR was even remotely in the realm of what they created with the first 2 KOTOR titles, it would sell millions.
What makes me happy, however, is the automatic use of medipacks. (See: Health potions.) Should your character die from an incoming attack, a medipack will be automatically consumed to save you, should it not be on cooldown. This saves you from having to rapidly dive for your medipack key, or from the occasional bout of stupidity that we're all known to suffer from (i.e., not looking at your health bar).
i agree completely, they could call it world of star wars if they wanted to and i would be completely fine with that .. with bioware behind it you know the story will be great and with star wars as the IP it's a win/win situation
I've heard this before...
You just have to replace the word Bioware with Koster
Sorry i couldn't resist
lol, don't misconstrue my faith in Biowares past work as i'm looking at this game through rose colored glasses. i will of course reserve judgement of this particular game until i've had a chance to play it for myself. but the quality of their previous work gives me high hopes for this title. and i'm guessing most intelligent gamers are not buying in to all the hype because we've all been burned by that before *cough* AoC *cough* .. but anyway i digress.. i will be buying this game regardless of the hype or hate it gets to form my own opinion and will be taking all reviews positive or negative with a grain of salt and i can only hope others will do the same..
EDIT: btw, AoC was an awesome game til you left Tortage .. just sayin
I think a lot of people, at least on this forum, are wanting SWG2. They aren't getting it, have known it won't be like that ever since the announcement, but still are crying to this day.
If SW:TOR is similar to WoW but in a star wars setting with better quests and a commitment to story then that's good enough for me.
Well I never played SWG so I certainly don't want SWG 2, not only because it's difficult to want a sequel to something you didn't play, but because I didn't find SWG interesting enough to play it the first time.
It's not so much a bad article as one full of contradictions (as was stated by another person). That is just what it is. The author says one thing and then later says something else that contradcits what he already said. For some that makes the article just bad. I won't judge them for that opinion. I do think the article passes on some information that I find somewhat interesting so I won't label it as just bad. I am also not shifting my opinion to want or not want SWTOR based on this one article or any of the ones leading up to the beta. I will base my buying decision on the beta and information coming out of and from the beta.
I disagree.
For many fans SWTOR was not supposed to be just another fun but been-there-done-that MMO on the market - a WOW clone as some like to say. It is STAR WARS and many held high hopes to see more... unfortunately, it seems as it will be just like any other themepark MMO present in the market for the last 5 years but with VO quests. There is nothing special or unique that will set new standards in the MMO industry - and what better MMO to do that than SW MMO - and what better RPG developer than BioWare, too bad.
So, the point of the article is that SWTOR is not a bad game but taken it is the Star Wars IP, there is nothing to be over excited about.
From my point of view as a fan it is a waste... such a waste.
Using probably the greatest IP one could have in developing MMO and delivering nothing extraordinary to the least is a waste. It is a simple, already tested (WoW) and profitable forumla, a safe bet for BioWare indeed. Yet again...
..... It is a simple, already tested (WoW) and profitable forumla, a safe bet for BioWare indeed. Yet again...
Safe bet? I don't know about that. How well have all of the studios chasing after WOW's wake fared in the past several years. The industry is beyond ready for some innovation. I'm certain Bioware will sell a shit tonne of boxes, but I'm just curious as to how the subs are going to look 6 months down the line.
We need some new evolution in this genre and we need it yesterday. I can't really judge SWTOR at this time obviously, but it's a shame they weren't a little more ambitious with such a major IP. I'm still gonna wait-and-see though, as I can't do much else.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
i understand, they chose a safe business model and i can hardly say i blame them for taking that stance on their first entry in to a very saturated and lucrative genre. and i also understand that people want to see something new and innovative. maybe they played it a bit safe, but again i can hardly blame them because it is the Star Wars IP and most fans have placed it on such a high pedastal that there is no way they can please everyone. (look at what happened to Sony)
i'm just saying that it is what it is, and im not so sure i would want to stick my neck out there by taking some huge chance on some new innovative game that might or might not become popular. personaly i prefer they play it a little safe with my favorite IP and experiment on something else .. like Mass Effect Online.
Comments
True except when you put something like the downside is it's an MMO in an article talking about an MMO, that's not exactly a positive impression. If it's not a good MMO, then really it's not good because it is an MMO. The 15 dollars a month says it pretty much needs to be a good MMO, not a good singleplayer game with a monthly sub.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Considering how original your post is...
But he also said he felt like he was a part of a Star Wars movie, which is what he was wanting knowing that he WAS playing an MMO... So, I'd say the reviewer was quite confusing in his assessment of the game, when you look at it that way.
well great, i just read the review and i feel dissapointed. it seems from the article that this truely is just another WoW clone. like the guy said a few posts above me "WoW with lightsabers" how fucking dissapointing.
good job bioware, the lack of information you release about the game builds up all these amazing ideas people have in their heads about what the game is really like, then we see the little clips or read the reviews and get to find out its almost identical to world of warcraft. only difference is the voice overs and dialog options..
amen brotha...
btw, WoW didn't invent most of the things it is given credit for.. it merely took all the things that worked and put them together. so when you label something a "wow clone" then you're basicly just calling it a "what works clone".. i haven't played WoW for a few years now but it was a good game and if you think it wasn't then that puts you in the minority since millions of people still play it..
using WoW as a derogatory statement makes you sound like a butthurt bitter ex-girlfriend that can't get over it..
Really? You are blaming bioware for what I'll call 'gamers projecting their expectations and ideals' on a game while they have limited knowledge of what the game truly is?! I don't think it's Bioware's fault for not divulging information and then SW fan's getting carried away with their imaginations.
I'll compare it to early movie trailers, with limited information early on in the process it's easy to get excited about a movie early in the process, but even in that scenario you shouldn't get carried away with your ideals about how good the movie "could/should be", that only builds up to disappointment when the movie doesn't live up to your expectations. Sometimes, people need to step back and enjoy something for what it IS and not what they thought it should have/could have been.
I think a lot of people, at least on this forum, are wanting SWG2. They aren't getting it, have known it won't be like that ever since the announcement, but still are crying to this day.
If SW:TOR is similar to WoW but in a star wars setting with better quests and a commitment to story then that's good enough for me.
Funny how the op didnt want to mention the positive things in the article.
With things like..
"Right off the bat, I felt quickly at home behind the controls", or "Combat was fun and exciting as I pushed shift to find cover spots (they'll pop up as green arrows in front of you) and I activated my cover skill to slip into cover.",
or even
"What makes me happy, however, is the automatic use of medipacks. (See: Health potions.) Should your character die from an incoming attack, a medipack will be automatically consumed to save you, should it not be on cooldown. This saves you from having to rapidly dive for your medipack key, or from the occasional bout of stupidity that we're all known to suffer from (i.e., not looking at your health bar)."
Even though the last sentence seemed unfavorable, it dont believe that was its intent.... ."So, in short, don't get yourself super hyped about this game. It's not amazingly innovative or a complete genre changer. It's not re-inventing the wheel, but it is taking that wheel and giving it the gold plating it needs."
The last sentence in the article seems to be positive.. as it says that its doing to to the wheel what the wheel really needs. This is Biowares first MMO.. why should they try and reinvent the wheel? Why not just improve it for starters?
I see though.. someone dosent like what they see in a game and use some parts of an article to justify their opinion. Gotcha.
Heh heh.. gotta love the "The article says one thing so it must be true" mentality.
Combat isn't 1v1 even if you solo, so you need to use more tactical skill.
Crafting isn't going to be "just like WoW". If it is as like WoW as questing and combat, then that's probably pretty significantly different when you get right down to it.
You actually have player housing in this game.
One aspect of PvP is BG-like, but there are others as has been explicitly stated.
End-game will be different, even if some familiar options are there.
How exactly is ToR "WoW with lightsabers"? The interface is similar? The world is seamless? Item upgrades? Are those really all WoW comes down to? I don't think so. They certainly aren't the reasons people give for disliking WoW (which usually have to do with end-game, crafting, pvp, and/or questing...all of which are NOT the same in ToR).
The smuggler makes me think of the Trader in Anarchy Online... can't be bad, can't be bad And im pretty sure they will fix the shooting through walls soon enough. Too many of you here love to bit*h and moan, I will save my bit*hing and moaning until the release if I'm not happy with the end product and so shall you...... :P
i agree completely, they could call it world of star wars if they wanted to and i would be completely fine with that .. with bioware behind it you know the story will be great and with star wars as the IP it's a win/win situation
It's cool that Sera chimed in to specify what she meant in the game.
I can understand how silly it is to have a blasterbolt hit you while you are behind cover. I guess it's a bit harder to change how it looks. Basically the when she comes out to fire, and the npc fires, if her avatar moves back into cover after the npc fired, but before it hit, it would seem to do that all the time.
Now they could force the player to be "stuck" out of cover until the shot hits. That seems like it could be both good for the animation, but bad because what if another npc suddenly targets her, causing her to stay out longer, and now the first npc is shooting her again, causing her to get stuck "out" of cover.
I guess they could ?speed up? the shot of the npc against her? I think it might be a hard thing to change. The game decides she is hit well before the animation finishes. There will be many times that she will be under cover and "hit".
But outside of that. Good article.
Well I never played SWG so I certainly don't want SWG 2, not only because it's difficult to want a sequel to something you didn't play, but because I didn't find SWG interesting enough to play it the first time.
It's not so much a bad article as one full of contradictions (as was stated by another person). That is just what it is. The author says one thing and then later says something else that contradcits what he already said. For some that makes the article just bad. I won't judge them for that opinion. I do think the article passes on some information that I find somewhat interesting so I won't label it as just bad. I am also not shifting my opinion to want or not want SWTOR based on this one article or any of the ones leading up to the beta. I will base my buying decision on the beta and information coming out of and from the beta.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Because it is my opinion that it is perfectly reasonable that it should be like that?
Animations being off or whatever, yes i am aware they can be fixed but the way it sounded was a complaint of a cover system in the same effect NOT finished yet. So just as the article is talking of a game that isnt finished, i voiced my opinion that the cover mechanic could very well be fine just as it is.
More importantly than that, is the fact that in an MMO situation..if you could dodge blaster bolts by diving for cover and they automatically missed. Most people would cry too since alot of people dont have that kind of reaction speed like in some FPS shooter.
I've heard this before...
You just have to replace the word Bioware with Koster
Sorry i couldn't resist
Star Trek Online anyone?
Personally for me, I don't want SWG2, I was there for the first one, it wasn't as great as everyone makes it out to be.
I also don't want WoW2 either.
/shrug
Cryptic is hardly known for making good games and is known for poor story-telling. Not the same at all.
Kind of hard to compare this to star trek online seeing as how this IP (TOR) was created by BioWare. Denying that this game will resemble anything less then what BioWare has been capable of with this IP in the past would be simply blind hatred.
Cryptic did with STO exactly what they have done in the past with CO. These are very different comparisons. Even in the worst possible sense, if SWTOR was even remotely in the realm of what they created with the first 2 KOTOR titles, it would sell millions.
What makes me happy, however, is the automatic use of medipacks. (See: Health potions.) Should your character die from an incoming attack, a medipack will be automatically consumed to save you, should it not be on cooldown. This saves you from having to rapidly dive for your medipack key, or from the occasional bout of stupidity that we're all known to suffer from (i.e., not looking at your health bar).
Well, they can just remove the health bar.
lol, don't misconstrue my faith in Biowares past work as i'm looking at this game through rose colored glasses. i will of course reserve judgement of this particular game until i've had a chance to play it for myself. but the quality of their previous work gives me high hopes for this title. and i'm guessing most intelligent gamers are not buying in to all the hype because we've all been burned by that before *cough* AoC *cough* .. but anyway i digress.. i will be buying this game regardless of the hype or hate it gets to form my own opinion and will be taking all reviews positive or negative with a grain of salt and i can only hope others will do the same..
EDIT: btw, AoC was an awesome game til you left Tortage .. just sayin
Seems like a good review to me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I disagree.
For many fans SWTOR was not supposed to be just another fun but been-there-done-that MMO on the market - a WOW clone as some like to say. It is STAR WARS and many held high hopes to see more... unfortunately, it seems as it will be just like any other themepark MMO present in the market for the last 5 years but with VO quests. There is nothing special or unique that will set new standards in the MMO industry - and what better MMO to do that than SW MMO - and what better RPG developer than BioWare, too bad.
So, the point of the article is that SWTOR is not a bad game but taken it is the Star Wars IP, there is nothing to be over excited about.
From my point of view as a fan it is a waste... such a waste.
Using probably the greatest IP one could have in developing MMO and delivering nothing extraordinary to the least is a waste. It is a simple, already tested (WoW) and profitable forumla, a safe bet for BioWare indeed. Yet again...
Safe bet? I don't know about that. How well have all of the studios chasing after WOW's wake fared in the past several years. The industry is beyond ready for some innovation. I'm certain Bioware will sell a shit tonne of boxes, but I'm just curious as to how the subs are going to look 6 months down the line.
We need some new evolution in this genre and we need it yesterday. I can't really judge SWTOR at this time obviously, but it's a shame they weren't a little more ambitious with such a major IP. I'm still gonna wait-and-see though, as I can't do much else.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
i understand, they chose a safe business model and i can hardly say i blame them for taking that stance on their first entry in to a very saturated and lucrative genre. and i also understand that people want to see something new and innovative. maybe they played it a bit safe, but again i can hardly blame them because it is the Star Wars IP and most fans have placed it on such a high pedastal that there is no way they can please everyone. (look at what happened to Sony)
i'm just saying that it is what it is, and im not so sure i would want to stick my neck out there by taking some huge chance on some new innovative game that might or might not become popular. personaly i prefer they play it a little safe with my favorite IP and experiment on something else .. like Mass Effect Online.