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Incarna coming sooner than i expected?

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  • DalmontDalmont Member UncommonPosts: 272

    Originally posted by jonrd463

    Originally posted by Dalmont

    I don't quite understand why people want incarna. Why leave your ship when you can do everything from there?

     

    Are we going to have space stations of idiots doing dances and /train?

     

    There better not be missions/pvp etc with that, I would be thoroughly disapointed, as thats what dust will do.

    I can see it adding a bit of depth and making the game a bit more personal. Plans can be hatched by a group of mercs in a seedy station bar somewhere out in a backwater system. Corporations can hold board meetings in corporate offices. Stuff like that could add a whole new dimension to the game without sacrificing what makes EVE the game it's die-hards love.

    Thats really roleplay stuff, and as in any mmo the amount of people that RP are low (though its easier in EVE as you don't have people running around and the game mechanics help with roleplaying.)

    But....if its done badly people will complain and moan over nothing. I can see it now.

    "Why can't I shoot my gun, why can't I use this vending machine, why can't I sit down" etc etc

    I guess I'm happy with a game that mostly works which doesn't need something that might break it more :P

    image

  • BluefixBluefix Member Posts: 166

    Originally posted by Dalmont

    I don't quite understand why people want incarna. Why leave your ship when you can do everything from there?

     

    Are we going to have space stations of idiots doing dances and /train?

     

    There better not be missions/pvp etc with that, I would be thoroughly disapointed, as thats what dust will do.

     There wont be /dance nor pvp in stations.

  • LaterisLateris Member UncommonPosts: 1,847

    Originally posted by VirusDancer

    Originally posted by Lateris

    I think we will have to wait and see what the purpose really is in terms of the over all game design. It may expand on the universe of New Eden in the ways that apply with the new Eden lore, which could translate into gameplay.  Other than that I think it will have the social elements with mini games and player owned content on stations.  I think the community will really add some creative direction for CCP once we see how the first stage will evolve the game. I know I am wishing for players to walk around on player owned asteroid bases one day. I just don't expect the game to ever have kill 10 rats and go to azeroth-lol

    It is kind of funny reading some of the early dev stuff on it, because most of it fit into the PvP theme of EVE - the devs wanted to blow folks up - not their ships - but the capsuleeers, lol.

    Is that why it bothers me then?  This could be the first non-PvP aspect in EVE....

    I agree- but at the same time I think it can go into areas of eve that could be dependent on the core mechanic and rule of the Pilot class and society. But, there is another part of Eve such as the cantina owner. 

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Lateris

    Originally posted by VirusDancer


    Originally posted by Lateris

    I think we will have to wait and see what the purpose really is in terms of the over all game design. It may expand on the universe of New Eden in the ways that apply with the new Eden lore, which could translate into gameplay.  Other than that I think it will have the social elements with mini games and player owned content on stations.  I think the community will really add some creative direction for CCP once we see how the first stage will evolve the game. I know I am wishing for players to walk around on player owned asteroid bases one day. I just don't expect the game to ever have kill 10 rats and go to azeroth-lol

    It is kind of funny reading some of the early dev stuff on it, because most of it fit into the PvP theme of EVE - the devs wanted to blow folks up - not their ships - but the capsuleeers, lol.

    Is that why it bothers me then?  This could be the first non-PvP aspect in EVE....

    I agree- but at the same time I think it can go into areas of eve that could be dependent on the core mechanic and rule of the Pilot class and society. But, there is another part of Eve such as the cantina owner. 

    But a cantina owner would not be a pod pilot.  A cantina owner would be one of the lesser people, one of the common folk - not one of the immortal gods known as capsuleers...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • DalmontDalmont Member UncommonPosts: 272

    Originally posted by Bluefix

    Originally posted by Dalmont

    I don't quite understand why people want incarna. Why leave your ship when you can do everything from there?

     

    Are we going to have space stations of idiots doing dances and /train?

     

    There better not be missions/pvp etc with that, I would be thoroughly disapointed, as thats what dust will do.

     There wont be /dance nor pvp in stations.

    I know that, which also brings the point - Without Dust 514 what is the point of 'walking in stations' someones given RP reasons but thats about it.

    image

  • ndodgendodge Member UncommonPosts: 55

    I think the point it that since there is already so much micromanagement people do in stations, giving them something to look at other than a spinning ship may be nice. That, paired with another way to interact with people short of local chat, offers more flavor to the experience.

    While I personally don't care either way, and do think incarna's a bit overhyped, I can understand it's reasoning. Plus, there's always the fact that it will likely open another platform on which ccp can add more functionality and variety to their game in the future.

    I play in a sandbox.

  • jonrd463jonrd463 Member UncommonPosts: 607

    Originally posted by Dalmont

    Originally posted by jonrd463


    Originally posted by Dalmont

    I don't quite understand why people want incarna. Why leave your ship when you can do everything from there?

     

    Are we going to have space stations of idiots doing dances and /train?

     

    There better not be missions/pvp etc with that, I would be thoroughly disapointed, as thats what dust will do.

    I can see it adding a bit of depth and making the game a bit more personal. Plans can be hatched by a group of mercs in a seedy station bar somewhere out in a backwater system. Corporations can hold board meetings in corporate offices. Stuff like that could add a whole new dimension to the game without sacrificing what makes EVE the game it's die-hards love.

    Thats really roleplay stuff, and as in any mmo the amount of people that RP are low (though its easier in EVE as you don't have people running around and the game mechanics help with roleplaying.)

    But....if its done badly people will complain and moan over nothing. I can see it now.

    "Why can't I shoot my gun, why can't I use this vending machine, why can't I sit down" etc etc

    I guess I'm happy with a game that mostly works which doesn't need something that might break it more :P

    The cool thing about that is I've seen enough interviews with the lead producer of EVE (can't remember his name at the moment) and over and over he expresses a deep respect for the EVE playerbase. He says the things we seriously wish other developers would say, like they're never going to dumb down the game. I imagine the people wanting in-station pewpewpew probably lack an appreciation for the ship-based play and they'll wash out soon enough.

     

    Although being able to sit for, say, coporation meetings and the like would be nice. I don't see any reason why they wouldn't include a sitting function, but the lack of one wouldn't be a dealbreaker for me.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by VirusDancer

    Originally posted by Lateris


    Originally posted by VirusDancer


    Originally posted by Lateris

    I think we will have to wait and see what the purpose really is in terms of the over all game design. It may expand on the universe of New Eden in the ways that apply with the new Eden lore, which could translate into gameplay.  Other than that I think it will have the social elements with mini games and player owned content on stations.  I think the community will really add some creative direction for CCP once we see how the first stage will evolve the game. I know I am wishing for players to walk around on player owned asteroid bases one day. I just don't expect the game to ever have kill 10 rats and go to azeroth-lol

    It is kind of funny reading some of the early dev stuff on it, because most of it fit into the PvP theme of EVE - the devs wanted to blow folks up - not their ships - but the capsuleeers, lol.

    Is that why it bothers me then?  This could be the first non-PvP aspect in EVE....

    I agree- but at the same time I think it can go into areas of eve that could be dependent on the core mechanic and rule of the Pilot class and society. But, there is another part of Eve such as the cantina owner. 

    But a cantina owner would not be a pod pilot.  A cantina owner would be one of the lesser people, one of the common folk - not one of the immortal gods known as capsuleers...

    Hate to point out the obviouse here. A God can do whatever he pleases. He can run a bar and even employ NPC staff to run it in his absence. CCP have stated that you can run buisnesses in stations if you wish such as bars casinos clothing shops!

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • NicoliNicoli Member Posts: 1,312

    Part of the reason that CCP is taking so long with this is that they are trying to add more to Incarna then just walking around and social interactions. Originally that was going to be the limit but now we are looking at possibly getting Black market courier missions and similiar stuff.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by HYPERI0N

     

    Hate to point out the obviouse here. A God can do whatever he pleases. He can run a bar and even employ NPC staff to run it in his absence. CCP have stated that you can run buisnesses in stations if you wish such as bars casinos clothing shops!

    Hate to point out the obvious here.  A capsuleer is only a God in their pod.  Take a look at the EVE pod pilot attributes - there are no physical attributes.  Your guy is in goo that sustains him or her in a pseudo state of hibernation while the mind still works.  Leave that pod, and you are just a regular schmuck - subject to permanent death without a means to activate your clone.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • MinmataroMinmataro Member Posts: 55

    Originally posted by VirusDancer

    Originally posted by HYPERI0N


     

    Hate to point out the obviouse here. A God can do whatever he pleases. He can run a bar and even employ NPC staff to run it in his absence. CCP have stated that you can run buisnesses in stations if you wish such as bars casinos clothing shops!

    Hate to point out the obvious here.  A capsuleer is only a God in their pod.  Take a look at the EVE pod pilot attributes - there are no physical attributes.  Your guy is in goo that sustains him or her in a pseudo state of hibernation while the mind still works.  Leave that pod, and you are just a regular schmuck - subject to permanent death without a means to activate your clone.

    The pod is only a vessel. this vessel has neural jacks to link the pilot to the ship. On death a signal is sent from the pilot to the new clone. 

    The capsuleer can be killed in ship, pod or on foot and he/she will awaken in a fresh clone.

    "pod pilots" are considered Demigods all the time not just in a pod. the pod is only the instrument they use to control the ship.

    They cannot be killed unless you destroy the pilots spare clones and somehow destroy the recorded memories in the clone banks.

  • LaterisLateris Member UncommonPosts: 1,847

    Originally posted by VirusDancer

    Originally posted by Lateris


    Originally posted by VirusDancer


    Originally posted by Lateris

    I think we will have to wait and see what the purpose really is in terms of the over all game design. It may expand on the universe of New Eden in the ways that apply with the new Eden lore, which could translate into gameplay.  Other than that I think it will have the social elements with mini games and player owned content on stations.  I think the community will really add some creative direction for CCP once we see how the first stage will evolve the game. I know I am wishing for players to walk around on player owned asteroid bases one day. I just don't expect the game to ever have kill 10 rats and go to azeroth-lol

    It is kind of funny reading some of the early dev stuff on it, because most of it fit into the PvP theme of EVE - the devs wanted to blow folks up - not their ships - but the capsuleeers, lol.

    Is that why it bothers me then?  This could be the first non-PvP aspect in EVE....

    I agree- but at the same time I think it can go into areas of eve that could be dependent on the core mechanic and rule of the Pilot class and society. But, there is another part of Eve such as the cantina owner. 

    But a cantina owner would not be a pod pilot.  A cantina owner would be one of the lesser people, one of the common folk - not one of the immortal gods known as capsuleers...

    They should be! :)

  • Sindri44Sindri44 Member Posts: 24

    This feature will not make or break eve it will just be an added bonus im looking forward to walking in station and actually meeting up with my corp mates i think it will add more social side to it (as opposed to talking/trash talking in chat boxes)

     

    you can now go in a bar watch exotic dancers and have a nice rum and quafe XD with your best corp mates

    or gamble got games like poker where you play for isk or just a nice non-profit game

     

    so scammers will have to think really hard for there next scam trick in jita

     

    OH AND NEVER GO IN JITA STARBASE's i can tell you that b4 it even comes out meeting all them CNR spamming douche's in the avatar form is too much bad enough reading there Lame attemps as it is

    Played AoC,WaR,Allods,archlord,WoW,Fallen Earth, and many more


    Life fears death, but lives only to die. It starts with anxiety. Anxiety becomes fear. Fear leads to anger... anger leads to hate... hate leads to suffering... The only cure for this fear is total destruction.

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430

    Originally posted by Minmataro

    ...

    The pod is only a vessel. this vessel has neural jacks to link the pilot to the ship. On death a signal is sent from the pilot to the new clone. 

    The capsuleer can be killed in ship, pod or on foot and he/she will awaken in a fresh clone.

    "pod pilots" are considered Demigods all the time not just in a pod. the pod is only the instrument they use to control the ship.

    They cannot be killed unless you destroy the pilots spare clones and somehow destroy the recorded memories in the clone banks.

    could you quote source on that? all i have seen is that pod is instrumental to preventing loss of memory and sending a signal.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by spinner_vis

    Originally posted by Minmataro


    ...

    The pod is only a vessel. this vessel has neural jacks to link the pilot to the ship. On death a signal is sent from the pilot to the new clone. 

    The capsuleer can be killed in ship, pod or on foot and he/she will awaken in a fresh clone.

    "pod pilots" are considered Demigods all the time not just in a pod. the pod is only the instrument they use to control the ship.

    They cannot be killed unless you destroy the pilots spare clones and somehow destroy the recorded memories in the clone banks.

    could you quote source on that? all i have seen is that pod is instrumental to preventing loss of memory and sending a signal.

    HA! He got that from the first eve novel and the chronicles on the main eve site. Mini is a lore buff. In the lore there are stories of capsule pilots dying outside a ship to awaken in clone banks. in one instance a pilot grabs another person and tosses himself to his death knowing he will awake in a clone vat.

    In another of the stories an assassin destroys the system storing the pilots memory then starts bashing the pilots head open in an atempt to permenantly kill the character.   It's good stuff.

    The stories also explain the pod and how it connects the pilot ala the matrix to the ship. the pilot can feel the mechanics and out layer of the ship as if its his or her own skin. They say the signal is relayed from the pilots head .That starts the memory recovery process for the new clone.

    Check out the lore its freaking awesome!

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • huntardhuntard Member Posts: 133

    Originally posted by Krashner

    I hope it comes out soon, but it's been about to come out for years now. I like EVE, but it takes CCP forever to get anything done.

    ^^This

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Minmataro

    Originally posted by VirusDancer


    Originally posted by HYPERI0N


     

    Hate to point out the obviouse here. A God can do whatever he pleases. He can run a bar and even employ NPC staff to run it in his absence. CCP have stated that you can run buisnesses in stations if you wish such as bars casinos clothing shops!

    Hate to point out the obvious here.  A capsuleer is only a God in their pod.  Take a look at the EVE pod pilot attributes - there are no physical attributes.  Your guy is in goo that sustains him or her in a pseudo state of hibernation while the mind still works.  Leave that pod, and you are just a regular schmuck - subject to permanent death without a means to activate your clone.

    The pod is only a vessel. this vessel has neural jacks to link the pilot to the ship. On death a signal is sent from the pilot to the new clone. 

    The capsuleer can be killed in ship, pod or on foot and he/she will awaken in a fresh clone.

    "pod pilots" are considered Demigods all the time not just in a pod. the pod is only the instrument they use to control the ship.

    They cannot be killed unless you destroy the pilots spare clones and somehow destroy the recorded memories in the clone banks.

    Not according to EVElopedia...

    http://wiki.eveonline.com/en/wiki/Cloning

    But then again, heh - jump clones violate that.  CCP has that tendency to do the nfity ideas without thinking them through.

    I mean, honestly - I had never really read through the "cloning" thing there - I had thought they were actual clones, not cadavers that would receive our memories, etc.

    That makes Incarna even sillier, no?  Each time you die, you'd end up with a random body...fun stuff, eh?

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by VirusDancer

    Not according to EVElopedia...

    http://wiki.eveonline.com/en/wiki/Cloning

    But then again, heh - jump clones violate that.  CCP has that tendency to do the nfity ideas without thinking them through.

    I mean, honestly - I had never really read through the "cloning" thing there - I had thought they were actual clones, not cadavers that would receive our memories, etc.

    That makes Incarna even sillier, no?  Each time you die, you'd end up with a random body...fun stuff, eh?

    CCP should read some of their lore and change that wiki page. Clones are synthetic built in the image of the pilot lol. When the pilot awakes in his or her new body its hairless, thats the only difference between the dead and reborn not a totally different body from a donor lol. That must be a ported explanation of cloning put in place at the start of Eve in 03 before all the novelas, books and short stories were written.

    Someone at CCP is asleep.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by Rockgod99

    Originally posted by VirusDancer



    Not according to EVElopedia...

    http://wiki.eveonline.com/en/wiki/Cloning

    But then again, heh - jump clones violate that.  CCP has that tendency to do the nfity ideas without thinking them through.

    I mean, honestly - I had never really read through the "cloning" thing there - I had thought they were actual clones, not cadavers that would receive our memories, etc.

    That makes Incarna even sillier, no?  Each time you die, you'd end up with a random body...fun stuff, eh?

    CCP should read some of their lore and change that wiki page. Clones are synthetic built in the image of the pilot lol. When the pilot awakes in his or her new body its hairless, thats the only difference between the dead and reborn not a totally different body from a donor lol. That must be a ported explanation of cloning put in place at the start of Eve in 03 before all the novelas, books and short stories were written.

    Someone at CCP is asleep.

    Yea while EvE Wiki is a cool feature its not always up to date on things.

    Have to say to some here read the lore it is really awsome and the first novel too [have yet to read the second as i am saving that for when i have the 2-4 week recovery in hospital after a transplant].

    In the first novel the Emperesses Top Adviser and friend is a assasination target and to do this [he is a pod guy] his clones and memory data is simultaniously destroyed and his ship attacked. He managed to survive tho because one of his clones managed to survive. However the memory download was interupted denying him his memorys. As a result he was educated and got really close to certain Mimitar crewpersons of a non capsuleer frigate and learn genuine sympathy for slaves.

     

    Also a REALLY cool Lore thingy in that book is how a certain capsuleer had hundreds of actve clones with his mind in them many with a differen look to the clone all manipulating a certain race to his own ends.

     

    So you really need to read up on stuff as its pretty cool.

     

    Oh and the capsuleer Godhood is not just tied in with his or hers imortality. Its alo tied in with the actuall worth of one ISK to the average working class citizen [Hint: its Frickin HUGE].

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Shame the site will be down until midday (or later) as far as being able to check out the changelog on the lore...lol.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by VirusDancer

    Shame the site will be down until midday (or later) as far as being able to check out the changelog on the lore...lol.

    lol tell me about it. Just as well i have a needed long skill in training.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • sadeyxsadeyx Member UncommonPosts: 1,555

    I think soft roll out just means it will be released in increments and not all at once.

    Which, to be quite honest is how eve always does it, they never implement a full features its always parts of the feature..  and so every expansion usually is a mix of lots of different things.

     

    Cant remember who, but during a live IRC dev chat they said that the winter expansion wont have incarna but will have an "Incarna related feature"

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