Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

General: McQuaid Returns to Gaming

13»

Comments

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Goldknyght

     

     how was brad long gone before luclin? luclin released in December 2001 and he left October 2001? He had a hand in Luclin. Now PoP he was long gone but doesnt mean there wasnt a creative plan project he was on that focused on the next expansion after luclin was to be released and he could of contributed to some of the concepts.

    SOE purchased Verant in June 2000, which started the removal process of Brad.  He was "promoted" off the EQ project to Chief Creative Officer of SOE.  Just like soe promoted Raph Koster to Chief Creative Officer in 2003 shortly after the release of SWG and his eventual departure when his contract was up.

    These guys were promoted off their respective projects.  That is why he was long gone.

     

    I'll see if I can find the link where Brad talks about Velious being the last project he was involved with.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Fulcanellius

    This man is solely responsible for the death of vanguard in the slowest possible manner.

    He is a corporate stooge that kept the sale of VG to SoE hidden until it was done and pissed his developers off so much that they messed up the game code before they left.

     

    The tall tales I hear from nutters like this just get funnier by the day. 

     

    I think Brad might be the shining hope for the future of MMORPGs, for PvE anyway. I just wish someone would team up with him and make sure whatever his next project is, it'll have DAoC style RvR combat. 

  • JerYnkFanJerYnkFan Member UncommonPosts: 342

    Originally posted by Daffid011

    Originally posted by Pitt_Hammer


    Originally posted by eyeswideopen


    Originally posted by PyrateLV

    There are 7 names that, if they are attached in any way to a company, I will never do business with.

    John Smedley, Mark Jacobs, David Bowman, Tasos Flambouras, Richard Garriot, Jack Emmert and Brad McQuaid

    Add in Derek Smart and you just about covered 'em all.


     

     Good list, but i dont think Smedley belongs in that failure pool

    Smedly is the kingpin of murdering mmos and should be front and center on any do not touch list.  Just listen to the guy give an interview and then ask yourself if he even understands that he is making a game and not some vehicle to get revenue from people.  He can't even be bothered to talk about what makes games fun anymore and only talks about pricing and market demographics.

     

    You can add Julio Torres and Chris Cao to that list for me.  Cao had a bad habit of open mouth insert foot when posting on the SWG boards.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by JerYnkFan

    Originally posted by Daffid011


    Originally posted by Pitt_Hammer


    Originally posted by eyeswideopen


    Originally posted by PyrateLV

    There are 7 names that, if they are attached in any way to a company, I will never do business with.

    John Smedley, Mark Jacobs, David Bowman, Tasos Flambouras, Richard Garriot, Jack Emmert and Brad McQuaid

    Add in Derek Smart and you just about covered 'em all.


     

     Good list, but i dont think Smedley belongs in that failure pool

    Smedly is the kingpin of murdering mmos and should be front and center on any do not touch list.  Just listen to the guy give an interview and then ask yourself if he even understands that he is making a game and not some vehicle to get revenue from people.  He can't even be bothered to talk about what makes games fun anymore and only talks about pricing and market demographics.

     

    You can add Julio Torres and Chris Cao to that list for me.  Cao had a bad habit of open mouth insert foot when posting on the SWG boards.

    Richard Garriot, Brad McQuaid, Tasos, and Jacobs, are responsible for some of the most innovative heavy impact MMORPGs to ever release. Hell Brad and Richard are the fathers of the entire genre. I don't understand the hate. 

  • JerYnkFanJerYnkFan Member UncommonPosts: 342

    Originally posted by Garvon3

    Originally posted by JerYnkFan


    Originally posted by Daffid011


    Originally posted by Pitt_Hammer


    Originally posted by eyeswideopen


    Originally posted by PyrateLV

    There are 7 names that, if they are attached in any way to a company, I will never do business with.

    John Smedley, Mark Jacobs, David Bowman, Tasos Flambouras, Richard Garriot, Jack Emmert and Brad McQuaid

    Add in Derek Smart and you just about covered 'em all.


     

     Good list, but i dont think Smedley belongs in that failure pool

    Smedly is the kingpin of murdering mmos and should be front and center on any do not touch list.  Just listen to the guy give an interview and then ask yourself if he even understands that he is making a game and not some vehicle to get revenue from people.  He can't even be bothered to talk about what makes games fun anymore and only talks about pricing and market demographics.

     

    You can add Julio Torres and Chris Cao to that list for me.  Cao had a bad habit of open mouth insert foot when posting on the SWG boards.

    Richard Garriot, Brad McQuaid, Tasos, and Jacobs, are responsible for some of the most innovative heavy impact MMORPGs to ever release. Hell Brad and Richard are the fathers of the entire genre. I don't understand the hate. 

    It's called what you have done for me lately.  I really don't have a problem with most of the guys on the list short of the SOE guys.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    People don't remember the big pioneering successes of a Garriot  or McQuaid or they weren't even into MMORPG's back then, they only remember the latest failures.

    As the saying goes, "you're only as good as your last success".

     

    Scars of Velious was F*ing ingenious, loved that expansion. After that things moved farther and farther away from the initial greatness and wonder of the game.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by Daffid011

    Originally posted by Goldknyght

     

     how was brad long gone before luclin? luclin released in December 2001 and he left October 2001? He had a hand in Luclin. Now PoP he was long gone but doesnt mean there wasnt a creative plan project he was on that focused on the next expansion after luclin was to be released and he could of contributed to some of the concepts.

    SOE purchased Verant in June 2000, which started the removal process of Brad.  He was "promoted" off the EQ project to Chief Creative Officer of SOE.  Just like soe promoted Raph Koster to Chief Creative Officer in 2003 shortly after the release of SWG and his eventual departure when his contract was up.

    These guys were promoted off their respective projects.  That is why he was long gone.

     

    I'll see if I can find the link where Brad talks about Velious being the last project he was involved with.

     Yet you still have no proof that he didnt have a role in Luclin. Why wouldn't he? SoE is about money why would they not keep brad in the loop. The reason for those guys to want to leave after being acquired is all about salary and the fact that they will not move up anymore in there careers in SoE. And people like brad and im sure Raph too i look at personal experience when our company was bought and the key engineer on our team was contracted to work for the new company for the next two years. He still did everything with our projects that the new company bought us for but the new company just wasnt treating him how he wanted to so he ended up leaving. So when we release the new project im not going to say he had no part in it because he did he just wasnt part of the end result. So to actually think that Brad had no hand in Luclin is complete, complete, completely naive on your part and you undoubtly have a man crush on Brad. When your gettin paid by a company they want you to work. there not just paying him and putting him in a room. If thats what there wanted to do to Brad they would of just fired him. Its disgruntle employees that want to cry foul because of how they've been treated after the transistion. So get off Brad He had a hand in Luclin I'd be willing to put money on it. And i mean Yeah he might of not been part of the end result but brad had a hand in it is all.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Garvon3

    Originally posted by JerYnkFan

    Originally posted by Daffid011

    Originally posted by Pitt_Hammer

    Originally posted by eyeswideopen

    Originally posted by PyrateLV

    There are 7 names that, if they are attached in any way to a company, I will never do business with.

    John Smedley, Mark Jacobs, David Bowman, Tasos Flambouras, Richard Garriot, Jack Emmert and Brad McQuaid

    Add in Derek Smart and you just about covered 'em all.


     

     Good list, but i dont think Smedley belongs in that failure pool

    Smedly is the kingpin of murdering mmos and should be front and center on any do not touch list.  Just listen to the guy give an interview and then ask yourself if he even understands that he is making a game and not some vehicle to get revenue from people.  He can't even be bothered to talk about what makes games fun anymore and only talks about pricing and market demographics.

     

    You can add Julio Torres and Chris Cao to that list for me.  Cao had a bad habit of open mouth insert foot when posting on the SWG boards.

    Richard Garriot, Brad McQuaid, Tasos, and Jacobs, are responsible for some of the most innovative heavy impact MMORPGs to ever release. Hell Brad and Richard are the fathers of the entire genre. I don't understand the hate. 

     I'm having a hard time here, I have only played mmo's since the inception of SWG (helped launch the title) but from that time I don't recall seeing any new or innovative systems in mmo's that didn't already exist in video games.  Crafting which obviously wouldn't have shown up in offline console games but again for the life of me I'm trying to think of what these prophets brought to us that hadn't been shown to us before by console/pc/offline game devs.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by cyphers

    People don't remember the big pioneering successes of a Garriot  or McQuaid or they weren't even into MMORPG's back then, they only remember the latest failures.

    As the saying goes, "you're only as good as your last success".

     

    Scars of Velious was F*ing ingenious, loved that expansion. After that things moved farther and farther away from the initial greatness and wonder of the game.

     

    No i remember, its just if you release a bad game thats ok but when you release utter garbage thats another. Vanguard was a playless heep of mess that just told me i would have a more productive time dropping a DUECE. Brad screwed me, he screwed 99.98% of the purchasers of Vanguard on release date. So I sir will let you purchase his next heep and if it sells then ill give it a go. But i wont be a sucker like i was on Vanguard.

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by jaxsundane

     I'm having a hard time here, I have only played mmo's since the inception of SWG (helped launch the title) but from that time I don't recall seeing any new or innovative systems in mmo's that didn't already exist in video games.  Crafting which obviously wouldn't have shown up in offline console games but again for the life of me I'm trying to think of what these prophets brought to us that hadn't been shown to us before by console/pc/offline game devs.

     Offline game your thinking of is Star Ocean Series, i know that is 1 offline game that has alot of crafting type elements

  • GinazGinaz Member RarePosts: 2,572

    A "sophisticated" social game?  Will players be required to wear top hats and tails to play?  How can it possibly fail???

    I wonder what drugs have fueled Brad's delusions this time?  Mescaline?  OxyContin?  Laudanum?  Or will he go back to the tried and true nose candy that he loved and loved him right back? 

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Goldknyght

    Yet you still have no proof that he didnt have a role in Luclin. Why wouldn't he? SoE is about money why would they not keep brad in the loop. The reason for those guys to want to leave after being acquired is all about salary and the fact that they will not move up anymore in there careers in SoE. And people like brad and im sure Raph too i look at personal experience when our company was bought and the key engineer on our team was contracted to work for the new company for the next two years. He still did everything with our projects that the new company bought us for but the new company just wasnt treating him how he wanted to so he ended up leaving. So when we release the new project im not going to say he had no part in it because he did he just wasnt part of the end result. So to actually think that Brad had no hand in Luclin is complete, complete, completely naive on your part and you undoubtly have a man crush on Brad. When your gettin paid by a company they want you to work. there not just paying him and putting him in a room. If thats what there wanted to do to Brad they would of just fired him. Its disgruntle employees that want to cry foul because of how they've been treated after the transistion. So get off Brad He had a hand in Luclin I'd be willing to put money on it. And i mean Yeah he might of not been part of the end result but brad had a hand in it is all.

    How many professional sports teams sack players they are contractually obligated to pay?  Or trade them to other teams including retaining the responsibility to pay a portion of their salary?  Or huge corporations that must pay massive severence packages to their VPs should they get canned? 

    No, it is very possible and plausable for a company to "promote" a problem child off a project or into a position where they cannot cause harm.  Such as when they aquire a company like SOE did to Verant or when they want to make changes to a project, but have an entrenched manager in the way.  Like they did with SWG/Koster and EQ/Brad.  Get it?  They were no longer key employees and that is why your analogy fails.

    Want some snippits to back that up?  Ok.

    [Link 1]

     After Sony Online Entertainment acquired Verant Interactive, Brad McQuaid was promoted to Vice President of Premium Games and Chief Creative Officer. He found the lack of hands-on influence over the game upsetting, leaving Sony to create Sigil Games with Jeff Butler in January 2002.

     

    [Link 2]

    Brad McQuaid was the co-designer of "EverQuest," managing the development team from the project's inception until its launch. He later became a founder of Verant Interactive and its Vice President. After Verant's acquisition by Sony Online Entertainment, Brad McQuaid served there as Vice President of Premium Games responsible for "EverQuest," "Sovereign," "PlanetSide," "Star Wars: Galaxies," and several currently unannounced projects. In addition, McQuaid was the company's Chief Creative Officer. He resigned amicably from the company in October 2001. McQuaid is one of the most respected online game developers in the industry, featured in with numerous articles in publications such as "The Wall Street Journal" and "Time Magazine." "PC Gamer" named him one of the "Next Game Gods" in their November 2000 issue.

     

    [Link 3]



    Some were "promoted" off the team. Like Brad McQuaid. He was moved because they were "borderline ready to revolt".

     

     

    You say Brad left over salary and no job growth potential?  He was a fucking VP -AND- Chief Officer.  On top of that he made enough money to start his own company and you want to insult me? 

    Soe promoted Brad off the team and started changing the game.  Just like they did with Raph Koster and Star War Galaxies.  Sorry if you can't see the trend there, but when a company wants to make a change and they can't get rid of the people they employee, they "promote" them to other areas.

     

    Brad is an idiot who screwed up 2 dream jobs.  I could go on about the shit he his guilty of and what a nutjob asshole I think he is.  However, his game designs that I have experienced are excellent.  Even when they are buried under the mismanagement and unfinished pile of crap that was Vanguard, the core potential was better than almost any other game in the last 5-6 years. 

    There is a reason why EQ took such a dramatic turn between Velious and Luclin and why soooooo many people call Luclin the beginning of the end.  It is also the same exact time when SOE bought verant and Brad was promoted to some office job out of the way. 

    You have to be blind not to see it.

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by Daffid011

    After Sony Online Entertainment acquired Verant Interactive, Brad McQuaid was promoted to Vice President of Premium Games and Chief Creative Officer. He found the lack of hands-on influence over the game upsetting, leaving Sony to create Sigil Games with Jeff Butler in January 2002.

     

    You have to be blind not to see it.

     Im not blind to see it i just dont see it being true. And lack of hands-on can mean anything. He might of wanted full control and yet he was only allowed to give opinions. So that doesnt mean he didnt have a part in its development and thats what i said. Just because Brad might claim he didnt have enough hands on only means he didnt get the amount of hands-on that he wanted. You prove nothing with this quote.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Goldknyght

    Originally posted by Daffid011


    After Sony Online Entertainment acquired Verant Interactive, Brad McQuaid was promoted to Vice President of Premium Games and Chief Creative Officer. He found the lack of hands-on influence over the game upsetting, leaving Sony to create Sigil Games with Jeff Butler in January 2002.

     

    You have to be blind not to see it.

     Im not blind to see it i just dont see it being true. And lack of hands-on can mean anything. He might of wanted full control and yet he was only allowed to give opinions. So that doesnt mean he didnt have a part in its development and thats what i said. Just because Brad might claim he didnt have enough hands on only means he didnt get the amount of hands-on that he wanted. You prove nothing with this quote.

    At least I give enough supporting information and sources to back up what I think the situation was and don't have to resort to "man crush" statements. 

    Though I am not sure what you think lack of hands on influence could possibly mean.  Especially when we the subject we are talking about is Brads direct influence on that expansion and the reason listed for his departure was his lack of influence on the game. 

     

    The last expansion Brad had direct hands on control of [velious] was consider by many to be the single best expansion and time period of EQ.  Then Brad is promoted OFF the EQ team and replaced by someone else and the very next expansion is considered by most as the beginning of the downward spiral of EQ.

    You are free to believe what you wish and I have no smoking gun to clearly show the exact time and statements made why Brad left.  However I think the situation speaks for itself to anyone looking at it objectively. 

  • andrews112andrews112 Member Posts: 1

    Thanks for the post!Hi I'm .Its great to be a part of this awesome venue and look forward to meeting you online here.

  • MordacaiMordacai Member Posts: 309

    uhhhh....well I got only two letters to say in response to this news....

     

    P    U

     

    All I can say other then that is i'm not looking forward to any of it...my experience from vanguard, everquest and the others....well those above me have stated enough already...no need to reiterate it again...

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by Daffid011

    Though I am not sure what you think lack of hands on influence could possibly mean.  Especially when we the subject we are talking about is Brads direct influence on that expansion and the reason listed for his departure was his lack of influence on the game. 

     Ok your not hearing what im saying because i do get what your saying and yes you did provide links. But just because it says lack of influence thats a broad statement because it could just mean he didnt get to influence it as much as he wanted or would of liked. And that was my point. Yes it could mean he had nothing to do with it but I highly doubt that i feel he just didnt get the love he wanted for the new SoE family and they didnt put alot of the ideas he prolly would of liked to see in Luclin.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Goldknyght

    Originally posted by Daffid011

    Though I am not sure what you think lack of hands on influence could possibly mean.  Especially when we the subject we are talking about is Brads direct influence on that expansion and the reason listed for his departure was his lack of influence on the game. 

     Ok your not hearing what im saying because i do get what your saying and yes you did provide links. But just because it says lack of influence thats a broad statement because it could just mean he didnt get to influence it as much as he wanted or would of liked. And that was my point. Yes it could mean he had nothing to do with it but I highly doubt that i feel he just didnt get the love he wanted for the new SoE family and they didnt put alot of the ideas he prolly would of liked to see in Luclin.

    I hear what you are saying, but for the most part you are speculating against what has been provided.  Taking the stance that anything is possible doesn't mean it is plausible. 

     

    Despite all the informaiton given, the changes in creative control, the changes in ownership of the company, the changes in leadership, the formation of the austin studio, the creation of the EQ2 team and all the other massive changes that occured between Velious and Luclin, you still want to speculate that somehow it might be possible that Brad is still had time or influence enough to affect Luclin? 

    Raph Koster went through the same exact promotion Brad did.  Do you think it would be fair to say that Raph might have somehow been responsible for the changes to SWG once he was promoted off the team? 

     

    Of course Brad wasn't getting the love from SOE.  That is exactly why they bought him out and gave him a meaningless job until he quit out of frustration.  That is very common in business acquisitions. 

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519

    Originally posted by Daffid011

    Originally posted by Goldknyght

    Originally posted by Daffid011

    Though I am not sure what you think lack of hands on influence could possibly mean.  Especially when we the subject we are talking about is Brads direct influence on that expansion and the reason listed for his departure was his lack of influence on the game. 

     Ok your not hearing what im saying because i do get what your saying and yes you did provide links. But just because it says lack of influence thats a broad statement because it could just mean he didnt get to influence it as much as he wanted or would of liked. And that was my point. Yes it could mean he had nothing to do with it but I highly doubt that i feel he just didnt get the love he wanted for the new SoE family and they didnt put alot of the ideas he prolly would of liked to see in Luclin.

    I hear what you are saying, but for the most part you are speculating against what has been provided.  Taking the stance that anything is possible doesn't mean it is plausible. 

     

    Despite all the informaiton given, the changes in creative control, the changes in ownership of the company, the changes in leadership, the formation of the austin studio, the creation of the EQ2 team and all the other massive changes that occured between Velious and Luclin, you still want to speculate that somehow it might be possible that Brad is still had time or influence enough to affect Luclin? 

    Raph Koster went through the same exact promotion Brad did.  Do you think it would be fair to say that Raph might have somehow been responsible for the changes to SWG once he was promoted off the team? 

     

    Of course Brad wasn't getting the love from SOE.  That is exactly why they bought him out and gave him a meaningless job until he quit out of frustration.  That is very common in business acquisitions. 

    (Mod Edit)

    I never said he affect Luclin I Just said he had a part in it. He worked on something that was in it.   You are just speculating what Lack of influence is aswell just like me. This was all said because someone said brad had no part in it. No part means he didnt touch it at all and all i said was he more then likely did some work with Luclin it just was LACKING and he decided to move on.

Sign In or Register to comment.