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I want to believe this is not WoW in space with extra stories

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  • impiroimpiro Member Posts: 204

    Originally posted by Pigozz

    Phrases that are getting really on my nerves as time goes :

    Voice overed MMO means innovative/awesome MMO

    Swtor does not copy wow because wow copied other games (but clearly TOR IS copying WoW)

    Excuse that Tor is JUST enhancing well-working mechanics ...god damn it this is no excuse for such a huge budget

    TOR will be the best game ever and it will change the MMO scene....*TIRED*

    Its 10 months from release - things will change! ...people here really dont know what trouble is with launching an MMO

    Space combat will be an expansion

    The game will be well polished! ...seriously guys..where are you getting that??

    Dont like it, dont tell us, dont play it ...welcome to the age of no discussion allowed

    Much more content will be shown, BW is just tight-lipped ...no they arent(they showed us space ships in the time they didnt even know if they'll be customizable)

    ...

    there are more but those are THE ones I trully hate...

    Dont get me wrong Im no hater, Im just looking objectively at the game and I will play BECAUSE of the story...but that doesnt make it AAA MMO...

    I like SWTOR but god dont be such a blind sheeps some of you here...

    This. I was affraid I had to repeat this again as I actually made multiple posts with the same message, but you did it for me. Thank you so much!

    1 more line to add:

    It is BIOWARE!!!! So it will rock!!!! Yep, they said the same of MYTHIC, they created DAoC!!!......and failed with WaR in every possible way.

    It is hilarious how people think that 9 months from release is a lot....it is nothing...

    Oh shit: I love BIOWARE and I LOVE Star Wars. But I guess im still a hater.... Yep, I came here for the purpose of bitching about your beloved game, because that is what I love to do.....

  • bobbadudbobbadud Member Posts: 268

    Originally posted by cyphers

    Originally posted by bobbadud

     Companions WILL and CAN fill in the roles of absent players. Clearly stated by Bioware. So which is it? Their version or yours? and think about the consequences...

    No, they will not, not as you stated it. A team of 4 players will be a team of 4 players, whether it will be with 4 Companions or not with 4 Companions they brought along.

    The way the Companions can replace a class that isn't represented is that if it's like 2 tank-like characters and 2 dps-like characters, they can bring 4 healing-type Companions that can fill in that gap of the lack of a healer.

    If a group consists of 4 players, that is 2 healer types and 2 tank types, they can decide to bring all DPS-type Companions.

    If they have a wellrounded group they can go for maybe 2 crowd control Companions and 2 DPS, and so on.

     

    Bottomline: a group of players doesn't need to wait around if they miss a healer or dismiss other non-healer players if these want to join up, because with the Companions they can be flexible in their team setup to fill in their needs, in several ways.

    Oh My God and dear friend Cyphers ... you DO see the end result of all these possible combo's ... ? in both PvE and PvP (... that's my companion, nope that's the one of Bill, mine is over there fighting with that other one, or is he ?...)

    I suppose the group content will scale too in difficulty with each brought in NPC too ...

    -

    Shakes the head in disbelieve and seeing the mess coming already ...

    It’s embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you “Grtz, mate, we did it”. copyright Pilnkplonk

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Pigozz

    there are more but those are THE ones I trully hate...

    Dont get me wrong Im no hater, Im just looking objectively at the game and I will play BECAUSE of the story...but that doesnt make it AAA MMO...

    I like SWTOR but god dont be such a blind sheeps some of you here...

    I agree, people that are surfing or trolling the hype blindly get on my nerves too, and I suspect some of having a tunnelvision view of situations (or just low on the IQ, maybe)

    To add to your list of things to hate and get tired of:

    - SW TOR only has human-type races to choose, so Bioware has messed up (not heard anymore since introductin of the Twi'lek)

    - SW TOR has no space combat, so it's not really a Star Wars game!

    - SW TOR will be a singeplayer game, since Bioware said it would add storytelling, so that means it will replace gameplay!

    - SW TOR will fail, because Bioware has only made singleplayer games up till now!

    - SW TOR will only have small-team PvP since that's the only thing they've mentioned so far!

    - SW TOR will be a full WoW clone since they compared with WoW in interviews!

     

    and so on, and so on.

    And that even when a lot of the game hasn't been revealed yet.

     

    Seems to me the group of people who like to look at things objectively and withhold rash judgements until more in detail is known is smaller than the groups of people who like to hype blindly or condemn blindly based upon only a small set of facts.

    At least on these forums the trolls, flamers and fanbois sometimes seem to be in the majority.

     

    @Bobbadudd: let's quote eachother when the game has released, ok, or at least when the beta arrives. I'm willing to reserve judgement of how SW ToR will turn out to be until I've seen more, you're clearly not, you've already condemned it with whatever arguments you can find for your viewpoint.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Sain34Sain34 Member UncommonPosts: 293

    Originally posted by bobbadud

    Originally posted by ogreslayer

    Its funny Jeff would say that but since I think he is an idiot anyway... What Bioware is trying to do is add the RPG back into MMOs. WoW has turned the genre into action titles. YOU as the player decide NOTHING. You can pick up any class as leveling is a 3 week experience tops. You have roles and only have certain viable specs you don't pick your talents at all. And the only memories players make are "Hey man remember that time Sephiroth was high and ran into the Mimiron bombs and wiped us?... Good times". Your choices have zero impact on the world and are little more than annoyances to other players in a raidverse.

    Now is what Bioware doing gonna make a better MMORPG. I'm not terribly sure, I don't think so. I do think large scale player interaction during quests is actually overrated and most people find that unnesscesary and only need a chat window to make new friends or contact their RL ones. Something has to actually feel like an epic accomplishment for you to actually care about doing it with people I think. Hopefully SWTOR can deliver that. Companions, Voice Overs and Dialogue choices are more likely to deliver that feeling than not.

    Ah and  here I differ because the blue is putting you OUT of the MMO every time you are occupied with them.

    Everything that is too prerecorded (and don't forget VERY limited), pre arranged and pre rendered is driving you by the nose and you'll get nuts after a few weeks.

    They are delivering you a single line game experience putting you even more into the solo part of the game.

    Like Kaplan said; it is the overall experience that creates the story for MMo players, no need to introduce NPC heroes in an MMORPG to play with you side by side.

     

    Just one example: they talk about ... 4 man Battlegrounds .... because each player will have his own companion along, which already makes for an "awesome " 16 (N)PC battle.

    PvP with your AI NPC's. ... I see the difficulties already.

    Not even talking about balance questions: 4 man dungeons ?? For what - with or without NPC's ??? If I bring them along will they be harder or equal. So in fact is it for 8 man ? or not  Oh I see it will not be that important... ??

    The introduction of NPC henchmen were already a disaster in GW, "Sorry guy, I need to level my NPC , no help needed tx , they just needed to delete them in the first place.

    The question is deleted what? The player or your companion ?

     

     

    How can you make the claim that all these things take you "out the game" but use WoW as a reference of how to do it right? ATM WoW is nothing more than a virtual chat lobby while everyone is qued up for dungeon finder or BGs. I am not sure what point you are trying to make but anyone who has followed the devolopment of MMOs in the post WoW genre understands that TOR as just the next link in the chain, A chain that WE, the players created.

     

    All people do is bitch and moan about how this game or that game is just a single player game with online friends or whatnot, but 5 years ago all we did was bitch about forced grouping. the days of true "M"MOs is over, WoW killed them and people are just now seeing the results. The day endgame became a 5-10 man group of friends instead of a 100-200 people schedueld server raid was the day that first M in MMO died.

    image

  • bobbadudbobbadud Member Posts: 268

    Originally posted by Sain34

     

    How can you make the claim that all these things take you "out the game" but use WoW as a reference of how to do it right? ATM WoW is nothing more than a virtual chat lobby while everyone is qued up for dungeon finder or BGs. I am not sure what point you are trying to make but anyone who has followed the devolopment of MMOs in the post WoW genre understands that TOR as just the next link in the chain, A chain that WE, the players created.

     

    All people do is bitch and moan about how this game or that game is just a single player game with online friends or whatnot, but 5 years ago all we did was bitch about forced grouping. the days of true "M"MOs is over, WoW killed them and people are just now seeing the results. The day endgame became a 5-10 man group of friends instead of a 100-200 people schedueld server raid was the day that first M in MMO died.

    Dude, Blizzard introduced the right grouping mechanics for its 6 year old game.

    That chat lobby game has MORE world mats gathered and Auction House activity than any other MMO in its current state. Blizzard could even afford asking 3 extra subs dollars for  the use of its AH on another mobile platform.

    So those mats are gathered in the free world and not by standing in a City and buying gold on www.wowgold.com.

    You just pointed out the most and obvious weak point of TOR: ---> Companions and pre recorded in game story will hamper group mechanics.

    The most challeging aspect of ANY good mmorpg is how to let people group up. Be it through PVE/PVP group content or economy.

    You don't do that with prerecorded individual story telling and NPC's replacing roles of players. Not in PVE and certainly not in PvP.

    Grouping tools is what SW needs, not surrogate NPC's to tell you a nice single line fairy tale.

    It’s embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you “Grtz, mate, we did it”. copyright Pilnkplonk

  • Sain34Sain34 Member UncommonPosts: 293

    I dissagree that grouping is the backbone mechanic of an MMO. I think that if WoW shows us anything it is that a game can be successful as what is essentially a solo RPG with some grouping at endgame. What I want is to enjoy leveling not to have to endure them to get to the "fun part" of the game. If companion characters and storyline and stupid voice overs have me enjoying leveling a character not just grinding through it, then I'll buy it.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by bobbadud

    Originally posted by Sain34


     

    How can you make the claim that all these things take you "out the game" but use WoW as a reference of how to do it right? ATM WoW is nothing more than a virtual chat lobby while everyone is qued up for dungeon finder or BGs. I am not sure what point you are trying to make but anyone who has followed the devolopment of MMOs in the post WoW genre understands that TOR as just the next link in the chain, A chain that WE, the players created.

     

    All people do is bitch and moan about how this game or that game is just a single player game with online friends or whatnot, but 5 years ago all we did was bitch about forced grouping. the days of true "M"MOs is over, WoW killed them and people are just now seeing the results. The day endgame became a 5-10 man group of friends instead of a 100-200 people schedueld server raid was the day that first M in MMO died.

    Dude, Blizzard introduced the right grouping mechanics for its 6 year old game.

    That chat lobby game has MORE world mats gathered and Auction House activity than any other MMO in its current state. Blizzard could even afford asking 3 extra subs dollars for  the use of its AH on another mobile platform.

    So those mats are gathered in the free world and not by standing in a City and buying gold on www.wowgold.com.

    You just pointed out the most and obvious weak point of TOR: ---> Companions and pre recorded in game story will hamper group mechanics.

    The most challeging aspect of ANY good mmorpg is how to let people group up. Be it through PVE/PVP group content or economy.

    You don't do that with prerecorded individual story telling and NPC's replacing roles of players. Not in PVE and certainly not in PvP.

    Grouping tools is what SW needs, not surrogate NPC's to tell you a nice single line fairy tale.

    And Companions will help with the grouping up as I've stated before.

     

    Now quit kissing the ground of everything that is WoW  as if everything that is in current-WoW is good, and as if everything in SW TOR that's different is bad, and just admit that both games have their good and bad aspects. Your posts makes you and your statements look biased and some repeater Energizer Bunny that won't stop.

    Besides, many of those players that didn't like certain aspects of WoW as it feeling as a lobby-game have played the game and thus are entitled to their opinion, you as much as we all haven't played SW TOR at all, so let's skip the certainties, shall we, and fastforward to a more sensible debate instead of repeating the same mantras again and again as some Hare Krishna.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • phobossionphobossion Member UncommonPosts: 56

    Originally posted by ogreslayer

    Now is what Bioware doing gonna make a better MMORPG. I'm not terribly sure, I don't think so. I do think large scale player interaction during quests is actually overrated and most people find that unnesscesary...

     Have do disagree on this one... Having played pre-MoM LotRO and comparing it to the game as it is now, I must say that in the past that game succeeded in creating big and great community because from level 6 or so about half of quests required 3-6 people to comlete, forcing people to group. Result? On lvl20 you met almost no childish kiddie in the game and everyone around was helpful and supportive (because he knew he might need to group with you in the future again, right?). After they released Mines of Moria, they changed the leveling curve and experience so that now you can solo up to lvl65 with ease (pretty much like WoW - almost all quests are solo now - and they are reworking areas that still don't meet this "new standard"). Result? Pretty bad game where noone even greets you when you join their group (apologies to all mature kind players still in-game), which pretty much kills it as it's PvE do it depends on people cooperating in instances and during quests...

    Sure it's only one game, but the change that happened when they switched from "forced player interaction during questing" to "possible but unnecessary interaction" model makes me believe that there is something about that and personally I'd love to see tons of group content straight from low-level in SWTOR...

  • RendRegenRendRegen Member Posts: 158

    Originally posted by Amathe

    Honestly. I want this game to be great. I want to play it and enjoy it for years.

     

    But I'm having a hard time seeing how this is that much different than WoW. Can someone set me straight and help make a believer out of me? Help me understand how really fresh and new and "not-WoW" this is going to be.

    judging from gameplay footage and impressions from those who've played it so far swtor is exactly wow in space with extra story elements. so i dont know what to tell you man... wow is good game and makes lots of money its no wonder bioware is trying to milk the same crowd as blizzard.

  • TreekodarTreekodar Member Posts: 524

    Originally posted by RendRegen

    Originally posted by Amathe

    Honestly. I want this game to be great. I want to play it and enjoy it for years.

     

    But I'm having a hard time seeing how this is that much different than WoW. Can someone set me straight and help make a believer out of me? Help me understand how really fresh and new and "not-WoW" this is going to be.

    judging from gameplay footage and impressions from those who've played it so far swtor is exactly wow in space with extra story elements. so i dont know what to tell you man... wow is good game and makes lots of money its no wonder bioware is trying to milk the same crowd as blizzard.

    How exactly are they trying to milk the same crowd? Are you implying that Warcraft lore = Starwars lore?

    Eleanor Rigby.

  • RendRegenRendRegen Member Posts: 158

    i don't think many play wow for the lore. im talking about the gameplay - quest/mob grinding, global cooldown point and click combat system, focus on loot progression, instance/raiding. that said im sure the fact its star wars is going to create lots of attention even for those who will skip the dialogues

  • TreekodarTreekodar Member Posts: 524

    Ohh, so your typical MMORPG = WoW clone. Thanks for making that clear.

    Eleanor Rigby.

  • drkoracledrkoracle Member UncommonPosts: 120

    This whole WOW-copy thing is just stupid, is Bad Company 2 a copy of MW2 ? Is virtualy every RTS ever made a copy of another ? Games share elements, there is nothing wrong with that, if a interface works very well why change it. WoW invented NOTHING, but they did add there story line to the mix and it worked out great for them, there is no reason another company using a similar set of components with a completely diffrent story and chars cant do the same.

    Persistent World, Instancing in dungeons, the default MMO interface, LFG, Guilds, Auction House just a few of the thing most of us expect to be in our MMO, but if they add them its a WoW Clone ? Just goes to show you can't please most MMO gamers most of the time :P

     

  • TrunksZTrunksZ Member Posts: 263

    I see so many threads claiming that this game is a WoW-clone, some others saying that is not and some others saying that this game is not even an MMO, wich one of those 3 it is then ?, make up your mind already !

  • drkoracledrkoracle Member UncommonPosts: 120

    Originally posted by TrunksZ

    I see so many threads claiming that this game is a WoW-clone, some others saying that is not and some others saying that this game is not even an MMO, wich one of those 3 it is then ?, make up your mind already !

     

    Its all speculation, no one except the dev's know. When BETA hits we will know :)

  • RendRegenRendRegen Member Posts: 158

    Originally posted by Treekodar

    Ohh, so your typical MMORPG = WoW clone. Thanks for making that clear.

    this just shows you know nothing of mmorpg history. wow is just an evolution of eq gameplay, just like swtor is a furthering of that evolution. this doesn't mean swtor is a wow ripoff like some of you are making it out to be. it just means it has similar gameplay because it's the same subgenre of mmo gameplay.

    edit: basicly what drorakle said in his post

  • I think we all know deep down that it is indeed going to be very similar to WoW, just with better story quests and not as good an end game. The problem is that we just don't want to admit it because many of us are burnt out on WoW and have an affection for the Star Wars universe.

    There has never been any doubt since the moment it was announced that this would be a mass market game, and thus very casual focused, and thus very close to WoW. Those who say it hasn't shown it's MMO colours yet have a point, but I think they have that there, and are just focusing on the selling point of story, so those people have a point in terms of what we have been shown.

    Anyone who genuinely think this game isn't going to be like WoW in terms of mechanics, layout, progression (levels and items) and general 'how it works' is just very dellusional if you ask me ;)  No one in their right mind spends over 100 million dollars on a game and doesnt make sure it is as mainstream as mainstream gets.

  • dreldrel Member Posts: 918

    Originally posted by CyanSword

    I think we all know deep down that it is indeed going to be very similar to WoW, just with better story quests and not as good an end game. The problem is that we just don't want to admit it because many of us are burnt out on WoW and have an affection for the Star Wars universe.

    There has never been any doubt since the moment it was announced that this would be a mass market game, and thus very casual focused, and thus very close to WoW. Those who say it hasn't shown it's MMO colours yet have a point, but I think they have that there, and are just focusing on the selling point of story, so those people have a point in terms of what we have been shown.

    Anyone who genuinely think this game isn't going to be like WoW in terms of mechanics, layout, progression (levels and items) and general 'how it works' is just very dellusional if you ask me ;)  No one in their right mind spends over 100 million dollars on a game and doesnt make sure it is as mainstream as mainstream gets.

     Well said. We are all burned out on WoW. Whether this is close or not, it is a different genre' hopefully making the game fresh and fun to play


  • Originally posted by drkoracle

    Originally posted by TrunksZ

    I see so many threads claiming that this game is a WoW-clone, some others saying that is not and some others saying that this game is not even an MMO, wich one of those 3 it is then ?, make up your mind already !

     

    Its all speculation, no one except the dev's know. When BETA hits we will know :)

    Only partly, well, lets say it is very educated speculation. No one, and definitely not EA, is going to spend over 100 million on a game and not make sure it is as mainstream as it can be, and in MMO terms that means WoW. I am sure it will be a little different here and there, and lack the end game, but I think that the 'speculation' that it is like WoW is rooted in understanding and some fairly obvious pointers

  • MMOrUSMMOrUS Member Posts: 414

    Originally posted by Amathe

    Honestly. I want this game to be great. I want to play it and enjoy it for years.

     

    But I'm having a hard time seeing how this is that much different than WoW. Can someone set me straight and help make a believer out of me? Help me understand how really fresh and new and "not-WoW" this is going to be.

    According to WoWites every MMO that every existed before and in the future has or will be spawned from WoW, there is no escaping WoW.

    Now for the sensible amongst us who started playing the Genre years before Blizzard jumped on the band wagon, realise that new MMO's are going to absorb the good ideas of past successes, what developer wouldn't?

    If SWTOR proves as popular as WoW would that be a bad thing? I think not.

    I would also like to believe that Bioware will keep pumping out new and exciting content to keep the playerbase happy and the experience from turning into a grind for money/faction/Gear as we see in WoW, something that in my eyes has killed the fun in the game.

  • ZookzZookz Member Posts: 244

    I doubt it will be much different than WoW. They're going for mass appeal. They're not going to gamble $150 million on new and innovative. They're going to do what everybody else has done, try to follow in the footsteps of the game that has ten million players. It will have all the hallmarks of a Bioware game, but I agree with your sentiment that so far it seems like WoW in space. 

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by Amathe

    Help me understand how really fresh and new and "not-WoW" this is going to be.

    It'll be set in the Star Wars universe.  It'll have branching quest dialogue that BioWare is famous for.  Also, BioWare has not said a lot about the endgame, so we may or may not see a raid-based endgame that WoW has.  Otherwise, it'll be quite similar to WoW. 

     

    BioWare's has said that they're using WoW as their model of success.  Based on this, you can expect many similarities. 

     

    You have to remember that WoW added virtually nothing new to the genre, they simply just took features from existing MMOs and polished them to a shine.  You can expect BioWare to do much of the same.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • StellosStellos Member UncommonPosts: 1,491

    It has a lot of similarities.  It will pretty much play the same other than the fact it has voice over and stories.  However, it's a brand new world to explore.  I suppose if you really hate WoW then this is not the game for you, but keep in mind there are plenty of differences and pretty much every game right now goes for the WoW model to make money.  It is a themepark, quest based, gear based game if that's what you mean. 

  • TreekodarTreekodar Member Posts: 524

    Originally posted by RendRegen

    Originally posted by Treekodar

    Ohh, so your typical MMORPG = WoW clone. Thanks for making that clear.

    this just shows you know nothing of mmorpg history. wow is just an evolution of eq gameplay, just like swtor is a furthering of that evolution. this doesn't mean swtor is a wow ripoff like some of you are making it out to be. it just means it has similar gameplay because it's the same subgenre of mmo gameplay.

    edit: basicly what drorakle said in his post

    I was just trying to make it clear what you were saying.

     

    I probably know more about the MMO evolution than you do.

    Eleanor Rigby.

  • RendRegenRendRegen Member Posts: 158

    Originally posted by Treekodar

    Originally posted by RendRegen


    Originally posted by Treekodar

    Ohh, so your typical MMORPG = WoW clone. Thanks for making that clear.

    this just shows you know nothing of mmorpg history. wow is just an evolution of eq gameplay, just like swtor is a furthering of that evolution. this doesn't mean swtor is a wow ripoff like some of you are making it out to be. it just means it has similar gameplay because it's the same subgenre of mmo gameplay.

    edit: basicly what drorakle said in his post

    I was just trying to make it clear what you were saying.

     

    I probably know more about the MMO evolution than you do.

    Fail.

    youre the one who brought up the wow clone word. maybe you should ask yourself why the similarties make u go "omg its wow clone" instead of argueing against your own strawman

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