Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
this game looks good and deserves open world and auction house.
Not true, the fact is that all game developers have certain methods that they know through repeated use, and experimentation is rare because it takes a lot of time/money to figure out.
For instance; Bethesda
Their most renowned games are open world and use their own perfected bubble-loading technology to only handle what is going on in the general vicinity of the player, while the rest of the world is empty beyond the visual presence of world objects. Just because there is a set of NPCs in one area, and you know it, until you actually arrive to it they do not exist.
What people don't understand is that just because they use this method for offline games, it doesn't mean it would work online. The bubble-loading issue is the main reason why, the logistics simply won't work unless the area is instanced to a single-person or closely huddled group. A lot of online games go the route of instancing because of logistical impossibilities like that, and it always tends to make both the flow and functionality of that content much better, but at the cost of it feeling disattached to the rest of the game.
A fair tradeoff if you ask me.
~Also, industry secrets like how Bethesda does their open world tech doesn't get handed around if you ask nicely. They created a niche and expect to keep it that way. All companies do this unless the licensing of that tech will make them money.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Yeah, C9, Vindictus, and Dragon Nest are all hub games with instanced quests. They all look still look like they could be fun to me though. We will just have to go elsewhere for an open world experience.
oh and Mobogni: Heroes (Mispelled) or w/e the Korean name is for the game does have an open world. But most of the gameplay you'll find on google is in Instanced Dungeons. The game has "MANY" dungeons it seems all with unique mechanics for team play. I don't give a **** about the whining some people may do, this game is F2P and looks by far more fun than pretty much every P2P. The end.
"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"
Comments
This game is instanced, like Dungeon Fighters Online.
this is sad ).
what a shyt!!! who made that damn thing of instanced!!! aaah it makes some good games such a shyt
asians love instances and vending tents.
this game looks good and deserves open world and auction house.
It does have an auction house ...
C9 is instanced also
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Not true, the fact is that all game developers have certain methods that they know through repeated use, and experimentation is rare because it takes a lot of time/money to figure out.
For instance; Bethesda
Their most renowned games are open world and use their own perfected bubble-loading technology to only handle what is going on in the general vicinity of the player, while the rest of the world is empty beyond the visual presence of world objects. Just because there is a set of NPCs in one area, and you know it, until you actually arrive to it they do not exist.
What people don't understand is that just because they use this method for offline games, it doesn't mean it would work online. The bubble-loading issue is the main reason why, the logistics simply won't work unless the area is instanced to a single-person or closely huddled group. A lot of online games go the route of instancing because of logistical impossibilities like that, and it always tends to make both the flow and functionality of that content much better, but at the cost of it feeling disattached to the rest of the game.
A fair tradeoff if you ask me.
~Also, industry secrets like how Bethesda does their open world tech doesn't get handed around if you ask nicely. They created a niche and expect to keep it that way. All companies do this unless the licensing of that tech will make them money.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Yeah, C9, Vindictus, and Dragon Nest are all hub games with instanced quests. They all look still look like they could be fun to me though. We will just have to go elsewhere for an open world experience.
So this game not really a MMO
but simply a CORPG like Guild Wars?
Philosophy of MMO Game Design
M'yes.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
your moms a CORPG!!
oh and Mobogni: Heroes (Mispelled) or w/e the Korean name is for the game does have an open world. But most of the gameplay you'll find on google is in Instanced Dungeons. The game has "MANY" dungeons it seems all with unique mechanics for team play. I don't give a **** about the whining some people may do, this game is F2P and looks by far more fun than pretty much every P2P. The end.
"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"
Um no its a rather large open world. Best way to describe it is basically like WoW. Yes there are a ton of instanced dungeons.
If it's anything at all like Mabinogi there will be instances along with an open world.
I suppose we can be positive how it will be after someone tries the demo at ComicCon.
And both are fun.