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EVE Online: Players Receive Skill Points, New Ship Due to Downtime

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Comments

  • TimmeyhTimmeyh Member Posts: 166

    where does it say i get 1 day of skillpoints?

  • LordAdderLordAdder Member Posts: 123

    Originally posted by Timmeyh

    where does it say i get 1 day of skillpoints?

    Read this news item from the EVE site...

    http://www.eveonline.com/news.asp?a=single&nid=3963&tid=1

    ~ Adder ~
    Quick, Silent, Deadly

  • KhorianKhorian Member Posts: 64

    So how much SP do we get? 120k? Because thats about the amount a good char will gain in 2 days. Not much, but better than nothing... i guess.

  • OzmodanOzmodan Member EpicPosts: 9,726

    Originally posted by sparcdude

     

    I think Luke has a valid point.  While it's nice to have the free ship and some SP (no problems with either of these), there have been suggestions in the past on how to minimize downtime on the server(s).  For example, if CCP would care to "advance" themselves into the current day of technology, they would already have some sort of Cluster  set up  for the Production environment (the Game space server, or servers)  - an active-passive-passive (three-way) cluster would work well.  Each day during their downtime, they could switch to one of the other cluster nodes.  The process is called a "fail-over" which can be automatic (the active server crashes) or manually-induced (a "controlled" fail-over).  Clustered scenarios are in wide use today by many Companies and Corporations - we, as users of many of  their  Services, never even notice that they may have failed-over to another node.  The Cluster scenario is also great for planned, or contingency outages - you can continue operating under an active-passive setup, and do what ever work is needed on the third node (the additional passive system, or hot-standby) by temporarily taking it out of the Cluster.  With this type of set-up, EVE could essentially become a 24/7 environment.  Unless you needed to "refresh" or rebuild the client application running on your system (PC, Mac, whatever),  you'd never need to log off/out of EVE (even this functionality could be updated, where it could be done in the background while the client is running).

    I, among many others, am continually frustrated when I have to continue checking the clock when the server downtime is getting near.  It's a bother because you can't engage in anything that's going to require some serious playing time.  The downtime may be convenient for them [CCP] (it's roughly around lunchtime for them, so do the server re-start/boot funciton and take their lunch break), but it's not  "lunchtime"  for many of the rest of us - it's an hour (or more) of valuable playing time that we're being robbed of, from a very small time window of our 24-hour day .  THIS, is the real inconvenience that I think we should be compensated for.

     

    "Live long and prosper" .....

     

     

    Another example of someone who is completely oblivious to the technology that CCP uses.  If you even had a clue how expensive the setup they have now is, you would not be making such ridiculous suggestions.

    Just a point their server is several years ahead of any other MMO servers being used today.  There is a point where spending more money on something just does not improve it that much.  I am sure as technology improves CCP will move to it, but they are just not going to spend money blindly on something just because it is the latest and greatest.  Up until the lastest release of Python it did not have support for multiple cores, so adding more cores to their servers hardly would improve anything at the moment. 

  • SheistaSheista Member UncommonPosts: 1,203

    Yeah, I had to chuckle at sparcdude's rather uninformed post.  CCP -is- using some VERY advanced tech to power their game.  They couldn't upgrade much else without it being an EXTREMELY costly upgrade.  Not only that, but they could not have a second server to 'switch' to, without it being equally as expensive.  The daily maintenance is required BECAUSE OF the advanced hardware they use.

  • OrthelianOrthelian Member UncommonPosts: 1,034

    To those who are missing text in this and other articles MikeB has been posting: disable AdBlock on MMORPG.com.

    Open up and swallow those ads.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • KothosesKothoses Member UncommonPosts: 931

    Originally posted by sparcdude



     

    I think Luke has a valid point.  While it's nice to have the free ship and some SP (no problems with either of these), there have been suggestions in the past on how to minimize downtime on the server(s).  For example, if CCP would care to "advance" themselves into the current day of technology, they would already have some sort of Cluster  set up  for the Production environment (the Game space server, or servers)  - an active-passive-passive (three-way) cluster would work well.  Each day during their downtime, they could switch to one of the other cluster nodes.  The process is called a "fail-over" which can be automatic (the active server crashes) or manually-induced (a "controlled" fail-over).  Clustered scenarios are in wide use today by many Companies and Corporations - we, as users of many of  their  Services, never even notice that they may have failed-over to another node.  The Cluster scenario is also great for planned, or contingency outages - you can continue operating under an active-passive setup, and do what ever work is needed on the third node (the additional passive system, or hot-standby) by temporarily taking it out of the Cluster.  With this type of set-up, EVE could essentially become a 24/7 environment.  Unless you needed to "refresh" or rebuild the client application running on your system (PC, Mac, whatever),  you'd never need to log off/out of EVE (even this functionality could be updated, where it could be done in the background while the client is running).

    I, among many others, am continually frustrated when I have to continue checking the clock when the server downtime is getting near.  It's a bother because you can't engage in anything that's going to require some serious playing time.  The downtime may be convenient for them [CCP] (it's roughly around lunchtime for them, so do the server re-start/boot funciton and take their lunch break), but it's not  "lunchtime"  for many of the rest of us - it's an hour (or more) of valuable playing time that we're being robbed of, from a very small time window of our 24-hour day .  THIS, is the real inconvenience that I think we should be compensated for.

     

    "Live long and prosper" .....

     

     


     

    One:-  Get a grip use that oh so valuable time of yours to make food or do the essential tasks you have to do anyway away from the computer.  Like go shop or something.

     

    Two  :- A fall over only works if the cluster is able to transmit the data around each other in real time,  Taking your example into any enterprise scenario would be utter fail for many reasons.  Not the least of which that the  cluster nodes have to be physically linked to keep the data "live" the only way to effectivly do this with the Database side of eve is to cut off any "updates to the data warehouse" basically meaning they could have invested a crap tonne of money to keep a server up but any changes to the data on that server would not have been reflected on the live product when it came online. 

     

    Or they could have modeled the data server to be completely seperate to the front end server and situated them in seperate locales, except that is what this move was fixing (to remove the inbuilt latency of such a solution) which again required physically moving the hardware.

     

    So no a "Fall over" does not work with a live database solution in the way you think it does at best in this scenario they would have offered a read only system.    The cost of running multiple redundant synchronus servers for both data and front end is astronomically higher than what they could afford even with the alleged 300k + active players infact especially with that many players.

     

    So basically the only viable way of doing this that wouldnt see them incurring ongoing costs that would lead to insolvency and no game was the way they did it.

     

    Or in other words.  L2Cluster.

  • KothosesKothoses Member UncommonPosts: 931

    Originally posted by Ozmodan



    Originally posted by sparcdude

     

    I think Luke has a valid point.  While it's nice to have the free ship and some SP (no problems with either of these), there have been suggestions in the past on how to minimize downtime on the server(s).  For example, if CCP would care to "advance" themselves into the current day of technology, they would already have some sort of Cluster  set up  for the Production environment (the Game space server, or servers)  - an active-passive-passive (three-way) cluster would work well.  Each day during their downtime, they could switch to one of the other cluster nodes.  The process is called a "fail-over" which can be automatic (the active server crashes) or manually-induced (a "controlled" fail-over).  Clustered scenarios are in wide use today by many Companies and Corporations - we, as users of many of  their  Services, never even notice that they may have failed-over to another node.  The Cluster scenario is also great for planned, or contingency outages - you can continue operating under an active-passive setup, and do what ever work is needed on the third node (the additional passive system, or hot-standby) by temporarily taking it out of the Cluster.  With this type of set-up, EVE could essentially become a 24/7 environment.  Unless you needed to "refresh" or rebuild the client application running on your system (PC, Mac, whatever),  you'd never need to log off/out of EVE (even this functionality could be updated, where it could be done in the background while the client is running).

    I, among many others, am continually frustrated when I have to continue checking the clock when the server downtime is getting near.  It's a bother because you can't engage in anything that's going to require some serious playing time.  The downtime may be convenient for them [CCP] (it's roughly around lunchtime for them, so do the server re-start/boot funciton and take their lunch break), but it's not  "lunchtime"  for many of the rest of us - it's an hour (or more) of valuable playing time that we're being robbed of, from a very small time window of our 24-hour day .  THIS, is the real inconvenience that I think we should be compensated for.

     

    "Live long and prosper" .....

     

     

    Another example of someone who is completely oblivious to the technology that CCP uses.  If you even had a clue how expensive the setup they have now is, you would not be making such ridiculous suggestions.

    Just a point their server is several years ahead of any other MMO servers being used today.  There is a point where spending more money on something just does not improve it that much.  I am sure as technology improves CCP will move to it, but they are just not going to spend money blindly on something just because it is the latest and greatest.  Up until the lastest release of Python it did not have support for multiple cores, so adding more cores to their servers hardly would improve anything at the moment. 


     

    No it really isnt that far ahed of any other MMO server.  Its just different because its designed to hold many many times the amount of clients per node than other mmo servers. 

     

    The real tech is in their switch network, that is a beautiful thing, but the servers are no different to many other enterprise level servers.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Kothoses

    Originally posted by Ozmodan



    Originally posted by sparcdude

     

    I think Luke has a valid point.  While it's nice to have the free ship and some SP (no problems with either of these), there have been suggestions in the past on how to minimize downtime on the server(s).  For example, if CCP would care to "advance" themselves into the current day of technology, they would already have some sort of Cluster  set up  for the Production environment (the Game space server, or servers)  - an active-passive-passive (three-way) cluster would work well.  Each day during their downtime, they could switch to one of the other cluster nodes.  The process is called a "fail-over" which can be automatic (the active server crashes) or manually-induced (a "controlled" fail-over).  Clustered scenarios are in wide use today by many Companies and Corporations - we, as users of many of  their  Services, never even notice that they may have failed-over to another node.  The Cluster scenario is also great for planned, or contingency outages - you can continue operating under an active-passive setup, and do what ever work is needed on the third node (the additional passive system, or hot-standby) by temporarily taking it out of the Cluster.  With this type of set-up, EVE could essentially become a 24/7 environment.  Unless you needed to "refresh" or rebuild the client application running on your system (PC, Mac, whatever),  you'd never need to log off/out of EVE (even this functionality could be updated, where it could be done in the background while the client is running).

    I, among many others, am continually frustrated when I have to continue checking the clock when the server downtime is getting near.  It's a bother because you can't engage in anything that's going to require some serious playing time.  The downtime may be convenient for them [CCP] (it's roughly around lunchtime for them, so do the server re-start/boot funciton and take their lunch break), but it's not  "lunchtime"  for many of the rest of us - it's an hour (or more) of valuable playing time that we're being robbed of, from a very small time window of our 24-hour day .  THIS, is the real inconvenience that I think we should be compensated for.

     

    "Live long and prosper" .....

     

     

    Another example of someone who is completely oblivious to the technology that CCP uses.  If you even had a clue how expensive the setup they have now is, you would not be making such ridiculous suggestions.

    Just a point their server is several years ahead of any other MMO servers being used today.  There is a point where spending more money on something just does not improve it that much.  I am sure as technology improves CCP will move to it, but they are just not going to spend money blindly on something just because it is the latest and greatest.  Up until the lastest release of Python it did not have support for multiple cores, so adding more cores to their servers hardly would improve anything at the moment. 


     

    No it really isnt that far ahed of any other MMO server.  Its just different because its designed to hold many many times the amount of clients per node than other mmo servers. 

     

    The real tech is in their switch network, that is a beautiful thing, but the servers are no different to many other enterprise level servers.

    http://nextbigfuture.com/2009_06_07_archive.html <-- cool stuff inside.

    EDIT: To clarify, I'm not saying that the SSD storage system puts it far above other enterprise level servers, rather just linking to that because the storage tech described there is worth noting... as well as the tech CCP is currently testing for the future.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • sparcdudesparcdude Member Posts: 9

    I work in Clustered environments - of all sizes in equipment,  services, people, etc.  It doesn't have to be a "break-the-bank" configuration but, it does require forethought, planning, acquisition, implementation, and execution.  Judging by some of the comments made to my post, it clearly shows that others are offering their opinion without having any experience or real knowledge in the field.



    Since cell phones easily available and in wide use today, we can take an example from this field of technology.  As a cell phone USER, are you aware that Clustering is in wide use amongst the Telco Industry companies?  Probably not, and you probably don't give a rat's ass either, right?  Well, in their efforts to provide you, the Customer, the best service possible, they are continually switching (failing over) their Clustered systems.  These are the systems that provide all those neat little things you do with your phones all day long, and they take them down, one node at a time, so that they can perform hardware maintenance and/or upgrades, software updates, and yes, database fixes, changes, and updates.  In some very few isolated cases where a "hick-up" occurs in the process, you rarely even notice when they're doing this, do you?  This is only ONE example - Clustering is in wide use across alot of business models and industries - it provides stability, redundancy, and integrity for Services, Hardware, and Data access/retrieval/storage.  You don't have to be a millionaire or a multi-billion dollar company to afford it.

    While some have placed the members of CCP so high on a pedestal that they are the next thing to GOD, it's amazing how fast you'll turn around and slap them down by making them out to be the "poor guys" on the block...that they barely have revenue coming in, and are just a bunch of second-rate developers volunteering their time on a Project, while using whatever equipment they can find in the local scrap heap or at a bargain basement sale.  If this venture wasn't profitable for them, you can bet that they would have dropped it long ago.

    'Later.

  • kip-Ghostkip-Ghost Member UncommonPosts: 6

    Originally posted by sparcdude



    I work in Clustered environments - of all sizes in equipment,  services, people, etc.  It doesn't have to be a "break-the-bank" configuration but, it does require forethought, planning, acquisition, implementation, and execution.  Judging by some of the comments made to my post, it clearly shows that others are offering their opinion without having any experience or real knowledge in the field.



    Since cell phones easily available and in wide use today, we can take an example from this field of technology.  As a cell phone USER, are you aware that Clustering is in wide use amongst the Telco Industry companies?  Probably not, and you probably don't give a rat's ass either, right?  Well, in their efforts to provide you, the Customer, the best service possible, they are continually switching (failing over) their Clustered systems.  These are the systems that provide all those neat little things you do with your phones all day long, and they take them down, one node at a time, so that they can perform hardware maintenance and/or upgrades, software updates, and yes, database fixes, changes, and updates.  In some very few isolated cases where a "hick-up" occurs in the process, you rarely even notice when they're doing this, do you?  This is only ONE example - Clustering is in wide use across alot of business models and industries - it provides stability, redundancy, and integrity for Services, Hardware, and Data access/retrieval/storage.  You don't have to be a millionaire or a multi-billion dollar company to afford it.

    While some have placed the members of CCP so high on a pedestal that they are the next thing to GOD, it's amazing how fast you'll turn around and slap them down by making them out to be the "poor guys" on the block...that they barely have revenue coming in, and are just a bunch of second-rate developers volunteering their time on a Project, while using whatever equipment they can find in the local scrap heap or at a bargain basement sale.  If this venture wasn't profitable for them, you can bet that they would have dropped it long ago.

    'Later.


     

    befor hand i have dislexia so no BS pleas

    tellco's arnot a good axsampel it teaks 2 to 3 weeks to get a nummber du to ther methode

    and CCP and others need live updating DB's (Data Bases) umong other things

    <Signature>

    "I'm not certified to work with this level of incompetence."

    I'm however certified in MCITP (Microsoft Certified IT Professional).

    </Signature>

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by kip-Ghost

    Originally posted by sparcdude



    I work in Clustered environments - of all sizes in equipment,  services, people, etc.  It doesn't have to be a "break-the-bank" configuration but, it does require forethought, planning, acquisition, implementation, and execution.  Judging by some of the comments made to my post, it clearly shows that others are offering their opinion without having any experience or real knowledge in the field.



    Since cell phones easily available and in wide use today, we can take an example from this field of technology.  As a cell phone USER, are you aware that Clustering is in wide use amongst the Telco Industry companies?  Probably not, and you probably don't give a rat's ass either, right?  Well, in their efforts to provide you, the Customer, the best service possible, they are continually switching (failing over) their Clustered systems.  These are the systems that provide all those neat little things you do with your phones all day long, and they take them down, one node at a time, so that they can perform hardware maintenance and/or upgrades, software updates, and yes, database fixes, changes, and updates.  In some very few isolated cases where a "hick-up" occurs in the process, you rarely even notice when they're doing this, do you?  This is only ONE example - Clustering is in wide use across alot of business models and industries - it provides stability, redundancy, and integrity for Services, Hardware, and Data access/retrieval/storage.  You don't have to be a millionaire or a multi-billion dollar company to afford it.

    While some have placed the members of CCP so high on a pedestal that they are the next thing to GOD, it's amazing how fast you'll turn around and slap them down by making them out to be the "poor guys" on the block...that they barely have revenue coming in, and are just a bunch of second-rate developers volunteering their time on a Project, while using whatever equipment they can find in the local scrap heap or at a bargain basement sale.  If this venture wasn't profitable for them, you can bet that they would have dropped it long ago.

    'Later.


     

    befor hand i have dislexia so no BS pleas

    tellco's arnot a good axsampel it teaks 2 to 3 weeks to get a nummber du to ther methode

    and CCP and others need live updating DB's (Data Bases) umong other things

     Correct. :)

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • OzmodanOzmodan Member EpicPosts: 9,726

    Originally posted by sparcdude

    I work in Clustered environments - of all sizes in equipment,  services, people, etc.  It doesn't have to be a "break-the-bank" configuration but, it does require forethought, planning, acquisition, implementation, and execution.  Judging by some of the comments made to my post, it clearly shows that others are offering their opinion without having any experience or real knowledge in the field.



    Since cell phones easily available and in wide use today, we can take an example from this field of technology.  As a cell phone USER, are you aware that Clustering is in wide use amongst the Telco Industry companies?  Probably not, and you probably don't give a rat's ass either, right?  Well, in their efforts to provide you, the Customer, the best service possible, they are continually switching (failing over) their Clustered systems.  These are the systems that provide all those neat little things you do with your phones all day long, and they take them down, one node at a time, so that they can perform hardware maintenance and/or upgrades, software updates, and yes, database fixes, changes, and updates.  In some very few isolated cases where a "hick-up" occurs in the process, you rarely even notice when they're doing this, do you?  This is only ONE example - Clustering is in wide use across alot of business models and industries - it provides stability, redundancy, and integrity for Services, Hardware, and Data access/retrieval/storage.  You don't have to be a millionaire or a multi-billion dollar company to afford it.

    While some have placed the members of CCP so high on a pedestal that they are the next thing to GOD, it's amazing how fast you'll turn around and slap them down by making them out to be the "poor guys" on the block...that they barely have revenue coming in, and are just a bunch of second-rate developers volunteering their time on a Project, while using whatever equipment they can find in the local scrap heap or at a bargain basement sale.  If this venture wasn't profitable for them, you can bet that they would have dropped it long ago.

    'Later.

    Well if you are a professional,sorry to burst your bubble.  I actually deal with IBM on our server tech and I can assure you, what they are using is similar to what we even use currently and our systems are pretty good.  One thing I can tell you  that the data pipeline is highly critical to the operation of a database system.   It makes no difference how fast your CPUs are if you are not getting the data to them fast enough.   Even super gaming rigs are highly IO bound because the PC bus technology is far behind what CCP has used for years.  That RamSam system is far faster than anything the other MMO's are doing with their databases.

    So yeah, most of your other MMO servers are highly IO bound because they generally use Intel servers and sorry to say PC server bus and storage technology is behind what CCP is using.

    The only problem I have with CCP is their continued use of Python since it is an interpretive language meaning the code isn't changed into machine state until runtime.  This is not so much a problem these days with the CPU speeds we see today.

  • kip-Ghostkip-Ghost Member UncommonPosts: 6

    oh and another thing CCP dose use clustering and thus fail-over.

    but the hole downtime is for 1 to stop the  addicts from playing all day

    white-out sleep and pissing in a bottle and getting there GF to bay groceries

     

    PS: i my self am a gamer and play 12-16 hours and welcome the downtime no-mater the time

    <Signature>

    "I'm not certified to work with this level of incompetence."

    I'm however certified in MCITP (Microsoft Certified IT Professional).

    </Signature>

  • we didnt get crap compensation lol, the skillpoints given where the skillpoints we would ahve learned during the downtime. we only got what bellonged to us in the first place.

     

    as for the extra ship, they arent rare, their going to implement the ship into the market like any other ORE ship lol.

  • kip-Ghostkip-Ghost Member UncommonPosts: 6

    Originally posted by jehera



    we didnt get crap compensation lol, the skillpoints given where the skillpoints we would ahve learned during the downtime. we only got what bellonged to us in the first place.

     

    as for the extra ship, they arent rare, their going to implement the ship into the market like any other ORE ship lol.


     

    be happy you got anything and stop your whining about the ship so-what its going to be on-sail you get a head start on the players that don't have 1 jet

    <Signature>

    "I'm not certified to work with this level of incompetence."

    I'm however certified in MCITP (Microsoft Certified IT Professional).

    </Signature>

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by jehera

    we didnt get crap compensation lol, the skillpoints given where the skillpoints we would ahve learned during the downtime. we only got what bellonged to us in the first place.

     

    Did your character not gain skill during downtime? 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Z3R01Z3R01 Member UncommonPosts: 2,426

    Originally posted by Loktofeit

    Originally posted by jehera

    we didnt get crap compensation lol, the skillpoints given where the skillpoints we would ahve learned during the downtime. we only got what bellonged to us in the first place.

     

    Did your character not gain skill during downtime? 

    I did.

    Can one of you guys link ccp saying the new ship will be incorporated into the game fulltime?

    Playing: Nothing

    Looking forward to: Nothing 


  • kip-Ghostkip-Ghost Member UncommonPosts: 6

    all i culd find was this

    Beginning June 29, 2010, you will find the ability to redeem it on your account login screen. You can then assign it to a particular character and a friendly ORE agent will deliver it to your hangar bay. You will be able to redeem the Primae once per active (not trial) account and will no longer be available after downtime on Tuesday, July 13th 2010, so make sure you log in to receive yours.

    Full dev blog Here.

    <Signature>

    "I'm not certified to work with this level of incompetence."

    I'm however certified in MCITP (Microsoft Certified IT Professional).

    </Signature>

  • LordAdderLordAdder Member Posts: 123

    Originally posted by jehera

    we didnt get crap compensation lol, the skillpoints given where the skillpoints we would ahve learned during the downtime. we only got what bellonged to us in the first place.

     

    as for the extra ship, they arent rare, their going to implement the ship into the market like any other ORE ship lol.

    Unless you were so short-sighted and dumb enough image  not to have had your skill queue filled for at least a few days considering it was a major hardware change being implimented, you should have been training right through the downtime.  Consequently, the 100,000 skill points is a freebee.  If your queue DID go empty, then CCP compensated you for your own shortcoming and gave you what you lost through your own stupidity.  In either case, CCP didn't have to give us anything, but they went the extra mile anyway.  

    As for the ship, no they are not rare in the true sense of the word since every account gets one as I stated in an earlier post to this thread, but they are/will be uncommon since they will not be available again after the deadline to receive your gift nor will there be blueprints available to make new ones.

    If you want to be a troll, maybe you should do some research image first so that you don't look so moronic.image

    ~ Adder ~
    Quick, Silent, Deadly

  • cosycosy Member UncommonPosts: 3,228

    Originally posted by TheHatter



    Where's the official announcement? lol


     

    if u have ads block plu enabled on this site you wont see this links

    BestSigEver :P
    image

  • kip-Ghostkip-Ghost Member UncommonPosts: 6

    I found  a bunch of  dev blogs pertaining to the clustering! and the types of servers in the nodes.

    here are the links

     

    making our backside bigger

    apocrypharrrrrdware!

    my node was equipped with the following...

    tq level up

    <Signature>

    "I'm not certified to work with this level of incompetence."

    I'm however certified in MCITP (Microsoft Certified IT Professional).

    </Signature>

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