I'm taking a break from mmos for now, except the occasional free trial and f2p game. Waiting for GW2 myself, but I don't think we'll see it until at least 2011.
Some like FFXIV seem to be focusing on just upping the graphics which has already been done by games like Aion and AoC. But at least others are focusing on mechanics and gameplay.
And you know what the most ironic thing is in the end?
XIV will bring more to the table than those 'other' games you're talking about.
But people will keep denying it until they see it for themselves. Not a bad approach to take, but it also stems ignorant statements like these. Not long to go anymore..
The things I've seen of FF14, it doesn't seem that impressive. But I'd be willing to be convinced. What is FF14 doing that's so amazing?
Important facts: 1. Free to Play games are poorly made. 2. Casuals are not all idiots, but idiots call themselves casuals. 3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE. 4. Community is more important than you think.
Some like FFXIV seem to be focusing on just upping the graphics which has already been done by games like Aion and AoC. But at least others are focusing on mechanics and gameplay.
And you know what the most ironic thing is in the end?
XIV will bring more to the table than those 'other' games you're talking about.
But people will keep denying it until they see it for themselves. Not a bad approach to take, but it also stems ignorant statements like these. Not long to go anymore..
The things I've seen of FF14, it doesn't seem that impressive. But I'd be willing to be convinced. What is FF14 doing that's so amazing?
I would like to know the answer to this as well. All the current videos I've seen make this game just look like a graphically updated FFXI, which for me was a total snooze fest.
Some like FFXIV seem to be focusing on just upping the graphics which has already been done by games like Aion and AoC. But at least others are focusing on mechanics and gameplay.
And you know what the most ironic thing is in the end?
XIV will bring more to the table than those 'other' games you're talking about.
But people will keep denying it until they see it for themselves. Not a bad approach to take, but it also stems ignorant statements like these. Not long to go anymore..
The things I've seen of FF14, it doesn't seem that impressive. But I'd be willing to be convinced. What is FF14 doing that's so amazing?
I would like to know the answer to this as well. All the current videos I've seen make this game just look like a graphically updated FFXI, which for me was a total snooze fest.
Stop being lazy and go read up on it then. If you guys have only followed the videos, no wonder you're so clueless.
The things I've seen of FF14, it doesn't seem that impressive. But I'd be willing to be convinced. What is FF14 doing that's so amazing?
I would like to know the answer to this as well. All the current videos I've seen make this game just look like a graphically updated FFXI, which for me was a total snooze fest.
First of all, if the game has "changed" or not depends on how far you got into it in the first place. Veterans of the game can see the clear differences once they get past the similar visuals. There are also similarities in style, although the game mechanics for the most part are different. This game is a black sheep in the industry (which is also why it's going to appeal to many).
What S-E is trying to accomplish here is the true MMO experience. That doesn't simply mean things like combat alone. They're trying to create something that only MMO's can do- community. A casual one, however, which is the trend. Nothing amazing about that.
They're not neglecting crafting and gathering or simply making it a side activity. They both have their own systems and S-E is making sure that they are important to the community and interesting to play at the same time. It will be more interactive and deep experience than your normal WoW player is used to. Crafters get their own stands to sell their goods, for example. Community will need their help, and not everything can be accomplished by just using generic NPC's like fixing equipment. They are available in-case you're in a hurry, but the result will be weaker than if a real craftsman did the job.
There's also things we don't know about, like Linkshells (Guilds) and Companies (larger guilds) and what their exact function will be, and Housing (which is probably linked to Companies somehow). All we know is that they'll be important as far as the community goes, and the intention is to help players create a living world instead of a set of areas where a bunch of individuals level, raid and PvP.
Other than that the combat has changed (from XI). Aside from the Stamina Gauge which was already shown in the Alpha>Beta comparison video, orientation and position compared to the target also matters (to your disadvantage as well). You can break the monster's body parts or weapons by doing specific tasks in the battle. Most encounters are done in a group vs. group setting, and the gameplay mechanics support that playstyle. There are also reactive skills that you can do when a situation arises (you evade a monsters attack or block it).
Using skills also requires you to think about your actions more-so than in your cookie-cutter MMO. You have limited Tactical Points so you can't spam every attack when the cooldown is up- you have to choose which skill to use at what time, when it's most effective. On top of that, MP does not replenish through normal means like resting, meaning you can't spam your spells however you like and just rest later. You need to think what to do and not just mindlessly press buttons, or you'll run out of mana quickly.
This feature is further supported by the fact that progressing in the game happens through roaming and fulfilling objectives presented by the quests, mostly involving some element of surprise and unpredictability (so nothing like XI's camping). While doing these quests you can not replenish MP (unlike in XI) and paired with the fact that there is a time limit for success (and a bonus reward depending on how fast you can clear the quest) you can't just take it slow or you'll run out of time but if you waste all your resources on the first encounter you'll have harder time later too.
Pre-emptive strikes are also in game, and that works for your disadvantage as well: monsters can pre-emptive strike you as well as you can them.
Monster behaviour is also different and often unpredictable. The AI varies from monster type to another and within individual monsters.
There is also the Battle Regimen system which makes you and your teammates cooperate and combine skills to create varying effects. It works a bit like Skillchains did in XI but then again, they have their differences.
All these things together boil down to a much greater combat system than what a mere Alpha>Beta video could show you. S-E is truly bad at marketing, because showing only one part of the whole system is not very exciting at all.The potential is there for the combat to be exciting and engaging, but now it's up to SE to iron it out within these few months of testing.
Sadly I don't have time to mention everything (like the class and leveling system, which is one of the game's major features and frankly lightyears ahead of most MMO's- Rift is looking rather nice in this department though) but maybe I can get to that later.
In any case, this game has a lot of exciting features (not for everyone, that's a given), but in the end what it's trying to be is different from other upcoming MMO's out there (and existing ones) which makes it unique. It's trying to bring back what was once lost in this genre, without sacrificing the fun and casual (and by casual I mean "things don't take hours to do" and not "everything is easy") elements that recent MMO's have brought.
Also, sorry for the long post, but people wanted to know more so I'll deliver!
Using LOL is like saying "my argument sucks but I still want to disagree".
...let's face it were in a drought, well atleast I am.
I can't remember the last time I logged in to an MMO luckily Steam and the Xbox 360 keep me
busy now at days. But in the horizon maybe hope????
Guild Wars 2
SWTOR
and Final Fantasy IV
will all be released in 2010 except maybe Guild Wars 2 not sure and by looking at these
triple A titles it's safe to say that 2010 will be a good year atleast for me in the MMO genre...
So what do you guys think? How is your out look for Fall 2010 in the MMO market?
Well if you look at the sheer volume of MMO's out there I don't think we're in a drought more like a flood... The biggest problem is the industry has taken the form of quantity versus quality. My hope for those three games is that they go back to QUALITY. SWTOR isn't slated to even thinking about posting a true launch date until Spring '11. GW2 most likely won't launch till around then either. With FFXIV going into beta in a few weeks I would guess for a launch sometime late fall or early winter. Only playing time will tell how these games impact the MMO market.
...let's face it were in a drought, well atleast I am.
I can't remember the last time I logged in to an MMO luckily Steam and the Xbox 360 keep me
busy now at days. But in the horizon maybe hope????
Guild Wars 2
SWTOR
and Final Fantasy IV
will all be released in 2010 except maybe Guild Wars 2 not sure and by looking at these
triple A titles it's safe to say that 2010 will be a good year atleast for me in the MMO genre...
So what do you guys think? How is your out look for Fall 2010 in the MMO market?
Comeback for MMOs? No, we are in a drought of new innovative titles, or games that even slightly resemble the real MMOs of old. Out of that list, the only one that seems to be trying new things is GW2, which is funny because GW1 didn't even pretend it was an MMO. SWTOR will not be a return to MMOs, it'll be furthering the reason why I don't play them. Single player focus, WoW mechanics ect ect.
Lego: Universe will be the top MMO of 2010! Finally a MMO with creativity and fun.
Also looking forward to the re-release of F2P LotrO and maybe will buy APB.
So I think 2010 looks like a pretty good year. All the upcoming MMOs in 2011 or whenever just seem like the same old with a shinier skin or some poor gimmick (SWTOR/GW2/FF14 etc)
If WoW = The Beatles and WAR = Led Zeppelin Then LotrO = Pink Floyd
Excited about Perpetuum, but it is only my speculation that it will release before the end of 2010, still in closed beta, but it is in good shape, and they have added hundreds of people, to I assume in part, test the economy and server load.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
The potential new kind on the block is The Old Republic in 2011.
Nothing else looks like it has the potential to be a blockbuster.
You don't think Final Fantasy XIV or GW2 has this potential? I certainly think all three of the games mentionned are going to sell like hot cakes. Least in the beginning. Whether they have any lasting sales or buzz will of course depend on the actual gameplay and how it's received by people.
I don't even care much for the Final Fantasy games but that's just my opinion. FF games normally sell extremely well but you don't think their next mmo could be a blockbuster?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I am putting all my MMO hopes and dreams into CCP's new MMO. GW2 is the only thing on that list that will come out on top but from what I can remember they aren't creating a persistent world.
Either way if any of them come out in 2010, they are coming out later in the year so the "clash" wont be until 2011.
It will be persistant it's been said many, many, MANY times.
In an attempt to clear up some misconceptions about the game here are the current list of features:
Dynamic event system
Personal story (choose your background ,choices made in story actualy affect it's path etc)
RTS style WvW
Competitive, hot joinable esport style pvp with automatic tournaments
Environmental weapons
PvP stats (kill to death ratio etc) Chat in website linked to in-game guild chat
Browser accesible Auction house (market place)
Underwater areas as large as those on land.
Cross class combo's
Instanced player housing (city block in capital city)
Mini games and activities like shooting galleries etc
I'm probably forgetting quite a few others... there really is a lot.......
I don't even care much for the Final Fantasy games but that's just my opinion. FF games normally sell extremely well but you don't think their next mmo could be a blockbuster?
With the news that they are releasing in 3 months ( for the PC anyway, they won't be releasing on the PS3 until May of 2011 even though they always said up until the new announcement that all platforms would release together ) when the beta stuff shown has already been less than overwhelming, the fact they are going to continue charging PER character, and basically showing that it's going to be FFXI with a shiny new paint job, no. It will not be a "blockbuster". It will be successful just like FFXI, with 300-400k players, but there's really nothing new to discern it from it's predecessor outside of some combat changes ( and personally, I don't feel like waiting for a timer bar to slowly build up for each simple attack and have to chase mobs all over the place because they run away from you and you can't hit them until they stop, which is what was shown in the latest beta footage ).
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
Catalcysm will be out soon enough, beta just opened today. I don't really know what the OP means by making a comeback, but WoW's cataclysm expansion will probably draw the most people back to playing MMO's.
The other MMO's will be successful at selling initial copies due to the hype (I mean just look at what some people say in this thread). But whether they'll be able to keep people subscribed for longer than 1-2 months, that remains to be seen.
I don't even care much for the Final Fantasy games but that's just my opinion. FF games normally sell extremely well but you don't think their next mmo could be a blockbuster?
With the news that they are releasing in 3 months ( for the PC anyway, they won't be releasing on the PS3 until May of 2011 even though they always said up until the new announcement that all platforms would release together ) when the beta stuff shown has already been less than overwhelming, the fact they are going to continue charging PER character, and basically showing that it's going to be FFXI with a shiny new paint job, no. It will not be a "blockbuster". It will be successful just like FFXI, with 300-400k players, but there's really nothing new to discern it from it's predecessor outside of some combat changes ( and personally, I don't feel like waiting for a timer bar to slowly build up for each simple attack and have to chase mobs all over the place because they run away from you and you can't hit them until they stop, which is what was shown in the latest beta footage ).
What do you mean nothing different.
1. Armory system - Your weapon determines your class.
2. Guildleves
3. No XP, only skill points.
4. Soloable content unlike the old FFXI except for levels 1-10.
There is plenty different compared to the old FFXI and honestly it will be more apepaling to new players.
I couldn't disagree more with WoW expansion, Cata will do exactly what Lich King did I'm betting. Big explosion for the first few months and then die off again until the next big patch pull. Consistant interest is the key for a MMO for me. The race to be in the new raids is all the expansion really is gonna do with only 5 extra levels it will be that much faster. New visuals for the same old leveling routine is gonna get old real fast from my perspective. I hope I am wrong, I know lots of folks that love that game. I've moved on however, won't be going back.
I don't even care much for the Final Fantasy games but that's just my opinion. FF games normally sell extremely well but you don't think their next mmo could be a blockbuster?
With the news that they are releasing in 3 months ( for the PC anyway, they won't be releasing on the PS3 until May of 2011 even though they always said up until the new announcement that all platforms would release together ) when the beta stuff shown has already been less than overwhelming, the fact they are going to continue charging PER character, and basically showing that it's going to be FFXI with a shiny new paint job, no. It will not be a "blockbuster". It will be successful just like FFXI, with 300-400k players, but there's really nothing new to discern it from it's predecessor outside of some combat changes ( and personally, I don't feel like waiting for a timer bar to slowly build up for each simple attack and have to chase mobs all over the place because they run away from you and you can't hit them until they stop, which is what was shown in the latest beta footage ).
What do you mean nothing different.
1. Armory system - Your weapon determines your class.
2. Guildleves
3. No XP, only skill points.
4. Soloable content unlike the old FFXI except for levels 1-10.
There is plenty different compared to the old FFXI and honestly it will be more apepaling to new players.
Armory system + skillpoints = More levels and XP for those levels.
Guildlevels? AoC and plenty of other mmos have this, it's nothing new. But I guess compared to FFXI it is. But it's not a mechanic that makes people say "Oh, I gotta have that!".
FFXI is soloable with the right character/class setup, it just isn't soloable with EVERY character/class setup.
Again, more has stayed the same than has changed. And those points I mentioned in the original posts are the ones that will still keep people from playing FFIV the same as they did FFXI, the biggest factor being the SLOW combat. SE hasn't learned that the timer bar turn based combat from singleplayer games does NOT translate well into mmos. And having to chase mobs all over the map while you fight gets real tiring real quick.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
There are plenty of intresting titles due up soon, not sure when but it's somthing. The titles Im looking at are Rift, RIse of Nations, GW2, KOTOR and FFXIV; hope that between the 5 of them some one will at least get close to hitting the spot. I will say that I am glad to see each aiming at somthing, seems every new MMO I am reading about has some direction to it aside from eye candy though I suppose every MMO has said that. RIft, Rise of Nations and GW2 seem like they will at least keep me entertaned for a short while even if they dont prove to be then next DAoC (my fave MMO to date pre TOA) if not broke for shelling out $50+ for each and KOTOR and FF will have to be plaid just because I like there IP.
You know it's funny, I made a really similar post about 2009. I was really excited about Earthrise and Jumpgate Evolution, which were both scheduled to come out that year. Neither one has release yet, halfway through 2010. I played Eve for about a month, but beyond that I haven't touched an MMO since probably the end of 2008. Pretty sad. This genre is in dire need of something good.
I am looking forward to GW 2, and even though TOR doesn't completely fit my style, the complete lack of anything worth anything has me looking forward to that now too. But I'm not even holding my breath for a 2011 release from either of them, seeing as how every MMO I've watched gets delayed into eternity.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Says the man who's sig says to put up a proper argument or don't reply. lol
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
Comments
I'm taking a break from mmos for now, except the occasional free trial and f2p game. Waiting for GW2 myself, but I don't think we'll see it until at least 2011.
Steam: Neph
The things I've seen of FF14, it doesn't seem that impressive. But I'd be willing to be convinced. What is FF14 doing that's so amazing?
Important facts:
1. Free to Play games are poorly made.
2. Casuals are not all idiots, but idiots call themselves casuals.
3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
4. Community is more important than you think.
I would like to know the answer to this as well. All the current videos I've seen make this game just look like a graphically updated FFXI, which for me was a total snooze fest.
Steam: Neph
Stop being lazy and go read up on it then. If you guys have only followed the videos, no wonder you're so clueless.
First of all, if the game has "changed" or not depends on how far you got into it in the first place. Veterans of the game can see the clear differences once they get past the similar visuals. There are also similarities in style, although the game mechanics for the most part are different. This game is a black sheep in the industry (which is also why it's going to appeal to many).
What S-E is trying to accomplish here is the true MMO experience. That doesn't simply mean things like combat alone. They're trying to create something that only MMO's can do- community. A casual one, however, which is the trend. Nothing amazing about that.
They're not neglecting crafting and gathering or simply making it a side activity. They both have their own systems and S-E is making sure that they are important to the community and interesting to play at the same time. It will be more interactive and deep experience than your normal WoW player is used to. Crafters get their own stands to sell their goods, for example. Community will need their help, and not everything can be accomplished by just using generic NPC's like fixing equipment. They are available in-case you're in a hurry, but the result will be weaker than if a real craftsman did the job.
There's also things we don't know about, like Linkshells (Guilds) and Companies (larger guilds) and what their exact function will be, and Housing (which is probably linked to Companies somehow). All we know is that they'll be important as far as the community goes, and the intention is to help players create a living world instead of a set of areas where a bunch of individuals level, raid and PvP.
Other than that the combat has changed (from XI). Aside from the Stamina Gauge which was already shown in the Alpha>Beta comparison video, orientation and position compared to the target also matters (to your disadvantage as well). You can break the monster's body parts or weapons by doing specific tasks in the battle. Most encounters are done in a group vs. group setting, and the gameplay mechanics support that playstyle. There are also reactive skills that you can do when a situation arises (you evade a monsters attack or block it).
Using skills also requires you to think about your actions more-so than in your cookie-cutter MMO. You have limited Tactical Points so you can't spam every attack when the cooldown is up- you have to choose which skill to use at what time, when it's most effective. On top of that, MP does not replenish through normal means like resting, meaning you can't spam your spells however you like and just rest later. You need to think what to do and not just mindlessly press buttons, or you'll run out of mana quickly.
This feature is further supported by the fact that progressing in the game happens through roaming and fulfilling objectives presented by the quests, mostly involving some element of surprise and unpredictability (so nothing like XI's camping). While doing these quests you can not replenish MP (unlike in XI) and paired with the fact that there is a time limit for success (and a bonus reward depending on how fast you can clear the quest) you can't just take it slow or you'll run out of time but if you waste all your resources on the first encounter you'll have harder time later too.
Pre-emptive strikes are also in game, and that works for your disadvantage as well: monsters can pre-emptive strike you as well as you can them.
Monster behaviour is also different and often unpredictable. The AI varies from monster type to another and within individual monsters.
There is also the Battle Regimen system which makes you and your teammates cooperate and combine skills to create varying effects. It works a bit like Skillchains did in XI but then again, they have their differences.
All these things together boil down to a much greater combat system than what a mere Alpha>Beta video could show you. S-E is truly bad at marketing, because showing only one part of the whole system is not very exciting at all.The potential is there for the combat to be exciting and engaging, but now it's up to SE to iron it out within these few months of testing.
Sadly I don't have time to mention everything (like the class and leveling system, which is one of the game's major features and frankly lightyears ahead of most MMO's- Rift is looking rather nice in this department though) but maybe I can get to that later.
In any case, this game has a lot of exciting features (not for everyone, that's a given), but in the end what it's trying to be is different from other upcoming MMO's out there (and existing ones) which makes it unique. It's trying to bring back what was once lost in this genre, without sacrificing the fun and casual (and by casual I mean "things don't take hours to do" and not "everything is easy") elements that recent MMO's have brought.
Also, sorry for the long post, but people wanted to know more so I'll deliver!
Well if you look at the sheer volume of MMO's out there I don't think we're in a drought more like a flood... The biggest problem is the industry has taken the form of quantity versus quality. My hope for those three games is that they go back to QUALITY. SWTOR isn't slated to even thinking about posting a true launch date until Spring '11. GW2 most likely won't launch till around then either. With FFXIV going into beta in a few weeks I would guess for a launch sometime late fall or early winter. Only playing time will tell how these games impact the MMO market.
Comeback for MMOs? No, we are in a drought of new innovative titles, or games that even slightly resemble the real MMOs of old. Out of that list, the only one that seems to be trying new things is GW2, which is funny because GW1 didn't even pretend it was an MMO. SWTOR will not be a return to MMOs, it'll be furthering the reason why I don't play them. Single player focus, WoW mechanics ect ect.
Lego: Universe will be the top MMO of 2010! Finally a MMO with creativity and fun.
Also looking forward to the re-release of F2P LotrO and maybe will buy APB.
So I think 2010 looks like a pretty good year. All the upcoming MMOs in 2011 or whenever just seem like the same old with a shinier skin or some poor gimmick (SWTOR/GW2/FF14 etc)
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
2010 does seem to be something of a washout, but finally the next couple of years seems promising. Games I'm looking forward to:
Rift: Planes of Telara (dynamic content, interesting class system, beautiful graphics)
Guild Wars 2 (almost the same points of interest as above)
Jumpgate Evolution (if it has some depth of gameplay in addition to twitch-based space combat, I'm in for the long haul)
Earthrise (solid concept for a post-apoc MO, but maybe they're putting this on hold for Fallout Online?)
The Secret World (Lovecraftian theme, skill-based progression, and it has Ragnar at the helm - let's see about it)
Star Wars: The Old Republic (curious how Bioware will do with that storytelling-focused MMO concept of theirs)
...and last but not least:
World of Darkness!!! (an IP I like and I do trust CCP to come up with an engaging world)
Excited about Xsyon.
Excited about Perpetuum, but it is only my speculation that it will release before the end of 2010, still in closed beta, but it is in good shape, and they have added hundreds of people, to I assume in part, test the economy and server load.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
You don't think Final Fantasy XIV or GW2 has this potential? I certainly think all three of the games mentionned are going to sell like hot cakes. Least in the beginning. Whether they have any lasting sales or buzz will of course depend on the actual gameplay and how it's received by people.
I don't even care much for the Final Fantasy games but that's just my opinion. FF games normally sell extremely well but you don't think their next mmo could be a blockbuster?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
It will be persistant it's been said many, many, MANY times.
In an attempt to clear up some misconceptions about the game here are the current list of features:
Dynamic event system
Personal story (choose your background ,choices made in story actualy affect it's path etc)
RTS style WvW
Competitive, hot joinable esport style pvp with automatic tournaments
Environmental weapons
PvP stats (kill to death ratio etc) Chat in website linked to in-game guild chat
Browser accesible Auction house (market place)
Underwater areas as large as those on land.
Cross class combo's
Instanced player housing (city block in capital city)
Mini games and activities like shooting galleries etc
I'm probably forgetting quite a few others... there really is a lot.......
With the news that they are releasing in 3 months ( for the PC anyway, they won't be releasing on the PS3 until May of 2011 even though they always said up until the new announcement that all platforms would release together ) when the beta stuff shown has already been less than overwhelming, the fact they are going to continue charging PER character, and basically showing that it's going to be FFXI with a shiny new paint job, no. It will not be a "blockbuster". It will be successful just like FFXI, with 300-400k players, but there's really nothing new to discern it from it's predecessor outside of some combat changes ( and personally, I don't feel like waiting for a timer bar to slowly build up for each simple attack and have to chase mobs all over the place because they run away from you and you can't hit them until they stop, which is what was shown in the latest beta footage ).
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
Catalcysm will be out soon enough, beta just opened today. I don't really know what the OP means by making a comeback, but WoW's cataclysm expansion will probably draw the most people back to playing MMO's.
The other MMO's will be successful at selling initial copies due to the hype (I mean just look at what some people say in this thread). But whether they'll be able to keep people subscribed for longer than 1-2 months, that remains to be seen.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
What do you mean nothing different.
1. Armory system - Your weapon determines your class.
2. Guildleves
3. No XP, only skill points.
4. Soloable content unlike the old FFXI except for levels 1-10.
There is plenty different compared to the old FFXI and honestly it will be more apepaling to new players.
I couldn't disagree more with WoW expansion, Cata will do exactly what Lich King did I'm betting. Big explosion for the first few months and then die off again until the next big patch pull. Consistant interest is the key for a MMO for me. The race to be in the new raids is all the expansion really is gonna do with only 5 extra levels it will be that much faster. New visuals for the same old leveling routine is gonna get old real fast from my perspective. I hope I am wrong, I know lots of folks that love that game. I've moved on however, won't be going back.
END OF LINE_
~V
Armory system + skillpoints = More levels and XP for those levels.
Guildlevels? AoC and plenty of other mmos have this, it's nothing new. But I guess compared to FFXI it is. But it's not a mechanic that makes people say "Oh, I gotta have that!".
FFXI is soloable with the right character/class setup, it just isn't soloable with EVERY character/class setup.
Again, more has stayed the same than has changed. And those points I mentioned in the original posts are the ones that will still keep people from playing FFIV the same as they did FFXI, the biggest factor being the SLOW combat. SE hasn't learned that the timer bar turn based combat from singleplayer games does NOT translate well into mmos. And having to chase mobs all over the map while you fight gets real tiring real quick.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
There are plenty of intresting titles due up soon, not sure when but it's somthing. The titles Im looking at are Rift, RIse of Nations, GW2, KOTOR and FFXIV; hope that between the 5 of them some one will at least get close to hitting the spot. I will say that I am glad to see each aiming at somthing, seems every new MMO I am reading about has some direction to it aside from eye candy though I suppose every MMO has said that. RIft, Rise of Nations and GW2 seem like they will at least keep me entertaned for a short while even if they dont prove to be then next DAoC (my fave MMO to date pre TOA) if not broke for shelling out $50+ for each and KOTOR and FF will have to be plaid just because I like there IP.
You know it's funny, I made a really similar post about 2009. I was really excited about Earthrise and Jumpgate Evolution, which were both scheduled to come out that year. Neither one has release yet, halfway through 2010. I played Eve for about a month, but beyond that I haven't touched an MMO since probably the end of 2008. Pretty sad. This genre is in dire need of something good.
I am looking forward to GW 2, and even though TOR doesn't completely fit my style, the complete lack of anything worth anything has me looking forward to that now too. But I'm not even holding my breath for a 2011 release from either of them, seeing as how every MMO I've watched gets delayed into eternity.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Sorry, no.
Says the man who's sig says to put up a proper argument or don't reply. lol
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-