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Started playing Eve, Darkfall seems like welfare gaming now.

Mr.LumpsMr.Lumps Member Posts: 136

fun game.  I find myself playing this more than Darkfall since the latest welfare gaming patch that put 1 year old chars and 1 month old chars within 1-2 hits of each other. 

AV had better start praying blizzard doesn't copy their model b/c they will perfect the instant gratification, Darkfall is no longer a niche game, Darkfall is for the masses.  RIP long term progression , solo city raiding, you will be missed.

 

 

 

retort: There is always someone who wants less grind than you, "why should their needs be denied?" is what you equally selfish people are saying.  Don't you think there comes a point where the game lacks challenge?  well it lacks challenge for me and a lot of people like me already and maybe someday they will make something so easy that you thought didn't need to be made easier and you may think "hey, thats welfare gaming! It wasn't that hard, they are cating to whiney babies who can't handle putting effort into their characters" and then there will be people on the forums saying its for the good of the game when in fact, they are killing it and driving away its base.

currently playing: Darkfall, EVE, SC2

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Comments

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Oh look! Yet another thread about something that didn't happen by yours truly, Mr.Lumps.

     

    New players still hit veterans between 5-10 damages while Veterans still deals 50-60 damage to a new player. What exactly has changed is that the Veteran must hit new players 1 or 2 more times but that's it. As for AoE nerf, it was needed to put an end of MagicFall, there's a little bit more variety now.

     

    But yes, overall, nothing has changed between new and veterans. New players can simply survive an additional hit, that's all. Shouldn't be too hard to hit a noob one more time right? Or were you relying on AoE Magic so you didn't actually have to aim?

     

    Sigh....

  • Mr.LumpsMr.Lumps Member Posts: 136

    Originally posted by MadnessRealm

    New players still hit veterans between 5-10 damages while Veterans still deals 50-60 damage to a new player.

     

    But yes, overall, nothing has changed between new and veterans.

     

     

    Don't be ridiculous.  You clearly don't know WTF you are talking about.

     

    im better than you and so is my aim.

    btw no hacks in Eve, aimbots used to be useless in DF but not anymore. Aimbots are FTW and ping plays an even greater role now,  GJ AV.  only idiots thought that landing a direct hit with a spell was easier than hitting someone w/ an arrow. Arrows are by far the easiest to land a direct hit  with after rays.

    currently playing: Darkfall, EVE, SC2

  • PieRadPieRad Member Posts: 1,108

     solo city raiding, you will be missed.

     

     

    Lol, anyone see the same thing i do??? hahah

    image

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    14 days of trial and i can already so in DF. Problem is, you dont even know what is solo yourself. Anyone can solo.

    C:\Users\FF\Desktop\spin move.gif

  • Mr.LumpsMr.Lumps Member Posts: 136

    Originally posted by Beazt

     solo city raiding, you will be missed.

     

     

    Lol, anyone see the same thing i do??? hahah

    haha? I think you mean "herp derp"

     

    I used to have the HP to support it if I didnt run into any good players, not anymore, even the bads can take me down now since it takes so long to kill people.  Nobody could argue I wouldnt shit all over you and anyone of them in 1v1.  numbers already had advantages, one can block while the others hit you in the back, it was hard enough as it was to fight outnumbered.  This latest patch is a perfect example of welfare gaming, too many babies crying about the grind being too hard and not wanting to put forth the effort to develop their characters like the people Darkfall was supposed to be meant for.   the hardcore dedicated players always seem to get the shaft on the issue of making the game more appealing to the masses of whiners and instant gratification scrubs.

     

    just sayin, I find myself playing Eve now that long term progression and fighting outnumbered is dead.  latest patch took a lot of the skill out of the game and made it more so that numbers have the advantage even moreso, pretty lame "sandbox" if you ask me when the only valid tactics are zerging since everyone has near the same HP and damage output now.

    I'm sure there are other long term DF players who wont be logging in as much, less players in the world, and the fickle children will be gone again soon too awaiting the next patch to make the game easier for them.  They ruin every game, you know who you are whiners.  Darkfall wasnt for you but you destroyed it anyway.  RIP long term progression and fighting outnumbered.

    moral of the story: be careful what you wish for

    currently playing: Darkfall, EVE, SC2

  • Mr.LumpsMr.Lumps Member Posts: 136

    Originally posted by Realbigdeal

    14 days of trial and i can already so in DF. Problem is, you dont even know what is solo yourself. Anyone can solo.

    lol, and yet youve posted, complaining about DF for so long, a game you hadn't even played, LOL .  proof that you don't know WTF you are talking about.

    the regulars around here are such jokes, lol.

    currently playing: Darkfall, EVE, SC2

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Originally posted by Mr.Lumps

    Originally posted by MadnessRealm



    New players still hit veterans between 5-10 damages while Veterans still deals 50-60 damage to a new player.

     

    But yes, overall, nothing has changed between new and veterans.

     

     

    Don't be ridiculous.  You clearly don't know WTF you are talking about.

     

    im better than you and so is my aim.

    btw no hacks in Eve, aimbots used to be useless in DF but not anymore. Aimbots are FTW and ping plays an even greater role now,  GJ AV.  only idiots thought that landing a direct hit with a spell was easier than hitting someone w/ an arrow. Arrows are by far the easiest to land a direct hit  with after rays.

    Ok now i see! Eve for the target system that all mmorpg have? MAybe aiming was never ment for you. 120 pings and i can easily shot zigzaggers with my bow shot. I even killed a guy while tower zaped me and had the time to run in safety before death. Aaaahhh the accomplishmont while playing and not while grinding.

    You may say that ray spells got problem, but dont say that players use aimbot. You are just not good at aiming yourself so when you see other players aiming so well, you call it cheat/hack.

    Anyway, you wont be missed.

    C:\Users\FF\Desktop\spin move.gif

  • Mad+DogMad+Dog Member UncommonPosts: 785

    @ op you QQ becasue you cant own noobs anymore, becasue it takes skill more than stats now. You may like WoW, dont let the door hit you on the way out... See ya!

    image
  • SynjynSynjyn Member Posts: 25

    bad players rely on the system to make them look good

    good players adapt to the system to and become good

  • PieRadPieRad Member Posts: 1,108

    @Mr. Lumps

     

    The game were never ment to be the heaviest grindfest ever made.

     

    It was ment to be a game about player skill over in-game skill / stats / gear... Before the game was launched they said that it would be possible for 2-3 newbs to gank a vet...and we all know that is lies.

     

    Second, the game is already dead, keep your blindfolds on if you wish.

    Darkfall has to make it easier, cause they are just not generating enough cash, now, even though you vets have been walking around like gods for so long, telling newbs to stop whining, when they posted about AOE spells, you guys now do the exact same thing.... whine.

     

    Why don't you vet's take on the pro hat, and prove that making skill gain easier is not gonna change a thing and you will still rock the noobs like there is no tomorrow. That i would have respect for.

     

    As it is right now, they haven't really changed much, they made it easier to gain skills, how does that affect you, you already macroed half your skills up at launch, and now you act as if you spend countless of hours grinding your ass off (AND IT'S NOT FAIR!!!) well, boo-f*cking-hoo...

    One thing we can agree on though is, EvE is a great game.

     

    laters

    image

  • AzdulAzdul Member UncommonPosts: 440

    Originally posted by Mr.Lumps

    just sayin, I find myself playing Eve now that long term progression and fighting outnumbered is dead.  latest patch took a lot of the skill out of the game and made it more so that numbers have the advantage even moreso, pretty lame "sandbox" if you ask me when the only valid tactics are zerging since everyone has near the same HP and damage output now.

    ????

    IMO thanks to latest HP patch DF got much closer to EvE.

    2 year old vet in EvE doesn't have much advantage over 3 months old "newbie" assuming that they're flying the same ship. And fighting outnumbered is certainly harder in EvE than it ever was in DF.

    However, EvE in 0.0 space is more hardcore than DF. There is more to lose, players are more dedicated, more merciless and ruthless. If DF would be like EvE, all sieges would happen at 4AM to maximize chances of winning.

  • xanphiaxanphia Member Posts: 684

    Originally posted by Azdul

    Originally posted by Mr.Lumps

    just sayin, I find myself playing Eve now that long term progression and fighting outnumbered is dead.  latest patch took a lot of the skill out of the game and made it more so that numbers have the advantage even moreso, pretty lame "sandbox" if you ask me when the only valid tactics are zerging since everyone has near the same HP and damage output now.

    ????

    IMO thanks to latest HP patch DF got much closer to EvE.

    2 year old vet in EvE doesn't have much advantage over 3 months old "newbie" assuming that they're flying the same ship. And fighting outnumbered is certainly harder in EvE than it ever was in DF.

    However, EvE in 0.0 space is more hardcore than DF. There is more to lose, players are more dedicated, more merciless and ruthless. If DF would be like EvE, all sieges would happen at 4AM to maximize chances of winning.

    Hm. Problems, problems here. 2 year old veteran in EvE can land all his hits due to tab targeting. A 2 year old veteran actually has to land all his hits. A 3 month "newbie" in DF has everything he needs to defeat a veteran for sure.

    DF is hardcore because there is no safe space besides NPC cities which are extremely small to begin with. You can lose anything, anywhere. A lot of sieges do happen really early in the mornings, but we don't exactly like this: why? It's no fun when not a lot of people are on to enjoy them as well.

  • AzdulAzdul Member UncommonPosts: 440

    Originally posted by xanphia

    You can lose anything, anywhere. A lot of sieges do happen really early in the mornings, but we don't exactly like this: why? It's no fun when not a lot of people are on to enjoy them as well.

    As I understand, in hardcore game you play to win, not to have fun. Hence - DF is not hardcore anymore.

    You could also judge how hardcore the game is by the number of people ragequitting - but I know a guy who quit WoW because he was camped on PvP server :)

    DF is not hardcore as EvE because we didn't have developers cheating to get advantage at their own game, or people spending 20 000 $ to support their alliance (500$ on player auctions for Man'O War is 40 times less). We didn't have people hacking ISPs to cut off alliance leader during important battle. Noone bribed anyone IRL to get advantage, etc.

    In DF - one butthurt player hacked to steal a ship - and that's it.

    EvE players take their game much more seriously.

  • 0guz0guz Member UncommonPosts: 287

    Originally posted by Mad+Dog

    @ op you QQ becasue you cant own noobs anymore, becasue it takes skill more than stats now. You may like WoW, dont let the door hit you on the way out... See ya!

    this

  • xanphiaxanphia Member Posts: 684

    Originally posted by Azdul

    Originally posted by xanphia

    You can lose anything, anywhere. A lot of sieges do happen really early in the mornings, but we don't exactly like this: why? It's no fun when not a lot of people are on to enjoy them as well.

    As I understand, in hardcore game you play to win, not to have fun. Hence - DF is not hardcore anymore.

    You could also judge how hardcore the game is by the number of people ragequitting - but I know a guy who quit WoW because he was camped on PvP server :)

    DF is not hardcore as EvE because we didn't have developers cheating to get advantage at their own game, or people spending 20 000 $ to support their alliance (500$ on player auctions for Man'O War is 40 times less). We didn't have people hacking ISPs to cut off alliance leader during important battle. Noone bribed anyone IRL to get advantage, etc.

    In DF - one butthurt player hacked to steal a ship - and that's it.

    EvE players take their game much more seriously.

    Interesting that you say that DF isn't as hardcore because some people have brought their real lives into it. Following your logic, real life isn't a big deal. Personally, if I brought my life and spent money on in-game items other than my subscription I might suspect myself of playing a little too hardcore.

     

    Some people do play to win. Others don't. DF had that mentality for months but it destroyed the server. So we like to keep people attracted to the game, because if we played to win, the game would of been barren by now. EvE no matter how much you play to win, still has safe zones. You still have shelter. DF has none.

  • Mr.LumpsMr.Lumps Member Posts: 136

    Originally posted by 0guz

    Originally posted by Mad+Dog

    @ op you QQ becasue you cant own noobs anymore, becasue it takes skill more than stats now. You may like WoW, dont let the door hit you on the way out... See ya!

    this

    damn, are you guys dense?  Don't you realize that fighting outnumbered DOES take lots of skill and gangbanging people doesn't?

    i understand you are looking at this from the perspective of people who aren't good and don't know what it is actually like to be good and fight outnumbered.   I still stomp noobs and most vets 1v1, this is about losing just because I'm outnumbered nomatter how bad the players are, is that so hard to comprehend?  Obviously it is.

    Losing just b/c you are outnumbered is skill-less. You guys don't understand what it is to be good and how difficult it already was to fight multiple people, this latest patch just made it near impossible if they know what they are doing, and its not hard to figure out to block and dodge while your buddie(s) shoot the single opponent in the back (which is very often the case). 

    The hp change actually takes more of the skill out the game and makes it so that numbers have even more advantages.  Its not a 1v1 game if you can't tell.  the average  2v1 for me used to be combined HP 600-650 hp vs my 400 hp  and now its 780 HP vs 400 HP.  So I already had an uphill battle, and these idiots are saying that I'm crying b/c I can't kill noobs now? LOL.

    All i hear from the naive ignoramus crowd that isn't good and doesn't know wtf they are talking about is,  "QQMAGEUCANTOWNNOOBs" but the fact of the matter is, the game got less skillfull because numbers have even bigger advantages than before.  How hard is it for 2-3 guys to take down a single opponent?  It was pretty easy before, even if you were a noob and had good aim.  One guy blocks and dodges and eyerots while the others land damage into the persons backside, its not based on skill, its based on outnumbering.  naive ignoramus noobs just don't get it.

    yes I am better than you by far and can still beat you 1v1 even though we have same HP.    I wanted to be able to fight two guys at the same time so I put forth the effort to develop my char and now the devs are giving steroids to all the babies who weren't willing to put forth the effort to develop their characters.  I guess thats why I find myself playing Eve now instead of Darkfall.  Its hard to solo in eve but at least it still has long term progression. 

    Darkfall is now about welfare gaming, catering to whiney babies not willing to put forth the effort.

    currently playing: Darkfall, EVE, SC2

  • Mr.LumpsMr.Lumps Member Posts: 136

    Originally posted by xanphia

    Originally posted by Azdul


    Originally posted by xanphia

    You can lose anything, anywhere. A lot of sieges do happen really early in the mornings, but we don't exactly like this: why? It's no fun when not a lot of people are on to enjoy them as well.

    As I understand, in hardcore game you play to win, not to have fun. Hence - DF is not hardcore anymore.

    You could also judge how hardcore the game is by the number of people ragequitting - but I know a guy who quit WoW because he was camped on PvP server :)

    DF is not hardcore as EvE because we didn't have developers cheating to get advantage at their own game, or people spending 20 000 $ to support their alliance (500$ on player auctions for Man'O War is 40 times less). We didn't have people hacking ISPs to cut off alliance leader during important battle. Noone bribed anyone IRL to get advantage, etc.

    In DF - one butthurt player hacked to steal a ship - and that's it.

    EvE players take their game much more seriously.

    Interesting that you say that DF isn't as hardcore because some people have brought their real lives into it. Following your logic, real life isn't a big deal. Personally, if I brought my life and spent money on in-game items other than my subscription I might suspect myself of playing a little too hardcore.

     

    Some people do play to win. Others don't. DF had that mentality for months but it destroyed the server. So we like to keep people attracted to the game, because if we played to win, the game would of been barren by now. EvE no matter how much you play to win, still has safe zones. You still have shelter. DF has none.

     

    people that play to win get hacks and aimbot people down with rays and are loving this patch. I like fighting multiple people, single opponents rarely provide me with any challenge except in RTS games.  I thought Darkfall would be a game where character progression was part of the competition and those who were willing to put forth the effort could fight multiple opponents if they had the wherewithin to do so.  Darkfall is no longer that game, Darkfall is now into welfare gaming.  after the 6x skill gain increase patch I thought "well at least stats and HP has long term progression"  and then they killed that too. 

    AV admitted they changed some of their philosophys regarding the game, its a shame for those of us who loved Darkfall the way  it was.  Now those players sick of AV catering to whiners find themselves playing other games.  WoW will come out with their FPS and all the instant gratification children who came back with this last patch will start playing that and Darkfall will truly be dead.  Its a shame they had to kill it so soon, so many people hadn't even heard of the game. 

    currently playing: Darkfall, EVE, SC2

  • ChinaCatChinaCat Member UncommonPosts: 670

    Lumps - We'll really just have to agree to disagree and wish you luck and fun in any game you move on to.   Just recognize you don't speak for any one but "you" and "you" do not represent "hardcore" or any category per se; in fact, what your posts reflect is that the changes to DFO have interfered with the manner you enjoyed the game and are pissed off; which is fine; that will happen no matter what a developer does.

    As for me, I come from playing PvP games since UO released in Sept. 97' and have played them all I think.  I love the recent changes because they helped to bring balance to the game and give players who have a life and play games as a hobby a chance to compete.    Adjustment to the damage of splash damage which took zero skill was an excellent game balancing move.   Adjusting the hit points of all characters and vitality progression on a curve was excellent and again balanced the playing field.   Allow rare pulls of rare ore from normal mines gives the average player a chance to craft some better gear and compete with those who own cities with mines and this was done in a manner that retained the advantage of having a mine while allowing a window of access to those who don't.

    Under these changes that you complain about one with skill can still own multiple opponents; but it actually takes skill now, not the fact you leveled X number of AOE top tier magery spells and aim is not required.

    Your reference to hacks is a desperate effort to prove a position that lacks any credibility and only makes you sound even more like a disgruntled complainer unable to adapt to a game changing for the purpose of widening the number of players that have a chance to compete.  Hacks have been going on since the start like all games and have been addressed rather well by AV.   This is no more an issue today it was a year ago, actually less as I can tell you first hand from my own experience in fights in the game now; I am not running in to them and I know them when I do having played since beta.

    You've made your points.  We get it.  You're unhappy.   I on the otherhand, a player since the start find the direction DFO is taking to be spot on (albeit there will always remain some tweaks to hit the sweet spot)  with absolutely no compromise; in fact the reverse as I see AV's decisions incresing the fun factor for most by a lot and evolving a game that is more inviting to new players,

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    I know what you mean . .. HP was my only advantage before.

     

    This is a new age for Darkfall. The economy and politics are totally community controlled and the community seems to be changing. In the beginning, you logged in to be griefed with no mercy, and everytime anyone questioned any kind of morale people would say, "This is Darkfall." People think that it would have been easier to start out when the 'vets' did but they have no idea how much easier it is to start out now, even before the HP/mage-nerf patch. Griefers were leveling and need an income like everyone in Darkfall so the loot that they get have to get better too. It is common for people now to treat you better if you have crap stuff on and only attack you if you are wearing or carrying something worth looting. People res victims after killing them now often because they are new or leave all of the stuff on the corpse. It was not like that in the beginning.

     

    It is so much easier for a new person to start now. There were clans that had a goal just to own a city for many months after launch made up of several people playing all day trying everything that they can. Nowadays there are so many cities not being used . ... to think of how much easier it is for any small group of people to get something like a city now makes me think of the new blood coming.

     

    We need lots of people to compete against and we lost a lot of that. Sieges used to crash the server from having too many people in the same spot. Who knows if this has even been fixed. We only had a 'full' server at one point and it has never come back to that full. AV had to even the playing ground more because the long character progression is only fun if the world is very populated.

     

    It basically comes down to this:

    If you are starting out Darkfall as a new player, long enough to know how long it would take to create an end-game character if we had the old grind still, the top question that people asking themselves would be, "Will the world still have a lot of people to kill by the time I get to the end game?", because they know that it would take a year or more of playing or leaving their computer on to macro all of the time to do it sooner.

    Think of starting out now with the old x6 grind with the amount of population that we have today.

    You know, as well as I do, that many people would not stick with it.

     

    I like the EVE add on the side while I was posting this . .. kinda put emphasis to your posts . .. lol

     

    Anyways, back on topic . .. the old Darkfall times of long character progression are gone. Now people will benefit more from simply having more people than ever before. This is being done to increase the population. AV made a good move.

     

    People can get together and get this game and get what they want in the game faster. This is what we want so that we are not riding around looking for people to kill for hours and not finding anyone. Long live old Darkfall though. I definitely prefer long character progression but not in this population or new people will never have a chance, especially with macroing being banned and stuff now.

     

    New days are upon Agon. I'll be there to see them and I am excited. Have fun with EVE.

     

    To anybody new reading this who has never played the game or to those who quit in the beginning because they lost their first holding or couldn't get one:

    Now is the best time to come in and take what you want . .. image

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  • Mr.LumpsMr.Lumps Member Posts: 136

    its welfare gaming.  Darkfall was just too hard for you if you considered it a "grind".    You people always trying to turn Darkfall into WoW for the sake of more people being able to handle it.  I hope blizzard copys Darkfalls model and destroys Darkfall, blizzard will cater to the instant gratification masses more than anyone and Darkfall gave up their niche when they killed long term progression.  Now Darkfall is even more of a game where you must grind out all the skills to compete because everyone has them, there is no middle ground.

    I see most of you as inspient children always wanting to make the game easier and more accessable to the instant gratification whiners who ruin everything that is hard.  Darkfall wasn't really for you but there are enough of you whiners that the devs can't ignore you, esp when the game suffers so much bad press due to people like you and Ed Zitron who don't understand the game.  You have ruined long term progression with your whining, the differences in character HP and damage output weren't that great but it is easier to blame the game for why you lose than to blame yourself.

    chinacat, i think you are a foolish to assume I dislike all the changes in the patch, I like the AOE change. 

    rest of scrubs and bads not worth replying to.  I am better than you in every way, Darkfall was for me but no more, now Darkfall is for the masses of instant gratification children.  I'm not quitting but I don't find myself logging on either.   I'm not pissed really, game just somehow seems more boring and not worth playing when they just keep making it easier for the crybabies who can't handle long term progresion.  Its just too bad there are so many instant gratification whiners screaming at AV to change when their only real niche they could have held onto in a competitive sense was long term progression.  Blizzard is going to make a FPs will full loot and sieges and then you can kill Darkfall goodbye.  rememer it was you whiney instant gratification people, always trying to turn DF into WoW who killed it.  Long term progresssion is subconciously entertaining and once that stops, players find themselves doing other things.  That combined with the obvious welfare gaming that AV is exhibiting now, just makes me lose interest and you would be an idiot to think I am the only one.  I've been playing DF religiously since 3 weeks after release so don't pretend like DF wasn't for me, the only reason you continued to play DF is because you coudln't find a better game and you continued to try to make it easier to something where you could compete with the best. 

    You see, everyone wants a grind, they just want the grind to be just enough that they can handle so they can be able to beat the best players and nobody can agree on how much grind is needed.   maybe some ignorant forum dwellers learn something today. 

    There is always someone who wants less grind than you, "why should their needs be denied" is what you selfish people are saying.  Don't you think there comes a point where the game lacks challenge?  well it lacks challenge for me and a lot of people like me already and maybe someday they will make something so easy that you thought didn't need to be made easier and you may think "hey, thats welfare gaming, it wasn't that hard, they are cating to whiney babies who can't handle putting effort into their characters" and then there will be people on the forums saying its for the good of the game when in fact, they are killing it and driving away its base.

    The truth is, you wouldnt like it if there was a game where you thought it had long term progression and you worked for  months to do what nobody else could do and then they change the game so that the advantages you worked for are gone.  Its easy to see great things others have accomplished and say, "well why can't we all have that?"  This is what welfare gaming is, cating to the masses of whiners to increase subs.  Darkfall is guilty of that nomatter how happy you are about the patch that put you on equal terms against those who had actually put forth the effort to develop their characters. 

    arguements about low population due to not enough people liking the game are totally invalid. so many people haven't even heard of DF yet, they have virtually no advertising and no box version on shelfs yet. 

    currently playing: Darkfall, EVE, SC2

  • ChinaCatChinaCat Member UncommonPosts: 670

    Lumps - If you genuinely want any of us to understand you, you need to be specific.    Your last post in particular comes off like a rant.   There is nothing about DFO in its current state that is instant gratification.   Vets still have 400 - 500 Hitpoints where a new player could take months before they are at 75% of that.     Really, you tell us how long a brand new player, in terms of hours starting from scratch, would need to play a day, week, month to get to where you are in stats and skills.    Be honest and then tell us again how that translates to instant gratification.

    How much time did you spend playing this game and what do you thiink is a reasonable amount of time time expect one to have to play a game to become "viable", not uber, but just plain "viable"?

    Your frustration is one thing and your sure entitled to it, but you just can't vent stuff you do without backing it up with detail that supports it; well you can, but then it sounds more like a rant than any opinion anchored in reality.

    How the heck you can compare this to wow is seriously beyond the pale.   You can't tab targets.  There is no radar.  No quest marker is on top of an NPC's head.  There is no clear progression in the world of where you go at what level.   Players own and lose cities in a non RvR open PvP game with full loot and one character so reputation matters.

    I'm all ears if you're willing to backup your blanket statements.    Perhaps I'm missing some thing and welcome being enlightened by you.

    Thanks -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • Mr.LumpsMr.Lumps Member Posts: 136

    Originally posted by ChinaCat

    Lumps - If you genuinely want any of us to understand you, you need to be specific.    Your last post in particular comes off like a rant.   There is nothing about DFO in its current state that is instant gratification.   Vets still have 400 - 500 Hitpoints where a new player could take months before they are at 75% of that.     Really, you tell us how long a brand new player, in terms of hours starting from scratch, would need to play a day, week, month to get to where you are in stats and skills.    Be honest and then tell us again how that translates to instant gratification.

    How much time did you spend playing this game and what do you thiink is a reasonable amount of time time expect one to have to play a game to become "viable", not uber, but just plain "viable"?

    Your frustration is one thing and your sure entitled to it, but you just can't vent stuff you do without backing it up with detail that supports it; well you can, but then it sounds more like a rant than any opinion anchored in reality.

    How the heck you can compare this to wow is seriously beyond the pale.   You can't tab targets.  There is no radar.  No quest marker is on top of an NPC's head.  There is no clear progression in the world of where you go at what level.   Players own and lose cities in a non RvR open PvP game with full loot and one character so reputation matters.

    I'm all ears if you're willing to backup your blanket statements.    Perhaps I'm missing some thing and welcome being enlightened by you.

    Thanks -CC

    ask Alt Ffour on NA server how long he has been playing and ask him to link you his skills on NA.  He will put you guys to shame, he already has near 350 hp and hasn't even been playing a month.

    you can be viable as soon as you get the skills, you dont need lots of HPs to be viable and anyone that is good can tell you that.

    I compared it to WoW because WoW is a game where they allow the bad players to compete with the best.  WoW has a good design to let the bad players kill players and feel good about themselves and keep playing because if you pick a certain class there is always some other class you can easily beat 1v1 and when it comes to 2v1, skill rarely is even a factor and the single player will most often lose with nothing they could do about it even though the other players are not good.  Its not hard to hit things in DF and heavy armored melee is VERY strong atm, stronger than it was before. 

    Its funny b/c the good players said rays were fine before patch and now they are saying its OP and melee/archer was very viable before, it was just eyerot that was overpowered and made it not viable 1v1 vs a mage.  You see AV making these changes and its clear they are just listening to the vocal minority of whiners that doesnt know wtf they are talking about. 

    and btw, vets can't even have 500 hps, I would think you of all peopple on this forum would know that, the hp cap is 450 and a maxed stat character has 435 HP unbuffed, which takes over a year of gameplay to achieve.  Still less HP than two noobs combined yet its just not enough for the whiners is it? it will never be enough, they will just move onto the next thing.  AV didn't want that base anyway.

    currently playing: Darkfall, EVE, SC2

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    When I first started playing EU launch I joined a clan within the 2nd week of release (I made it in the 2nd time they opened their store so got lucky) and my clan showed me how to macro so that I could gain skills while I was sleeping/working and get a head start. If you did not macro than you fell way behind and were considered a noob by those who macroed because compared to their skills you would be. Many of the people who macroed have left the game but they raised that bar pretty high for what is expected to be 'viable' in PVP. Many new people coming into the game will quit when they realise that they have to leave their computers on while sleeping/working for several months to catch up to these guys within the next year. People get banned for macroing now. How many new people do you honestly think will put up with having to grind (not play but grind and grind hard) for about a year to catch up with a macroer?

     

    It has nothing to do with long term character progression as much as who found a sweeter macro spot and did what while they were sleeping/working . .. Banning macroing fixes nothing. Legalizing macroing and giving new people the option to leave their computer on for 6 months straight to catch up fixes nothing. When I see all of the whiny threads it really bothers me too but I can definitely see where someone is coming from when they tell me that they do not want to swim for 9 months straight to get 400hp . .. it doesn't make them a carebear WOW lover by saying that and it makes perfect sense. I have fried one videocard already from leaving Darkfall running all of the damn time . .. I thought that it was worth it because being ahead is really fun but I am not going to act shocked when this is finally fixed.

     

    Decreasing the grind is necessary to keep new people wanting to play. The bye-bye bloodwall (x6 xp) was the best patch ever. Giving HP may not have been the best solution recently but its better than my having to tell my friends that I want to play with me that they will have to leave their computer running for months before their HP comes even close to mine.

     

    I have not felt ahead lately at all. I've been getting my ass handed to me left and right . .. lol

    Sure I miss the advantage that I had but I would much rather be excited that more people are going to play.

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • ChinaCatChinaCat Member UncommonPosts: 670

    Good post Sid_Vicious.

    Lumps - I'm not even close to 400 let alone the cap, so apologize for the oversight; didn't realize 450 was a cap.  I still don't have the detail.   If this person has been playing a month and is what you would call "extremely viable", so much that he is a threat to a "Vet", I'm not sure that really bothers me at all to be honest, but I'd still like to know the exact amount of hours he has played or is logged in with his character doing some thing.

    Even with the increased skill boost we got months ago in PvE, it still takes a hell of a lot of swings to get melee mastery and than up that mastery to 100.   It still takes a ton of comps to raise magery, let alone multiple schools of magery let alone mastery.

    DFO still requires effort, just not what I'd call a grind, and frankly, no game should feel like a grind.  I don't know why you joined DFO but I joined to participate in war and adventure in a huge game world and that's exactly what I'm getting.

    The main difference between you and say Sid here is you appear pissed off that new players can compete with you within some reasonable period of time; whereas Sid and I want them to be able to compete ASAP so we can have the experience we came to DFO for, and it sure as hell was not to own newbies or win fights because we spent thousands more hours in the game than they did.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • ChinaCatChinaCat Member UncommonPosts: 670

    Originally posted by Vinterkrig

    there is multiple people in VAMP that have millions and millions of gold (one has 55mill) because they duped, I'm sure there are tons of others in the game that have done the same damn thing, ... these are VETS mind you, that have endless money and resource because of it.

    a noob gets 50 more HP quicker and  you can't shoot the ground and win via splash damage and you cry about it... are you kidding me ? he still needs to be able to afford good weapons, armor,  and a ass ton of reagents to skill up, before he's even close to the output damage of what a vet is doing.

    funny how much "hardcore" people QQ , now lets go swim up against the wall some more, its fun!!!

    I may have to stop trying to be nice.   You said in two brief paragraphs what its taken me a novel to say  lol

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

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