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Another patch today. Here are the notes:
Version 1.17.33.46 – Release
2010-07-09
Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.
------ ADDITIONS & CHANGES ------
General:
- All ingame personell are now color coded depending on their status.
AI & Mounts:
- Rare mongrel horse spawn added. Very rare!
- It should no longer be possible in any way to tame a creature when in combat mode.
- In any attempt to enter combat mode while taming, will interrupt and abort the taming attempt.
------ BUG FIXES ------
General:
- Fixed the “not being able to hit stuff anymore” bug.
- Fixed a bug that caused carry weight to affect stamina regeneration
- Return to nearest shrine will now be canceled if you regain life before the timer runs out.
- Suicide will now be canceled if you are dead when the timer runs out. (This would bring you back to life before.)
- A possible crash fix for Return to nearest shrine has been made.
- Return to nearest shrine will now actually return you to the *nearest* shrine on your current node.
- Knocked down in water should work a lot better.
- Fixed several crashes that was caused by the new "silent" combat/equip timer.
- If you try to jam your head through a wall it should now be corrected so that you can't see THROUGH things.
- You should now always lose durability when hitting on houses.
AI & Mounts:
- Resolved a matter where after making pet command "attack me", it did not work to make command "follow me".
- Horses are no longer afraid of water.
- Horses will now only die in water if it's to deep rather then dying when the are just standing in it.
- Fixed several issues with "knocked down" from are horse.
Art & Sound:
- Fixed a bug that made the light on torches appear at the wrong place when mounted.
- Many places where you previously got stuck are now fixed.
- Arrows should no longer be show on bows that are on your back.
- GM-models should now always be correctly loaded.
Magic:
- Small tweak on hit chance area for magic.
- Resolved an issue when casting magic while mounted, where the mount somtimes got in the way of the line of sight of the spell.
- Mental offense now gives you the proper 0-100% increased damage.
Skills & Attributes:
- Fixed a bug that made the bonus from endurance not get added to your stamina pool.
- Draconigena Armatus book re-added.
- Electrum lore book re-added.
UI:
- The chat window will no longer get messed up when the chat log becomes full. (No more old messages coming back from the dead.)
- The chat window will no longer auto-scroll when the last line is not visible. (I.e. if you are looking at previous messages the log will not move when new messages arrive.)
------ KNOWN ISSUES ------
- Red players using the “return to nearest shrine” function will go to the closest priest, even if its a blue priest. This will be changed in the next patch to they go to the closest red priest.
More issues can be found on the bug tracker.
http://www.mortalonline.com/forums/49285-patch-notes-v-1-17-33-46-july-9th.html#post959312
Hell hath no fury like an MMORPG player scorned.