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The coming Avatar awakening...walking in stations

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  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Codenak

    So, where's all the angst coming from?

    Jack wants an apple.

    Jill wants an orange.

    That is part of it.

    Jill hates Jack.

    That is part of it.

    There are probably others, but those are the two common themes...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • FaxxerFaxxer Member Posts: 3,247

    Originally posted by VirusDancer

    Originally posted by Codenak

    So, where's all the angst coming from?

    Jack wants an apple.

    Jill wants an orange.

    That is part of it.

    Jill hates Jack.

    That is part of it.

    There are probably others, but those are the two common themes...

     ccp can deliver apples and oranges.

    jill is the problem for being a hater.

  • CodenakCodenak Member UncommonPosts: 418

    /sigh

    Having just read the CSM CCP minutes i take it all back :(

  • batolemaeusbatolemaeus Member CommonPosts: 2,061

    Welcome to the club then.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Codenak

    /sigh

    Having just read the CSM CCP minutes i take it all back :(

    That last one linked on the website?  Generally speaking, I do not see why they post those there - think the EVE game world might be better off living in ignorance, lol.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • CodenakCodenak Member UncommonPosts: 418

    These

    http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_23-25_06_2010.pdf

     

    CCP management seem to be under the impression their poo doesn't pong.

    When that happens its generally downhill from there.

  • EtypeEtype Member Posts: 52

    Originally posted by Logos1326

    1. Yes - although I disagree with the idea that women are scared off by the harsh nature. There are plenty of harsh cutthroat women out there just as many as men. Lack of avatars are probably the biggest factor. Spaceships only go so far. Women like to be creative and artistic more than men do and not having an avatar to express that creativity is a game killer.

    2. Maybe - but don't get ahead of yourself. People have been talking about this walking in stations thing for what almost four years now? Still waiting... Get the toons done then lets see what happens.

     

    I was about to say the exact same thing, but you said it so well I thought I;d just quote you and instead say, "bingo".  

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by VirusDancer

    Originally posted by Codenak



    So, where's all the angst coming from?

    Jack wants an apple.

    Jill wants an orange.

    That is part of it.

    Jill hates Jack.

    That is part of it.

    There are probably others, but those are the two common themes...

    Complete nonsense.

    How about a poll?

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Xondar123

    Originally posted by VirusDancer


    Originally posted by Codenak



    So, where's all the angst coming from?

    Jack wants an apple.

    Jill wants an orange.

    That is part of it.

    Jill hates Jack.

    That is part of it.

    There are probably others, but those are the two common themes...

    Complete nonsense.

    How about a poll?

    Yes, a poll is complete nonsense.

    Your poll options show that you are a Jill, eh?

    Read those CSM meeting notes - everything that anybody currently feels is wrong is going to remain wrong until after Incarna and DUST 514 are done.  CCP has pitted the folks against each other... those that want A (which includes a lot of things) and those that want B (which is not a lot of things).

    Again, why do people feel the need to put down what other folks want?  The Incarnites are no different.  It is a sad trip.

    edit:  considering what CCP has stated, it has forced everybody to want Incarna/DUST 514 to be done and over with so that CCP will get to fixing anything...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • FaxxerFaxxer Member Posts: 3,247

    Since I was the 3rd vote, it's obvious who voted no for vote number 4.

     

    Jill needs to look in the mirror.

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Faxxer

    Since I was the 3rd vote, it's obvious who voted no for vote number 4.

     

    Jill needs to look in the mirror.

    You actually voted in the "Don Youb" poll?  Lol, 'nuff said.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • GTwanderGTwander Member UncommonPosts: 6,035

    I voted for croissants.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Damn it, now I want a croissant.  All I have is plain old white bread.

    As for this particular thread, I do not get the anger from the Incarnites.  Unless I completely missed something, nobody has actually come out saying they do not want Incarna.  People have expressed concerns about server performance, other implemented features that appear to have been abandoned, and discussed issues they feel need to be addressed as well.

    Yet for some reason, the Incarnites start having hissyfits about it.

    Do they really just want to have Incarna to have it - regardless of it possibly not performing well, being abandoned, and having issues that will never be addressed?  Are they the crowd that is feeding the CCP mentality about quantity over quality?

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • MurlockDanceMurlockDance Member Posts: 1,223

    Originally posted by Faxxer

     

    I've got a couple questions to pose to you guys...

    I'm pretty much a noob in EVE still, have started and quit the game 2 times prior but lately been sticking with it mainly because of the recent excitements of tyrannis and future updates involving walking in stations, dust, etc...

     

    Question 1.   Do you guys think the walking in stations will create an environment that will help to draw a female base?  (of the several mmo's i've played, EVE has the LOWEST female base of them all... I suspect it's because of the cut throat mentality of pirate ganking, the lack of avatars you can dress up ...this is a fact women like, we all know this... and the generally harsh nature of space gaming even the non combat proffs are rough and subject to pirates)

    Question 2.  Will walking on stations introduce some new non combat proffs to the game?  i.e. clothing vendors, entertainers, etc....   let me mention a couple mmo's that had a GOOD deal of females in game.... SWG, massive amounts of ladies were chefs, clothing vendors, crafters, etc.....  another one with a high degree of women is SL, like it or not, women flock to it guys....do you know why?   clothing.  dancing.  general clubbing mentality.  fact.

     

    As I sit and play Eve at night next to my girlfriend who plays LOTRO with several other women in her guild, and I notice NONE in my corp....i can't help but wonder if the world of EVE is lacking something.

    The anti carebear mentality may be all cool to the 13 yr old eve player, but to the adult player who LIKES to have the ladies play too and appreciates that dynamic is wondering if something needs to adjust a little.

     

    and i know women do play EVE, just nowhere NEAR the same lvl as other mmo's I've been in

     

    let the gank fest begin....

    Lots of assumptions in this post but ok.

    I'll reply as I do play EvE and it is the game I've played the longest out of all MMOs. I don't think avatars and clothing are enough to draw *women* per se to EvE. EvE is a cold game, atmosphere-wise, but beautiful. It reminds me a lot of those movies, 2001 (especially) and 2010. Though gorgeous, and probably closer to real space than games or movies like Star Wars, EvE is not an inviting game: it's not brightly colourful, it is not surreal, its lines are distinct, sharp, unforgiving. I love it, but it doesn't draw in the average gamer, and I think that plays on any player, not just women, who are more used to games like WoW, LotRO, Aion, etc.

    I know  other women who play EvE other than myself. They are all in a pirate corp: presence of competition is not a turn-off for women. They don't tend to mention they are women to other EvE players. I don't tend to mention that I am a woman to other EvE players. Why should I? I don't even talk in local 99.9% of the time.

    Don't assume all of us like to sit around, chat, and play with clothes. I certainly don't and am worried that this whole avatar venture will actually detract from the core themes of the game.

    EvE needs to remain a competitive game in my opinion: sitting around playing with clothes or whatever would bring in too much of a passive aspect that is relatively untouchable by PvP. That is the wrong direction for EvE to take considering what 100% of the game is about today. There are already too many people who stay docked in a station doing nothing but socializing.

    Playing MUDs and MMOs since 1994.

    image
  • MurlockDanceMurlockDance Member Posts: 1,223

    Originally posted by Faxxer

    Lots of great comments...

     

    however...

     

    I wholeheartedly disagree that women are as cutthroat as men (there are always exceptions, but really really far inbetween compared to the general)

    I know of 3 women directly that have seen the game, showed a slight interest at first and then absolutely said "no way" when they saw a gank squad get away with killing a miner or stealing a jetcan and get away with it......(and tha'ts fine for space) Confrontation is still a man's game in general.  (again, there are some exceptions, but not so many)

    I disagree with you: there are plenty of male players who feel exactly the same way about ganking/being ganked. This is not gender specific. That is why EvE is still a niche game and even in this niche game there are so many players who never move from the relative safety of empire space. Three women is not a representative sample!! Women are also actually more competitive than men in some ways. EvE is about competition more so than being cutthroat.

     

    but...  again, i'm going to use a game that had a much higher percentage of women ....swg.  there were PLENTY of NON combat proffessions, ones that were used in game and thrived without ever entering a ship.  (image designer, dancer, entertainer, musician,etc)  all of which provided a valuable service for the combat strong.  Most of the women that played these roles in game LOVED it for just that and had no interest in going out and blasting away at things... the concept is the same here.   and someone who dismisses this outright clearly has not experienced it.  Wars have been fought and corporations have been destroyed over women, don't give me that line that it's nothing.

    I never met these women in SWG. A lot of the scantily clad female entertainer avatars were real men who used them as macroed alts. Most of the female players I knew were out there doing combat, both PvP and PvE. There were some who were the non-combat professions, but I wouldn't say there was a higher percentage of non-combat characters played by women as opposed to men. In comparison to the overall total playerbase, most of them were male players.

    If ccp gives some thought into this, they'll have created a gender balance in the game that could massively increase player base.  I'm not way off here either, it's completely within reason.

    No, it won't for the reasons already outlined by some posters. The whole avatar thing might draw people to stay into stations. How will that 'balance' the game? The game is about PvP: economic PvP, political PvP, combat PvP, exploration PvP, resource gathering PvP... if you really perceive there to be a dire dearth of women in the game, they need to be involved in the game, not stuck in a station pretending they're a glorified barbie doll. If CCP gave some thought to it, which it seems like they have, it should be such a small component of EvE that people still feel the 'need' to go out in space and explore, shoot, mine, etc.

    Playing MUDs and MMOs since 1994.

    image
  • DubhlaithDubhlaith Member Posts: 1,012

    I am pretty cutthroat when it comes to PvP. I like killing people. Human players provide the greatest challenge, as I can always outsmart an AI.

    But then, I cannot stand EVE because it is like an ongoing spreadsheet where the text is too small, and you cannot change the font size. I can fall asleep playing EVE, no mattter what I am doing.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • MurlockDanceMurlockDance Member Posts: 1,223

    Originally posted by Zeletor

    How else did you envision Incarna, with respect to war targets? There won't be any person-to-person combat so far as we know. Unless they were to initiate some kind of off-limits rule ("Sorry sir, you can't come into the cantina at this time, your enemy is here first, please go drink somewhere else"), then yes, that's exactly what you'd get.

    This is the problem with Incarna: it's non-PvP so far. I think that in the spirit of the game they should make players be PK-able, especially in low sec. Maybe in high sec they could still have the risk, but have a station police force that comes after the offending player. If two peoples' corps are at war, they have free reign to kill each other in the station. The way you're suggesting is ridiculous: get into a high sec station with a corp you're at war with in same system and you have to wait your turn?? You should be able to kill your enemy! And loot them afterwards!

    Besides, what's the point of killing a clone-ready immortal in the flesh, besides his loss in implants and being a dick in general? The gain from killing another Capsuleer in his ship is--in part, at least--the fact that you destroyed a valuable resource and looted/scavenged the spoils.

     There are plenty of political reasons to PK someone as much as 'being a dick' as you put it. If people are going to be able to walk around with stuff on them, then they can provide some loot for the PKer.

    I don't see it as a reason to not do Incarna, as you say, you see them in a list already and can't do anything, what's the difference if you know they're in a hangar somewhere on the same station as you, or they're having a drink at the next table?

     It makes *plenty* of difference if you are at war with them. I don't like the idea of enemies being in a bar drinking at the same table not able to fight each other. That was a big problem for me in AO too, where clanners could mission/dungeon crawl with omnis in the same team.

    In any case, I don't see this being a central--or even marginal--factor in reasons why to do or not do Incarna. It, like so many things about this alleged expansions, doesn't really change much anything about how EVE is already played. It's just fun fluff which stands to help the game by expanding the experience.

    Playing MUDs and MMOs since 1994.

    image
  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by MurlockDance

    Originally posted by Faxxer

    Lots of great comments...

     

    however...

     

    I wholeheartedly disagree that women are as cutthroat as men (there are always exceptions, but really really far inbetween compared to the general)

    I know of 3 women directly that have seen the game, showed a slight interest at first and then absolutely said "no way" when they saw a gank squad get away with killing a miner or stealing a jetcan and get away with it......(and tha'ts fine for space) Confrontation is still a man's game in general.  (again, there are some exceptions, but not so many)

    I disagree with you: there are plenty of male players who feel exactly the same way about ganking/being ganked. This is not gender specific. That is why EvE is still a niche game and even in this niche game there are so many players who never move from the relative safety of empire space. Three women is not a representative sample!! Women are also actually more competitive than men in some ways. EvE is about competition more so than being cutthroat.

     

    but...  again, i'm going to use a game that had a much higher percentage of women ....swg.  there were PLENTY of NON combat proffessions, ones that were used in game and thrived without ever entering a ship.  (image designer, dancer, entertainer, musician,etc)  all of which provided a valuable service for the combat strong.  Most of the women that played these roles in game LOVED it for just that and had no interest in going out and blasting away at things... the concept is the same here.   and someone who dismisses this outright clearly has not experienced it.  Wars have been fought and corporations have been destroyed over women, don't give me that line that it's nothing.

    I never met these women in SWG. A lot of the scantily clad female entertainer avatars were real men who used them as macroed alts. Most of the female players I knew were out there doing combat, both PvP and PvE. There were some who were the non-combat professions, but I wouldn't say there was a higher percentage of non-combat characters played by women as opposed to men. In comparison to the overall total playerbase, most of them were male players.

    If ccp gives some thought into this, they'll have created a gender balance in the game that could massively increase player base.  I'm not way off here either, it's completely within reason.

    No, it won't for the reasons already outlined by some posters. The whole avatar thing might draw people to stay into stations. How will that 'balance' the game? The game is about PvP: economic PvP, political PvP, combat PvP, exploration PvP, resource gathering PvP EvE is also about having fun and doing what they want ... if you really perceive there to be a dire dearth of women in the game, they need to be involved in the game, not stuck in a station pretending they're a glorified barbie doll. lol so [layin in bars and running them is not gettin involved in eve  If CCP gave some thought to it, which it seems like they have, it should be such a small component of EvE that people still feel the 'need' to go out in space and explore, shoot, mine, etc.

     

    Once again what is it about adding new stuff to do to a sandbox is so wrong?

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by HYPERI0N

     

    Once again what is it about adding new stuff to do to a sandbox is so wrong?

    If a dog walked over to your sandbox and squirted one out... by your logic, there would be nothing wrong with that, am I right?

    I mean, you would have new stuff to do.

    You could look at it.

    You could try to cover it up and bury it.

    You could turn around and try not to look at it.

    You could cover your nose when you start to smell it.

    You could cry out to mommy that a dog just took a squirt in the sandbox.

    You could cry.

    You could leave the sandbox.

    The mentality that more is better is not the best mentality in all situations.  Generally speaking, a person wants a quality product at a reasonable price.  They do not want a shabby product with lots of features that may or may not work properly.

    It is succinctly ironic that CCP has an office in China, as the game continues to fall more and more into the old stereotype of Made in China.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by VirusDancer

    Originally posted by Faxxer

    Since I was the 3rd vote, it's obvious who voted no for vote number 4.

     

    Jill needs to look in the mirror.

    You actually voted in the "Don Youb" poll?  Lol, 'nuff said.

    I voted for the last option because quite frankly, if all the EVE vets are like you then good riddence to bad rubbish.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by MurlockDance

    Originally posted by Faxxer

     

    I've got a couple questions to pose to you guys...

    I'm pretty much a noob in EVE still, have started and quit the game 2 times prior but lately been sticking with it mainly because of the recent excitements of tyrannis and future updates involving walking in stations, dust, etc...

     

    Question 1.   Do you guys think the walking in stations will create an environment that will help to draw a female base?  (of the several mmo's i've played, EVE has the LOWEST female base of them all... I suspect it's because of the cut throat mentality of pirate ganking, the lack of avatars you can dress up ...this is a fact women like, we all know this... and the generally harsh nature of space gaming even the non combat proffs are rough and subject to pirates)

    Question 2.  Will walking on stations introduce some new non combat proffs to the game?  i.e. clothing vendors, entertainers, etc....   let me mention a couple mmo's that had a GOOD deal of females in game.... SWG, massive amounts of ladies were chefs, clothing vendors, crafters, etc.....  another one with a high degree of women is SL, like it or not, women flock to it guys....do you know why?   clothing.  dancing.  general clubbing mentality.  fact.

     

    As I sit and play Eve at night next to my girlfriend who plays LOTRO with several other women in her guild, and I notice NONE in my corp....i can't help but wonder if the world of EVE is lacking something.

    The anti carebear mentality may be all cool to the 13 yr old eve player, but to the adult player who LIKES to have the ladies play too and appreciates that dynamic is wondering if something needs to adjust a little.

     

    and i know women do play EVE, just nowhere NEAR the same lvl as other mmo's I've been in

     

    let the gank fest begin....

    Lots of assumptions in this post but ok.

    I'll reply as I do play EvE and it is the game I've played the longest out of all MMOs. I don't think avatars and clothing are enough to draw *women* per se to EvE. EvE is a cold game, atmosphere-wise, but beautiful. It reminds me a lot of those movies, 2001 (especially) and 2010. Though gorgeous, and probably closer to real space than games or movies like Star Wars, EvE is not an inviting game: it's not brightly colourful, it is not surreal, its lines are distinct, sharp, unforgiving. I love it, but it doesn't draw in the average gamer, and I think that plays on any player, not just women, who are more used to games like WoW, LotRO, Aion, etc.

    I know  other women who play EvE other than myself. They are all in a pirate corp: presence of competition is not a turn-off for women. They don't tend to mention they are women to other EvE players. I don't tend to mention that I am a woman to other EvE players. Why should I? I don't even talk in local 99.9% of the time.

    Don't assume all of us like to sit around, chat, and play with clothes. I certainly don't and am worried that this whole avatar venture will actually detract from the core themes of the game.

    EvE needs to remain a competitive game in my opinion: sitting around playing with clothes or whatever would bring in too much of a passive aspect that is relatively untouchable by PvP. That is the wrong direction for EvE to take considering what 100% of the game is about today. There are already too many people who stay docked in a station doing nothing but socializing.

    Who cares if people want to do that? Now you're trying to force people to play the game how you want them to play the game, and that will never ever work.

    CCP has said that they want EVE to be a "science-fiction simulator." This is very heartening in a marketplace where MMOs don't "simulate" any sort of game world anymore and instead are set on rails that are easy to program and maintain. It's the lazy development method and far, far too many companies go for it.

    Incarna will be ambitious and will add a whole new aspect of the game. Crying "doom" over it and claiming that it will alter EVE in negative ways just makes you look like a Negative Nancy. It also makes you look a little selfish because you are so set on people playing the game your way instead of the way the developer lets them play, or the way they want to play.

    I guess it's understandable to be somewhat fearful of a major change to the way your favourite game operates, but mark my words, I bet everyone who is currently sour to the idea of Incarna will be saying it was a great thing to include a year from its release.

  • ZeletorZeletor Member Posts: 150

    Originally posted by MurlockDance

    Originally posted by Zeletor



    How else did you envision Incarna, with respect to war targets? There won't be any person-to-person combat so far as we know. Unless they were to initiate some kind of off-limits rule ("Sorry sir, you can't come into the cantina at this time, your enemy is here first, please go drink somewhere else"), then yes, that's exactly what you'd get.

    This is the problem with Incarna: it's non-PvP so far. I think that in the spirit of the game they should make players be PK-able, especially in low sec. Maybe in high sec they could still have the risk, but have a station police force that comes after the offending player. If two peoples' corps are at war, they have free reign to kill each other in the station. The way you're suggesting is ridiculous: get into a high sec station with a corp you're at war with in same system and you have to wait your turn?? You should be able to kill your enemy! And loot them afterwards!

    The "Wait your turn" system wasn't a suggestion, I was just saying that's one way they could do it, but I didn't endorse it (I completely agree with you about it).

    Besides, what's the point of killing a clone-ready immortal in the flesh, besides his loss in implants and being a dick in general? The gain from killing another Capsuleer in his ship is--in part, at least--the fact that you destroyed a valuable resource and looted/scavenged the spoils.

     There are plenty of political reasons to PK someone as much as 'being a dick' as you put it. If people are going to be able to walk around with stuff on them, then they can provide some loot for the PKer.

    Fair enough, low-sec systems could operate like this. However, I still don't see the idea of Capsuleers hanging around in station all day for the purpose of shanking other Capsuleers to be "lore-viable", nor would it be grossly profitable in my eyes, especially when even the best implants wouldn't yield that much of a reward when compared with salvaging a ruined ship hull. Other than implants, what other "stuff" would folks walk around in? Woot I took your custom jacket!

    Furthermore, I don't think they intend Incarna to be the EVE equivalent of the PvP-server version of White Sands zone in Age of Conan (bunch of noobs bunny-hopping around ganking everyone). If CCP wasn't taking some serious measures to prevent that from being the only resulting scenario, then I'd be very against Incarna. However, those "serious measures" are apparently going to make Incarna entirely non-PvP, something that most of us wish wasn't the case. If there were a feasible practical way to do PvP in Incarna "right", I would hope that they'd figure it out eventually. However, that doesn't need to be done at the release time.

    I don't see it as a reason to not do Incarna, as you say, you see them in a list already and can't do anything, what's the difference if you know they're in a hangar somewhere on the same station as you, or they're having a drink at the next table?

     It makes *plenty* of difference if you are at war with them. I don't like the idea of enemies being in a bar drinking at the same table not able to fight each other. That was a big problem for me in AO too, where clanners could mission/dungeon crawl with omnis in the same team.

    While I see your point, sitting at the next table over from adversaries (with a fair amount of nasty looks and grumbling, taunting, etc.) and forming a cooperative team/party with them, as in your AO example, are different points along the spectrum of friend vs foe. Of course, the table scenario would only be feasible in a CONCORD-ruled station, so again, how do you do PvP in Incarna in a way that works?

    In any case, I don't see this being a central--or even marginal--factor in reasons why to do or not do Incarna. It, like so many things about this alleged expansions, doesn't really change much anything about how EVE is already played. It's just fun fluff which stands to help the game by expanding the experience.

    Fair enough points. I put side comments in in red, just to clarify.

    Currently playing: LOTRO, Guild Wars 2.
    Have played: EVE Online; Champions Online; Age of Conan; City of Heroes/Villains; Star Wars Galaxies (pre-CU, pre-NGE); World of Warcraft (Vanilla to Cataclysm); Hellgate: London; Warhammer Online; Lord of the Rings Online; Vanguard: Saga of Heroes; Star Wars: The Old Republic
    Wishlist: Mass Effect Online

  • FaxxerFaxxer Member Posts: 3,247

    Ya 2 ppl that are not wanting it...the rest in the thread wanting it...

     

    guess ccp is going our route.

     

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Faxxer

    Ya 2 ppl that are not wanting it...the rest in the thread wanting it...

     

    guess ccp is going our route.

     

    Only one person voted no in that poll.  A sampling of 9 votes is not conducive to CCP making a decision for a game with well over 300k subs.

    I prefer my poll - which is more realistic - in regard to increasing subs.  Nobody thinks it will not - at least initially.

    CCP has basically stated that there will be no cake until after Incarna/DUST 514.  Basically, anybody that wishes to continue playing EVE is going to have to be for Incarna coming out.  It is along the lines of saying, "Here, eat this dog poo or I will shoot your mother."  People are going to eat the dog poo.  It renders the poll meaningless to ask if people want it.  Only those people that do not play EVE and want it to go down in a flaming pile would vote not - and honestly, as players of EVE we do not care what they think do we?

    You still face the issue that Incarna is a year out or more.  That when it does come out, it is not going to be what you wanted.

    Personally, I'm most upset about the carrot dangling CCP is doing - that pesky word "probably" they have there about addressing issues after Incarna/DUST 514.  Leaves me to think there is no cake.  The cake is a lie.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • HYPERI0NHYPERI0N Member Posts: 3,515

    Originally posted by Xondar123

    Originally posted by VirusDancer


    Originally posted by Faxxer

    Since I was the 3rd vote, it's obvious who voted no for vote number 4.

     

    Jill needs to look in the mirror.

    You actually voted in the "Don Youb" poll?  Lol, 'nuff said.

    I voted for the last option because quite frankly, if all the EVE vets are like you then good riddence to bad rubbish.

    Agreed, thankfully tho he is just an example of EvE's vocal PvP leet minoraty. As is evidenced in the way he is telling everyone else what they should do in EvE.

     

    Anyway i shall wait for Incarna where most who cried about it will look a bit sheepish when they realise that once again like when for example when missiles were optimised EvE wont die from this.

    Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

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