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Hi, I accept that FF games generally have little to no pvp in them. Personally, I feel that the ability to get into fights and allow players to take on the role of the villain can be great... until to get the jerks involved that think they are playing to win. So, I appreciate the devs decisions to not include pvp as a huge part of the game.
However, my one concern is that the game will not be challenging enough to keep my attention for long. I remember when Horizons was coming out they said that monsters would be an active and agressive part of the game that would truly threaten players at times and give them reason to band together. I gave the game a pass, but from what I heard, it didn't quite live up to that idea.
So, the question I pose to those of greater knowledge, or those who would like to speculate, is will the mobs truly pose a challenge and from time to time require players to use their united strength to defeat the threat? Will mobs be an active part of the game or just something players seek out to get items/xp?
I never got into the first online game, but I do know that I'd like to feel the same thing that I do when I played the single player games or watch the trailers for this. I'd like to see something on the line at times. I'd like to see brave souls step up and risk something for their countrymen. This is my sole complaint really with games that lack an open pvp system. Yes, it prevents griefing and negative social behaviours (not all of them), but you also take away the players' chance at shining and being the good guy when they stand to lose something for it and gain very little. Will FF XIV be one of the first pve games that lets players feel the same thing? I know its possible, but no one has really achieved this so far.
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Can't say for sure bro.
But there's one particular feature that may be what you're looking for.
Guildleves, quests of XIV, come in 5 different difficulties (stars). 1 star leves are soloable, 5 star leves require "a legion" (up to 15 players) to complete. These are just guidelines however; I was able to solo a 3 star rank 1 leve when I played, and while it was quite hard, it was definitely doable.
I don't think that kind of thing is possible after a while though, but the thing is, that you can make the quests as hard as you want them to be, and will be rewarded accordingly. If you have 3 people in your party and think that you may be able to beat a 4 star leve (suited for groups of more than 8 people), then go ahead and try. It'll be hard, but if you succeed it's definitely worth it. But if you don't feel like you can do it, then pick the 3 star difficulty option instead. There's less reward, but also less risks.
The class and equip system looks good.
Quest system loosk effective but without reason or deeper objective/motivation.
Comabt looks ability tactical, slow , not dynamic or engauging. (my opinion)
U can always wait for a while before buying. and see how the game turns out.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Mind telling us when you had an actuall hands on experience with FF XIV, its obvious that you did because of the first class information you give to the community. (Did i say thank you for that, if not, then axcept my gratitude)
I just hope that the guildleves are more involving storywise then all those "get this/kill that/deliver now" quests and that they really add to the lore and depth of the world. If i understood correct the current system allows for the same deep questing that i remember from the orriginal guildwars, but now the zones aren't instances but the mobs are...
Next to that i have high hopes for some good MOB Ai, and hope this game might finally be the return of trains to the MMO genre. Next to that i haven't read anything about the death penalty yet, which also could be a feauture that adds challenge to PvE.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
There's a bit of story involved with each leve yeah. However, this kind of questing is the primary method of progressing in the game... but
There are also the Class Quests which are more involving storywise, and have their own cutscenes and that kind of stuff. Things that add to the lore and give a purpose to your journey.
There's a third kind of questing method as well, but that is under NDA as of now.. I'm amazed that S-E hasn't talked Anything about it yet though. It sounds quite neat on concept at least .
Borluc, FFXIV will be an hardcore PvE game where crafting, raiding and community interaction are the main features.
I am bored of all those hybrids which offers both PvE and PvP, to me they just don't work (except WoW who offers lot more).
I am looking for a game where I have to cooperate with skilled people to kill NPC encounters, like in EQ, I want to play my PvE without the interference of frustrated 12 y/o who have nothing to do than camping certain spots and gank you all day long.
Real RPGs (offline) do not offer PvP, yet that's why I like them.
I don't understand why MMORPGs moved away from the original RPG concept (player vs environment) and focused so much on PvP which is best suited for Multiplayer gaming IMO.
So for once I am happy that a developer chose not to include PvP in a MMORPG, and as long as the interface is not as clumsy as the old FFXI, this will be my next baby (RIFT as well has good chances if they focus just on PVE)
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The success of WoW is because it offered so much in one game. The majorritty of MMO players these days loves some PvP. thats why current day games focus more on PvP then old time games like EQ.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Numbers don't back you up, all those PvP/PVE hybrids have a poor subscription base.
As I said on my previous post (which you forgot to include in the quote) WoW is the only game that pulled this off, but that's because it offers so much more compared to other games.
You are right people likes some PvP from time to times, in fact I like it so much that I play Darkfall, and when I really feel the need of harcore PvP I play Battlefield 2.
But when I play my PvE I don't want interference by immature peple who only objective is to annoy you all day long by camping your favourite PvE spot, I feel lot of people think the same way I do IMO.
Anyway time will tell, but I believe FFXIV will be a pretty succesful game.
Well, this is something we agree uppon, i really hate those youngsters...
But then there are even more youngsters that learned in MMO's the hard way some really important lessons like :
-Nothing comes for free
-Only trustworthy people can be relied uppon
-When in a raid, you need to act act as you are told. (unless you're a leader)
-When you're a guild/raid leader you see what happpens when people don't act like they are told to.
-When someone has a bad repputation he gets shunned the hard way.
Most youngsters pick up these important lessons from the MMO game eventually even tough they are in puberty.
When playing MMO's i try and guid these young players with good advice, so they can become an integrall part of the community. If more people invested time in others MMO's would be a better place (same goes for the real world) Everyone has a responsibillity in the eduction of our youngsters.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Really, now?
"Please deliver this letter to the other side of the city!"
"Congratulations, you did it! Here, have 40% of the exp for your next level, 500 gold and a sword of mightiness!"
You forgot the achievement "Awesome Courier" just to reassure how ...awesome you are.
Lol Have to love those quests where you can see the quest giver and the person that ends the quest with out having to move the camera at all.
I agree with this but this happens only if:
A) The PvP has consequences, like in Darkfall for example. If you have a bad reputation everyone will try to kill you on sight and with Full Loot feature, if you want to play the bad boy, you need to think twice.
In a pure PvE game where getting a group is important and where if you behave like a jerk you won't get an invite in any group, therefore you won't be able to play the game.
In a hybrid PvP/PvE community though, what happen is that the "hardcore" PvP player will go around harrassing everyone for fun and because there is no real consequence to their behaviour they will keep doing it for as long as they like.
Thats why i hate those quests.... Nothing epic about that.... Allways wondered why those developers awarded things like this for simple quests, until i realized at max level that the gifts from early game where nothing but trash... And the 40% XP only indicates that the developers didn't have enough content for those elvels.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Exactly.
Imho, if 14 is anything like 11 then the PvE will be challenging and you will definitely feel like you accomplished something by putting down said PvE encounters.
The success of WoW is because it offered so much in one game. The majorritty of MMO players these days loves some PvP. thats why current day games focus more on PvP then old time games like EQ.
Sorry but i think this is all crazy talk.
Act liek your told??? Why if a game is so useless that one person has to micromannage the raid then that game is dumb. Games should be fun and allow a varity of experience and actiosn to be taken. Wow's raid is so pointless here it sadness me, becuase it all about move here jump now put ur head between ur legs , etc. I wanna fight i don't wanna play ddr or follow the leader. Raids shoudl be more fun there shoudl be general, leadership but not the level that wow often requires dancing in every raid.
Oh ps I have seen when peopel donm't act they way they are told and in many games its not thast big of a deal other pick up the slack, but wow u better get your tap dance shoe ready becuase thats all your gonna be doin for the next 5 hours.
Sorry but this is one thing i truely hate about wow ,even tho alot of the starwars posters keep calimign anyoen who doesn't agree with them is a wow fanboie.
I understand in generel what you are saying i just would rather have more freedom to act and think than less. This and i don't want to tell everyoen u step here u step there, Ill give an overview of the gameplan and say lets do it. At the end of the day this works as well , becuase at the end of the game people will fail or succed on their own.
Soem times bad reps are fun (even more so in good pvp games) becuase even if your an ass or bad it can be fun to pick such people up to pvp with (theres often little to no consequence to this.... my guidl did it in wow where there are consequences but it was so funny to hear them in vent that it was worth it.) Community does exist and i think this post comes from a lets get items and kill strong doods viewpoint of wow, maybe not. But these are just not my experience with most mmos other than wow. (Becuase thereis no community in wow just a bunch of doods wanting eleet equips)
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
I see what you're saying. Everyone in games like WoW all have to be on the same page, if you didn't see an ability happen, or stood in shit, or ate a wall of lava, then it would cause your raids lots of problems. Everyone eventually learns to look out for these things and then after some practice your guild can progress. What you were saying came across to me like you want simplified bosses where people don't have to be aware of what's going on around them in order to take part in the fight. Let's compair it to some of the fights in WoW's VoA. Those fights were challegning when everyone was low geared, but a couple weeks later you could basically do them with your eyes closed and they basically just became tank and spanks with very little thought. These fights were directed towards casual players whom could raid very little and provided them with an opportunity to get gear once a week. If ALL raiding was like that, I can't even begin to tell you how fast most people would lose interest. It was that aspect of learning each fight which kept people interested IMHO.
I know you're under NDA but figured I'd ask it anyway... if for nothing else than to drop the hint for the others. Is the third method by any chance the time travel stuff or is that part of the class quests?
It's nothing like that, no.
This is merely speculation at this point, but think of FFXII's Mark Hunts.
Hehe something similar was added to FFXI a while back if I'm thinking along the right lines. Seems they're still experimenting with some systems there then.
Actually.. there's something else new too. It was added to XI at the same time as Fields of Valor was... and that's as much as I'll tell ya .
Hahaha, i've got nu clue what yer talking about, the last non MMO FF i played was FF VII on my PC.
I am to much MMO'er since UO and never looked back to RPG's to have any idea about them.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)