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The developers said they are open to just about anything so here is my two cents.. I didn't start playing Warhammer till later on after it came out after they got all the client issues and lag fixed, I played it for a few months and got to around level 30.. I found PVP to be repetitive and boring after so long and that was all I mainly did was PVP.. I found it easy to get into similar to Guild Wars but I really did not find it challenging.. I have done Player vs Player in just about every online game I have played and most of those games were heavily revolved around PVP.. (Darkfall Online, Global Agenda, Ultima Online, EVE Online, etc..) As a avid Player vs Player, one of the things I did not like about Warhammer was that it had the whole traditional MMO Combat that is made for PVE/QUESTING MMORPG's, if you really want to attract all the PVPers, the combat must have immersion, you have to actually feel the heat of battle, it has to be realistic and the way to do this is to opt out of the traditional MMORPG combat which is a sticky auto targeting system and replace it with real-time third person shooter combat, as PVPers, we want to use tactics, skill and intelligence to beat our enemies, manually blocking, being able to dodge and having to aim our sword blows, spells and arrows.. Also one of the things I did not like was that you could see the floating-name-tag of your enemy, this alone takes away another whole dimension for PVP.. Why should the enemy faction be able to see my name? It doesn't benefit for me, all it does is make me a target from miles and miles away, why should we not be able to hide around a corner, or try to use sneak attacks, where is the immersion here, it does not exist within Warhammer AOR when in fact it should.. Combat in a PVP MMO should be comparable to games like (Mass Effect, Oblivion, Fallout 3, etc..) This is one of the corrections I see happening with Dark Millennium... If Mythic wants Warhammer AOR to have any future, they will do the same with combat..
I am not saying though that it should be FPS style combat, that usually does not work in a MMORPG cause it clashes with the UI and in order to use the UI you have to lose control of your character and then go back into combat since in a FPS game you have no cursor, but the same style can work for third person melee combat.. Dungeons & Dragons uses something known as the active combat system and it is something that works very well much better than AOC combat, and is something most online games should be using, they use a combination of collision and real-time mechanics, we want tactics involved in PVP .. Combat should not revolve around on how fast you can smash your number keys, especially in a game such as Warhammer. Let players roll behind an enemy to attack from behind, let players dodge incoming arrows and spells by stepping out of the way so that spells and arrows you would actually need to aim, click your mouse to swing and your weapon, raise your shield manually and deflect blows, rather than just hitting a button and watching our characters do all the work, a good PVP game will need a GOOD real-time combat system..
Comments
They should try to revamp the combat to be more like the classic "Warhammer fantasy RPG" instead.
Not so many knockbacks and crap but more tactics.
And they still need to change that endgame.
The problem is that I don't think EA actually want to spend the money it takes to really fix the game.