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This time coming from Spain:
http://www.meristation.com/v3/des_analisis.php?pic=GEN&id=cw4c38c64916e19&idj=cw4356cbe86091a&&iframe=1
Google Translation:
All Points Bulletin is a clear example of how developers sometimes forget that, for all the "trappings" that you want to add to your new game to do it so different from the rest, we must never forget that above all it must enjoy a playable solid base and rich in possibilities, because it is what you have to seduce the player. Because at the end of the day, and although you want to highlight in the graphics, the size of the maps in the atmosphere, in the interface or in the depth of development (we, in the thousand and one variations that define and make up a game), you must always be clear that underneath all this there must be a game that captures the interest of the player beyond the first few hours of play, which is fun to play. In other words, never forget that however much the monkey dresses in silk, it is cute. And precisely that is where fails catastrophically All Points Bulletins, the last work of David Jones, creator of GTA and Crackdown, "it implies that all efforts have been devoted to developing some amazing editors, forgetting almost entirely playable paragraph game. A real shame.
does not. All Points Bulletin announcing it came as a cross between GTA and MMO, and the final result is quite different. Pica a bit of both, but excels in none. Then they discover the reasons for our disappointment. It is a shame because the promising idea: a city, San Paro-divided into three sectors in chaos caused by the ongoing street war between "Enforcers" and "Criminals" (good and bad, go) in a framework of Persistent MMO action-oriented, and also has a full set of tools to customize the limit all the elements that define each character. The latter has been solved in a brilliant, but unfortunately the former
As we say, at first everything is surprising and encouraging. Came to believe that we have something big and different. All Points Bulletin captures during the first hours the player's interest, thanks to those editors that offers quite possibly the largest that have ever seen in any genre. Using Unreal Engine 3 technology, Realtime Worlds game allows us to design our character to the smallest detail, and I can assure you once in San Unemployment is virtually impossible to see two identical characters. And is that not only can we determine the classical physical proportions, but allows us to design tattoos, symbols, or scars, customize the haircut, "tune" our car, compose a melody by itself or even change the clothes changing colors , designs and logos. Really, it's amazing: if you are of concern and interest the appearance of your character, with the editors of All Points Bulletin you can shoot hours and hours testing alternatives and possibilities. As its leaders promised us months ago, All Points Bulletin is the Photoshop of the MMO, neither more nor less.
Technically the game is very notable. The Unreal Engine 3 is capable of representing three districts in different atmosphere, two of them (the fighter) pretty big. The level of detail of the characters and vehicles is remarkable, especially if we have a 64-bit operating system with more than 2.5GB of RAM (with the game itself "layer" the quality of the textures of the same if available as opposed to one of 32). No wrong graphic effects, and best of all is that it costs relatively well adapted to various hardware configurations, not being precisely one of the games that require more resources to move the graphics engine from Epic Games with ease. Keep in mind that what makes All Points Bulletin is risky and laudable: to allow up to 100 different players walk freely through a large city (well designed from a standpoint of both visual and playable), each designed and dressed in the most varied, even with their own designs published by the players. If we add a soundtrack composed by subjects of different musical styles, and we can also add our own music "mp3" stored on the hard drive, no doubt we can ensure that All Points Bulletin is a game that, as we said stands out positively at the technical level. But as tends to happen, all is not gold that glitters.
Because once you create your character, enter the game, and that's when the sugar cube dissolves. It gives us the opportunity to participate in a brief tutorial to understand the game system: going from one place to another in the city beside bandmates meeting various targets in a direct and frantic, almost without breath or pause. The idea is basic, and the truth is that at a practical level, and above all communicate and coordinate with friends via voice chat works well: the game gives us the opportunity to come together with people in the district or make our own group , and we will automatically offer missions (usually global missions divided into stages 5-6) in which also involved a selected opposing side through a system of "matchmaking" with the objective to defend the cause against our objectives. That is, if asked to paint a 'graffiti', the other side must stop, and if asked to defend a goal, the opposing side's mission is to destroy it. As we passed missions unlock new clothing and objects in the various editors, as well as money and weapons from the NPC's that are distributed throughout the city. Give to Caesar what is Caesar's, and we must make things clear: the little that makes All Points Bulletin playable level, it does well, without bugs, with a frantic development and providing a game system which is not never quiet, always something to defend, attack, or directly kill. In that sense, was right All Points Bulletin, and represents a breath of fresh air for the genre of online mass.
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The problem ... is that the game is practically limited to that, and unfortunately not playable has enough depth for that "runs up there and kill" hold our interest beyond the first 10-15 hours devoted to the game. And that's where the main scourge: everything ends up drifting to very simple and superficial, as All Points Bulletin nor has the classic deep character development that extends the life of the MMO, nor offers a combat system in the third person to short of what is expected of a next-generation game intended for online competitive benchmark. In that sense, it is as if their developers have been stuck in the era of Grand Theft Auto 3, where everything is limited to run, jump and shoot. The combat system (in other words, the essence of the game) All Points Bulletin no no depth in the system of movement (running, crouch and sprint, nothing more), or depth in the coverage system (directly is not any), or deep in the conduction system (unnecessarily coarse and fast-paced style of play) and not even deep in the shootings (the bodies are not divided into different "hitbox" and this is unique to each character, and regrettably, All Points Bulletin is not Quake 3 Arena to afford to do without also lacking features and almost all others).
If we play an MMO, which is expected to receive a game character development with a broad, long and varied, and improvements in All Points Bulletin is limited to little more than new clothes to decorate our characters or parts "tune" our cars. And if we play an action game, which is expected to meet with a deep combat system, varied and present alternatives to the classic "I'll kill you because you've seen before and I started shooting first." Technology has evolved, we have discovered new possibilities playable in recent years (we insist, the actual Grand Theft Auto 4 taught us that not everything has been invented in action "massive" in the third person), and Realtime Worlds seems to have been stuck in a formula that seems not only obsolete but also destined to be forgotten after the first few bars "woah!, how cool!" that come to mind after leaving the spectacular editors. Hate to think what might be and, so far, is not.
In the end, that All Points Bulletin is a good idea, but poorly executed. Or rather, a good idea not executed well enough. It has much potential but has not been exploited yet. Today the new David Junes game seems too superficial and simple as it is justified to pay the monthly fee is required to play. In fact, it is their own responsibility of those who claimed during E3 this year that were willing to listen to the players to open the game with new districts, new rules and new possibilities. Clear signal that they knew the product that it will release content Justito walked. But as we say, the potential is there, and now only in their use: All Points Bulletin has the best editors ever seen, a pioneer in setting about the world of the MMO (the possibilities lacking in the game that gives a city like San Paro ...) and a team we know we can do much more than what he has done. So one of two things: either you added all the typical content of MMO that brings variety to the long sessions of "vice", or rethinking everything concerning the combat system to be able to offer a deeper gaming experience than it is now. Otherwise, All Points Bulletin will end up being another Cinderella with no second chance. And in the genre and go ...
Best
We will not tire of saying it: the editors, bestial
Technically it looks a very good level
It is frenetic and lacks the "dead time" typical of the massive online
With dedication and effort, Realtime Worlds can do something remarkable All Points Bulletin ...
Worst
... although right now is a pricked balloon when we discovered how little they actually offer a playable level
Too simple combat system, and that paragraph should be strong, because the game does not offer any alternative to keep shooting
It becomes repetitive, dull at an alarming rate
You need a 64-bit OS to enjoy the full charts
Contributions, micro-payments, in-game advertising ... have been passed, right?
Sadly, I've gotta agree with almost everything they say there... fun game, but only for a few hours
Comments
GOD...My Eyes... My Eyes....... *Wails*
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
I'll check back later when your incomprehensible babble is sorted out :P
Sadly I agree with most of the reviews of APB.
It could've been better, that's for sure.
APB - "It becomes repetitive, dull at an alarming rate"
- Unfortunately, yes.
Tweet at me - Visit my website
To be honest...
I barely passed 2 hours for the game in beta.
and I spent 1.5 hours just to customize my noobie character.
So how far is this !!?
Took the words right out of my mouth
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
The Keys To The City event was enough for me to cancel my pre-order, I got bored so quickly being 1 shotted by superior players ( just outta tutorial fighting players who had grenades.....)
so yeah, that 'matchmaking' tool seriously was kinda special in a retarded way
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
I thought in the interview they expected to get MIXED reviews? Seems they've all been pretty unanimous...
I decided to give it the benefit of the doubt, knowing what it was like even the day after launch. It is fun for a few hours, but then the creation stuff gets old and the lack of pretty much doing anything gets old and then you'll just wind up not playing.
The graphics are amazing, but graphics don't make the game folks, you actually need depth and substance too!
Non-stop repeating missions with no variety (theres like 10 of them) and the same two cities over and over, just.. well it gets damned boring.
Its basically my same grievance towards Global Agenda. The theories are there, but the final product is lacking. I don't want to do the same thing 10x over, and I'm sorry but having different people in your group every time, does not make it that much different. It just makes it more annoying when the person doesn't know what they're doing, but it certainly does not change the fact that it is the same mission / map over and over.
The press reviews are bad, but I agree with them for the most part. It just needs work.
Remove this stupid buy game time point system. Do a serious bug fixing and improvement patch for shooting and driving and matchmaking. then lower the price with good deals on Steam. let the word spread like wildfire = profit.
it's either that, or it is over for David Jones and friends. Many of us already predicted this. We saw it with Global Agenda too. These types of games do simply not have the breathe, variation and value of a real MMORPG. You can't justify the monthly payment(or anything just when you play in APB's case)!
Global Agenda has dropped the fee, and has since then gotten a rise in players, and a better word of mouth. that game is doing good and is being recommended now all over the internet. people are not even past their 50 initial hours, and everyone are already going "ehhh" "its ok i guess"... people are not going to stick around for years for this.
APB are one of the few MMOs were it makes sense to put real life ads into the game.. they could do that. but why would coca-cola and pepsi have their ads in a game that sold for shit and is not even relevant in the pc online gaming market?
THEY NEED TO DO SOMETHING NOW, before its too late, and APB becomes old news. the graphics are still great, not many games like it, untold character customization. They were so f**king stupid for doing this. Hellgate London stupid. what did they think was going to happen?
and of course the shooting is more lame than a straight up shooter like TF2.. and of course the driving is worse than GTA(a offline game)... when adding RPG elements into the shooter, it creates fundamental problems. as does the netcode.
Planetside taught us all of these things, yet so many developers are to stupid to sit back and learn from the past and are now doing the same mistakes again. I know for a fact that many people care about APB, but most people already have a main MMORPG, and those are in general not worth giving up for a game that only offers PvP(basically) and so-so shooting, when they instead can get a massive solo/group/raid/pvp/siege/crafting/socialising game for 15, and then on the side play their awesome action fix trips like COD, TF2 and Halo and Battlefield.
APB is a mix of the two, and of course it turns into something of a fiddle shizzle. Mass Effect 2 is the only hybrid I have played were I was pretty damn impressed by the combination. Even HGL was not half bad.. it just kills it to have to pay for. it was not supposed to have it, something changed and they made this scapegoat system and now they are bleeding for it.
if they actually would think long term like 5-10 years ahead, the lower ad revenue would give them much more money, instead of this with the game being shut down in the near future. Warhammer showed us how people quickly leave in droves. I sure did. Never came back. Never wanted to.
Alot of reviews for this game are completely down to the expectations, especially expectations of the phrase 'MMO'. APB is good fun, its pretty damn easy to play without paying a dime. You can slap money on the Auction House for RTW points easily and play without needing to purchase any gametime. It's a good bit of fun with friends, it's never going to suck up months and months of your life like more traditional MMO's but thats simply not its intention.
Remove mmo and i simply get sent back to Battlefield, COD6 and other cool fps or third person view games like Gears of war 2. Hell, even GTA 4 online free roam is better then APB. No joke. GTA 4 online give you more freedom and you dont see players winning simply because they got more rank.
APB claimed to be an mmo, but failed at being wrong. I dont mind the RPG aspect. I dont care if there is no monsters or npc to kil since pvp is all i want to do, but if there are grey players that i cannot kill and only one i can kill are players in red, something is dead wrong. There is 0% freedom in APB. I cannot kill who ever i want, i cannot do the crime or solve the problems i want without being involve in a mission.
APB just plain stupid for an mmo, period. You are suppose to be 80 in one city, but you end up playing with 8 players only. Worst then an FPS game. Battlefield is 100 time more MMO then APB. MMO stand for massive multiplayer online. APB is not massive.
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I hope your general definition of freedom differs from that.
In other respects I pretty much agree with you.
This is definatley a love it or hate it game.
I find it fun for now. Cannot say how long this will last but, it is fun.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
Hopefully the chaos districts will be a more open world Enforcers vs. Criminals faction war, instead of separating the players into so many different missions. Judging by the developers track record in beta though, it will likely be months before we see that, if at all.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
GamingXP liked it, whoever they are.
Linkie here:
http://www.gladriel.com/reviewFull/content/3031/All-Points-Bulletin-review/