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My Opinion of Darkfall

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  • XianthosXianthos Member Posts: 723

    Originally posted by ChinaCat

    Originally posted by Xianthos


    Originally posted by ChinaCat


    Originally posted by howtoland



    I put roughly 72 hours in over my trial period and barely had my stats over 30.

    I did manage to get herb gathering mastery. My magic, however, was still around 70 lm, 50 gm, 30 something witchcraft, etc.

    Hold on a moment.   You played a one week trial, achieved 70 Less Magic, 50 Greater Magic, 30+ WitchCraft, and complaining about a grind?   You played for a week.   That's great stuff to show for 1 freaking week.   /shakes head

    "Stats" are not the "be all end all"   What makes characters more powerful than  other characters are their combat or magery skills and the gear they use.    Combat & Magery skills rise very quickly now and every guild has multiple master  crafters who will either help you out or craft stuff for you at cost of materials.    It's like no one wants to play games any more; they just want to log in and be great.  Play some first person shooter.   Evolving as a character is what RPG's are.

    I'm not remotely saying there isn't room for further improvement, but to read some of these posts it sounds like few even want to play the game and try.

    -CC

    I know plenty of people who would disagree with you.

    In my guild we tend to do sparring duels and there you learned a lot about fighting and you pretty fast realised that numbers > player skill. In a single duel you can see if a player is skilled or not. Just watch how he moves, how he reacts if he reacts or simply how he plays.

    Ive met a lot of people who would be doomed in any normal FPS game as they lacked player skill extremly way, but they still rocked in DF and why? Because they had higher numbers (stats) and dont start saying that crap "only hp matters". Yeah it matters but not only. High quickness allow you to hit twice or three time as somebody with low quickness. Dex improves your archery dmg which is now important after the last patch (barely anyone doing magic what i hear from my bro ---> a lot of player without aim skill ;-) )

    For me personaly the gear grind isnt that bad, now its even less (rare ore in nodes). I had always full bank off plate / full plate / scale crap and it was never a problem, except good weapons were extremly rare (r60+),

    Enchant reagent grind is pain yep :-)

    Hi Xianthos - I'm not saying stats are meaningless.  They should have meaning as they are part of character progression in a RPG.   I said they were not the "be all end all" and I'll stand by that.   DFO is not about sparring.    Take a group of 2-3 2-week old players and they should be fine in most of the world against one vet who may be newbie preying "if" they have proper gear and are coordinated.    Any way I don't want to debate the semantics of this; more looking at it from a big picture and while I am an advocate for making the game easier for newbies vs vets I just don't find the current situation worthy of the nonsense most short-term players spew.   They really don't know this game and most are looking for a pure solo game.

    -CC

    Ok that i missunderstood what you told. Sorry for that :-) , but they got far to great impact for my taste.

    About a group 2-3 (2 week old players) against a vet. Now i cant say how it is now, but back then when i played i had absolutly no problems to kill 3 newbs and i was playing only several months. If you take 2-3 people who already played DF and let them start again then this would be different, but you cant be serios by saying that 2-3 (absolut fresh people to DF) would be able to beat a vet? Sorry there is no chance i could agree with this statement.

    "If" they have, but which newbs got it? At least none ive met who didnt had friends already playing.

    Ok ive got no problems if you dont want discuss it further, as ive discussed this topic anyway far too many times :-)

    DF was earlyer more solo friendly then it is now. Pre-patch a vet could easy going handle a group of 3-4 people and now he would have to struggle to do it, except he got awesome aim with magic rays :P

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  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by Realbigdeal

    Originally posted by xpiher


    Originally posted by howtoland


    Originally posted by xanphia

    I should really refer you all to a guy in my guild.

     

    He's reached mastery stats, several elemental magics over 50. He has a few rays close to 75. This was only a little bit after his trial had ended.

    Again, what grind? Things are much easier now and yet people still complain. What we vets don't like is that people will continue to cry and make the grind less and less. There needs to be some reward for time put in.

    I put roughly 72 hours in over my trial period and barely had my stats over 30.

     

    I did manage to get herb gathering mastery. My magic, however, was still around 70 lm, 50 gm, 30 something witchcraft, etc.

     

    Your friend is full of shit, or plays significantly more than is healthy for a human being

     

    Did I mention I also AFK swam EVERY SINGLE HOUR I was at work or asleep? Yeah, and still at 30 stats.

     

    The last straw for me was being suited up in full scale mail with some r40 gear on killing kobolds for my vitality title quest,  and a PK rode in and killed me in some ridiculous amount of time, even when I chugged a major health pot, had food on me, and cast heal self trying to ride away.

     

    I didn't stand a chance. 72 hours of playing, and all he had to do was see me for me to die.

     

    I grew up on UO pre trammel so I'm used to death, but I'm also used to being able to fight back. I couldn't do SHIT.

     

    Until AV has the balls to drop in some sort of cap on what people can grind, the game will NEVER, EVER attract significantly more players than it has today. It's a game for the hardcore, because people who play moderately or casually can never hope to fight back against them.

     

    You can argue whatever you want. I won't be responding.

     

    If you doubt me, do not take my word for it. Grab the trial, give it a go, and see how desperately infuriating the game can be regardless of how hard you try.

     

    EDIT:

     

    I should also note that we "casuals" don't want the grind to be less. We want people to be forced to specify into something instead of running around as halberd wielding scale wearing fireball casting self healing archery spamming gods.

    There is a minimal amount of actual input skill required to play Darkfall. Grind up the right spells, bind them correctly, know when to bow/melee/heal/ray/mount/pot/eat.

    "Specify" does not mean we want Darkfall to be a classes based MMO. Give people a stat and skill cap. Allow them to allocate what stats and skills they want to have active for the time being, and give them the ability to change it on the fly with a slight cooldown. Something. ANYTHING would be better than how it is.

     

    And don't even get me started on AV's RETARDED attempt at an alignment system, which basically boils down to "find an alignment alt to grind on and kill whoever you want."

     

    The rest is the rank of your gear and how long you've been grinding. That's the game.

    You are exaggerating or just lying because if you did AFK swim as much as you say you have then you'd have at least 40 in str, vit, and you'd have around 50-60 quickness. Also, AFK swimming is the slowest (time wise) to raise stats. You get much more from leveling melee (any melee). 

    Also, scale armor and r40s are nearly bottom barrel gear. As a newbie, you shouldn't be wearing that stuff. 

    Only reason he want to AFK swim is simply because he dont feel like doing pve work.

    Its suppose to be a sandbox mmorpg. Why dont you want him to wear what ever he want? You see, this is the reason why DF is not popular. Its a sandbox, but choice are too limited. If you want to follow your own freedom, players will say that you are doing it wrong. So you always have to follow a high rated player in order to even play DF. At the end, you end up being like anyone.

    He complained about losing gear that took him "forever' to aquire. He shouldn't of been wearing it if he would get pissed off by losing it. He was a "newbie" which means any gear he wears is good enough to fight the mobs he would be fighting. Gear choice doesn't start to matter until you are approaching mastery, elemental magic, and sharpshooter because at that point in the game you are strong enough to take on harder monsters that require higher end gear to fight.

     

    And gear choice has nothing to do with "sandbox" and everything to do with character build. Every MMO has gear you should and shouldn't (or can't) wear for your level. DFO is no different.  And saying his choice is limited is a bunch of BS. He can wear anyting he wants. Hes no limited by the game's system (other than magic/archery encumberance which is needed for balance). If he wants to be a "level 1" wearing full infernal he can, that would just be dumb.

     

    And if the only thing he wants to do is PvP then he shouldn't be playing an MMORPG IMO. All MMORPGs require PvE to be PvP compaitable to at least some extent. Even games like WAR were you level up completely through PvP require you to do some PvE for gear. Being required to do PvE to PvP doesn't detract from the sandboxyness. What it does do is give PvP and PvE meaning because when you are killed it takes more time to get back to the point you were, therefore forcing you to think more about your battles than an FPS or a game like WAR.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • xanphiaxanphia Member Posts: 684

    Originally posted by Xianthos

    Originally posted by xanphia

    LOL

     

    Whomever commented on my thing is full of shit. He has well over 30 in stats and close to 320 health. He played the game before, came back, so he did have better knowledge of how to power level his character but VR has made plenty of videos. It's possible to do it too. We didn't give him any money, he did it all on his own.

    You kiddies complain so much.

    And you do too many inapropriate comparings.

    You cant compare power player vs casual. Ofcourse power players will always have easyer in this game as long the grind got such impact.

    Who said he was a power player? The only thing I said was that he had played before. Assumptions much?

  • mmoluvammoluva Member UncommonPosts: 323

    Originally posted by howtoland

    Originally posted by xanphia

    I should really refer you all to a guy in my guild.

     

    He's reached mastery stats, several elemental magics over 50. He has a few rays close to 75. This was only a little bit after his trial had ended.

    Again, what grind? Things are much easier now and yet people still complain. What we vets don't like is that people will continue to cry and make the grind less and less. There needs to be some reward for time put in.

    I put roughly 72 hours in over my trial period and barely had my stats over 30.

     

    This made me laugh. 

    I've swum for 1,200+ hours.

  • outpost81outpost81 Member Posts: 137

    Originally posted by howtoland

    I put roughly 72 hours in over my trial period and barely had my stats over 30.

     

    The grindstone looks smooth from far away, but when it is grinding the cartilage out of your nose you realize it is harsh and coarse.

    My Darkfall character was stuck in RED alignment until I killed enough people AFK hitting trees and rocks. Darkfall is hardcore

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Originally posted by xpiher

    Also, scale armor and r40s are nearly bottom barrel gear. As a newbie, you shouldn't be wearing that stuff. 

    Now on a side note tell our newbs, how much resources, money and time they need to waste to be able to craft r40 weapons: 2 h swords, bows or staves. I don't mention scale armour because that's actually not even half as grindy as weapons. Then tell them about r50 and 60 which are a neccesity in pvp.

    Don't ask them to buy stuff from a veteran crafter or joining a vetran clan in order to avoid that obvious chore. That's supposed to be a sandbox after all some of them may actually want to be a crafter without reaching 20 000 troll kills. The game is missing a lot feature and grind  wise to appeal to even sandbox die hard players, not even mentioning people who would like to try something more exciting then another WoW clone. The few thousand hardcore grinders still playing won't change it.

  • oscarkool2oscarkool2 Member Posts: 127

    Originally posted by Hotjazz

    Originally posted by ChinaCaty

    The only "grind" really there is to Darkfall is stats and the only stat that really matters are those that raise health ie: Hitpoints.  A very recent patch addressed that and increased hitpoints for those on the lower curve and increased the gain in it on a curve to make the game more viable for new or casual players. 

    Don`t get me started.

     

    The HP patch was good, but it did nothing to the other grinds. I`ve just started grinding some of the rays, and the grind is still as huge as it use to be.  And that`s just the level grind. Tell a new player how much time he`ll have to mine to get a low level scale armor set., and tell him how fast he will lose that it  when he meet a hardcore grinder.

     

    I`m glad my vacation is close. No Darkfall and no grind for 3 weeks should be a blessing.

     

     

    Are you serious??  In my first 30 days I managed to end up with 56 pvp kills, 50+ sets of bone armor, 10 or so sets of scale 5 sets of plate and a ton of r40 and r65 weapons.  Gear is so not even a problem to get in this game it's not even funny.  Oh and I had 15 mounts and 2 battlehorns.  All from pvp.  I haven't done hardly any crafting at all other than make a raft.  Well, I made 2 rafts.  and then me and my 2 brothers sailed around the world and landed on islands and killed miners and stole their resources hahahahah we were singing pirate songs on vent.  Awesome times!  

    Yes, I did all of this in my first 30 days of darkfall with only around 245 hp.  Toss your negative mindsets and you'll have fun in this game.

  • AzdulAzdul Member UncommonPosts: 440

    Originally posted by Blindchance

    Don't ask them to buy stuff from a veteran crafter or joining a vetran clan in order to avoid that obvious chore. That's supposed to be a sandbox after all some of them may actually want to be a crafter without reaching 20 000 troll kills.

    So "crafter" is someone making his own stuff ? For me it's called "self sufficient". Crafter is someone who makes stuff that others want to buy.

    It takes 2 hours to max weaponsmithing, tailoring, armorsmithing, bowyer, etc. assuming that you have mats. I you want to burn few millions on leveling crafting instead of buying few hundred sets of gear - you can do it. But you can't complain that it takes longer and it's more expensive to become self-sufficient than to simply buy stuff from crafters.

  • jpnolejpnole Member UncommonPosts: 1,698
    I tried the 14 day trial and my first and lasting impression was that the combat was clunky. IMO Oblivion has better combat.
  • xpiherxpiher Member UncommonPosts: 3,310

     




    Originally posted by Blindchance




    Originally posted by xpiher







    Also, scale armor and r40s are nearly bottom barrel gear. As a newbie, you shouldn't be wearing that stuff. 

    Now on a side note tell our newbs, how much resources, money and time they need to waste to be able to craft r40 weapons: 2 h swords, bows or staves. I don't mention scale armour because that's actually not even half as grindy as weapons. Then tell them about r50 and 60 which are a neccesity in pvp.

    Don't ask them to buy stuff from a veteran crafter or joining a vetran clan in order to avoid that obvious chore. That's supposed to be a sandbox after all some of them may actually want to be a crafter without reaching 20 000 troll kills. The game is missing a lot feature and grind  wise to appeal to even sandbox die hard players, not even mentioning people who would like to try something more exciting then another WoW clone. The few thousand hardcore grinders still playing won't change it.

    They shouldn't  have to make their own equipment if they don't want to. The market should provide it for them. Anyways, the point was, and I admit I didn't make it clear, was that a newbie shouldn't be wearing the equipment because it useless for everyone. As a newbie, a player should wear the cloth armor they get from goblins. Anything else can easily be taken from them, and won't make their battles any easier. Then, when they get to a point where they can fight harder monster they can just farm their weapons and buy their own equipment cheaply from vets if they choose, or have enough resources to make it themselves. 


    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by sacredcow4

    Let's be honest.  Darkfall is no sandbox.  It doesn't have tools, and it sure as hell doesn't have sand.  What is it?  A giant game of domination with a few npcs thrown around.  We don't even have tools to write our name in the sand for other players to see.

    The problem?  This is what this generation of gamers will associate with a sandbox style game. 

    I logged on DF with so many great ideas in mind.  Only to find out how restricted you truely are.  And with AV releasing FUN HULKS and FLAGS and calling them sandbox tools... this only proves how little they understand about a sandbox game. 

     

    [Mod Edit]

    Fun hulks and Flags are sandbox content because they will be entirely controlled by the players.

     

    That is what sandbox means: player freedom and control which Darkfall has. It could definitely use more content but I cannot think of a better sandbox out right now.

     

    Sandbox content = stuff available for players to do anything that they want with.

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • HotjazzHotjazz Member UncommonPosts: 742

    Originally posted by oscarkool2

    Are you serious??  In my first 30 days I managed to end up with 56 pvp kills, 50+ sets of bone armor, 10 or so sets of scale 5 sets of plate and a ton of r40 and r65 weapons.  Gear is so not even a problem to get in this game it's not even funny.  Oh and I had 15 mounts and 2 battlehorns.  All from pvp.  I haven't done hardly any crafting at all other than make a raft.  Well, I made 2 rafts.  and then me and my 2 brothers sailed around the world and landed on islands and killed miners and stole their resources hahahahah we were singing pirate songs on vent.  Awesome times!  

    Yes, I did all of this in my first 30 days of darkfall with only around 245 hp.  Toss your negative mindsets and you'll have fun in this game.

    It`s sad times when players kills afk miners and call it pvp.

     

    The problem in Darkfall is the lack  of population. Darkfall is a fantastic pvp mmo if you got a high level char (like me), but we need more players fast. We can`t wait 6 months for few new players to be competitive in PVP. I think most of you grinders are hippocrits. You defend the grind with the char progression excuse, but you fail to see that char progression can be other things than the stats and pvp level. And all the crap about level is RPG, give me a breake. Like killing 20000 NPC`s have ever been role playing.

     

    Fact is the population is still as low as it used to be. On my server 20 high level players can fuck up every siege, and they do. Take notice on how I call them high level players and not good pvpers. We will never know who the good pvpers are untill we all have the same stats and level. If you have 40 players on your side on my server, you are called a zerg. How fucking sad is that in a game ment to hold 10000. The zerg whiners are usually high level players that don`t have the I win button against superior numbers. They will try up their ego by suggesting 3 vs 3 5 vs 5 or 10 vs 10. Like high level players didn`t allready had an advantage.

     

    Yes I whine despite the fact I have two high level chars, a big clan and my bank looks like a clanbank. I whine because I want more pvpers on my server.

  • AnnwynAnnwyn Member UncommonPosts: 2,854

    Originally posted by Sid_Vicious

    Fun hulks and Flags are sandbox content because they will be entirely controlled by the players.

     

    That is what sandbox means: player freedom and control which Darkfall has. It could definitely use more content but I cannot think of a better sandbox out right now.

     

    Sandbox content = stuff available for players to do anything that they want with.

    I disagree with what you said.

     

    Fun Hulks are extremely limited and NOT entirely controlled by players. They have only a single use: Shoot other Fun Hulks.

    My bad, make it 2: Block Doors like Strongboxes can.

     

    How can you think that Fun Hulks are Sandbox Content, eludes me as they entirely defeats the purpose of Player Freedom and Control that you refer to as the meaning of "Sandbox".

     

    Flags are a different story and have a lot more potential though so I'm looking forward to it. If only Clans could have Heralds of some sort....be able to put their Crest on their Flags and use the Flags to show that they own the area for exemple....and just so much more possibilities that AV can build on.  Flags as AV currently want to add them are still fairly limited but have huge potentials.

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by MadnessRealm

    I disagree with what you said.

     

    Fun Hulks are extremely limited and NOT entirely controlled by players. They have only a single use: Shoot other Fun Hulks.

    My bad, make it 2: Block Doors like Strongboxes can.

     

    How can you think that Fun Hulks are Sandbox Content, eludes me as they entirely defeats the purpose of Player Freedom and Control that you refer to as the meaning of "Sandbox".

     

    Flags are a different story and have a lot more potential though so I'm looking forward to it. If only Clans could have Heralds of some sort....be able to put their Crest on their Flags and use the Flags to show that they own the area for exemple....and just so much more possibilities that AV can build on.  Flags as AV currently want to add them are still fairly limited but have huge potentials.

    You could make a pyramid with them!! OOoo get your army up on a mountain side easier . .. hrmm many things that I can think of using them for if they are cheap enough . .. hehe

     

    How are they not controlled by players?

     

    Its not like we will be queuing up for fun hulk matches in some instance . .. any game or use of the fun hulk will be controlled by the players.

     

    Sandbox content is player freedom and control . .. hrmm who will hold these fun hulk events? will there be a queue to enter? will the events be controlled by the DEVs? who will chose where the fun hulks can be placed? who will drive the stupid thing? who will make the rules for a fun hulk tournament? who will think of clever ways to use a fun hulk besides shooting other fun hulks?

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA

  • pepsi1028pepsi1028 Member Posts: 471

    I wanted to make sandcastles, play with toys, and even throw sand on Jimmy who destroyed and took everything I owned.

     

    Sadly, I didn't have sand or toys. So time to go to the jungle gym :)

    †Pepsi1028†

    PEPSI!!!!!
    Get out of your box already...

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