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Why has Guildwars held on

eyceleycel Member Posts: 1,334

Guild wars is the epitome of themepark genre in mmos.  Everything about guild wars screams loud and clrear "Were a theme park!" from the instanced player quests, to the thousands of questgivers npc's.  Every town is a disney land to have fun in and find things to do.  All the land is linear and restricted to a one way road.  Anything and everything that make up guild wars is themepark. 

Themepark mmos have taken over the mmo industry ever since wow came out, even when there not good deveolpers seem to keep releasing them for no aparent reason.  Theme park games like the chronicles of spellborn, pirates of the burning sea,warhammer online, dark and light, age of conan, vanguard, lotro, DDO, everquest  2 have all seen better days.  None of these and many more theme park games have any type of hope in the future for theme park genere.  OF crouse patches and a few with expansions but none have had the sucess like guild wars which is just the same as them, theme park!  How is it guild wars can continue to hold on to there share in the down right cruel theme park mmo market while so many others can barly stay afloat aside from the fact that its a f2p and also would guild wars 2 be coming out if guild wars had been a p2p mmo?

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Comments

  • SotSSSotSS Member Posts: 47

    Define "theme park" as it relates to mmorpg's and explain why anyone should view it as nothing but a negative as you appear to do (last I checked, theme parks kick ass).

  • RzepRzep Member UncommonPosts: 767

    Isnt asking why GW is still around the same as asking why is any multiplayer game ever released using the normal buy to play model still around? Meaning CS, BF, CoD and so on?

  • EtherniaEthernia Member Posts: 104

    Probably because regardless of the TYPE of game, a good game, is still a good game.

  • RoybeRoybe Member UncommonPosts: 420

    Troll much?  I've played the game solidly, multiple times per week since release.  Why?  I enjoy the gameplay. I have a number of friends I play with on a regular basis.  Oh yeah, and I don't have to pay a sub for it. I've been out of work for 8 months and haven't lost a minutes worth of sleep wondering if I shouldn't be using my monthly sub for food or fuel looking for a job.

     

    As for your last line, yes, GW would have failed completely and miserably if it had a sub (it's still P2P only it's Buy To Play).  Why?  Most people in the game realize the foolishness of paying for something then renting it to use it, or they play it when the sheer boredom of the normal grind in the other P2P games is to much to stand.  Therefore, if subbed, none of the people I know would have bothered buying it in the first place, myself included.

  • eyceleycel Member Posts: 1,334

    ow this thread is about guild wars 2, not about your life situation. Plenty of people have tough situations.  I dont want to hear about your personals or anything about your life, I just want to know your opinion on guildwars2.

    Alright this thread is going no where lol!, Just leave it be you dont have to post and flame me.     

    image

  • someforumguysomeforumguy Member RarePosts: 4,088

    Strong points of Guild Wars are its skillsystem and one of the best balanced arena pvp that Ive seen in MMO's. It actually takes skill to play. A combination of teamplay, tactics and depending on the role you play also twitchbased reactions (interrupter).

    There is no other MMO where a teambuild matters as much in GW1.

    If you only look at PVE, then only the hero system in Nightfall is unique. For gamers a strong point is that most of the content is meant for max lvl. This is because of the lvl cap being low. Preventing you lolling through areas because you are too high lvl.

  • RoybeRoybe Member UncommonPosts: 420

    Originally posted by eycel

    ow this thread is about guild wars 2, not about your life situation. Plenty of people have tough situations.  I dont want to hear about your personals or anything about your life, I just want to know your opinion on guildwars2.

    Alright this thread is going no where lol!, Just leave it be you dont have to post and flame me.     

    just looks like a troll thread to me, I espond accordingly.

  • WeareweareWeareweare Member UncommonPosts: 195

    Originally posted by Roybe

    Troll much?  I've played the game solidly, multiple times per week since release.  Why?  I enjoy the gameplay. I have a number of friends I play with on a regular basis.  Oh yeah, and I don't have to pay a sub for it. I've been out of work for 8 months and haven't lost a minutes worth of sleep wondering if I shouldn't be using my monthly sub for food or fuel looking for a job.

     

    As for your last line, yes, GW would have failed completely and miserably if it had a sub (it's still P2P only it's Buy To Play).  Why?  Most people in the game realize the foolishness of paying for something then renting it to use it, or they play it when the sheer boredom of the normal grind in the other P2P games is to much to stand.  Therefore, if subbed, none of the people I know would have bothered buying it in the first place, myself included.

    Agreed completely. And why can't he use those situations? Its the same thing, imagine if you COULD buy a car and never have to pay for gas, tune-ups, cleaning supplies etc... that'd make cars viable for a lot of people who decide its be better to ride a bus as of right now. If Guild Wars went to p2p method then yes they would have lost a huge number of people, would it have flopped? NO, no way! Guild Wars does it right, thats why its still around, if they went p2p right from the get go that wouldn't have stopped me from this excellent game.

    Having no subscription fee means many people, including myself, come back and check up with guildies and such, so in that regard yes this game did succeed because its free to play.

  • TekaelonTekaelon Member UncommonPosts: 604

    I never understand these kind of posts. Theme Park vs sandbox blah blah blah blah! When I started playing the game all those years ago I didn't waste my time contriving a list of criteria to define the game as fun. I was to busy having fun playing. 

     

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by Tekaelon

    I never understand these kind of posts. Theme Park vs sandbox blah blah blah blah! When I started playing the game all those years ago I didn't waste my time contriving a list of criteria to define the game as fun. I was to busy having fun playing. 

     

    On one side of the spectrum is the open Sandbox, on the opposite site is linear Themepark and all games can be put on a line between these two Extremes. some have more Sandbox parts and others have more themepark parts but almost none of them can be classified as either of them...

    The problem is people want to classify everyting inside boxes. Its like good or evil, black or white without anything grey in between...

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • QuirhidQuirhid Member UncommonPosts: 6,230

    I don't care what label you put on it. Good game is a good game as someone already noted. I weep for people that have the same line of thinking as the op. They miss a lot of good games because of their narrow-mindedness.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • NiteWatchmanNiteWatchman Member Posts: 4

    To the Op--see you in GuildWars2!!  Happy trails!!

  • FreedomBladeFreedomBlade Member UncommonPosts: 281

    Guildwars was never up to much, it never has amounted to much and GW2 will not amount to much either.

    It brings nothing new to the MMO genre.

    We need to move on people as there is nothing to see here.

    image

  • astoriaastoria Member UncommonPosts: 1,677

    Theme park it may be, but has tons more to do than any sandbox out except maybe EVE. Also one of the few MMOs with balanced PvP.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • WeareweareWeareweare Member UncommonPosts: 195

    Woah! apparently you were dropped as a baby or just straight up hideous and get no attention.

  • WarbandWarband Member UncommonPosts: 723

    Originally posted by FreedomBlade

    Guildwars was never up to much, it never has amounted to much and GW2 will not amount to much either.

    It brings nothing new to the MMO genre.

    We need to move on people as there is nothing to see here.

     Ah the old stating opinion as fact, it never gets old does it anyway......

    I never did understand the need to uphold sand box games as holy and look down on themepark with disgust and likewise. They both bring good things to the table but you can't judge a game harshly purely because it's themepark or sandbox.

    A bad game is a bad game regardless of what it attempts and it's same for a good game. I feel it's better Judge games on individual merit rather than pigeon holing them into small boxes.

  • mayh3mmayh3m Member UncommonPosts: 79

    I should think that the answer is really quite clear... the payment model or lack of it. All it takes is a one time purchase of the game and it stays installed on the HDD and can be a nice fall back when nothing else is going on. 

     

    This is also the reason why GW2 will be successful.

    Current: BDO
    Looking forward to: Crowfall & Chronicles of Elyria

  • KyleranKyleran Member LegendaryPosts: 44,079

    Originally posted by Quirhid

    I don't care what label you put on it. Good game is a good game as someone already noted. I weep for people that have the same line of thinking as the op. They miss a lot of good games because of their narrow-mindedness.

    Yeah, but we all have differing opinions about what is a good game.

    Me, I thought GW's was sort of average, maybe a B- or so at best.  I think WOW was a solid B+ or maybe an A- and EVE gets a solid A in my book.  I'll bet you would rate these 3 games differently than I just did.

    But judging from their sales, I'd have to agree that from that perspective, GW's was a good game (say in contrast to a game like MO) and certainly their Buy to Play model contributed to their success in a big way.

    But also, GW's wasn't just another Wow clone ( image ) it did have some very innovative features including the dual class system, the ability to bring a team of henchemen with you, very low (too low IMO0 level curve and an interesting game world.

    I have hopes that I'll actually enjoy GW2 more than the first so am willing to give it a try because Arenanet impressed me with their last offering, even if it wasn't really my style of game.

     

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  • WeareweareWeareweare Member UncommonPosts: 195

    Originally posted by Kyleran

    Originally posted by Quirhid

    I don't care what label you put on it. Good game is a good game as someone already noted. I weep for people that have the same line of thinking as the op. They miss a lot of good games because of their narrow-mindedness.

    Yeah, but we all have differing opinions about what is a good game.

    Me, I thought GW's was sort of average, maybe a B- or so at best.  I think WOW was a solid B+ or maybe an A- and EVE gets a solid A in my book.  I'll bet you would rate these 3 games differently than I just did.

    But judging from their sales, I'd have to agree that from that perspective, GW's was a good game (say in contrast to a game like MO) and certainly their Buy to Play model contributed to their success in a big way.

    But also, GW's wasn't just another Wow clone ( image ) it did have some very innovative features including the dual class system, the ability to bring a team of henchemen with you, very low (too low IMO0 level curve and an interesting game world.

    I have hopes that I'll actually enjoy GW2 more than the first so am willing to give it a try because Arenanet impressed me with their last offering, even if it wasn't really my style of game.

     

    The way you worded this was perfect : ) I think this pretty much sums it up?

  • dakota123dakota123 Member Posts: 93

    I present to you all, a sandbox

    yeah, it can be fucking fun, and you can have a good time, but geneally lacks content, and there always ends up being that one annoing kid that steal your shit, and griefs over it. It is also almost always lacking in stuff to do, but when you have alot of kids in a sandbox with no restrictions, bad things can happen. Sandboxes are not as a rule boring, it is just that the ones amde dont have any thought, soul, or heart put into their making. It take a hammer and nails to make a sandbox, it takes innovation and imagination to make a theme park.

    I present to you, a theme park

     

    pretty awesome huh, a theme park is always trying to be innovative, and add new rides, because that is the only way they can keep us paying those prices for season passes. They have alot of fun thigs to do in them,, sure, you may have to wait at the loading dock at times, but it is still all great.

     

    In conclusion, a sandbox can be awesome, but it always lacking, it is like saying "here is a half assed world that we wolnt touch for a very long time, have fun". I am not discrediting all sandbox games, it is just that they generally lack staying power. A company may soon make a great sandbox game, and if it is a good game, people will play it, if not, fuck it.Theme parks hold the market because they are fun, and no one has made a truly good and staying sandbox. Maybe your game will come, ut theme parks are fun places, adn they dominate the market because they have the power to keep people coming back and paying that subscription.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Originally posted by eycel

    Guild wars is the epitome of themepark genre in mmos.  Everything about guild wars screams loud and clrear "Were a theme park!" from the instanced player quests, to the thousands of questgivers npc's.  Every town is a disney land to have fun in and find things to do.  All the land is linear and restricted to a one way road.  Anything and everything that make up guild wars is themepark. 

    Themepark mmos have taken over the mmo industry ever since wow came out, even when there not good deveolpers seem to keep releasing them for no aparent reason.  Theme park games like the chronicles of spellborn, pirates of the burning sea,warhammer online, dark and light, age of conan, vanguard, lotro, DDO, everquest  2 have all seen better days.  None of these and many more theme park games have any type of hope in the future for theme park genere.  OF crouse patches and a few with expansions but none have had the sucess like guild wars which is just the same as them, theme park!  How is it guild wars can continue to hold on to there share in the down right cruel theme park mmo market while so many others can barly stay afloat aside from the fact that its a f2p and also would guild wars 2 be coming out if guild wars had been a p2p mmo?

    Whoa ho ho! Hold it right there champ! Themepark MMOs have taken over every since the first graphical MMO: Neverwinter Nights. That's right the granddaddy of all MMOs kicked off this pathway to where we are now. How you say? Well as with all MMOs you have themes in each area you visit. Desert, snow-covered, volcano, forest and so on. All with resources, mobs, loot and npcs that continue that themes throughout your stay in that area.

     

    Some games themes are based on mob strength to fence off areas and give players a sense of where they should and should not be. Sort of like intensity levels at your local amusement park when comparing rollercoasters to bumpercars. All these examples can be applied to 100% of all MMOs introduced since NWN.

     

    So don't continue fooling yourself into thinking that a "sandbox" game is something that let's players have more freedom to play with themselves inside these themed areas. LOLOL Don't be so blinded by your own self worth. There is no such thing as a sandbox game, period. You have theme games that are more elaborate than others and some theme games that allow you to program your "rides" to a certain extent.

     

    If a real sandbox game was introduced to this genre, I doubt players would have enough cohesiveness, empathy, understanding, character, honesty, honor, discipline or mental fortitude to make it work beyond one month. Yet alone have enough players to make it worthwhile maintaining. And for the record, NO EvE is NOT a sandbox game. It's a theme based game with loose economical and territorial rules to give it's players a sense of freedom.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • lethyslethys Member UncommonPosts: 585

    What a disgusting troll.  GW is an incredible game because it is different from other games by letting guilds battle to see who is the best while maintaining an MMO atmosphere at the same time.  It is an incredible idea.

     

    GvG is unique to the game to be honest.  There is a guild ladder which shows which guilds are the best in the world, and you get to go to the Hall of Heroes to battle to be the best in the world and gain access for your region to get into the underworld.  The whole idea is brilliant and it provides nearly infinite endgame content.  The game is set up so that the drive for gear is almost constant.

     

    The market aspects of people buying and selling for different mods and skins on weapons is also ingenious and unlike the current trend of big monster = big drops.  Everything is randomized so that the best items are rare.

  • eyceleycel Member Posts: 1,334



    Originally posted by lethys
    What a disgusting troll.  GW is an incredible game because it is different from other games by letting guilds battle to see who is the best while maintaining an MMO atmosphere at the same time.  It is an incredible idea.
     
    GvG is unique to the game to be honest.  There is a guild ladder which shows which guilds are the best in the world, and you get to go to the Hall of Heroes to battle to be the best in the world and gain access for your region to get into the underworld.  The whole idea is brilliant and it provides nearly infinite endgame content.  The game is set up so that the drive for gear is almost constant.
     
    The market aspects of people buying and selling for different mods and skins on weapons is also ingenious and unlike the current trend of big monster = big drops.  Everything is randomized so that the best items are rare.

    you dont need to call me a disgusting troll. I play guild wars all the time and love it. All I wanted was some constructive feedback on my simple analogy of why guildwars has done so well in the theme park genere of mmos.

    image

  • SovrathSovrath Member LegendaryPosts: 32,969

    Originally posted by eycel

    Guild wars is the epitome of themepark genre in mmos.  Everything about guild wars screams loud and clrear "Were a theme park!" from the instanced player quests, to the thousands of questgivers npc's.  Every town is a disney land to have fun in and find things to do.  All the land is linear and restricted to a one way road.  Anything and everything that make up guild wars is themepark. 

    Themepark mmos have taken over the mmo industry ever since wow came out, even when there not good deveolpers seem to keep releasing them for no aparent reason.  Theme park games like the chronicles of spellborn, pirates of the burning sea,warhammer online, dark and light, age of conan, vanguard, lotro, DDO, everquest  2 have all seen better days.  None of these and many more theme park games have any type of hope in the future for theme park genere.  OF crouse patches and a few with expansions but none have had the sucess like guild wars which is just the same as them, theme park!  How is it guild wars can continue to hold on to there share in the down right cruel theme park mmo market while so many others can barly stay afloat aside from the fact that its a f2p and also would guild wars 2 be coming out if guild wars had been a p2p mmo?

    Because people like it? Because the pvp is fun and exciting for dedicated arena pvp guilds? Because the art design is good, it has minimal grind and one doesn't have to dedicate their life to it?

    I haven't had much time to play mmo's lately so I use my gaming time to play Oblivion. My roommate recently asked me why I was playing it as it is several years old.

    I told him that it still looks good and with mods it always keeps the game fresh.

    So to the point, if players find a game fun and if enough people are getting a positive benefit out of it then games can continue. Look at DAoC. It has anywere from 1000+ to 2000+ players per night. They play it and they love it. Despite it being an older game.

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  • XerelinXerelin Member Posts: 18

    Just look at the name of the Genre. MMORPG do you notice those three little letters at the end there. RPG. Role playing games are have been defined by this "Theme park" style you're referring to. But Guildwars has never thought of itself as a MMORPG, they have stated that guild wars is more of a CORPG. To get rid of a Theme Park game, it would have to be a complete open world, with no over aching story, which makes making content extremely obnoxious.

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