All I have to say is this seems like it will be pure bottled awsomeness when it comes out. I'm planning on taking a weeks vacation off when this goes live and I would most likely do unnatural things with a goat in public for a BETA key. =D
Don't know what game you're looking at but it certainly isn't the same one I'm watching. Stylized is a better way to go for longevity, realism dwindles as time passes. I know it comes down to tastes and it just happens that I'm into stylized stuff such as bold lines and comic style art.
not sure why would think stylicism would have more of a longevity, considering any particular style can be considered a fad, which is replaced, by yet another type of style.. better hope it hangs on more than just that, as those not taken with a particular 'style' will be relying on other things in the game to make it interesting.
Don't know what game you're looking at but it certainly isn't the same one I'm watching. Stylized is a better way to go for longevity, realism dwindles as time passes. I know it comes down to tastes and it just happens that I'm into stylized stuff such as bold lines and comic style art.
not sure why would think stylicism would have more of a longevity, considering any particular style can be considered a fad, which is replaced, by yet another type of style.. better hope it hangs on more than just that, as those not taken with a particular 'style' will be relying on other things in the game to make it interesting.
Realistic-looking games turn out looking not so realistic as the game ages. I think SWG looked realistic back in the day and now that I see it, it looks old. I know it's seven years old, but it almost looks prehistoric. On the other hand, WoW is stylized and it looks the same as it did in 2005, even a little better than then.
12 full time writers, and 5 full time composers. They're really concentrating on story. And truth is, the only real reason to keep going in an MMO is story, a continuation, etc. Gameplay is always fun and interesting in the beginning, but again, the story drives the quests and leveling, etc. This is really going to be something special.
12 full time writers, and 5 full time composers. They're really concentrating on story. And truth is, the only real reason to keep going in an MMO is story, a continuation, etc. Gameplay is always fun and interesting in the beginning, but again, the story drives the quests and leveling, etc. This is really going to be something special.
If this was a single player game, I would agree with you wholeheartedly--story is essential in a single player game. Even more so than gameplay and graphics, depending on the game of course.
TOR, however, is a multiplayer game. As such, the most important aspect of it should be player interaction. Story, while also important, is secondary because without numerous ways for players to interact with one another, TOR might as well be a single player game.
When I hear BioWare talking about how much effort went into stories and voice overs, I find myself perplexed that a massively multiplayer game has little to no information on player interaction.
What kind of player interaction do you mean, beyond sharing the game together? That's what I've always wanted out of the until-now-mythical multiplayer RPG: the same experience as any RPG, but with friends involved in the story.
Surely you're not just talking about emotes, auctions, and PvP, but that's all my tired brain is coming up with.
Favorites: EQ, EVE | Playing: None. Mostly VR and strategy | Anticipating: CU, Pantheon
What kind of player interaction do you mean, beyond sharing the game together? That's what I've always wanted out of the until-now-mythical multiplayer RPG: the same experience as any RPG, but with friends involved in the story.
Surely you're not just talking about emotes, auctions, and PvP, but that's all my tired brain is coming up with.
Well, there are numerous ways to facilitate player interaction. The most obvious being designing content to require other people. Not just raids and instances but other activities as well, like crafting or adventuring or meaningful non-instanced PvP.
Take for example the individual storylines in TOR. It's been stated by BioWare that your friends can join you during your own storyline missions. However, that does nothing to advance their story and chances are, the rewards will probably not be geared towards them. In other words, it's actually counter-productive for your friends to join you while you're questing.
The above model not only rewards soloing but actually punishes group play. I mean, why would I join your story mission when I have my own story mission which will not only advance me through content but will also reward me with items I can use?
Now if, for example, storyline missions required some sort of cooperation between players, that would enforce player interaction. Say you found a datapad and needed a certain class to decode it? Or have a mission where a player has to hire another player for something. Basically, anything that would bring two or more players together for mutual benefit.
I'm going to list a few items here as I don't want to turn this into a huge post:
-Deep crafting and trade and the economy revolving around it (not the auction house). Having some of the best items being available through crafters, for example. Or having crafters be the only way to repair weapons after a certain durability loss.
-Meaningful PvP with impact on the game world. Not just instanced mini-games but maybe an ability to control certain towns and even whole planets.
-Required (or maybe just enticed) cooperation amongst players. Make sure that other players are absolutely vital to the full enjoyment of the game.
Obviously there are a lot of ways to bring players together but the stuff I listed would, at least in my opinion, help make TOR an actual multiplayer game. Right now, everything I hear, is actually the opposite of a multiplayer game. It seems like it's a single player game, especially with companions and instancing.
Cool an article about the music and sound of the game...turns into people arguing over the bads/goods of the game that have nothing to do with that :P.
What kind of player interaction do you mean, beyond sharing the game together? That's what I've always wanted out of the until-now-mythical multiplayer RPG: the same experience as any RPG, but with friends involved in the story.
Surely you're not just talking about emotes, auctions, and PvP, but that's all my tired brain is coming up with.
Well, there are numerous ways to facilitate player interaction. The most obvious being designing content to require other people. Not just raids and instances but other activities as well, like crafting or adventuring or meaningful non-instanced PvP. Them not having talked about some aspects of the game doesn't mean it won't be in there. They HAVE talked about adventuring, in the sense that it should be possible to just leave the storylines be and go off exploring the planet(s), and that they wanted to encourage and award it with cool things to find and the planets being enormous.
Take for example the individual storylines in TOR. It's been stated by BioWare that your friends can join you during your own storyline missions. However, that does nothing to advance their story and chances are, the rewards will probably not be geared towards them. In other words, it's actually counter-productive for your friends to join you while you're questing. Eh, how about having fun and playing together with your friends? They also mentioned that dialogues would change and have different branches depending on the classes that would be there.
The above model not only rewards soloing but actually punishes group play. I mean, why would I join your story mission when I have my own story mission which will not only advance me through content but will also reward me with items I can use? Now you're guessing, you don't know how it'll be in the end, unless you've played the final implementation of it? In fact, Bioware devs have stated a lot of times that they'd build in all kinds of things to encourage player grouping, so it's your interpretation against their words and aims.
Now if, for example, storyline missions required some sort of cooperation between players, that would enforce player interaction. Say you found a datapad and needed a certain class to decode it? Or have a mission where a player has to hire another player for something. Basically, anything that would bring two or more players together for mutual benefit.
I'm going to list a few items here as I don't want to turn this into a huge post:
-Deep crafting and trade and the economy revolving around it (not the auction house). Having some of the best items being available through crafters, for example. Or having crafters be the only way to repair weapons after a certain durability loss.
-Meaningful PvP with impact on the game world. Not just instanced mini-games but maybe an ability to control certain towns and even whole planets. The fact that they've announced minigames doesn't mean that this'll be the end all be all of PvP. In fact, they've stated they were testing and trying out a number of other PvP mechanisms, so expect there to be a lot more of it.
-Required (or maybe just enticed) cooperation amongst players. Make sure that other players are absolutely vital to the full enjoyment of the game. As said, the devs have stated several times their goal to encourage player cooperation via several mechanisms and means.
Obviously there are a lot of ways to bring players together but the stuff I listed would, at least in my opinion, help make TOR an actual multiplayer game. Right now, everything I hear, is actually the opposite of a multiplayer game. It seems like it's a single player game, especially with companions and instancing. Again, your interpretation in which you only take a slice from what they've told and shown, the slice that was closest to your belief of SW:TOR being a single player game.
In blue. For the rest, it's as the poster before me said: this was a thread about sound that got derailed.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I think the sound is awesome as for the game play we are all waiting to get our hands on this and sink our teeth into it. Let's see what next week a comicon reveals!
Hopefully all those rests lead to something epic -_-.
Corellia isn't listed as one of the planets. Where is the ss from?
It's from the gamespot video linked ealier (on youtube).
I guess it pretty much confirms Correlia is in the game, they're not done with planet reveals yet, so you can probably expect it to show up at some point.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
In blue. For the rest, it's as the poster before me said: this was a thread about sound that got derailed.
In other words, your best rebuttal is stating that there is no concrete information? Had you bothered to read my previous post, you'd see that that is exactly what worries me.
Also, had you bothered to read my previous post, you'd know that I was replying to a poster who asked me to clarify what I meant by player interaction. I wasn't knocking on TOR, I was just using some examples based on the information we have been given so far.
Comments
All I have to say is this seems like it will be pure bottled awsomeness when it comes out. I'm planning on taking a weeks vacation off when this goes live and I would most likely do unnatural things with a goat in public for a BETA key. =D
Hopefully all those rests lead to something epic -_-.
not sure why would think stylicism would have more of a longevity, considering any particular style can be considered a fad, which is replaced, by yet another type of style.. better hope it hangs on more than just that, as those not taken with a particular 'style' will be relying on other things in the game to make it interesting.
Realistic-looking games turn out looking not so realistic as the game ages. I think SWG looked realistic back in the day and now that I see it, it looks old. I know it's seven years old, but it almost looks prehistoric. On the other hand, WoW is stylized and it looks the same as it did in 2005, even a little better than then.
12 full time writers, and 5 full time composers. They're really concentrating on story. And truth is, the only real reason to keep going in an MMO is story, a continuation, etc. Gameplay is always fun and interesting in the beginning, but again, the story drives the quests and leveling, etc. This is really going to be something special.
If this was a single player game, I would agree with you wholeheartedly--story is essential in a single player game. Even more so than gameplay and graphics, depending on the game of course.
TOR, however, is a multiplayer game. As such, the most important aspect of it should be player interaction. Story, while also important, is secondary because without numerous ways for players to interact with one another, TOR might as well be a single player game.
When I hear BioWare talking about how much effort went into stories and voice overs, I find myself perplexed that a massively multiplayer game has little to no information on player interaction.
What kind of player interaction do you mean, beyond sharing the game together? That's what I've always wanted out of the until-now-mythical multiplayer RPG: the same experience as any RPG, but with friends involved in the story.
Surely you're not just talking about emotes, auctions, and PvP, but that's all my tired brain is coming up with.
Hello, can someone say to me from where star wars' game is obtained ? Thank you very much
o guapo
Well, there are numerous ways to facilitate player interaction. The most obvious being designing content to require other people. Not just raids and instances but other activities as well, like crafting or adventuring or meaningful non-instanced PvP.
Take for example the individual storylines in TOR. It's been stated by BioWare that your friends can join you during your own storyline missions. However, that does nothing to advance their story and chances are, the rewards will probably not be geared towards them. In other words, it's actually counter-productive for your friends to join you while you're questing.
The above model not only rewards soloing but actually punishes group play. I mean, why would I join your story mission when I have my own story mission which will not only advance me through content but will also reward me with items I can use?
Now if, for example, storyline missions required some sort of cooperation between players, that would enforce player interaction. Say you found a datapad and needed a certain class to decode it? Or have a mission where a player has to hire another player for something. Basically, anything that would bring two or more players together for mutual benefit.
I'm going to list a few items here as I don't want to turn this into a huge post:
-Deep crafting and trade and the economy revolving around it (not the auction house). Having some of the best items being available through crafters, for example. Or having crafters be the only way to repair weapons after a certain durability loss.
-Meaningful PvP with impact on the game world. Not just instanced mini-games but maybe an ability to control certain towns and even whole planets.
-Required (or maybe just enticed) cooperation amongst players. Make sure that other players are absolutely vital to the full enjoyment of the game.
Obviously there are a lot of ways to bring players together but the stuff I listed would, at least in my opinion, help make TOR an actual multiplayer game. Right now, everything I hear, is actually the opposite of a multiplayer game. It seems like it's a single player game, especially with companions and instancing.
Cool an article about the music and sound of the game...turns into people arguing over the bads/goods of the game that have nothing to do with that :P.
Just like normal!
In blue. For the rest, it's as the poster before me said: this was a thread about sound that got derailed.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I think the sound is awesome as for the game play we are all waiting to get our hands on this and sink our teeth into it. Let's see what next week a comicon reveals!
Corellia isn't listed as one of the planets. Where is the ss from?
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
It's from the gamespot video linked ealier (on youtube).
I guess it pretty much confirms Correlia is in the game, they're not done with planet reveals yet, so you can probably expect it to show up at some point.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
In other words, your best rebuttal is stating that there is no concrete information? Had you bothered to read my previous post, you'd see that that is exactly what worries me.
Also, had you bothered to read my previous post, you'd know that I was replying to a poster who asked me to clarify what I meant by player interaction. I wasn't knocking on TOR, I was just using some examples based on the information we have been given so far.