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Crafting system, randoms and fails?

fistormfistorm Member UncommonPosts: 868

Is the crafting system set up to be random skill ups like in ffxi or is there going to be a set xp bar for it, and will there be chances to fail?

5 million gil crafts were very very scary in ffxi.   How will you know if someone is high enough skill to craft an item and not just be going for a skill up.

random skill ups, I dint like that so much, would liked to have seen a xp bar but ,what is in this game for that?

Comments

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Fails should be part of the crafting system, but also a way to recover some of the ingredients if it failed...

    For me the best crafting systems have a variable outcome, producing goods of different crafting quallity dependant on the crafters skill and some luck. 

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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