its a tie for me....Champions Online and now DC Universe Online....I followed the CO site for over a year, got all excited, then I lost my job, I waited with baited breath, maybe, Maybe...someone will put up a "AAA" quality super hero style game without doing the standard sub fee/cash shop model, or at least come up with options I can afford...nope...
As if that wasn't enough, CO offered lifetime subs for the game but only up until game launch...(for those of you not familliar with the game's history)...
Now there's DCU Online; once again I waited to see if SOE would offer something other than the sub fee with cash shop model...nothing doing.
Essentially, if you want to be in cape and tights, you have to commit to a sub fee and cash shop. I'm one of those in the what 10% that are still unemployed more or less since 2008, Companies that produce Super Hero MMO titles only care about their bottom lines, not their players.
Thank goodness for Guild Wars and GW2.
Has a DCUO cash shop been confirmed?
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
its a tie for me....Champions Online and now DC Universe Online....I followed the CO site for over a year, got all excited, then I lost my job, I waited with baited breath, maybe, Maybe...someone will put up a "AAA" quality super hero style game without doing the standard sub fee/cash shop model, or at least come up with options I can afford...nope...
As if that wasn't enough, CO offered lifetime subs for the game but only up until game launch...(for those of you not familliar with the game's history)...
Now there's DCU Online; once again I waited to see if SOE would offer something other than the sub fee with cash shop model...nothing doing.
Essentially, if you want to be in cape and tights, you have to commit to a sub fee and cash shop. I'm one of those in the what 10% that are still unemployed more or less since 2008, Companies that produce Super Hero MMO titles only care about their bottom lines, not their players.
Thank goodness for Guild Wars and GW2.
Has a DCUO cash shop been confirmed?
Station Cash has use in DCUO from what I understand.
From looking at the preorder loot I bet items like that will be consumables used on maps and players will probably have an option to find some while playing or get crates of them for Station Cash.
That's speculation, purely.
EDIT TO ADD: I bet you'll have to pay for some of the DC characters to unlock for some of the pvp map stuff too.
I kill other players because they're smarter than AI, sometimes.
Yeah more me it was Aion. I got all hyped and excited for that one and then was dissapointed after a couple hours of play time. It just wasn't for me or what I had been hoping for in the end.
As far as gameplay and character development, it was a superior game. However Turbine turned a blind eye to the rampant cheating - macro bots, and broken dynamics - xp chains. Got so bad by the time I quit, that bots outnumbered real players most of the time.
A great game brought low by cheaters, and an uncaring company who let their own game go down the toilet, rather than ban them.
No MMO has "broken my heart", but some have really disappointed me.
1- SWG. Partially because of what they did to the game with the CU/NGE, but also because of what they DIDNT DO.
SOE had one of the greatest IPs to work with, but they halfassed it from the start.
Its like they thought Star Wars = Instant Easy $$$. They didnt even try to fix the Original game (well it sure didnt seem like they tried). They just let it fester and when it didnt bring in the big bucks...well, we all know what happened.
2- DFO. I followed Darkfall pretty much from its inception back when Aventurine was Razorwax. I waited for 8 years for that game to develop. I had such high hopes that it would be the UO2k.
Then it released. What an Epic letdown.
3- STO. I am a bigger Star Trek fan than I am Star Wars. Ever since I started MMO gaming I wanted to play a Klingon in the Star Trek Universe. I always believed that it was the perfect IP for a MMO.
I wasnt too thrilled when Perpetual started developing it because they said you wouldnt be able to play a Klingon, but I was still hopeful.
Then Cryptic got it and even though they were going to have Klingons as a playable race at launch, there was still this voice in the back of my head yelling "They are going to totally screw it up"
I didnt listen and I purchased at Release.
That voice was right.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
Star Trek Online. It hurts to see an IP powerhouse that's been around for 40 years and counting be treated like an afterthought by a small company that hardly seems to know what they are doing. Making money is what companies do, but trying to milk cash with little effort at the expence of a well known name is a little unsettling.
It didn't really break my heart, though it really did piss me off.
WoW broke mine. NO, this is not a hate WoW post. I came from a very happy MMO experience with EQ, the fact that some of the guild folks I knew from Afterlife were helping shape this game gave me reason to try it out. The first year was fairly good and enjoyable. It was not always easy, had moments of frustration and challenge. That all started to slowly disappear over expansion and patch. Constant class changes, alterations of spells, abilities, power shifting, dumbing down of challenges, focus on arena to focus back on raid to then refocus on quick leveling. I became very disheartened and I am a bit jaded with what it is now. The clashing of generations of MMO players altered what WoW was and could have been to what it is now. I still wish the gamers that play it the best, but for me WoW takes the cake. I had better hopes for the game and now only look back as it being a speed bump on the road to better MMOs in the future.
END OF LINE_
~V
I have similar feelings about WoW and how they made constant changes to make it 'easier'. At first (like right before TBC came out) I thought it might be cool, but then I realized that it made leveling a treadmill running experience, instead of a fun, challenging, adventure (or at least that was WoW to me before TBC).
I think WoW would have been better off with keeping the leveling pace the same and not increasing the level cap, and not making the mobs easier. I also think WoW would have been better with either no arena and battlegrounds, or only at end game, wasn't really thrilled with pvp gear and resilience when they introduced that.
-------------------------- Playing: FFXIV, TERA, LoL, and HoTS My Rig: GPU: GeForce GTX 770, CPU: i7-4790K, Memory: 16 GB RAM
WAR - some great ideas, lots of PvP fun, but the overall execution and some of the design decisions they made both before launch and since, on top of all the issues at launch and for the 1st year or so after basically ruined the game. Some things have improved, while others have gotten worse, but overall it is a somewhat bette rgame than it was, but they just arent doing enough to revitalize the game and it will remain nothing more than a game played only by free trial people and the vets who have stuck it out, but nowhere near the population it could have had if they had done things right from the start. A damn shame too, cause even with all its major issues, its still some of the most fun ive ever had in MMO, it just got tedious and repetetive too fast, and even more so with them "streamlining" all the content, removing scenarios, etc giving you even less to do than before.
Gods and Heroes, WAR, AION,... actually allof the newer MMO's break my heart now a days cuz none of them can compare with the quality of Wow. I'm not sure there ever will be one a MMO's that god ever again Sad. . :-(
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
The moment i read about it i almost cried "OMG, WTF ? My be loved game will die, my lifetime subs will be screwed". Then i went to LOTRO website and read the details, calmed down, but my heart is still broken...
World of Warcraft, I was such a Warcraft Fanboy. I thought the story was epic, it was like playing a character in a fantasy novel. Then WoW launched and totally catered to children instead of the 20-30 year olds that built it's base. To this day I don't believe that video game companies can produce a game without selling out or pandering. I know most will say they are making it for the mass audiences and they want to make money. I firmly believe that when you try to cater to everyone and don't stick to the storyline it ruins the game.
Wow! This explains all the WoW hate! . SWG was losing 10,000 subscribers a month to WoW. . To stop the hemorrhaging, sony implemented teh NGE. . WoW killed SWG!
It was awesome, the only game that actually gave me a rush of adren whenever I walked away from a guards LOS.
Until carebears and whiners ruined the entire game, setting the standards for shitty MMORPG games to come after.
I would love to walk up to someone in the wilderness of World of Warcraft and gank them and take all their loot. I bet the suicide rate associated with WoW would have been way more if that was the case.
Comments
Has a DCUO cash shop been confirmed?
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
Nothing really broke my heart, but Vanguard's state saddens me. Such a great game and so empty
Station Cash has use in DCUO from what I understand.
From looking at the preorder loot I bet items like that will be consumables used on maps and players will probably have an option to find some while playing or get crates of them for Station Cash.
That's speculation, purely.
EDIT TO ADD: I bet you'll have to pay for some of the DC characters to unlock for some of the pvp map stuff too.
I kill other players because they're smarter than AI, sometimes.
Yeah more me it was Aion. I got all hyped and excited for that one and then was dissapointed after a couple hours of play time. It just wasn't for me or what I had been hoping for in the end.
Star Wars Galaxies Combat Upgrade (CU)
Star Wars Galaxies New Game Enhancements (NGE)
SOE = MF******ERS
Asheron's Call did it to me.
As far as gameplay and character development, it was a superior game. However Turbine turned a blind eye to the rampant cheating - macro bots, and broken dynamics - xp chains. Got so bad by the time I quit, that bots outnumbered real players most of the time.
A great game brought low by cheaters, and an uncaring company who let their own game go down the toilet, rather than ban them.
Another for SWG
There is only us, there is only this.
Forget regret, or life is yours to miss.
No other road, no other way.
No day but today.
No MMO has "broken my heart", but some have really disappointed me.
1- SWG. Partially because of what they did to the game with the CU/NGE, but also because of what they DIDNT DO.
SOE had one of the greatest IPs to work with, but they halfassed it from the start.
Its like they thought Star Wars = Instant Easy $$$. They didnt even try to fix the Original game (well it sure didnt seem like they tried). They just let it fester and when it didnt bring in the big bucks...well, we all know what happened.
2- DFO. I followed Darkfall pretty much from its inception back when Aventurine was Razorwax. I waited for 8 years for that game to develop. I had such high hopes that it would be the UO2k.
Then it released. What an Epic letdown.
3- STO. I am a bigger Star Trek fan than I am Star Wars. Ever since I started MMO gaming I wanted to play a Klingon in the Star Trek Universe. I always believed that it was the perfect IP for a MMO.
I wasnt too thrilled when Perpetual started developing it because they said you wouldnt be able to play a Klingon, but I was still hopeful.
Then Cryptic got it and even though they were going to have Klingons as a playable race at launch, there was still this voice in the back of my head yelling "They are going to totally screw it up"
I didnt listen and I purchased at Release.
That voice was right.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
Star Trek Online. It hurts to see an IP powerhouse that's been around for 40 years and counting be treated like an afterthought by a small company that hardly seems to know what they are doing. Making money is what companies do, but trying to milk cash with little effort at the expence of a well known name is a little unsettling.
It didn't really break my heart, though it really did piss me off.
Dragon Empires then Horizons
UO with Trammel and SWG with the Jedi + NGE
http://www.speedtest.net/result/7300033012
I have similar feelings about WoW and how they made constant changes to make it 'easier'. At first (like right before TBC came out) I thought it might be cool, but then I realized that it made leveling a treadmill running experience, instead of a fun, challenging, adventure (or at least that was WoW to me before TBC).
I think WoW would have been better off with keeping the leveling pace the same and not increasing the level cap, and not making the mobs easier. I also think WoW would have been better with either no arena and battlegrounds, or only at end game, wasn't really thrilled with pvp gear and resilience when they introduced that.
--------------------------
Playing:
FFXIV, TERA, LoL, and HoTS
My Rig:
GPU: GeForce GTX 770, CPU: i7-4790K, Memory: 16 GB RAM
WAR - some great ideas, lots of PvP fun, but the overall execution and some of the design decisions they made both before launch and since, on top of all the issues at launch and for the 1st year or so after basically ruined the game. Some things have improved, while others have gotten worse, but overall it is a somewhat bette rgame than it was, but they just arent doing enough to revitalize the game and it will remain nothing more than a game played only by free trial people and the vets who have stuck it out, but nowhere near the population it could have had if they had done things right from the start. A damn shame too, cause even with all its major issues, its still some of the most fun ive ever had in MMO, it just got tedious and repetetive too fast, and even more so with them "streamlining" all the content, removing scenarios, etc giving you even less to do than before.
Horizons.
Followed distantly by Auto Assault.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Gods and Heroes, WAR, AION,... actually allof the newer MMO's break my heart now a days cuz none of them can compare with the quality of Wow. I'm not sure there ever will be one a MMO's that god ever again Sad. . :-(
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Broke my heart, none. Sadly disappointed, well a few have done that.
Horizons, Warhammer, STO: All for various reasons, mostly to do with not living up to thier potential.
I haven't had any break my heart, but I've been disappointed by a few: AoC comes to mind first.
Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, Black Desert, EQN
LOTRO broke mine =(
The moment i read about it i almost cried "OMG, WTF ? My be loved game will die, my lifetime subs will be screwed". Then i went to LOTRO website and read the details, calmed down, but my heart is still broken...
Earth and Beyond. I still haven't forgiven EA, despite the revival.
Every one after the first (eq1).. still can recapture that magic. . .
World of Warcraft, I was such a Warcraft Fanboy. I thought the story was epic, it was like playing a character in a fantasy novel. Then WoW launched and totally catered to children instead of the 20-30 year olds that built it's base. To this day I don't believe that video game companies can produce a game without selling out or pandering. I know most will say they are making it for the mass audiences and they want to make money. I firmly believe that when you try to cater to everyone and don't stick to the storyline it ruins the game.
Wow! This explains all the WoW hate!
.
SWG was losing 10,000 subscribers a month to WoW.
.
To stop the hemorrhaging, sony implemented teh NGE.
.
WoW killed SWG!
Well shave my back and call me an elf! -- Oghren
Ultima Online
It was awesome, the only game that actually gave me a rush of adren whenever I walked away from a guards LOS.
Until carebears and whiners ruined the entire game, setting the standards for shitty MMORPG games to come after.
I would love to walk up to someone in the wilderness of World of Warcraft and gank them and take all their loot. I bet the suicide rate associated with WoW would have been way more if that was the case.
God I miss the first years of UO...
"Yea, I've been drinking again.."
SWG
No question about it for me and I'm sure many players....
Vanguard Saga of Heroes...
The sheer magnitute of content that this game emcompasses is mind blowing.
The first day people logged on there were characters everywhere and the world was alive.
After the firings and scandals it all went downhill......one of the best communities I ever belonged too including
my Guild which was awesome...but well you know the story....thanks Brad you douche.