Onlive recommends 3Mbps connection and be 1000 miles from the data server. They said the tests they ran the latency is around 150ms
I have a full HD monitor and I've had a 3 Mbps connection (this slow connection taught me that digital distro is not the slayer of brick and mortar) and it took me ages to stream an HD video on youtube. And while that was happening everyone was complaining "why are teh interwebz so slow?". So I call the above quote total BS, pure unadulterated BS.
Just moving from 1600x1200 to 1900x1200 put some strain on my 8800 GTX. Do you really think that cloud can deliver?
The only infrastructure that will make cloud gaming a reality is a gaming pc in every subscriber's house.
But why are you still on such ancient videocard anyway?
And 3mb connection is your dl not your upload lol and when it comes to gaming or upload a video its all about your uplaod and thats prolly 1024kb or lower.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
It's just a guess here but why are games free in the East?
Is it because since there are so many Internet Cafe's and they owners don't have to pay a dime for the software to load on the computers? You don't have customers installing stuff on the computers as well since all the/most of the titles are free to play? Accessibility?
We don't have a ton of internet cafe's here but the closest it will get is clouds?
Maybe I'm way off here, and I couldn't post at work today.
Last I checked, "cloud computing" didn't refer to some kind of hardware, and instead referred to graphical technology that uses a cloud of points that uses an algortythm to only show the ones required per-frame.
Cloud computing can mean many things , but one of them is the availability of resources anywhere anytime. And the ability to deliver this through a variety of end point devices.
This concept can be applied to gaming and the availability of resource that allow for this. A lot of servies outside of gaming within the public arena are now being delivered using "Cloud COmputing Services".
________________________________________________________ Sorcery must persist, the future is the Citadel
It's just a guess here but why are games free in the East?
Is it because since there are so many Internet Cafe's and they owners don't have to pay a dime for the software to load on the computers? You don't have customers installing stuff on the computers as well since all the/most of the titles are free to play? Accessibility?
We don't have a ton of internet cafe's here but the closest it will get is clouds?
Maybe I'm way off here, and I couldn't post at work today.
The following would be my guess. Because of multitude of reason. The income level of these countries (GDP per capita), living expenses, disposable income, cost of gaming hardware/software, internet proliferation, rampant piracy, and so on. All of these have lead to the model they use. You don't have to buy the game, you just pay the cafe owner for your play time. In response to this the MMO makers adjusted their payment model. You don't buy the game, you buy either game time, or items.
What do you mean you couldn't post at work today? Browsing the web at work is a great american tradition. I remember one time I spent the entire work day reading up raid strategies, of course this was back when I played wow.
It's just a guess here but why are games free in the East?
Is it because since there are so many Internet Cafe's and they owners don't have to pay a dime for the software to load on the computers? You don't have customers installing stuff on the computers as well since all the/most of the titles are free to play? Accessibility?
We don't have a ton of internet cafe's here but the closest it will get is clouds?
Maybe I'm way off here, and I couldn't post at work today.
An internet cafe owner in asia can load 100 copy of wow or lineage1/2 or Aion, and don't need to pay a dime for software license. Yet none of this games are f2p. So there is actually no direct relation.
The only thing true is ithe east, you don't pay initial box fee to play mmorpg. So if anyone wants to play wow for the first time, all they need to do pay is the subscription fee and can start immediatly(without paying the 20$ box fee which american player pays).
The thing with OnLive is they need to pay heavy game license fee. So they'll always be restricted by the number of games they can actually provide. Because the more game they have, the more license fee they need to pay. So the only type of company that probably willing to have their game playing through OnLive are probably f2p games.
Comments
But why are you still on such ancient videocard anyway?
And 3mb connection is your dl not your upload lol and when it comes to gaming or upload a video its all about your uplaod and thats prolly 1024kb or lower.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
It's just a guess here but why are games free in the East?
Is it because since there are so many Internet Cafe's and they owners don't have to pay a dime for the software to load on the computers? You don't have customers installing stuff on the computers as well since all the/most of the titles are free to play? Accessibility?
We don't have a ton of internet cafe's here but the closest it will get is clouds?
Maybe I'm way off here, and I couldn't post at work today.
Cloud computing can mean many things , but one of them is the availability of resources anywhere anytime. And the ability to deliver this through a variety of end point devices.
This concept can be applied to gaming and the availability of resource that allow for this. A lot of servies outside of gaming within the public arena are now being delivered using "Cloud COmputing Services".
________________________________________________________
Sorcery must persist, the future is the Citadel
The following would be my guess. Because of multitude of reason. The income level of these countries (GDP per capita), living expenses, disposable income, cost of gaming hardware/software, internet proliferation, rampant piracy, and so on. All of these have lead to the model they use. You don't have to buy the game, you just pay the cafe owner for your play time. In response to this the MMO makers adjusted their payment model. You don't buy the game, you buy either game time, or items.
What do you mean you couldn't post at work today? Browsing the web at work is a great american tradition. I remember one time I spent the entire work day reading up raid strategies, of course this was back when I played wow.
An internet cafe owner in asia can load 100 copy of wow or lineage1/2 or Aion, and don't need to pay a dime for software license. Yet none of this games are f2p. So there is actually no direct relation.
The only thing true is ithe east, you don't pay initial box fee to play mmorpg. So if anyone wants to play wow for the first time, all they need to do pay is the subscription fee and can start immediatly(without paying the 20$ box fee which american player pays).
The thing with OnLive is they need to pay heavy game license fee. So they'll always be restricted by the number of games they can actually provide. Because the more game they have, the more license fee they need to pay. So the only type of company that probably willing to have their game playing through OnLive are probably f2p games.