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Comic-Con 2010 has kicked off in San Diego and MMORPG.com correspondent, Carolyn Koh, had the opportunity to sit in on the 38 Studios Panel discussion. 38 Studios' Curt Schilling, author R.A. Salvatore, Ken Rolston and Todd McFarlane were on hand to discuss the just-announced RPG, Kingdoms of Amalur: Reckoning. Of course, KoA has implications for the MMO Copernicus, as the two games reside in the same game universe.
The first information and trailer of Kingdoms of Amalur: Reckoning was revealed at Comic Con at a panel made up of Curt Schilling, the President & CEO of 38 Studios, R.A. Salvatore, Ken Rolston and Todd McFarlane. Curt started off by telling a couple of stories, describing himself as a hard-cord gamer. “I’d be looking at the time and thinking that if this inning ended by eleven, I’d be able to still get in the raid at 12:30,” he said, telling us that in his last three contracts before he retired from baseball, that he had high-speed internet access written in so he could play still play EverQuest while on the road.
Read the rest of the 38 Studios Comic Con panel report.
Comments
This looks like it was an interesting panel. Everyone on the team seems highly devoted to the project. I especially enjoyed what McFarlane had to say about making the combat both melee and magical look real. This quote in particular got me excited too: “We will kill somebody in the game better than anyone else has been killed in video games.”
Steam: Neph
“We will kill somebody in the game better than anyone else has been killed in video games.”
is a great quote, hope they can live up to it. I'm intrigued to find out more, it has a solid team, it's been a long time coming and at last we get a tiny bit of info for Project Copernicus (it will use the same lore).
The trailer ... kind of sucks to be honest. I'm not sure Todd McFarlane is a good choice for directing cinematics. He seems to be better at still frame art as opposed to animation.
I'd have to agree that, compared to Blizzard and Bioware cinematics, this teaser reel left a bit to be desired, especially after reading that Todd McFarlane was interested in making the combat and modeling appear more realistic. Did anyone else find the combat to be lacking physicality, or to be inadequately visceral, within the video? To be fair, though, cinematics don't make the game, and I'd also agree that there seems to be a great deal of passion behind the title. I'm more interested in seeing in-game footage, which I realize will probably take some time, but the screenshots made me more excited than the trailer.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
It sounds cool, the music and atmosphere are incredible. I agree that the trailer could of been a little more exciting, possibly by being just a little bit longer and adding some smaller details, but over all I'm pretty excited to see what they have to offer in the future.
Epic !! Can't wait
Heres to hoping that these guys are more passionate about gaming than profit and by doing so it turns out to be a financial success so that we all win !!!
About the trailer: It was a 'teaser' if I'm not mistaken, so they would'nt want to show off too much, now would they? =D
I think what they presented looks and sounds fantastic. Talking about immersion and home has me intrigued and excited. But I'm tempering my excitement because the MMORPG could still turn out to be another level grind game, which loses immersion very quickly due to the features of such games. As far as the single player game, leveling up is the way to build those, but again, I hope they can do it with much less levels and much more "plot". So I'm not sure we'll get any definitive clues to the MMO on that.
I don't normally play single player games much. But this one might be a "must have" for the lore in the MMO. For a foundation of excitement to build on
Damn, Curt, I hope to hell you guys are building a "worldly" game with much closer gaps in "levels" (or better yet in skills) and abilities for community development among players.
Once upon a time....
It's just a cinematic, we dont know how the game will be from it. Is it good? well, as a cinematic is good enought to promote a game but... as I already said is just a cinmatic, nothing to do with the real game. Actually, I dont understand why the developers spend resources on cinematics, I find them kind of useless, show actual gameplay footage or dont show anything at all.
Yup.
I was hoping for even just a snippet of in-game footage. Overall, the entire thing made me yawn. Dude fighting undead...seen it. Cliched narrative. And, again, no gameplay footage. As mentioned earlier, the enthusiasm of the developers are what keeps this game on my radar. They truly seem like a group who enjoy what they do, and a paycheck is merely a perk.
Currently Playing: Nothing...I'm developing.
Looking Forward To:
I appreciate their passion and I'm not going to bad-mouth the game, but I was a little disappointed by the cartoonish weapon sizes in that video. That mallet head was as big as the guy.
I'll hold off for now until we see a bit of in-game footage to see if that spills over into the game. Things like that are really immersion-breaking, and as a result game-breaking, for me.
EIther way, I wish the folks at 38 Studios the best of luck.
Fall 2011...
Which makes project copernicus release 2013 or even later...
Leaves time to enjoy some other games first
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Okay, clearly these guys have a lot of passion and enthusiasm, and I'm still interested in their product, but.... the trailer sucked! Where was Todd's art style as shown in the promo poster? Secondly, the animation kinda sucked too. Although I don't think it was as much of a direction problem as a technical competency problem. I could see Todd's flourishes in some of the animation, and that was good. But otherwise, something seemed quite "off" about the whole thing. From the colors, to the setting, the whole thing was a little boring and cliche' and really dropped my interested in the game.
Okay now for the positives. I liked generic bald-guy rising out of the well of souls on chains; that was kinda dark and cool. The magic lightning arm-blades was a very cool moment- saved the whole thing for me. Lore-wise I was left wondering what that highlander-esque type moment was all about. Lastly, the music was absolutely killer.
I'm not sure whether to be thrilled or saddened that the real in-game screenshots look 10x better than the CGI. Completely opposite of Bioware's SWTOR CGI to in-game comparison. I'll have to wait to see some in-game animation, but overall I was hoping for a bit more of Todd's art-style to come through, which doesn't look like the concept art at all. And I thought I had read somewhere once before Curt said the game is actually going to look like the concept art, a kind of disney-esque stylized realism. He could have meant that strictly for the MMO, though.
Like I said, still interested- it's easy to be a critic; I was just overall let down by the CGI.
I got my hopes up.
Watched some videos of people talking.
http://www.truveo.com/38-studios-mmog-project-untitled-videos-x360/id/3189244869
With R.A Salvatore on the team there will hopefully be a solid, believable world.
He got a good vision and know how to spin a good tale even if the protoganist is not the typical heroic stereotype. Some good examples of this is the cleric/priest Cadderly and the assassin Artemis Entreri.
Caddely being the goody-goody priest that dont like to fight, and wont fight with the clerical weapon of choice: the staff.
Entreri being the calculating, pragmatic killer thats pretty much the anti-thesis to Cadderly.
Tod McFarlane is a pretty good artist, at least for the spawn comics.
I dont know how much his vision of things will impact the game, but it will be interresting to see. My understanding is that hes doing artwork, and Salvatore is the guy directing that creativity.
Dunno much about the Ken Rolston guy. It should matter alot to have someone who got experience.
Iam a bit dissapointed by the video. Its like a typical teaser, not really showing anything relevant to the game.
The things iam really curious about is what sort of systems the game will have.
- What sort of character progression.
- The number of skills/abilities.
- Will the game have classes and levels?
- Is there instance grind?
- Is it a stats game?
- Is it a point-click game or do the player have to dodge incoming attacks etc..
- How will the death system be?
- Will the MMO and the other game be similar?
- Whats these hints about the magic system?
- Is there the typical mechanics that serves no purpuse other than harass the player?
Iam wondering, and its prolly good that i dont know. When people make promises about features they often betray the expectations later.
My hopes are that these people have the vision, balls and skills to make a great game that is really entertaining.
http://www.mmorpg.com/discussion2.cfm/thread/261448/page/5
"I'd just like to see more games that focus on the world, and giving the people in it more of a role, im tired of these constant single player games that you can walk around with millions of people."
- Parsalin
Quite frankly the only thing disappointing I found in this thread is the lack of enthusiasm for this IP being developed and the amount of negative comments. Both R.A. Salvatore and Todd McFarlane are masters in their fields. That's not being a fanboi btw, it's a fact. Any project they are working on is bound to be amazing to say the least. Sadly, it just goes to show how few gamers actually read a novel or comic book these days.
This could just be my opinion, but...
Not disappointing:
A+
Quite disappointing:
C-
All said and done, it's just a CGI, there are terrific games with poor CGI's and crappy games with terrific CGI's. I still have hopes for the game; quite frankly I enjoy McFarlane, Salvatore, and Rolston's works quite a bit.
Don't mistake negative comments about the Trailer for negative comments about the IP. Jeez. I personally love Drizzt Do'Urden and other Salvatore lore and I'm a big fan of Schilling(Philadelphia Phillies baby!). I however, am not a fan of Spawn artwork, but I think McFarlane did some Spiderman art which is good, I like Spidy a lot.
That being said, I am a huge fan of cinematics and this one just left me wanting more and hoping the end product is nothing like it. I'll still be playing these 2 games on launch day, no doubt about that.
I have a feeling that the game world and the inhabitants will have great depth with vast ammounts of content and variety.
The trailer is just that and is not necessarily representative of the game, it just gives a feel. And the feeling I get from this is gameplay as a priority and the same from the panel. I just hope beyond hope that R.A'ss association and that they really follow the D&D variety with respect to NPCs both human and Non.
________________________________________________________
Sorcery must persist, the future is the Citadel
Yeah, ridiculously disproportionate weapons really bug me but I want to give these guys the benefit of the doubt for now. And this is for the single player game so maybe the art will be a little different and less out of whack in the mmo? I hope.
I just hope there isn't too much of that sort of thing because like you said it is immersion breaking. I mean, imagine a world war II movie like Saving Private Ryan. Now imagine that everything else is the same but instead of authentic looking weapons they were carrying around giant, plastic, toy guns larger than their own bodies. Same story, same actors, same dialogue but that one stupid thing would have ruined the whole movie.
If this is all they went to comicon for then they wasted their time and everyone elses.
This is friggin awsome. This is an A team lineup. The lead designer of the best sandbox RPG of all time imho, an actual best selling author, and one hell of the greats in fantasy art.
Being a McFarlane fan, Oblivion fan and a R. A. Salvator fan this is the dream team for me. I'm fairly speechless.
I'm impressed lots of big names with great imaginations. I've yet to find an RA Salvatore project that I thought was bad. If any group of people can combine their tallents to create a great immersive game it's these guys.
Anyone notice th EA logo at the bottom of the site?
Pepsi1028
PEPSI!!!!!
Get out of your box already...
What type of game is Reckoning?
Reckoning is a single-player epic role-playing game that combines a lush open world adventure with thrilling, heart-pounding action combat.
What is Project Copernicus?
A: Project Copernicus is the codename for 38 Studios’ MMO, which is currently being developed by the 38 Studios team in Maynard, MA. Copernicus will take place in Amalur at a different point in the world’s history. No details have been announced for the game, but more details will be revealed at a later date.
Caught this in the FAQ. Could be a long while for the MMO still.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
Drizzt Do' Urdens dad is helping to create a game world?
I'm in.
Huh oh, so it's not a MMO, then I guess EA doesn't have muc say in it lol.