Since I'm on a tangent for Star Wars space gaming, here I go. What kind of space combat would I want?
1) Bring back the feel of the space combat games from the late mid-late 90s. X-Wing, TIE Fighter, X-Wing vs TIE Fighter, X-Wing Alliance, Freespace 1 & 2.
2) Have a variety of space craft players can acquire and use. SWG's Jump To Lightspeed had the right idea. A variety of multi-role fighters (think X-Wing), interceptors (anti starfighter: A-Wing, TIE Interceptor, JSF), bombers (Y & B-Wings, ARC-170, TIE Bomber), transports (YT-1300 / Millen.Falc).
3) Wide variety of craftable spacecraft components to outfit your ship with
4) A variety of missions or encounters to get into. Ranging from patrols, reconaissance, strike, escorts, etc. I would be amazed if they can pull off even a small fleet engagement to get involved with. With capital ships blasting away and starfighters zooming back and forth. Even SWG's space game couldn't do this, because the presence of even the game's only Star Destroyer was too much for the game to handle. Capital ships need to be in (big warships), as well as an assortment of smaller warships: Frigates, Corvettes, Light Cruisers, etc.
5) Well, this one isn't combat, but I'd like to see more than just combat in space. Smuggling, resource gathering, whatever.
6) Space Stations to dock with and roam around in. Civillian, Private owned, Military, etc. Possibly even seize as part of PvP.
SWG's space game / JTL was able to accomplish 1, 2, 3, very little of 4 and 5, and none of 6. The lack of being part of a proper space battle in SWG was a major sorepoint for me.
QFE
i think this one pretty much sums up exactly what i'd like to see in a game... sounds awesome.
I really hope for twitch-based, which would make you do your best with a joystick.
Think Descent: Freespace and Freespace 2.
I would HATE another point-and-click like EVE Online.
ADDENDUM: I also hope to be able to target PARTS of a ship. What if I want to just destroy the weapons & thrusters, so I can tractor-beam it back to a base and either refit the ship for my own use, or sell it to some market once the repairs are made? I would also like to sell the surviving pilot prisoner to a slaver or someone as well.
Warning: I could be on NoDoz caffeine pills so I hope I don't post anything outrageous!
There has been many space sim games over the course of gaming, and even a few in mmos. Some have been fun, some not so fun. Most have different characteristics that make them seperate from each other. I like the style of eve personally, being able to manouver around your ship and auto target and fly around the object. There are other styles of space sim like star trek online that make use of aa similar perspective but is setup differenetly. Then we have a game like jumpgate evolution that your always behind the ship aiming at what you want to shoot at. I gues the jumpgate evo style Is fun to, and looks interesting. I still think though that making something seemelss and easy to use while sleek would be fun natrually. We also have SWG space content, which was similar to what jumpgate is doing.
With that said, what are peoples favorite space sim games and what makes them your favorite? Also what kinda features would you like to see added? Also what characteristics do you want for gameplay?
This MMO is already about charachter development and grounfd based , space combat to me is a bit of an irrelevance and will probably not add anything more than a side game, hope Bioware prove us wrong.
I would like to see:
Space Exploration , thousands of explorable auto generated planets or celestrial bodies that can be discovered explored and adventured on. With space bloackades or factions to get past , but base ship against ship whats the point. This isn't Star Wars / Starship Pilot
Trade routes and money making opportunities
Salvaging recovery
Something Eve like would do but then Eve exists already.
Space combat is a difficult one because if not done correctly it will just be a detracting factor.
________________________________________________________ Sorcery must persist, the future is the Citadel
I want the unnecessary kind of space combat. That is to say, I want it to be completely optional and not required at all for any of the class storylines.
Comments
QFE
i think this one pretty much sums up exactly what i'd like to see in a game... sounds awesome.
I really hope for twitch-based, which would make you do your best with a joystick.
Think Descent: Freespace and Freespace 2.
I would HATE another point-and-click like EVE Online.
ADDENDUM: I also hope to be able to target PARTS of a ship. What if I want to just destroy the weapons & thrusters, so I can tractor-beam it back to a base and either refit the ship for my own use, or sell it to some market once the repairs are made? I would also like to sell the surviving pilot prisoner to a slaver or someone as well.
Warning: I could be on NoDoz caffeine pills so I hope I don't post anything outrageous!
I dedicate this song to The Matrix Online & Asheron's Call 2 -- the games I hoped to play someday but had bit the dust before their prime.
This MMO is already about charachter development and grounfd based , space combat to me is a bit of an irrelevance and will probably not add anything more than a side game, hope Bioware prove us wrong.
I would like to see:
Space Exploration , thousands of explorable auto generated planets or celestrial bodies that can be discovered explored and adventured on. With space bloackades or factions to get past , but base ship against ship whats the point. This isn't Star Wars / Starship Pilot
Trade routes and money making opportunities
Salvaging recovery
Something Eve like would do but then Eve exists already.
Space combat is a difficult one because if not done correctly it will just be a detracting factor.
________________________________________________________
Sorcery must persist, the future is the Citadel
I want the unnecessary kind of space combat. That is to say, I want it to be completely optional and not required at all for any of the class storylines.