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After seeing this game on youtube, I noticed the game had an auto walk feauture which you can enable in most of the quest (basically, you only click a link in the quest log) and your character will automatically move to where it's needs to go.
I dunno, but I sort of feel this game is promoting botters. It will be nearly impossible to find who's botting cause everyone will be running around like bots. The graphics and gameplay seemed good. It's sad to see that that feature might be one of the major things that will bring the game down.
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The game is promoting botters. PWE (the publishers) are making tons of money off bot features powered by item mall items in other games. Its casual friendly, but does not make for an enjoyable, social MMO.
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Crappy, petty people breed and raise crappy, petty kids.
I was afraid PWI would release yet an other auto-walk game :-( After PW, all other MMOs they released are for kids only with features like this. Yet an other MMO to skip.
uncharted waters has the same thing
I think of them adding "botting" features are a good idea, especially if you have played any of their games because they are grindfests. I'd rather have "botting" features then some coder actually making one with more than just killing mobs over and over again such as speed hacking, teleport hack, duping..etc. Botting isn't just for "kids"... when you work a full time job and have limited time to play a game you don't want to be behind in levels with your gaming buddies. Sure it takes the fun out of the game, but it's not your character to judge. They might enjoy coming home opening their bags to see what goodies they got while they were at work. I feel implementing a "botting" type feature would cut down on people actually wanting a "hack" for the game.
Auto-Walk has always been something that has struck me as funny. When I first experienced it in Jade Dynasty, I absolutely loved it. It was so nice to be able to simply click someone's name in a quest window and have my character automatically run to them. The problem was when I realized that I was spending more time watching my character run around the game map than I was actually playing the game, and that is when I realized that all the auto-pathing feature does is really expose a huge problem with the genre. In MMORPGs, players spend way too much time running around the game map compared to actually fighting, working on quests, or crafting.
In fact, I would say auto-pathing highlights the fact that this is a feature of the genre. Lord of the Rings was an extended road trip, after all.
On the one hand, you have games that allow instantaneous travel such as Guild Was, which some say reduces immersion in favor of convenience (so you can spend more time doing what you logged in to do rather than traveling there). On the other hand, you get auto-pathing or automatic flight paths, whch are "fire and forget" where you set a heading, then go have supper while the game drives you. On the third hand you have games with no auto-pathing and no flight paths, that require you to run with your finger on the W key, while fighting your way to your destination, and for the duration of the journey, the traveling IS the game.
This may or may not be problem depending on what players actually want to do with their time. How many of the MMO gaming population are willing to have travel time BE the game for a whole evening? A diminishing amount, I'd wager, and perhaps most of the number of people who used to do it back in the day only did so because there were no other options. But what wuld an MMO be without vast swathes of distance between cities and hubs, places to run to and have to run through (no matter how this is bypassed or accomplished)?
i think all of PWE's gameshave auto walk. i know PWI, JD, BoI, and HoTK have it. RoM has it too. it's nice, but kinda dumbs the game down imo.
Auto walk gets your character killed now and then, but IMO it is a good thing to have. Some mmorg's have quests that are so hard to find, it makes the game difficult to play. I for one, like this option.
When you have town 30x the normal size of mmorpg towns, you kind of need auto-walk ;P.
Not to mention that auto-walk won't always help you in this game.
Certain quests are all about you finding the right npc yourself or figuring out what to do to by talking to various npcs in the area(which you need to find) and that's hard. For example one of them is buried at the bottom of the lake and you have to collect an urn from cemetery, gather the mud from the bottom of the lake and throw it at the specter monster at the shore to transform it to npc. What does the quest log has to say about this step? The quest log has only a short poem with some hints to lore(and no auto-walk) and lore-book(given if you actually read the info you collected to it) has info on how to summon ghosts.
Auto-walk is generally a great feature to find npc and go there without having to hold W all the time, however there are, as in given example, quests that require you to actually work by yourself and read the text :P
# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON
WOW is sometimes very devious in where they locate quests. It requires a slightly demented view of the quest narrative to find some of them. PWE quests are more civilized.
Auto walk = bad
IMO
very far from roleplay
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