Guildleves are not intended to be the primary source of content in FFXIV, yet they've somehow become construed as such by many people.
Adding to this...
Guildleves are short and sweet additional side options to do. They don't reward XP aside from what you get from each mob you kill to complete them, plus you can only complete 8 per 48 hrs earth time. Course you can help others with theirs and get a little reward also.
Their main purpose is that of a little extra gil, plus some of them offer faction credits, for the various factions in each region, which appears you can spend on special items {not yet available in beta} and sometimes you may get a piece of gear too. You also accrue "Anima" which is the teleport fee for getting around quickly to each of the Aethryte nodes at each camp or city-state and so far its a fair fee and could be used up quickly if you use it often, thus you'd need to earn more from doing Guildleves.
Also I dunno if this is accurate or not as I havn't played consistently enough in beta to test this, but I recently read that each Guildleve has a 48hr cool-down, but you can do 8 per 24hrs, so essentially you can do 16 different ones per 48hrs!? So just like with FFXI at JP midnight the time resets...its a thought! {don't quote me on this being accurate, just copy/pasting what someone else said...}
Guildleves are not intended to be the primary source of content in FFXIV, yet they've somehow become construed as such by many people.
They are intended to be the primary source of content.
They are not "just options". They are the core of the gameplay. Just like in WoW doing quests is the core of the gameplay.
Not sure if that's your typical sarcasm coming through or not...
Regardless, I remember reading an interview some months back where it was stated that Guildleves were conceived to provide more casual-friendly "content on demand' for players who don't have a lot of time to play but want to accomplish something in an hour or so... etc. I don't ever recall them saying they would be *the* main form of content in the game.
If that *is* the case, then it looks like there's going to be more incentive to group than I realized :-p
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Not sure if that's your typical sarcasm coming through or not...
Regardless, I remember reading an interview some months back where it was stated that Guildleves were conceived to provide more casual-friendly "content on demand' for players who don't have a lot of time to play but want to accomplish something in an hour or so... etc. I don't ever recall them saying they would be *the* main form of content in the game.
If that *is* the case, then it looks like there's going to be more incentive to group than I realized :-p
Oh don't worry, I'm never sarcastic!
It is actually more casual friendly content but it is also the primary means of progression for everyone as well.
This game is shaping up to be quite group incentive to be honest, and while I wouldn't say "forced" I am inclined to say "heavily emphasized" instead.
Using LOL is like saying "my argument sucks but I still want to disagree".
Not sure if that's your typical sarcasm coming through or not...
Regardless, I remember reading an interview some months back where it was stated that Guildleves were conceived to provide more casual-friendly "content on demand' for players who don't have a lot of time to play but want to accomplish something in an hour or so... etc. I don't ever recall them saying they would be *the* main form of content in the game.
If that *is* the case, then it looks like there's going to be more incentive to group than I realized :-p
Oh don't worry, I'm never sarcastic!
It is actually more casual friendly content but it is also the primary means of progression for everyone as well.
This game is shaping up to be quite group incentive to be honest, and while I wouldn't say "forced" I am inclined to say "heavily emphasized" instead.
Actually, and correct me if I'm wrong, from what I understand you can customize the guildleve before you begin as well as combine yours with party members to make a larger campaign. So, for what I've read, you could take a leve and set it to a very low level and it will be soloable or you could turn up the difficulty and need a party.
It's gonna be a group grind game, albeit in a more casual way compared to FFXI as you can accomplish things solo and with 1/2 - 1h playtime every other day.
Guild leves are doubtlessly a big part of the game's content whether it's solo or in groups, but is it the most efficient way to level? I doubt it. I bet the more semi-hardcore/hardcore players are going to still stick with group grinding for leveling.
Actually, and correct me if I'm wrong, from what I understand you can customize the guildleve before you begin as well as combine yours with party members to make a larger campaign. So, for what I've read, you could take a leve and set it to a very low level and it will be soloable or you could turn up the difficulty and need a party.
If it'll be included, it's not implemented in the current system.
Although, when I read the tutorial they gave us about GuildLeve there were about 2, 3 features we have not even heard about yet and they sure as hell are not implemented in the current build.
But I won't go as far as to say it'll definitely be like you described. There's a good chance though.
Using LOL is like saying "my argument sucks but I still want to disagree".
Not sure if that's your typical sarcasm coming through or not...
Regardless, I remember reading an interview some months back where it was stated that Guildleves were conceived to provide more casual-friendly "content on demand' for players who don't have a lot of time to play but want to accomplish something in an hour or so... etc. I don't ever recall them saying they would be *the* main form of content in the game.
If that *is* the case, then it looks like there's going to be more incentive to group than I realized :-p
Oh don't worry, I'm never sarcastic!
It is actually more casual friendly content but it is also the primary means of progression for everyone as well.
This game is shaping up to be quite group incentive to be honest, and while I wouldn't say "forced" I am inclined to say "heavily emphasized" instead.
Either way.... that's good news to me. I was seriously concerned back when they started saying they were going more for the type of player who would play WoW and were looking to compete directly against it that grouping was going to take a serious demotion. Glad to see that won't be the case.
One thing that does concern me about that though... I wonder how that will affect other content, such as the main storyline missions, etc? Surely people are going to be living around Aehteryte Crystals looking to group up constantly to level as fast as possible... If that's going to allow for steady progress, it kind of occurs to me that finding groups to do storyline content could prove difficult because - like in FFXI - they'll find anything that doesn't directly reward them with XP to be "pointless content".
Here's hoping SE has an effective way to keep non-leve content relevant as well.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Guild leves are doubtlessly a big part of the game's content whether it's solo or in groups, but is it the most efficient way to level? I doubt it. I bet the more semi-hardcore/hardcore players are going to still stick with group grinding for leveling.
Well I'm not sure if guildleves are going to be the most efficient way to progress or not, but group grinding does not work because the monsters outside of leves are designed for solo activity and not for groups like in XI.
So at least that won't happen, which I'm quite certain about.
Using LOL is like saying "my argument sucks but I still want to disagree".
One thing that does concern me about that though... I wonder how that will affect other content, such as the main storyline missions, etc? Surely people are going to be living around Aehteryte Crystals looking to group up constantly to level as fast as possible... If that's going to allow for steady progress, it kind of occurs to me that finding groups to do storyline content could prove difficult because - like in FFXI - they'll find anything that doesn't directly reward them with XP to be "pointless content".
I got quite generous rewards from the first story mission, and I think the second mission is just as generous as far as rewards go.
I'm also speculating that access to chocobos airships and the like come from story missions too.
I don't think incentive is going to be the problem here.
Using LOL is like saying "my argument sucks but I still want to disagree".
One thing that does concern me about that though... I wonder how that will affect other content, such as the main storyline missions, etc? Surely people are going to be living around Aehteryte Crystals looking to group up constantly to level as fast as possible... If that's going to allow for steady progress, it kind of occurs to me that finding groups to do storyline content could prove difficult because - like in FFXI - they'll find anything that doesn't directly reward them with XP to be "pointless content".
I got quite generous rewards from the first story mission, and I think the second mission is just as generous as far as rewards go.
I'm also speculating that access to chocobos airships and the like come from story missions too.
I don't think incentive is going to be the problem here.
True, there is that... heheh I'd forgotten how SE uses things like that (airship passes, etc) to incentivise their content; it's been years, literally, since I initially did all that in FFXI.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Guild leves are doubtlessly a big part of the game's content whether it's solo or in groups, but is it the most efficient way to level? I doubt it. I bet the more semi-hardcore/hardcore players are going to still stick with group grinding for leveling.
Well I'm not sure if guildleves are going to be the most efficient way to progress or not, but group grinding does not work because the monsters outside of leves are designed for solo activity and not for groups like in XI.
So at least that won't happen, which I'm quite certain about.
Uhhh...yeah they are, sure if you level up enough solo on lesser mobs then you can eventually solo the harder ones just like in XI, but most the enemies I've encountered require a group of players to kill when you first meet them.
And I'm guessing nobody has noticed yet that you don't get XP for completing a Guildleve, so what is all this talk about primary progression. What few mobs you kill during one is no differnt that just grinding them while not having one active, you just don't get the guildleve rewards. So after you've done your Guildleves for that day or 48hrs...whichever it is, if you want XP, you must go kill mobs either solo or in groups ala FFXI, but you move around alot more and don't camp in one spot and pull mobs back.
Guild leves are doubtlessly a big part of the game's content whether it's solo or in groups, but is it the most efficient way to level? I doubt it. I bet the more semi-hardcore/hardcore players are going to still stick with group grinding for leveling.
Well I'm not sure if guildleves are going to be the most efficient way to progress or not, but group grinding does not work because the monsters outside of leves are designed for solo activity and not for groups like in XI.
So at least that won't happen, which I'm quite certain about.
Uhhh...yeah they are, sure if you level up enough solo on lesser mobs then you can eventually solo the harder ones just like in XI, but most the enemies I've encountered require a group of players to kill when you first meet them.
And I'm guessing nobody has noticed yet that you don't get XP for completing a Guildleve, so what is all this talk about primary progression. What few mobs you kill during one is no differnt that just grinding them while not having one active, you just don't get the guildleve rewards. So after you've done your Guildleves for that day or 48hrs...whichever it is, if you want XP, you must go kill mobs either solo or in groups ala FFXI, but you move around alot more and don't camp in one spot and pull mobs back.
Maybe that's what they were getting at in the interview I read. That guildleves would provide good casual short-term content, but wouldn't be the main means of progression in the game.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Uhhh...yeah they are, sure if you level up enough solo on lesser mobs then you can eventually solo the harder ones just like in XI, but most the enemies I've encountered require a group of players to kill when you first meet them.
And I'm guessing nobody has noticed yet that you don't get XP for completing a Guildleve, so what is all this talk about primary progression. What few mobs you kill during one is no differnt that just grinding them while not having one active, you just don't get the guildleve rewards. So after you've done your Guildleves for that day or 48hrs...whichever it is, if you want XP, you must go kill mobs either solo or in groups ala FFXI, but you move around alot more and don't camp in one spot and pull mobs back.
They aren't.
They have so little HP groups can not fight them, because they can't get enough actions done to them to gain good skill up.
And with the harder monsters, VT to IT, their attack rises drastically making them very inefficient to kill when your tank goes down in 2 hits at most.
They are designed specifically for soloers, not for groupers. GuildLeves are the primary method of progression for groupers, and the few die hard soloers who don't want to group up with anyone or they'll get infected will solo normal mobs as well.
I hope you haven't missed the Guardian's Aspect feature which gives you a boost to the EXP gained during the leve. You don't gain EXP for completing the leve, but you gain more exp during it.
And even the director has said that they want us to progress doing guildleves, so they will boost up the incentives even more.
GuidlLeves are the meat of this game, for combat classes.
Using LOL is like saying "my argument sucks but I still want to disagree".
From these Q&As alone...it clearly says that Guildleves are targeted at casual and light users, not the more hardcore players that have say 10-14hrs a day to drop into an MMO. So A player that is hardcore, I'll use myself as an example cause I have time to play MMOs 10-14+hrs everyday, and if I can do 8 guildleves a day thats a max of 4hrs of content, but I've easily finished a Guildleve in less than 3min, so essentially I could quite possibly finish all my leves in under an hr or two, leaving 10+hrs of time to kill. What I'm going to do then is go "grind" mobs either solo or in PTs, traditional FFXI style to progress.
Maybe too a more casual player with little time Guildleves may feel as though they have made some significant progress in their 10hrs or so they can squeeze in every week, but really think about it. Guildleves are not a primary means to progress even for an average player that can play 3-5hrs a day.
Though I suppose if all you do everytime you play is your Guildleves and then accompany other players on their guildleves you could make some progress, but thats not much different than just going out and fighting mobs in a PT, though it would be slower cause you'd have to keep returning to an Aetheryte Camp and activating a new Guildleve every so often, and while at camp one member may wanna take a break and AFK for a bit, course you could go do one and return without them and pick them up on the next one. However in the traditional PT sense there are times when you'd go for hours and hours on end and never stop, and even forgo food and WC for the good of the PT...I know I have...rofl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- Is that what you're aiming for with the Guildleve system?
Komoto: The first objective of Guildleve is to make FFXIV accessible to new players -- anyone can jump right in and enjoy a solo adventure. The difiiculty is selectable and there are no requirements stopping low-level players. Players can even invite others to come along, and it's a great way to meet new adventurers.
Also, with most MMOs, once you start grinding experience points, it can be difficult to stop. Guildleves give you clear end points and help you manage your time better. This makes it especially easy for light users to budget time to play. Also, people can get drawn into difficult quests or ones with great rewards. The goal is to let people clearly plan out what they want to do each day.
-- Through all the new experiences the Final Fantasy series gives us, there is always that certain "something" that is common to them all. What is new to FFXIV, and how does it retain that Final Fantasy feel?
Komoto: As I mentioned earlier, that Final Fantasy "feel" is about growing and uncovering a new story. That is what we want users to enjoy the most. For FFXI, being an online game was enough to make it new, but this time we're focusing on Guildleves to allow players with less time to fully enjoy the game and community sites to promote communication. This will be a Final Fantasy that adapts to the lifestyle of its players.
-- When it comes to MMORPGs, there are people who say they take up too much time, or that it's difficult to get started as a new player. How will FFXIV combat these opinions and bring in more casual gamers?
Tanaka: (thinks a bit) When we started up FFXI, we built a game aimed at more hardcore gamers. However, 8 years later we have seen an increase in casual, or light users. This is where FFXIV's Guildleve system comes into play. There are mini-quests that can be completed in as little as 30 minutes, and while you participate, you are also skilling up your character. In this way, people can enjoy the game without worrying that it will eat up too much time. Also, this time we have the Armoury System, which allows players to easily change classes at any time (except mid-battle) by changing their equipment. This removes the need for party members to go back and change jobs constantly and is very useful for solo play.
Anyone could easily drop 10-14h everyday into the Guildleve system. There really is no limit when it comes down to it. You can do one, you can do.. 100 in a day. Their difficulty slides to suit your playstyle. The developers didn't say anything about hardcore players, and as we all know that doesn't mean it can't cater to them too, like it does.
Those interviews also mean nothing when we can clearly see in the game itself how the system is set-up and how the monsters are set-up. The game > Those interviews.
I'm sorry to ruin your expectations.
Using LOL is like saying "my argument sucks but I still want to disagree".
Anyone could easily drop 10-14h everyday into the Guildleve system. There really is no limit when it comes down to it. You can do one, you can do.. 100 in a day. Their difficulty slides to suit your playstyle. The developers didn't say anything about hardcore players, and as we all know that doesn't mean it can't cater to them too, like it does.
Those interviews also mean nothing when we can clearly see in the game itself how the system is set-up and how the monsters are set-up. The game > Those interviews.
I'm sorry to ruin your expectations.
Sure they have, Tanaka has said in every interview when asked about who they are making FFXIV for, of which he has clearly said multiple times that their primary target are FFXI players first, thus the hardcore players. Its been cried about for years even still with all their changes; that FFXI is not a casual players game.
And even with 5 difficulty options, it doesn't make the guildleves longer or much harder with the appropriate number of players, the amount of enemies that appear doesn't change, {of all the guildleves I've done even on 5-star, the mobs HP was just higher, instead of it being green=EP, it was red=IT} nor can one player do more than 8 guildleves themselves. They only have the option to join other players in theirs, and only get a small % of the rewards. Thus as I said above, the same amount but prolly less XP is gained because of all the possible downtime between them.
Guildleves are clearly "not" a primary means of progression...
Guildleves are clearly "not" a primary means of progression...
Because the director of the game has said that what we are doing now is not the intended way of doing things.
We are supposed to level up using the guildleve system, but we don't because we get more exp just killing random stuff. It is not their intention for us to do that. The director said it himself, not me.
Everyone is supposed to use the guildleve system for their advantage. And the design allows it too.
Sorry, but if they don't change the way normal monsters work you won't see your FFXI-style progression ever again without playing the game itself.
Move on from the past.
Using LOL is like saying "my argument sucks but I still want to disagree".
Guildleves are clearly "not" a primary means of progression...
Because the director of the game has said that what we are doing now is not the intended way of doing things.
We are supposed to level up using the guildleve system, but we don't because we get more exp just killing random stuff. It is not their intention for us to do that. The director said it himself, not me.
Everyone is supposed to use the guildleve system for their advantage. And the design allows it too.
Sorry, but if they don't change the way normal monsters work you won't see your FFXI-style progression ever again without playing the game itself.
Move on from the past.
So where is your source to keep backing up "what the director has said", that you keep posting about.
And I do play the beta, and the majority of monsters as I've said are very much so group oriented like FFXI, but some are not and can be solo "grinded" on until you're high enough to then switch to that previously group intended mob, exactly how FFXI works. Just go watch the beta leaked videos on YouTube, quite a few of them show group monster grinding with as many as 9 players to kill one mob, yet you keep saying its a solo mob. Make a video showing us of you soloing those mobs, at the same level as those in the videos...it can't be done, you'd die in a few hits, if not one!
Someone posted it before WSIMike was it? ..its not the intention for us to level on Guildleves, because all the other content they have out there would be null and pointless to be there. If you could just level on Guildleves since they spawn special enemies not normally present then what is the purpose of everything else and all the other mobs?
Don't think these guys could have taken that goat on 1v1.....
Precisely, and that Aldgoat Nanny is the second enemy you encounter coming out of the gate of Limsa Lominsa, and during that video that Roegadyn opened his menu and he was skill level 4 Pugilist and a Physical Level 13 and they still nearly got their asses handed to them......hehe
So where is your source to keep backing up "what the director has said", that you keep posting about.
You probably already read it if you're in the beta.
Anyway it isn't very clear 'cause SE likes to keep everything close to their chests, and there is still going to be a huge amount of changes in the coming weeks so I wouldn't judge anything based on what testers are seeing right now.
Don't think these guys could have taken that goat on 1v1.....
Wow, hard-core goats...
And the way it died! So cute, all staggering around like a drunken moogle.
Though to be honest they look more like sheep.
You wanted my time, so I played you. You wanted my money, I forked it over. You wanted my soul, I gave it willingly. Not to complain... but when do I get my end of the deal? And no, I don't want your flippin' carrot. If you can't do that give me back my youth and keep the change. Why don't you try chasing your own damn carrot for a change? I'll gladly hold the stick.
Comments
Adding to this...
Guildleves are short and sweet additional side options to do. They don't reward XP aside from what you get from each mob you kill to complete them, plus you can only complete 8 per 48 hrs earth time. Course you can help others with theirs and get a little reward also.
Their main purpose is that of a little extra gil, plus some of them offer faction credits, for the various factions in each region, which appears you can spend on special items {not yet available in beta} and sometimes you may get a piece of gear too. You also accrue "Anima" which is the teleport fee for getting around quickly to each of the Aethryte nodes at each camp or city-state and so far its a fair fee and could be used up quickly if you use it often, thus you'd need to earn more from doing Guildleves.
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Also I dunno if this is accurate or not as I havn't played consistently enough in beta to test this, but I recently read that each Guildleve has a 48hr cool-down, but you can do 8 per 24hrs, so essentially you can do 16 different ones per 48hrs!? So just like with FFXI at JP midnight the time resets...its a thought! {don't quote me on this being accurate, just copy/pasting what someone else said...}
They are intended to be the primary source of content.
They are not "just options". They are the core of the gameplay. Just like in WoW doing quests is the core of the gameplay.
Aaaand who has said you can't?
You should not believe everything people say on the interwebs. There are stalkers everywhere.
Not sure if that's your typical sarcasm coming through or not...
Regardless, I remember reading an interview some months back where it was stated that Guildleves were conceived to provide more casual-friendly "content on demand' for players who don't have a lot of time to play but want to accomplish something in an hour or so... etc. I don't ever recall them saying they would be *the* main form of content in the game.
If that *is* the case, then it looks like there's going to be more incentive to group than I realized :-p
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Oh don't worry, I'm never sarcastic!
It is actually more casual friendly content but it is also the primary means of progression for everyone as well.
This game is shaping up to be quite group incentive to be honest, and while I wouldn't say "forced" I am inclined to say "heavily emphasized" instead.
Actually, and correct me if I'm wrong, from what I understand you can customize the guildleve before you begin as well as combine yours with party members to make a larger campaign. So, for what I've read, you could take a leve and set it to a very low level and it will be soloable or you could turn up the difficulty and need a party.
It's gonna be a group grind game, albeit in a more casual way compared to FFXI as you can accomplish things solo and with 1/2 - 1h playtime every other day.
Guild leves are doubtlessly a big part of the game's content whether it's solo or in groups, but is it the most efficient way to level? I doubt it. I bet the more semi-hardcore/hardcore players are going to still stick with group grinding for leveling.
If it'll be included, it's not implemented in the current system.
Although, when I read the tutorial they gave us about GuildLeve there were about 2, 3 features we have not even heard about yet and they sure as hell are not implemented in the current build.
But I won't go as far as to say it'll definitely be like you described. There's a good chance though.
Either way.... that's good news to me. I was seriously concerned back when they started saying they were going more for the type of player who would play WoW and were looking to compete directly against it that grouping was going to take a serious demotion. Glad to see that won't be the case.
One thing that does concern me about that though... I wonder how that will affect other content, such as the main storyline missions, etc? Surely people are going to be living around Aehteryte Crystals looking to group up constantly to level as fast as possible... If that's going to allow for steady progress, it kind of occurs to me that finding groups to do storyline content could prove difficult because - like in FFXI - they'll find anything that doesn't directly reward them with XP to be "pointless content".
Here's hoping SE has an effective way to keep non-leve content relevant as well.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Well I'm not sure if guildleves are going to be the most efficient way to progress or not, but group grinding does not work because the monsters outside of leves are designed for solo activity and not for groups like in XI.
So at least that won't happen, which I'm quite certain about.
I got quite generous rewards from the first story mission, and I think the second mission is just as generous as far as rewards go.
I'm also speculating that access to chocobos airships and the like come from story missions too.
I don't think incentive is going to be the problem here.
True, there is that... heheh I'd forgotten how SE uses things like that (airship passes, etc) to incentivise their content; it's been years, literally, since I initially did all that in FFXI.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Uhhh...yeah they are, sure if you level up enough solo on lesser mobs then you can eventually solo the harder ones just like in XI, but most the enemies I've encountered require a group of players to kill when you first meet them.
And I'm guessing nobody has noticed yet that you don't get XP for completing a Guildleve, so what is all this talk about primary progression. What few mobs you kill during one is no differnt that just grinding them while not having one active, you just don't get the guildleve rewards. So after you've done your Guildleves for that day or 48hrs...whichever it is, if you want XP, you must go kill mobs either solo or in groups ala FFXI, but you move around alot more and don't camp in one spot and pull mobs back.
Maybe that's what they were getting at in the interview I read. That guildleves would provide good casual short-term content, but wouldn't be the main means of progression in the game.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
They aren't.
They have so little HP groups can not fight them, because they can't get enough actions done to them to gain good skill up.
And with the harder monsters, VT to IT, their attack rises drastically making them very inefficient to kill when your tank goes down in 2 hits at most.
They are designed specifically for soloers, not for groupers. GuildLeves are the primary method of progression for groupers, and the few die hard soloers who don't want to group up with anyone or they'll get infected will solo normal mobs as well.
I hope you haven't missed the Guardian's Aspect feature which gives you a boost to the EXP gained during the leve. You don't gain EXP for completing the leve, but you gain more exp during it.
And even the director has said that they want us to progress doing guildleves, so they will boost up the incentives even more.
GuidlLeves are the meat of this game, for combat classes.
From these Q&As alone...it clearly says that Guildleves are targeted at casual and light users, not the more hardcore players that have say 10-14hrs a day to drop into an MMO. So A player that is hardcore, I'll use myself as an example cause I have time to play MMOs 10-14+hrs everyday, and if I can do 8 guildleves a day thats a max of 4hrs of content, but I've easily finished a Guildleve in less than 3min, so essentially I could quite possibly finish all my leves in under an hr or two, leaving 10+hrs of time to kill. What I'm going to do then is go "grind" mobs either solo or in PTs, traditional FFXI style to progress.
Maybe too a more casual player with little time Guildleves may feel as though they have made some significant progress in their 10hrs or so they can squeeze in every week, but really think about it. Guildleves are not a primary means to progress even for an average player that can play 3-5hrs a day.
Though I suppose if all you do everytime you play is your Guildleves and then accompany other players on their guildleves you could make some progress, but thats not much different than just going out and fighting mobs in a PT, though it would be slower cause you'd have to keep returning to an Aetheryte Camp and activating a new Guildleve every so often, and while at camp one member may wanna take a break and AFK for a bit, course you could go do one and return without them and pick them up on the next one. However in the traditional PT sense there are times when you'd go for hours and hours on end and never stop, and even forgo food and WC for the good of the PT...I know I have...rofl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- Is that what you're aiming for with the Guildleve system?
Komoto: The first objective of Guildleve is to make FFXIV accessible to new players -- anyone can jump right in and enjoy a solo adventure. The difiiculty is selectable and there are no requirements stopping low-level players. Players can even invite others to come along, and it's a great way to meet new adventurers.
Also, with most MMOs, once you start grinding experience points, it can be difficult to stop. Guildleves give you clear end points and help you manage your time better. This makes it especially easy for light users to budget time to play. Also, people can get drawn into difficult quests or ones with great rewards. The goal is to let people clearly plan out what they want to do each day.
-- Through all the new experiences the Final Fantasy series gives us, there is always that certain "something" that is common to them all. What is new to FFXIV, and how does it retain that Final Fantasy feel?
Komoto: As I mentioned earlier, that Final Fantasy "feel" is about growing and uncovering a new story. That is what we want users to enjoy the most. For FFXI, being an online game was enough to make it new, but this time we're focusing on Guildleves to allow players with less time to fully enjoy the game and community sites to promote communication. This will be a Final Fantasy that adapts to the lifestyle of its players.
-- When it comes to MMORPGs, there are people who say they take up too much time, or that it's difficult to get started as a new player. How will FFXIV combat these opinions and bring in more casual gamers?
Tanaka: (thinks a bit) When we started up FFXI, we built a game aimed at more hardcore gamers. However, 8 years later we have seen an increase in casual, or light users. This is where FFXIV's Guildleve system comes into play. There are mini-quests that can be completed in as little as 30 minutes, and while you participate, you are also skilling up your character. In this way, people can enjoy the game without worrying that it will eat up too much time. Also, this time we have the Armoury System, which allows players to easily change classes at any time (except mid-battle) by changing their equipment. This removes the need for party members to go back and change jobs constantly and is very useful for solo play.
Anyone could easily drop 10-14h everyday into the Guildleve system. There really is no limit when it comes down to it. You can do one, you can do.. 100 in a day. Their difficulty slides to suit your playstyle. The developers didn't say anything about hardcore players, and as we all know that doesn't mean it can't cater to them too, like it does.
Those interviews also mean nothing when we can clearly see in the game itself how the system is set-up and how the monsters are set-up. The game > Those interviews.
I'm sorry to ruin your expectations.
Sure they have, Tanaka has said in every interview when asked about who they are making FFXIV for, of which he has clearly said multiple times that their primary target are FFXI players first, thus the hardcore players. Its been cried about for years even still with all their changes; that FFXI is not a casual players game.
And even with 5 difficulty options, it doesn't make the guildleves longer or much harder with the appropriate number of players, the amount of enemies that appear doesn't change, {of all the guildleves I've done even on 5-star, the mobs HP was just higher, instead of it being green=EP, it was red=IT} nor can one player do more than 8 guildleves themselves. They only have the option to join other players in theirs, and only get a small % of the rewards. Thus as I said above, the same amount but prolly less XP is gained because of all the possible downtime between them.
Guildleves are clearly "not" a primary means of progression...
Because the director of the game has said that what we are doing now is not the intended way of doing things.
We are supposed to level up using the guildleve system, but we don't because we get more exp just killing random stuff. It is not their intention for us to do that. The director said it himself, not me.
Everyone is supposed to use the guildleve system for their advantage. And the design allows it too.
Sorry, but if they don't change the way normal monsters work you won't see your FFXI-style progression ever again without playing the game itself.
Move on from the past.
So where is your source to keep backing up "what the director has said", that you keep posting about.
And I do play the beta, and the majority of monsters as I've said are very much so group oriented like FFXI, but some are not and can be solo "grinded" on until you're high enough to then switch to that previously group intended mob, exactly how FFXI works. Just go watch the beta leaked videos on YouTube, quite a few of them show group monster grinding with as many as 9 players to kill one mob, yet you keep saying its a solo mob. Make a video showing us of you soloing those mobs, at the same level as those in the videos...it can't be done, you'd die in a few hits, if not one!
Someone posted it before WSIMike was it? ..its not the intention for us to level on Guildleves, because all the other content they have out there would be null and pointless to be there. If you could just level on Guildleves since they spawn special enemies not normally present then what is the purpose of everything else and all the other mobs?
http://www.youtube.com/watch?v=OPYvED3C1e0
Don't think these guys could have taken that goat on 1v1.....
My theme song.
Precisely, and that Aldgoat Nanny is the second enemy you encounter coming out of the gate of Limsa Lominsa, and during that video that Roegadyn opened his menu and he was skill level 4 Pugilist and a Physical Level 13 and they still nearly got their asses handed to them......hehe
You probably already read it if you're in the beta.
Anyway it isn't very clear 'cause SE likes to keep everything close to their chests, and there is still going to be a huge amount of changes in the coming weeks so I wouldn't judge anything based on what testers are seeing right now.
Looking forward to the near future though!
Wow, hard-core goats...
And the way it died! So cute, all staggering around like a drunken moogle.
Though to be honest they look more like sheep.
You wanted my time, so I played you. You wanted my money, I forked it over. You wanted my soul, I gave it willingly. Not to complain... but when do I get my end of the deal? And no, I don't want your flippin' carrot. If you can't do that give me back my youth and keep the change. Why don't you try chasing your own damn carrot for a change? I'll gladly hold the stick.
@Hyanmen
I respect your posts a hell of a lot mate and always read what you say and you are almost always correct, however, on this occasion, you are wrong.
Khrymson is correct. Guildleve's are aimed at the casual crowd and it has been stated in quite a few different places.
Edit: spelling