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This is more for those who don't really follow the games main forums well.
http://www.mortalonline.com/forums/51053-forsakens-keep-completed.html
A huge task was undertook by the Forsaken along with a few friendly guilds the Keep is placed in a valley with two possible directions to attack it. It looks truely worth the effort that was put into it! Congratulations Forsaken.
Followers will be aware of the new territory control system coming into place and Forsakens new keep will put them as one of the top political guilds controlling a certain amount of land and gaining taxes from houses which are placed within that area!
"16th of August:
• Territory control"
http://www.mortalonline.com/forums/50858-irc-q-henrik-29-07-10-a.html
"<[RUS]Weedy> Henrik, what about new keep spots? are you adding them one by one?
HenrikNystrom weedy yes, along with territory
HenrikNystrom territory controll is an insane cool feature for everyone interested in that.
HenrikNystrom claim a land by brute force or diplomacy, as in votes, when the land is having a land ruler, then its up to HIM to set taxes for everyone living in his land
HenrikNystrom if you are not happy with his rules, then you can try to beat him and take the throne
HenrikNystrom keeps is the key for this
HenrikNystrom Lti, the world that you know of, Myrland continent will be devided into different regions/land
HenrikNystrom which are to be claimed
HenrikNystrom and ruled by
<[GD]Princereaper> then can u put some more keep locations on the map
HenrikNystrom prince, yes there will be more keeps
<[DERP]Exodeus> HenrikNystrom: so if some area is claimed, i cannnot go hunting there?
HenrikNystrom exo, yes you can, depending on how close to the rulers HQ you are there are differnt rules he decides,
HenrikNystrom as in tresspassing or not, may flag you, but entering his land for hunting is no tresspassing if you are not to close to HQ
HenrikNystrom if you live in his land, you are affected in his tax choise
HenrikNystrom and thats race based
<[DERP]Exodeus> @HenrikNystrom: I pay no taxes
HenrikNystrom exo, then your house may be in danger "
Comments
Gratz to the Forsaken guys on the keep - I love the picture they posted:
We're starting to see more keep building now as the game progresses. -13- just finished their second one last week as well.
http://www.mortalonline.com/forums/50988-13-desert-keep-haven.html#post983820
Hell hath no fury like an MMORPG player scorned.
It seems that SV knows better then AV how to create an economically driven conflict. Multiple regional resources, local banking and territorial control are the direction many people like me were hoping for with DF. We may actually see a game closer to EVE with working economy and trade routes.
I just hope they can manage with the techincallity of that titanic task.
Your definatly correct. Already were seeing almost constant warfare for the resources around GolKor and the wisent spawn around cave camp. Also were seeing a lot of griefing of ironwood famers in the colored forest. So much so that gathers are starting to pay for "protection" just so they can gather the rare ironwood.
I'm already starting to see EVE esk economy forming, however with a fantasy mideviel twist.
Never trust a screenshot or a youtube video without a version stamp!
The picture of the Forsaken keep is really nice!
Regarding GaulKor. Check this video, one guild vs another, then a third guild (Myrmidon) shows up and join the battle of GolKor. All shot by a person in ghost form:
http://www.youtube.com/watch?v=bX5w3fkpayg
The patch next week (9th august) will add the following cool stuff to the game:
9th of August:
• Deployable extracting
• Deployable camping sites
• Mount equipment (bags and armor)
• Combat special moves
• Player vendors
• Banners & Guild Tabards
• Destructible spawners
http://www.mortalonline.com/content/under-development
What are the keeps used for currently? Can you store stuff in them or put vendors in them?