I have read the comments made by everyone and I am very grateful for the positive comments received in between the negative ones.
I am lucky enough to have worked with Peter, and I can vouch for his creativity and also the fact that to my mind anyone entering business at 10 or 11 as he has is an exceptional and gutsy person. I still remember the first phone call Peter gave me about his potential game, and my first meeting, initially it seemed surreal when Peter was telling what he would like me to do for him.
I don’t think this is down to whether he programs, designs, or produces the whole game himself or not, really at the end of the day the people we look up to in gaming and IT are who?
To me it isn’t the “Tom Smyth,” of this world who is the best programmer in the world, but rather the Steve Jobs, Bill Gates, etc, etc. The innovators and the successful businesses, whether we like them or not, shape our world.
Peter I believe is set to become one of those people that make a difference. It’s hard to tell at age 11 as I am sure Peter will have set backs and problems the same as the rest of us (Not least the negative comments he has received by some users in this forum), but if he keeps his head, I think Peter will change the world for the better just like his father has done and is doing with his company.
I have read through everyone’s comments on the game and Peter is aware that the game is currently very one dimensional, and needs expanded. This said I have seen some of the new updates, and believe me it gets more interesting soon.
Yes this game is like Farmville in how it’s made, but this game unlike Farmville isn’t built by a 70 Million VC backed firm, but rather by an 11 year old boy, so I want to support him, and will do everything in my own power to make his game a success, in the face of much bigger corporations. What Peter may lack in comparative resources, he makes up for with determination, imagination and passion, and all of the team who support him are just as enthusiastic about making this a success.
For those positive people, I appreciate your support for Peter, and I hope you will be similarly impressed when Peter decides to release the new adventure aspect of the game. This is a human interest story and I feel privileged to have been part of it. If anyone has any suggestions for Peter I can pass them on, so keep them coming.
Comments
While impressed and wishing him luck in the previous thread, this doesn't really need two topics. While pretty cool, it's not a pinnacle of human achievement or something beyond the minds of other 11 year olds. Many of us were coding games and succeeding at around that age. I wish him luck in the industry, but let's not get ahead of ourselves.
I remember back in the days of Amos Praetoriani doing my first games on my Amiga 500+. This said I dont agree with the fact most 11 year old's could do this. I'm a business person myself and it isnt easy making it work. I don't know of any pre teen business people. I havent even heard of one on the internet before. I dont think many if any would have Peter's inclination.
Peter has a good overview of all parts of his game, and is the the story in his own right. This said lets not get ahead of ourselves as you say. he hasn't made it yet, and who knows may not with this venture.
I understand however if it isnt forum policy to add more than one post on a topic like this, I just wanted to make sure that given the number of responses I made sure mine stood out, given I have met Peter himself.
Yours,
Andrew
andrew cuthbert http://www.buccaneersandlobsters.com
I support any child that has the ability to create something from nothing that includes a game, may not be my cup of tea but I got enough games to last me a lifetime here, if we can get more children interested in creating video games maybe they can out do the veteran developers in innovation and creativity cause god knows and the rest of us that the industry is pretty much bankrupt of creativity and innovation , well except the greed part (DLC-Cash Shops and MTs). Nice to see a good thread and story come out amongst all the negativity.
I'm sure with the dedication he is showing he will make it. Perhaps he'll have to wait until he is an adult, but he'll be a game developer for sure if that's what he wants to be. I'm looking forward to him making a fantastic sandbox MMO once he has finished Comp Science in college.
So, let me get this straight....
Some 11yr old kid wants to make an MMO and this is news? Go take a look in Developers Corner -> Help Wanted, you'll find at least one a week there and that's just this site. Go to a site where the kids hang out and you'll see 100 times more.
What makes him different than the other 50million <18yr olds that want to make MMOs?
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Well, he's actually pulling it off so far it seems.
There's alot of them that start on it, but then they get overwhelmed. The easy part is the first section, the hard part is when you get that big wave of "omg I still have all this to do".
Me and a buddy got as far as creating our own engine (2D & 2D Isometric, we switched), map editor for ourselves, getting networking down and multiplayer support, and basic PVP combat. That was the easy part, we were soon swamped with a sheer mass of stuff we had to do before it was even remotely playable. We weren't the only ones, we were in a few communities where the exact same thing happened to other teams. I think we were about 17 or 18 at the time. (8 or 9yrs ago)
An MMO is really not a technical challenge by any means (the server is somewhat), but the real challenge of creating an MMO is the massive amount of man hours you have to put in, once you pass the technical part of the process. I mean you're talking about a workload so large that it takes a team of a hundred or more people working 8hrs a day for 2 years to accomplish effectively.
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