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(Rules: ask a simple YES or NO question that you're genuienly curious about; after you quote and respond to someone who has went before you. Cross posting is fine, multiple answers and what not.) Feel free to elaborate if you want to, but a good ol' YES or NO should be first and clear.
To start:
Would you play a MMORPG that.. Gave you the choice between stomping someone's hand as they hung from a ledge OR helping them up?
I kill other players because they're smarter than AI, sometimes.
Comments
Yes please. In fact the kid in me suddenly wants cake.
...that had quest (or mission; or story) lines crafted by the player who also provided the reward?
I kill other players because they're smarter than AI, sometimes.
No thanks, too many people lack creativity.
...that punished you for failure and could prevent you from progressing if you lacked skill?
Yes. In fact one of the thing that's always bothered me about faction based PvP MMORPGs is the inability to attack same faction.
Should the mood arise that I want to slaughter a jerk, or even an innocent... if the game is for PvPers, why should that be restricted?
Yes, but I'm a fan of risk vs reward.
...that had different starting stats for male and female toons, even if the totals were equal?
I kill other players because they're smarter than AI, sometimes.
This will only work if you ask stuff that isn't a no brainer
Would you play a mmorpg where you did not have direct control of your character. You design the character's brain from every view, morality, affinity and phobia. Then watch the hillarity as its thrown into this traditional rpg world filled with thousands of other designed characters, excepting whatever results come your way. Picture dungeon hack meets the sims.
If the action was tied to a truly irreversible consequence, where no other player in the future may do the action to the same NPC, then yes. Otherwise, why the hell bother?
Well yes or no and a blurb should cover most of it. People I think are just acclimated to hyperbole. Trying to keep it basic my little experiment is to see what sort of truisms stand out is all. But I would never say someone answer a question is doing it right or wrong, just suggesting an ideal method.
I kill other players because they're smarter than AI, sometimes.
Yes, in fact, that sounds amazing.
...if killing another player actually gave you real consequences, such as; losing some stats, being hunted by players with given task of killing you, gaining criminal karma such as serial killer and having npc "cops/guards" hunt you down in groups. Once you die the slate is cleaned.
no, not interested.
I rather have Faction PvP.
Would you play a MMORPG with freedom of jumping? No limit on how many times you can jump. no stamina bar for jumping.
Philosophy of MMO Game Design
No. I'd like to see context movement added to MMOs.
.... that during it's production declared that it would artistically interpret a well know intellectual property?
I kill other players because they're smarter than AI, sometimes.
Well, I would love a game that allowed you a decision as to whether or not to save another player or contribute to their downfall. I think that maintaining a chaotic evil, chaotic good, or chaotic neutral status makes the game more fun. Sorry I don't really have a question to ask as the forum game suggests but I did want to answer at least.
www.ryzom.com
Depends, I interpret artistic interpretation to mean not following the IP that closely, so if it is an IP I don't know or care about, it would not bother me, but if it is an IP I like then I would not play it if they took too many liberties with the lore.
Would you play an MMORPG where you could unlock more playable races than are available at the start? i.e. some races require you do a quest chain or something to play as them.
All men think they're fascinating. In my case, it's justified
Yes. I played Puzzle Pirates for years and really enjoyed it.
...that offered instant travel to any city that you have completed at least one quest in already?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Yes, it's sort of an old school video game mechanic and despite claims otherwise MMOs are video games.
.... that said 'balance is an act you see on a tight rope, not in MMOs'?
I kill other players because they're smarter than AI, sometimes.
Yes, it's not a make or break deal for me. I'd be happier if it was a longer process than just one quest though.
Would you play an MMORPG where interaction with the game world is severely limited but interaction with it's players is strongly encouraged and extensive?
Yes, I like the MM part of MMORPG.
Would you play a MMORPG with open skill / talent / special move / spell selection?
I kill other players because they're smarter than AI, sometimes.
Yes, I'm a little tired of the constrictive class system everyone seems to love these days.
Would you play an MMORPG with no NPCs?
I am going to say no, I can't think of any way that you could have a game with no NPCs and not make it a massive pain to do all those things that NPCs lets us do at any time and that we take for granted. And the world would seem emptier.
Would you play a MMORPG where your characters' physical customization (face, body, hair, tats, clothing etc.) was dependent on your class/skill/archetype choice? i.e. Warriors can be taller and more muscular, mages can get magical tats, warlocks can look all evil etc. Not forced physical changes like Fable but optional ones.
All men think they're fascinating. In my case, it's justified
Yes. If it makes sense from a lore standpoint, then all the better.
Would you play a MMORPG where the controls were not the standard fare and took some getting used to?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
As long as they don't mess with WSAD movement I would be willing to try and put in the time to learn a new control scheme.
Would you play an MMORPG where important NPCs moved around? Not completely random movement they won't aimlessly wander into a different zone but the general you picked up a quest from in the armory might end up in the market when you return.
All men think they're fascinating. In my case, it's justified
Although it might lead to some initial confusion along the lines of "Where the hell is s/he?", in the long run it would definitely provide with a more engaging experience than just, well, NPC Bob is always outside the tavern. Just standing there. Forever. And ever. Now NPC Bob might actually go INTO said tavern to the bar... Or a table... Or rent a room... Or go home and go to sleep. Etc. I like it.
Would you play an MMO that tossed out the old leveling system (Experience points, get to max level) in favor of any other substitute system (if any) you could think of?
As long as there is some form of progression I can actually -see- myself (not just getting better at what I do, I kinda need that visual cue to keep being interested) I would be glad to try such system out.
Would you play an MMO where grouping is casual (easily accessible at any time) and soloing would be much much slower, yet not impossible?
I wouldn't mind, as long as, like you said, grouping isn't too hard to set up. This would encourage a lot of socializing among players, which game now don't seem to do very well, at least for me.
Would you play an MMO where memorable enemy NPCs (Kings, Queens, etc.) were killable, albeit very difficult, yet they did not respawn? And to make it easier, just pretend there is already a solution for possible quest chains that go through said NPC if they were dead to be rerouted, etc. etc.