I am not interested in grinding multiple jobs; I rather stick being a "black mage" as a nuker entirely. So if I focus on being a nuker then the higher tier spells would be unlocked in this fashion? I am just wondering..
AT this point is still unsure how it will work out on the long run, but you should be able to stay at 1 job just fine, the problem is you will have ( problably) unused Skill points since i doubt that with only 1 class you can fill up your skill char ( well maybe , but there are always useless skills from jobs , not that i seen but in general speaking), so to make it short, you can, but would not be as effective as someone who takes its time to enforce his main class with some usefull abilities from other class.
XI wasnt friendly to people only lving 1 class, you still had to lv others a lite bit to enhance your main. Somehow i feel 14 will follow the same path.The thin with 14 is that is no "BLM" like you put on your example ,or anyclass that is"only for DPS-healing-taking " all the clases are mix up,i guess in order to make them all at start balanced so they can solo efficiently.If you whant a class that works just 1 roll on the party, like a blm from xi by example , to make it more effective you would have to get the best skills from both conjurer( is a mix between blm and whm from xi) and tart(rdm kinda becouse of enfeebling spells, but a lot diferent)
All of this is based on what i seen so far and my experience on ffxi,it could be by all means a lot diferent on release.
It doesn't seem like it's intended for there to be a "pure" anything, if you want a "pure" something, you'll pull together abilities from a variety of jobs that you think will benefit your ideal setup.
I am not interested in grinding multiple jobs; I rather stick being a "black mage" as a nuker entirely. So if I focus on being a nuker then the higher tier spells would be unlocked in this fashion? I am just wondering..
I honestly think it will depend on what type of player you are and what you want out of the game. for instance if you want to be a end game healer, I believe it will be something along the lines of you lvl the 2 magic classes to max, then you select all the healing spells from both classes and any decent utility you can get from other classes. I do not think you will be able to be really "HC" or whatever with just 1 main class, though the word on the street is you will have more then one class max lvl when u hit physical 50, but this is also speculation.
Square does anticipate "pure" crafters - so I think people should be able to be a single combat class maxed. The only folks who will ultimately disagree are the min/maxers. You don't have X attack or spell?! /groupkick... This kind of thinking is mostly subjective.
I won't worry about those scenarios and just play the way I want. If that includes a combination of classes or a single class specialization it is going to be what I want. I believe this is a part of the "freedom" being touted in FF14.
Wish I could draw a picture of the way I think the skill/spell roadmap could work. Need a forum with a mini-whiteboard added to posting tool. I believe to get the uber attack or spell you will have to focus in one class for a long time anyhow.
If you are looking for a pure nuking class then maybe you should wait a bit till the Arcanist is released (it's in the .dat files so it will likely be a class someday) which sounds much more like a "pure" nuking class than the Conjurer which focuses on buffing and healing too.
Also you'll probably want to level other jobs too. You can actually make a class that's more pure by mixing and matching abilities from different classes than you can by just leveling a single job, because right now all the jobs can function in more than one role.
If you refuse to level other classes to supplement your main class.
Many people will also refuse to level their classes with you.
Many more monsters will also find it much easier to empty your HP
Thats it in a nuthsell.
That's a pretty bold assumption. After all, the more time you spend gaining extra skills on alt classes, the lower level your main class will be.
For example, let's say that you and another guy are both the same phys level and you're both Marauder, but you've spent so much time building up Pugilist on the side that your Marauder level hits 35 at the same time his Marauder level hits 40. At 40, he gets some outrageous TP move or attack increase. For the next few levels, you're going to look pathetic next to him because he can spam that sick move and you can't. And when you finally hit Marauder 40, he's gotten Marauder to 45 and has an even crazier ability that puts his damage output well above yours.
If you've played any D&D 3.0 or 3.5, think of it in the way that multiclassing works there. Sure, you could be a Cleric with 2 levels of Fighter to boost your combat skills a little, but you'll ALWAYS be a whole spell level behind a pure Cleric. Not having True Seeing until level 11, not having Resurrection until level 15. In that system, it'd usually be to your party's disadvantage for you to not stick to one class.
Is your little Featherfoot ability from Pugilist going to make you more of an asset to a party than the other guy and his TP spamming? Well... maybe it will! The point is, we don't know yet. We also don't really know whether people will form groups based on physical level or class level — it may be that there won't be any point in comparing yourself to the pure Marauder because you'll be in level 35 groups doing level 35 content while he's in level 40 groups doing level 40 content.
If you refuse to level other classes to supplement your main class.
Many people will also refuse to level their classes with you.
Many more monsters will also find it much easier to empty your HP
Thats it in a nuthsell.
That's a pretty bold assumption. After all, the more time you spend gaining extra skills on alt classes, the lower level your main class will be.
For example, let's say that you and another guy are both the same phys level and you're both Marauder, but you've spent so much time building up Pugilist on the side that your Marauder level hits 35 at the same time his Marauder level hits 40. At 40, he gets some outrageous TP move or attack increase. For the next few levels, you're going to look pathetic next to him because he can spam that sick move and you can't. And when you finally hit Marauder 40, he's gotten Marauder to 45 and has an even crazier ability that puts his damage output well above yours.
If you've played any D&D 3.0 or 3.5, think of it in the way that multiclassing works there. Sure, you could be a Cleric with 2 levels of Fighter to boost your combat skills a little, but you'll ALWAYS be a whole spell level behind a pure Cleric. Not having True Seeing until level 11, not having Resurrection until level 15. In that system, it'd usually be to your party's disadvantage for you to not stick to one class.
Is your little Featherfoot ability from Pugilist going to make you more of an asset to a party than the other guy and his TP spamming? Well... maybe it will! The point is, we don't know yet. We also don't really know whether people will form groups based on physical level or class level — it may be that there won't be any point in comparing yourself to the pure Marauder because you'll be in level 35 groups doing level 35 content while he's in level 40 groups doing level 40 content.
Well im not sure if you played ffxi but his assumption was dead on. Basically you should read the assassin class post from a lil while back to understand but the skills are such that they are split into multiple classes so youll need to level a few to get the best combinations out there. Being a pure anythig will likely make you weaker than some1 who went out and leveled the other classes. And even if the diffrence is not that large the majority of the player base for this game is projected to come from ffxi so not only will it be better to go out and level the subs there will be an expectation that you should. I understand your arguement but the way they split the skills really makes it look like multiclass leveling will be in most players best interest. You talk about D&D but this is FF we kinda have an idea already of how the developer do things. Look at it like this in the assassin discussion it was figured that it would take leveling 4 combat classes to get skills that would make a character resemble an assassin.
People with only one fully leveled job used to be okay and useful in FFXI way back. But after all the end game and add ons got added, mostly anyone had to lvl at least one other job, not to mention all the subs to at least 37, in order to competite with other players or to be fully used in end-game Linkshells.
I guess that's what we're gonna see in 14 as well... But I guess it's still okay to mainly concentrate on one class and fully pimp it out as much as possible, while the other lvled classes can be used to fit in an open or needed slot. Thats what a big amount of people used to do in FFXI as far as I remember.
I have played FFXI, but I think this could work differently. In FFXI, whatever class you're currently on, that's your level. Enemies con based on that level, you gain experience based on that level, you equip items based on that level, so you join parties based on that level. If you are a WAR30 with no sub or a WAR30 with every other job capped, either way 30 is still your level and you will be competing with other level 30s for level 30 groups.
FFXIV does not necessarily work the same way; you have a physical level that is independent of your current class level. This sounds more like how D&D 3.0 works. You may have a couple of different class levels, but your character level is the total of all the levels you've acquired and you are expected to be in a party of people with the same character level, fighting encounters that are appropriate for your character level.
Which one of those two systems will FFXIV follow: parties and experience based on your current class level or your physical level? We don't know at this point, because beta caps are low and it could change before release anyway. That's what I'm getting at, and it's what I said at the end of my other post.
I have played FFXI, but I think this could work differently. In FFXI, whatever class you're currently on, that's your level. Enemies con based on that level, you gain experience based on that level, you equip items based on that level, so you join parties based on that level. If you are a WAR30 with no sub or a WAR30 with every other job capped, either way 30 is still your level and you will be competing with other level 30s for level 30 groups.
FFXIV does not necessarily work the same way; you have a physical level that is independent of your current class level. This sounds more like how D&D 3.0 works. You may have a couple of different class levels, but your character level is the total of all the levels you've acquired and you are expected to be in a party of people with the same character level, fighting encounters that are appropriate for your character level.
Which one of those two systems will FFXIV follow: parties and experience based on your current class level or your physical level? We don't know at this point, because beta caps are low and it could change before release anyway. That's what I'm getting at, and it's what I said at the end of my other post.
Since this is all specualtion at best no one is quite wrong or right its mostly guessing. I see what your getting at how the system resembles something from another game you played and true it may very well be that physical level and highest class will make or break a party. However, the community of this game is known for being pretty harsh about not being perfect. Sooner or later your are going to be expected to have certain skills to play your class that arent in that primary class. Like I said in my other post some one ask what you would need to preform as an assassin in this game and youll be pointed in 4 directions. Despite your physical level at some point your going to have to have skills from outside your main profession. Still all theoretical. Knowing the community your gonna need to get those other skills especially as a caster. I cant think of a system where you have accesss to multiple classes on one toon and can use skills from the other classes yet you don't. It would defeat the purpose of having skill spill over in the first place. The developers said that yes each class will have a main role but that fine tuning comes with utilizing skills from the other classes.
Most likely the scenario will be that even if your level 40 class level 40 marauder you will likely need ot go out change weapons and solo grind a pugilist class level for some skills likely not getting enough exp to level get the skill and head back to your exp grinding party. If you dont do this depending on who you party with you may get pegged as something like lazy. Even with the 35 toon 40 toon situation your class level will likely not exceed you physical level you hit 35 thats its go change classes grind some lowby mobs for skills points in your other class then you hit 40. In the early days of the game ofcourse this wont be true. Mostly be like all games early on youll take what you can get. But in the future I doubt alot of people wont think along these lines. in the long run you probably just gonna have to bite it and go level those classes.
If you refuse to level other classes to supplement your main class.
Many people will also refuse to level their classes with you.
Many more monsters will also find it much easier to empty your HP
Thats it in a nuthsell.
That's a pretty bold assumption. After all, the more time you spend gaining extra skills on alt classes, the lower level your main class will be.
For example, let's say that you and another guy are both the same phys level and you're both Marauder, but you've spent so much time building up Pugilist on the side that your Marauder level hits 35 at the same time his Marauder level hits 40. At 40, he gets some outrageous TP move or attack increase. For the next few levels, you're going to look pathetic next to him because he can spam that sick move and you can't. And when you finally hit Marauder 40, he's gotten Marauder to 45 and has an even crazier ability that puts his damage output well above yours.
If you've played any D&D 3.0 or 3.5, think of it in the way that multiclassing works there. Sure, you could be a Cleric with 2 levels of Fighter to boost your combat skills a little, but you'll ALWAYS be a whole spell level behind a pure Cleric. Not having True Seeing until level 11, not having Resurrection until level 15. In that system, it'd usually be to your party's disadvantage for you to not stick to one class.
Is your little Featherfoot ability from Pugilist going to make you more of an asset to a party than the other guy and his TP spamming? Well... maybe it will! The point is, we don't know yet. We also don't really know whether people will form groups based on physical level or class level — it may be that there won't be any point in comparing yourself to the pure Marauder because you'll be in level 35 groups doing level 35 content while he's in level 40 groups doing level 40 content.
Ok sure the pure marauder is gonna be have some crazy skill cause he leveled it purely, but thats not to say that the other person who leveled another class wont have passives or other skills that would increase the other persons overall damage, and in the end, hes gonna come out ahead cause hes already leveled partially his other classes.
I cant think of a system where you have accesss to multiple classes on one toon and can use skills from the other classes yet you don't. It would defeat the purpose of having skill spill over in the first place.
Well, I have an interesting thought exercise, but it'll take some imagination. Envision a version of World of Warcraft in which a.) you cannot ever respec your talents, and b.) people play as much for the journey as for the endgame. For those of you whose heads did not explode during the previous sentence, read on...
Let's say you are a Shaman planning an Enhancement build to end at 16/55/0. (DISCLAIMER: I have played very little WoW, so I am just grabbing stuff from wowwiki and hoping I am not completely off-base.) Now obviously, most of the abilities that give a significant boost to your character are the ones towards the end of the talent tree. In the case of Enhancement Shamans, the Tier 11 ability is Feral Spirit. Imagine two such Shamans leveling up side by side at the same speed aiming for the same final build, and the conversations they might have if one of them spent all of their points going straight for Feral Spirit, while the other tended to toss a point in Elemental every 5 levels or so:
"Flurry is just so awesome now that it's maxed out, I get so many more hits in!"
"Cool! I just took my first point in it and it's okay so far, so I guess it's just going to keep getting better from here."
...
"Bam! Just started Dual Wielding, and next level I get to take Stormstrike! Been looking forward to it."
"Oh I know, I can't wait... just got to finish up Mental Dexterity and start working on some other stuff first... *grumble*"
...
"Ding! Yes! Level 60 and Feral Spirit at last! I own now!"
"Grats, man! Let me know how that is, I should be picking that up around, oh, 72 I think. "
At every stage of progression, the "dabbler" would be worse off because the little boosts from Elemental don't come close to making up the gap in Enhancement progression. If the community were to be harsh on either one of them for not being "perfect", the one getting praised and accepted would be the one who stuck to just one talent tree until maxing it out.
Now, this is seriously far from a perfect analogy. For one thing, there's a difference between having the choice between talents within a class, and having the choice between entirely different classes. Also, unlike talent points spent in an alternate tree, the time it takes to go snag a few levels on an alternate class is nothing compared to the time it takes to get a few levels on your main. However, I don't think there's anything fundamentally wrong with this comparison, most notably because a.) it is likely that the low-level and mid-level spells and abilities will be irrelevant compared to the highest-level stuff, and b.) FFXIV is indeed a system where you do not have the option to "respec" your class levels — if you spent a good amount of time leveling Pugilist on the side, you cannot at any point decide that that time would have been better spent on another class and just freely transfer the experience over.
I cant think of a system where you have accesss to multiple classes on one toon and can use skills from the other classes yet you don't. It would defeat the purpose of having skill spill over in the first place.
Well, I have an interesting thought exercise, but it'll take some imagination. Envision a version of World of Warcraft in which a.) you cannot ever respec your talents, and b.) people play as much for the journey as for the endgame. For those of you whose heads did not explode during the previous sentence, read on...
Let's say you are a Shaman planning an Enhancement build to end at 16/55/0. (DISCLAIMER: I have played very little WoW, so I am just grabbing stuff from wowwiki and hoping I am not completely off-base.) Now obviously, most of the abilities that give a significant boost to your character are the ones towards the end of the talent tree. In the case of Enhancement Shamans, the Tier 11 ability is Feral Spirit. Imagine two such Shamans leveling up side by side at the same speed aiming for the same final build, and the conversations they might have if one of them spent all of their points going straight for Feral Spirit, while the other tended to toss a point in Elemental every 5 levels or so:
"Flurry is just so awesome now that it's maxed out, I get so many more hits in!"
"Cool! I just took my first point in it and it's okay so far, so I guess it's just going to keep getting better from here."
...
"Bam! Just started Dual Wielding, and next level I get to take Stormstrike! Been looking forward to it."
"Oh I know, I can't wait... just got to finish up Mental Dexterity and start working on some other stuff first... *grumble*"
...
"Ding! Yes! Level 60 and Feral Spirit at last! I own now!"
"Grats, man! Let me know how that is, I should be picking that up around, oh, 72 I think. "
At every stage of progression, the "dabbler" would be worse off because the little boosts from Elemental don't come close to making up the gap in Enhancement progression. If the community were to be harsh on either one of them for not being "perfect", the one getting praised and accepted would be the one who stuck to just one talent tree until maxing it out.
Now, this is seriously far from a perfect analogy. For one thing, there's a difference between having the choice between talents within a class, and having the choice between entirely different classes. Also, unlike talent points spent in an alternate tree, the time it takes to go snag a few levels on an alternate class is nothing compared to the time it takes to get a few levels on your main. However, I don't think there's anything fundamentally wrong with this comparison, most notably because a.) it is likely that the low-level and mid-level spells and abilities will be irrelevant compared to the highest-level stuff, and b.) FFXIV is indeed a system where you do not have the option to "respec" your class levels — if you spent a good amount of time leveling Pugilist on the side, you cannot at any point decide that that time would have been better spent on another class and just freely transfer the experience over.
I see what your saying but I am about to punch a lot of holes in this and yes I read it all.
1).Back before WoW is what it is now I had a 60 Shammy and yes your first point is right endgame I liked my lil bit of everything build but my guild wanted me to respec healing so I did because that's is what was expected of me to be the best I could be to the party I WAS TOLD TO GO RESPEC. While its true this analogy applies to the idea of staying in one tree to have a better skill base earlier on the real life story is generally you have to do what the community needs you to do to play with the big boys and sometimes to play at all.
2). True this really doesn't apply to multi classing so you thought outside the box. But there is a problem this is point allocation which in WoW you can just respec if you don't like it if you are the same level then your the same level so if you don't like your build if its not optimized you can just go repec for a few gold. As far as FFXIV goes this can only apply to the stat point system and nothing more. It has already been stated by the devs that while in alpha there was no respecing of stat points that the option will be available at release.
3). As for( a.) ) In your last paragraph you said you came from ffxi so you should know better than that and no I am not explaining it. As for (b.) well I kinda have to lol here if that were possible that would defeat the purpose. Its not supposed to be that easy in FF you actually have to go out and level the classes one at a time. If it were that simple it wouldn't be FF. Its not one and done once you max go level another and after that another and so on. If the system worked like that once you hit the max physical level it be the same as hitting the max job level so at x level every1 would be exactly the same skills wise.
Look I am not saying you can t go level one class to max but what I am saying is if you did when you start the next one you will be max level physically on a level 1 class. True you may hit the summit faster than most but while they are still enjoying the levels since they are far from max leveling their other jobs you will be running around at max level grinding solo since you made it first leveling your class. That's fine actually and it will likely happen. Now there is the potion of waiting for folks to catch up but when they get there its seems they have many skills you don't have access too from the classes you didn't level and over time they start asking what skills do you have. Eventually you will likely be asked to go out level some classes to get those skills because the party needs you to have them. Now for a solo grinder this doesn't apply but for some who plans to do the more group oriented things I think it best to get the idea that leveling you other classes can only help in the long run. If you cam from FFXI you know what the hell I'm talking about . Its best to just level them and hit max later than rush to the top and figure out your screwed. Its true you wont max as fast as some playing a pure class but at every intersection when they compare your skills at each level you will win you will have more access to more skills which will make you more adaptable and better in every situation cause no matter what way you want to crunch it just better to have them leveled than not to.
You will be just fine OP. It isn't shaping up to be as hardcore as FFXI was so you can pick a class and stick with it. There are some simple rank 6 skills that will make your time spent leveling your main much easier though and the time taken to get them is much less than the time it will save you.
For example the Pugilist has a self heal that is beneficial to most other melee classes. There are many skills that will help you out so it is probably beneficial to mix and match, but you don't have to, and don't need to worry about it really. Just do whatever you want and have fun doing it. It really is a kind of sandbox class system.
Comments
multiple job is kinda he name of the game here but yes you will likely choose a primary class you stick with.
GIFSoup
AT this point is still unsure how it will work out on the long run, but you should be able to stay at 1 job just fine, the problem is you will have ( problably) unused Skill points since i doubt that with only 1 class you can fill up your skill char ( well maybe , but there are always useless skills from jobs , not that i seen but in general speaking), so to make it short, you can, but would not be as effective as someone who takes its time to enforce his main class with some usefull abilities from other class.
XI wasnt friendly to people only lving 1 class, you still had to lv others a lite bit to enhance your main. Somehow i feel 14 will follow the same path.The thin with 14 is that is no "BLM" like you put on your example ,or anyclass that is"only for DPS-healing-taking " all the clases are mix up,i guess in order to make them all at start balanced so they can solo efficiently.If you whant a class that works just 1 roll on the party, like a blm from xi by example , to make it more effective you would have to get the best skills from both conjurer( is a mix between blm and whm from xi) and tart(rdm kinda becouse of enfeebling spells, but a lot diferent)
All of this is based on what i seen so far and my experience on ffxi,it could be by all means a lot diferent on release.
It doesn't seem like it's intended for there to be a "pure" anything, if you want a "pure" something, you'll pull together abilities from a variety of jobs that you think will benefit your ideal setup.
Which Final Fantasy Character Are You?
Final Fantasy 7
I'll probably end up conjurer to max, then see every other classes' skills and see what's worth getting to combine with mine.
I honestly think it will depend on what type of player you are and what you want out of the game. for instance if you want to be a end game healer, I believe it will be something along the lines of you lvl the 2 magic classes to max, then you select all the healing spells from both classes and any decent utility you can get from other classes. I do not think you will be able to be really "HC" or whatever with just 1 main class, though the word on the street is you will have more then one class max lvl when u hit physical 50, but this is also speculation.
Square does anticipate "pure" crafters - so I think people should be able to be a single combat class maxed. The only folks who will ultimately disagree are the min/maxers. You don't have X attack or spell?! /groupkick... This kind of thinking is mostly subjective.
I won't worry about those scenarios and just play the way I want. If that includes a combination of classes or a single class specialization it is going to be what I want. I believe this is a part of the "freedom" being touted in FF14.
Wish I could draw a picture of the way I think the skill/spell roadmap could work. Need a forum with a mini-whiteboard added to posting tool. I believe to get the uber attack or spell you will have to focus in one class for a long time anyhow.
If you refuse to level other classes to supplement your main class.
Many people will also refuse to level their classes with you.
Many more monsters will also find it much easier to empty your HP
Thats it in a nuthsell.
If you are looking for a pure nuking class then maybe you should wait a bit till the Arcanist is released (it's in the .dat files so it will likely be a class someday) which sounds much more like a "pure" nuking class than the Conjurer which focuses on buffing and healing too.
Also you'll probably want to level other jobs too. You can actually make a class that's more pure by mixing and matching abilities from different classes than you can by just leveling a single job, because right now all the jobs can function in more than one role.
That's a pretty bold assumption. After all, the more time you spend gaining extra skills on alt classes, the lower level your main class will be.
For example, let's say that you and another guy are both the same phys level and you're both Marauder, but you've spent so much time building up Pugilist on the side that your Marauder level hits 35 at the same time his Marauder level hits 40. At 40, he gets some outrageous TP move or attack increase. For the next few levels, you're going to look pathetic next to him because he can spam that sick move and you can't. And when you finally hit Marauder 40, he's gotten Marauder to 45 and has an even crazier ability that puts his damage output well above yours.
If you've played any D&D 3.0 or 3.5, think of it in the way that multiclassing works there. Sure, you could be a Cleric with 2 levels of Fighter to boost your combat skills a little, but you'll ALWAYS be a whole spell level behind a pure Cleric. Not having True Seeing until level 11, not having Resurrection until level 15. In that system, it'd usually be to your party's disadvantage for you to not stick to one class.
Is your little Featherfoot ability from Pugilist going to make you more of an asset to a party than the other guy and his TP spamming? Well... maybe it will! The point is, we don't know yet. We also don't really know whether people will form groups based on physical level or class level — it may be that there won't be any point in comparing yourself to the pure Marauder because you'll be in level 35 groups doing level 35 content while he's in level 40 groups doing level 40 content.
Well im not sure if you played ffxi but his assumption was dead on. Basically you should read the assassin class post from a lil while back to understand but the skills are such that they are split into multiple classes so youll need to level a few to get the best combinations out there. Being a pure anythig will likely make you weaker than some1 who went out and leveled the other classes. And even if the diffrence is not that large the majority of the player base for this game is projected to come from ffxi so not only will it be better to go out and level the subs there will be an expectation that you should. I understand your arguement but the way they split the skills really makes it look like multiclass leveling will be in most players best interest. You talk about D&D but this is FF we kinda have an idea already of how the developer do things. Look at it like this in the assassin discussion it was figured that it would take leveling 4 combat classes to get skills that would make a character resemble an assassin.
Forum link Assassin class: http://www.mmorpg.com/gamelist.cfm/game/446/view/forums/thread/285369/Assassin-class.html
GIFSoup
People with only one fully leveled job used to be okay and useful in FFXI way back. But after all the end game and add ons got added, mostly anyone had to lvl at least one other job, not to mention all the subs to at least 37, in order to competite with other players or to be fully used in end-game Linkshells.
I guess that's what we're gonna see in 14 as well... But I guess it's still okay to mainly concentrate on one class and fully pimp it out as much as possible, while the other lvled classes can be used to fit in an open or needed slot. Thats what a big amount of people used to do in FFXI as far as I remember.
I have played FFXI, but I think this could work differently. In FFXI, whatever class you're currently on, that's your level. Enemies con based on that level, you gain experience based on that level, you equip items based on that level, so you join parties based on that level. If you are a WAR30 with no sub or a WAR30 with every other job capped, either way 30 is still your level and you will be competing with other level 30s for level 30 groups.
FFXIV does not necessarily work the same way; you have a physical level that is independent of your current class level. This sounds more like how D&D 3.0 works. You may have a couple of different class levels, but your character level is the total of all the levels you've acquired and you are expected to be in a party of people with the same character level, fighting encounters that are appropriate for your character level.
Which one of those two systems will FFXIV follow: parties and experience based on your current class level or your physical level? We don't know at this point, because beta caps are low and it could change before release anyway. That's what I'm getting at, and it's what I said at the end of my other post.
Since this is all specualtion at best no one is quite wrong or right its mostly guessing. I see what your getting at how the system resembles something from another game you played and true it may very well be that physical level and highest class will make or break a party. However, the community of this game is known for being pretty harsh about not being perfect. Sooner or later your are going to be expected to have certain skills to play your class that arent in that primary class. Like I said in my other post some one ask what you would need to preform as an assassin in this game and youll be pointed in 4 directions. Despite your physical level at some point your going to have to have skills from outside your main profession. Still all theoretical. Knowing the community your gonna need to get those other skills especially as a caster. I cant think of a system where you have accesss to multiple classes on one toon and can use skills from the other classes yet you don't. It would defeat the purpose of having skill spill over in the first place. The developers said that yes each class will have a main role but that fine tuning comes with utilizing skills from the other classes.
Most likely the scenario will be that even if your level 40 class level 40 marauder you will likely need ot go out change weapons and solo grind a pugilist class level for some skills likely not getting enough exp to level get the skill and head back to your exp grinding party. If you dont do this depending on who you party with you may get pegged as something like lazy. Even with the 35 toon 40 toon situation your class level will likely not exceed you physical level you hit 35 thats its go change classes grind some lowby mobs for skills points in your other class then you hit 40. In the early days of the game ofcourse this wont be true. Mostly be like all games early on youll take what you can get. But in the future I doubt alot of people wont think along these lines. in the long run you probably just gonna have to bite it and go level those classes.
GIFSoup
Ok sure the pure marauder is gonna be have some crazy skill cause he leveled it purely, but thats not to say that the other person who leveled another class wont have passives or other skills that would increase the other persons overall damage, and in the end, hes gonna come out ahead cause hes already leveled partially his other classes.
Well, I have an interesting thought exercise, but it'll take some imagination. Envision a version of World of Warcraft in which a.) you cannot ever respec your talents, and b.) people play as much for the journey as for the endgame. For those of you whose heads did not explode during the previous sentence, read on...
Let's say you are a Shaman planning an Enhancement build to end at 16/55/0. (DISCLAIMER: I have played very little WoW, so I am just grabbing stuff from wowwiki and hoping I am not completely off-base.) Now obviously, most of the abilities that give a significant boost to your character are the ones towards the end of the talent tree. In the case of Enhancement Shamans, the Tier 11 ability is Feral Spirit. Imagine two such Shamans leveling up side by side at the same speed aiming for the same final build, and the conversations they might have if one of them spent all of their points going straight for Feral Spirit, while the other tended to toss a point in Elemental every 5 levels or so:
"Flurry is just so awesome now that it's maxed out, I get so many more hits in!"
"Cool! I just took my first point in it and it's okay so far, so I guess it's just going to keep getting better from here."
...
"Bam! Just started Dual Wielding, and next level I get to take Stormstrike! Been looking forward to it."
"Oh I know, I can't wait... just got to finish up Mental Dexterity and start working on some other stuff first... *grumble*"
...
"Ding! Yes! Level 60 and Feral Spirit at last! I own now!"
"Grats, man! Let me know how that is, I should be picking that up around, oh, 72 I think. "
At every stage of progression, the "dabbler" would be worse off because the little boosts from Elemental don't come close to making up the gap in Enhancement progression. If the community were to be harsh on either one of them for not being "perfect", the one getting praised and accepted would be the one who stuck to just one talent tree until maxing it out.
Now, this is seriously far from a perfect analogy. For one thing, there's a difference between having the choice between talents within a class, and having the choice between entirely different classes. Also, unlike talent points spent in an alternate tree, the time it takes to go snag a few levels on an alternate class is nothing compared to the time it takes to get a few levels on your main. However, I don't think there's anything fundamentally wrong with this comparison, most notably because a.) it is likely that the low-level and mid-level spells and abilities will be irrelevant compared to the highest-level stuff, and b.) FFXIV is indeed a system where you do not have the option to "respec" your class levels — if you spent a good amount of time leveling Pugilist on the side, you cannot at any point decide that that time would have been better spent on another class and just freely transfer the experience over.
I see what your saying but I am about to punch a lot of holes in this and yes I read it all.
1).Back before WoW is what it is now I had a 60 Shammy and yes your first point is right endgame I liked my lil bit of everything build but my guild wanted me to respec healing so I did because that's is what was expected of me to be the best I could be to the party I WAS TOLD TO GO RESPEC. While its true this analogy applies to the idea of staying in one tree to have a better skill base earlier on the real life story is generally you have to do what the community needs you to do to play with the big boys and sometimes to play at all.
2). True this really doesn't apply to multi classing so you thought outside the box. But there is a problem this is point allocation which in WoW you can just respec if you don't like it if you are the same level then your the same level so if you don't like your build if its not optimized you can just go repec for a few gold. As far as FFXIV goes this can only apply to the stat point system and nothing more. It has already been stated by the devs that while in alpha there was no respecing of stat points that the option will be available at release.
3). As for( a.) ) In your last paragraph you said you came from ffxi so you should know better than that and no I am not explaining it. As for (b.) well I kinda have to lol here if that were possible that would defeat the purpose. Its not supposed to be that easy in FF you actually have to go out and level the classes one at a time. If it were that simple it wouldn't be FF. Its not one and done once you max go level another and after that another and so on. If the system worked like that once you hit the max physical level it be the same as hitting the max job level so at x level every1 would be exactly the same skills wise.
Look I am not saying you can t go level one class to max but what I am saying is if you did when you start the next one you will be max level physically on a level 1 class. True you may hit the summit faster than most but while they are still enjoying the levels since they are far from max leveling their other jobs you will be running around at max level grinding solo since you made it first leveling your class. That's fine actually and it will likely happen. Now there is the potion of waiting for folks to catch up but when they get there its seems they have many skills you don't have access too from the classes you didn't level and over time they start asking what skills do you have. Eventually you will likely be asked to go out level some classes to get those skills because the party needs you to have them. Now for a solo grinder this doesn't apply but for some who plans to do the more group oriented things I think it best to get the idea that leveling you other classes can only help in the long run. If you cam from FFXI you know what the hell I'm talking about . Its best to just level them and hit max later than rush to the top and figure out your screwed. Its true you wont max as fast as some playing a pure class but at every intersection when they compare your skills at each level you will win you will have more access to more skills which will make you more adaptable and better in every situation cause no matter what way you want to crunch it just better to have them leveled than not to.
GIFSoup
You will be just fine OP. It isn't shaping up to be as hardcore as FFXI was so you can pick a class and stick with it. There are some simple rank 6 skills that will make your time spent leveling your main much easier though and the time taken to get them is much less than the time it will save you.
For example the Pugilist has a self heal that is beneficial to most other melee classes. There are many skills that will help you out so it is probably beneficial to mix and match, but you don't have to, and don't need to worry about it really. Just do whatever you want and have fun doing it. It really is a kind of sandbox class system.