I just saw this random video about Guild Wars 2, where the person explains Dedicated Healers and Guild Wars 2s lack of them. Found it interesting so I thought I'd share it.
Not sure what you have been smoking but those trailers are definitely not poorly made. Besides, why evaluate a game just based off a trailer? There are plenty of other videos from confrences that elaborate on why you would expect this game to be so hyped. I would recommend viewing them before making such snap judgements about something. After all, that is a rather unhealthy habit to pick up.
I've updated the hero panel section with a link to the GW2wiki page, didn't want to rip off the images from there. Also added a link to the Commando april fools joke announcement (just because its fun) and a skill compilation video of Thief skills.
Also is it confirmed that the Charr run on all fours? I haven't seen them run on all fours yet and I've seen every video so you might want to take that out as well. Unless someone can confirm this.
Also is it confirmed that the Charr run on all fours? I haven't seen them run on all fours yet and I've seen every video so you might want to take that out as well. Unless someone can confirm this.
Also is it confirmed that the Charr run on all fours? I haven't seen them run on all fours yet and I've seen every video so you might want to take that out as well. Unless someone can confirm this.
Honestly, I was putting together my dream MMO, and I was looking for a game that would match it... And then I decided to read on Guild Wars 2... And I couldn't believe it... My dream MMO is finally in the making...
You know, I never liked Guild Wars, but Guild Wars 2 is going to be amazing.
In the beginning of Guild Wars 2 development, there were no resources. Or rather, there was just skill recharge. They wanted to start as simple as humanly possible. After some testing, they decided that they did want another resource to balance encounters and give players some sort of encounter-success measure. This measure was not really found in the original Guild Wars where the encounters were binary; players either won or wiped. Then the designers went crazy with ideas for resources including resources on skills, items as resources, “bars,” and all sorts of things. After a ton of brainstorming and iteration, they landed on the energy bar.
Unlike Guild Wars, the energy bar in Guild Wars 2 is pretty big
the energy bar loves offensive skills and hates defensive skills. If a player is playing offensively, the energy bar is very easy to manage. It’s when the player goes in to a very defensive mindset that the energy bar starts draining quite fast. This way the energy bar allows for players to kind of choose the difficulty of an encounter. Very easy encounters will barely touch the energy bar, whereas difficult encounters requiring many defensive maneuvers and skills will put a significant dent in the energy bar.
Peters said that energy is like ammo in an first-person shooter. Players really don’t watch it most of the time, but during periods of heavy activity energy becomes an issue. Yet in Guild Wars 2, the more defensive a player is the more the resource is used. So a player rolling around like crazy will burn themselves out pretty quick. A skilled player using rolls very tactically would be fine.
Potions are also discussed
Cartwright moved on to the very controversial potion subject. Potions are items with a recharge that are used to replenish a significant amount of energy (like 60% of the bar). Potions are very cheap and very abundant, and they are not used to determine success of an encounter. ArenaNet didn’t want a system where it pushed a player to run out of potions in order to make the player lose. However, Cartwright said that potions can be used as another measure of success. Did the player use 3 potions in a fight? None? Potions were another way to let players decide on the difficulty of the encounters they wanted to attempt. When a player goes back to town to dump vendor trash and restock potions, the amount of potions required to restock can be used as a measure of how well the run went.
The marketplace can be used to sell and buy items without the need to find a buyer or seller first. While items can only be put up for sale when in-game, it is possible to browse, bid, or cancel auctions and offers when out of-game and logged into a web browser. A sale can be completed whilst the seller is offline, with the coin going into an account bank.[1]
The marketplace can be used to sell and buy items without the need to find a buyer or seller first. While items can only be put up for sale when in-game, it is possible to browse, bid, or cancel auctions and offers when out of-game and logged into a web browser. A sale can be completed whilst the seller is offline, with the coin going into an account bank.[1]
I like the idea of making the marketplace a global thing, not a server based thing. I doubt that it will be hard to sell things in GW2, when the marketplace is global.
My son. The day you were born the very staff of Blizzard whispered the name, profit.
I've added the latest profession reveal, updated a little of the info about areas being zoned, the higher energy cost of defensive skills and the auction house.
I've added the latest profession reveal, updated a little of the info about areas being zoned, the higher energy cost of defensive skills and the auction house.
The picture displaying all the different professions needs a update. Engineer picture has been added to the one of GW2 website. LINK FOLLOWS:
Originally posted by NaturTalent Originally posted by EvilGeek Thanks for the continued feedback and info folks. I've added the latest profession reveal, updated a little of the info about areas being zoned, the higher energy cost of defensive skills and the auction house.
ArenaNet released information about the number of zones present in the game. There will be 25 zones at launch. Figure this number could be added at world details.
Originally posted by Auxiliary ArenaNet released information about the number of zones present in the game. There will be 25 zones at launch. Figure this number could be added at world details.
Can you give me a source for that?
I updated the post with the info we've recently got about underwater combat and the dungeons.
ArenaNet released information about the number of zones present in the game. There will be 25 zones at launch. Figure this number could be added at world details.
Nice information, I hadn't heard that before! Anyone have any idea how large the world is compared to other games?
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Originally posted by Serenex he got the 25 zones from here. "There are 25 large explorable zones, 8 dungeons, and 6 cities currently planned for Guild Wars 2"- May 24. Wonder how many more there will be.
Thanks Serenex and Auxiliary, I've added that to the world section
Comments
I just saw this random video about Guild Wars 2, where the person explains Dedicated Healers and Guild Wars 2s lack of them. Found it interesting so I thought I'd share it.
Sorry guys, but realy??
Not sure what you have been smoking but those trailers are definitely not poorly made. Besides, why evaluate a game just based off a trailer? There are plenty of other videos from confrences that elaborate on why you would expect this game to be so hyped. I would recommend viewing them before making such snap judgements about something. After all, that is a rather unhealthy habit to pick up.
in GW2 wiki are a few screenshots for Hero / Dyes / Traits / Achievements
http://wiki.guildwars2.com/wiki/Hero
EQ2 fan sites
I've updated the hero panel section with a link to the GW2wiki page, didn't want to rip off the images from there. Also added a link to the Commando april fools joke announcement (just because its fun) and a skill compilation video of Thief skills.
Very nice source of info! Glad to see this is getting updated. Keep on the good work and the updating!
Eaglix
Found an error on the main info page.
Under Atrributes, you put:
"Attributes
Power increased attack range"
Power increases attack damage.
Also is it confirmed that the Charr run on all fours? I haven't seen them run on all fours yet and I've seen every video so you might want to take that out as well. Unless someone can confirm this.
http://www.youtube.com/watch?v=9mXF0cYkltw
3 minute mark.
Thanks! and Amazing btw.
Great post
Honestly, I was putting together my dream MMO, and I was looking for a game that would match it... And then I decided to read on Guild Wars 2... And I couldn't believe it... My dream MMO is finally in the making...
You know, I never liked Guild Wars, but Guild Wars 2 is going to be amazing.
I dont see it mentioned here but energy has a big role in GW2 -- more than it did in GW1
http://www.killtenrats.com/2010/11/29/gw2-interview-on-energy-and-skills-pt-1/
In the beginning of Guild Wars 2 development, there were no resources. Or rather, there was just skill recharge. They wanted to start as simple as humanly possible. After some testing, they decided that they did want another resource to balance encounters and give players some sort of encounter-success measure. This measure was not really found in the original Guild Wars where the encounters were binary; players either won or wiped. Then the designers went crazy with ideas for resources including resources on skills, items as resources, “bars,” and all sorts of things. After a ton of brainstorming and iteration, they landed on the energy bar.
Unlike Guild Wars, the energy bar in Guild Wars 2 is pretty big
the energy bar loves offensive skills and hates defensive skills. If a player is playing offensively, the energy bar is very easy to manage. It’s when the player goes in to a very defensive mindset that the energy bar starts draining quite fast. This way the energy bar allows for players to kind of choose the difficulty of an encounter. Very easy encounters will barely touch the energy bar, whereas difficult encounters requiring many defensive maneuvers and skills will put a significant dent in the energy bar.
Peters said that energy is like ammo in an first-person shooter. Players really don’t watch it most of the time, but during periods of heavy activity energy becomes an issue. Yet in Guild Wars 2, the more defensive a player is the more the resource is used. So a player rolling around like crazy will burn themselves out pretty quick. A skilled player using rolls very tactically would be fine.
Potions are also discussed
Cartwright moved on to the very controversial potion subject. Potions are items with a recharge that are used to replenish a significant amount of energy (like 60% of the bar). Potions are very cheap and very abundant, and they are not used to determine success of an encounter. ArenaNet didn’t want a system where it pushed a player to run out of potions in order to make the player lose. However, Cartwright said that potions can be used as another measure of success. Did the player use 3 potions in a fight? None? Potions were another way to let players decide on the difficulty of the encounters they wanted to attempt. When a player goes back to town to dump vendor trash and restock potions, the amount of potions required to restock can be used as a measure of how well the run went.
related wiki links
http://wiki.guildwars2.com/wiki/Energy
http://wiki.guildwars2.com/wiki/Energy_potion
EQ2 fan sites
its seems like auction area is confirmed
http://wiki.guildwars2.com/wiki/Marketplace
The marketplace can be used to sell and buy items without the need to find a buyer or seller first. While items can only be put up for sale when in-game, it is possible to browse, bid, or cancel auctions and offers when out of-game and logged into a web browser. A sale can be completed whilst the seller is offline, with the coin going into an account bank.[1]
EQ2 fan sites
Thanks for all those informations!
I advice anyone who hasn't to read novels, edge of destiny and ghosts of ascalon. There are major hints of gameplay there, lore, areas and races.
I like the idea of making the marketplace a global thing, not a server based thing. I doubt that it will be hard to sell things in GW2, when the marketplace is global.
My son. The day you were born the very staff of Blizzard whispered the name, profit.
Thanks for the continued feedback and info folks.
I've added the latest profession reveal, updated a little of the info about areas being zoned, the higher energy cost of defensive skills and the auction house.
The picture displaying all the different professions needs a update. Engineer picture has been added to the one of GW2 website. LINK FOLLOWS:
http://www.guildwars2.com/en/the-game/professions/
My son. The day you were born the very staff of Blizzard whispered the name, profit.
http://www.guildwars2.com/en/the-game/professions/
Done
ArenaNet released information about the number of zones present in the game. There will be 25 zones at launch. Figure this number could be added at world details.
Can you give me a source for that?
I updated the post with the info we've recently got about underwater combat and the dungeons.
Are we there yet ?
Nice information, I hadn't heard that before! Anyone have any idea how large the world is compared to other games?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
he got the 25 zones from here.
"There are 25 large explorable zones, 8 dungeons, and 6 cities currently planned for Guild Wars 2"- May 24.
Wonder how many more there will be.
Thanks Serenex and Auxiliary, I've added that to the world section