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1. They better understand this game will be compared to SWG so it better be better than SWG.
SWG is not a bad game now it is different to pre-nge: Crafting A, Space Combat A, Instances A, Ground Combat B, PVP B so TOR better be as good or better story matters but will it hold the intrest of teenagers?
2. TOR space combat why couldn't they build a system like SWG Light Speed has? That is 6 year old tech but still awesome to fly in.
People like space combat and SWG had the best I have ever played take the Gunboats They hold 250 items and can be your home in space they are big spacious and and crush oppents with thier big guns. Fighters like the A-Wing can be bad news for average pilots fighting in pvp. Lets not forget the Jedi fighter. TOR needs to step up to the plate here on space combat.
3. Ground Combat if TOR's combat is anything like Lord of The Rings combat and I'm going to scream. I liked Lord of The Ring graphics and such but the combat was the worst I ever played so I couldnt play that game even if its free. I hope the combat is smooth like SWG Pre-NGE or Like WOW combat.
Combat can not be herky jerky or not work incorrectly with the flow of the game one attack should flow smoothly into the next attack. Can't be like Lord of the Rings combat other wise FAIL.
4. Better have good Crafting as good as WOW's or even better as good as SWG crafting.
I liked KOTR but I wouldn't call that a crafting sysytem.
Final thoughts:
Bioware by picking to make a Star Wars MMO has 900 pound weight on its shoulders called SWG the game everyone loved then hated. Expectations are high very high. I am a BIoWare fan I buy most of there games for the PC but I think they are just starting relize how peoples expectations might not be meet. I will by this Game I want it to to give me that feeling I had in SWG the first time I logged on.
Ajax
Ajax
Comments
Umm, SWToR is not going to be sandbox. SWToR is going to be themepark. SWToR is not going to be SWG. I wish you old SWG vets would grow up. The time for SWG was a long, long time ago. The world has moved on.
SWToR is made by the same company that has produced modern hits (see Mass Effect, Dragon Age, Kotor, Jade Empire, etc). Bioware writes great stories. This will be a very story driven game. Bioware has a lot of fans who will buy this game based on the Bioware name. They do not need your help.
It'll never live up to that we SWG fans want, I mean SWG was so innovative and complex, it'll never be built upon because it is too "hardcore" for all the casual gamer craze bullshit we've had since WoW.
I mean I don't know how space isn't a main focus of a Star Wars game lol, there should be two main points they put down for making this game, Space and Ground. I see the argument about how the space is done like KOTOR, well this is an MMO and not a single player game, exploration is the main key and people want to explore space.
In the end we all know it'll be a WoW clone.
Come 6 months after launch it'll be top heavy and the lower level zones will be dead because it uses a stupid broken level system.
The game is not a sandbox so there goes that. Cya. Also the amount of swg vets/geeks whatever you wanna call your selfs wont even count for 2-5% of the people who will be playing the game. I also played swg back in the days masterfencer/tkm and i gotta admit if i would go back to that game right now i would most likely be bored and fed up with that type of game engine.
Yeah kotor was fun if you enjoy a rehash of the original EP4-6 story line. Fun to play for a while and fap to Revan kissing Bastila, zomg he kisses her! This totally is the best thing eva. Worthy of Shakespeare himself! The greatest thing eva in gaming history!
Mass effect, eh. If it is anything like Dragon Age: Origins. Less talking and take out that damn dwarf sex. Why in the hell is that kinda crap needed? Doesn't add to an RP if anything just gives losers something to jack off to. Jade Empire. Again, eh. Don't care.
When did you start playing "old school" MMO's. World Of Warcraft?
Oh Dear,,,,,,
Not sure SWG fans are really relevant here. Most of us are just looking for a content rich game where we have choices about who and who we don't ignore.
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Sorcery must persist, the future is the Citadel
Here is a quote from a developer blog found on TOR's website :
Crafting is another area where we’ve talked a lot about community. The systems design team is not satisfied with some other crafting systems that we’ve seen, where many players craft almost exclusively for themselves. We’ve spent quite a bit of time discussing how to ensure that crafters – true dedicated crafters – can make a name for themselves and be important in their community. But that is a discussion for a future letter.
Looks like they are taking crafting quite seriously.
2 questions -
- How many SWG fans are there and then how many of those are pre-NGE only?
- How many Star Wars fans are there?
Bioware will be fine.
I was pre-NGE too, I have fond memories. But it's nostalgia and I can't and really don't want to go back. Pre-NGE forumer's are some of most vocal posters, perhaps in the history of the Internet.
Only thing Bioware must do is be true to their intentions for a great game. They can take stock of what others have done, but TOR is for them to do.
ive been waiting for this game since the secret project between bioware and lucas was announced back in 2005/6, im super excited the gameplay looks brilliant but the announcement on the space combat on rails was a big let down for me i was hoping for a lot more space wise and would have been happy to wait for it coming in a expansion and done right, i would also say being a bioware fan is pretty much every mini game they have made pretty much sucks from the space invader type game in jade empire to the stupid buggy in mass effect so yep i have a few concerns now.......
Playing: FFXIV
Future: wishing for SWG 2, World of Warcraft Classic
Played: Most current and extinct MMO's - 18 Years in....
Interesting Fact - I own 27 Tarantula's
The mako missions were a little long in the tooth. Still, I am not sure if removing the buggy for ME2 was the right idea. The hammerhead was a nice download thou. The gameplay in ME2 was much better and cleaner as well. Bioware definitely can improve on a previous game.
This helps to explain why professional reviewers & as well as fans tend to like Bioware games (see http://www.metacritic.com/game/xbox-360/mass-effect-2/critic-reviews ). These forums however seem to have a lot of old, bitter users that do not understand that they are not God's gift to mankind in regards to game development.
Generally I agree. People expect a Star Wars MMO to be more. SWG did some things good, and it is not bad to learn from those things.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
It's funny how you can sum up most hater posts by simply stating that they don't like theme park games.
This game won't suck because it's not a sandbox.
What this game needs to thrive is fun combat, and it needs to be MASSIVE.
It can't be some game where you play hardcore for a few weeks and you exhaust all its content. It can't be a game with just 1 measly little dungeon/raid to do at the max level (This is crucial).
i don't think bioware understands what mmo players really want. do you know why people talk about swg pre-cu so much? it was one of the best mmorpg's on the market. it had one of the best skill systems around that let you make your toon in the way you wanted to make him or here. the crafting system was what every game should look at as i think more people want player made items rather then the boring looted items. content? we didn't need theme parks or the quests you see in wow. we had player made content we had mass pvp and unlocking jedi. and unlocking jedi was one of the greatest rewards one could ever get in any mmo on the planet.
don't believe me? we have tons of people that go to mmofringe every day looking at the news on there and those guys are defending gaming and helping get mmo's back to what they should be games like pre-trammel uo or pre-cu swg. not the boring wow theme park no player skill needed games.
bioware needs to sit down and understand that tor isn't going to fail in the long term. just like warhammer failed just like aoc failed just like aion failed. mmo's like swg pre-cu are now the way to go.
I'm not sure most players actually play the "end game". So I don't think it's all that "crucial".
I'd like to see PvP as the end game.
I don't really raid.
you do know less than 10% of gamers post on forums, as they're too busy playing there game to post on the forums. and WoW proved what you think MMOers want wrong if MMOers really wanted what SWG had SOE would of never done the CU or NGE.
I think people who were Pre-CU SWG fans waaay over-estimate SWG's impact on the rest of the universe. There are a lot of people on dedicated gaming sites such as this (or the home of CU/NGE rage, mmorfringe) who go on endlessly about it, but I don't see that as representing the majority of gamers who who be interested in this game.
Also, as fun as it is to hear, CU and the NGE were both responses to flagging sub numbers (overreactions to be sure, but the game was not ringing the bell even before the CU, it just dropped faster. Not even going to talk about NGE, that was pure comedy) and massive balance issues. SWG was a decent game, but it was a niche sandbox game.
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Seems to me that the numbers say most MMO players like WoW. Over 11 million can't be wrong can they? Same goes for McDonald's. But that is another topic all together.
The idea of a sandbox game is what most players like. It is just that what is in a players head can not translate to a game. That is why all sandbox games do not sell well. Yes EVE has 300k, but that is not close to 11 million.
PS: I did play WoW for 1.5 years till about 2 months after BC. Could not take the changes and have never gone back. So I am not a WoW fanboi. And I stay away from McDonald's, except for the ocasional bacon egg and cheese biscuit sandwitch. I do like those.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Wow there is some serious discussion going on in here...
Everytime TOR is compared to something which was good in a way the answer is : TOR never was and never will be like it!
Fo ex. excellent SWG crafting -TOR never was and never will be
cool starships fights alá TIE vs X-wing - TOR was never about space combat!
in future will most likely come:
balanced PvP - ToR was never about Pvp! it was always about the story!!
... you see my point...everytime a TOR feature is dumbed down to a complete BS, people star saying it was never the main point of the game
then again, WHAT is the MAIN point of it?? Of course the story..well I love books, I love ME1,2 PS:T is my fav game but why should I pay 15$/month for my fav book??
I bet the moment the devs say they cut out most of the story since they just couldnt handle it with VO, people would start saying that it was never about the story..
seriously learn to give some valid arguments here...
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Gotta look at it this way:
SWG and TOR are two very different types of MMOs. SWG was a game built more around social experiences and player involvement. TOR is a game that is more akin to a 'choose your own adventure' book where the story leads you to some choices that affect the overall story, but essentially leads to the same conclusion.
SWG was a game made back in the day when MMOs were more about massive player driven worlds, and as such the mechanics reflected so.
TOR is a game designed more in the way of games like WoW, where players are really just actors following the script of the world, and as such the mechanics will reflect it.
The thing is, no one really knows how much better or worse TOR will be than SWG was. Sure it might not play the same, but the mechanics that it lacks (ones that were loved in SWG) might not really be missed by a majority of the players in the genre today. It's probably best to just wait and experience what Bioware has made first hand before passing judgement. I mean you could be suprised and actually like the game for what it is, or you might find that you don't like it at all.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I know this guy BioWare. He has told on me that we are going to be satisfied when he delivers.
I CREATED MYSELF!
"<Claus|Dev> i r pk"
SW:TOR|War40K:DMO|GW2
This is a ludicrous argument. The only reason people keep saying these things is because hordes of whiney SWG veterans are flooding this forum and comparing every aspect of the game to SWG even though they should know VERY WELL at this point that the game will be nothing like it. Its a simple matter of some people refusing to let go of their flawed memory of that game (which never was as good as they remember it being)...
If people would stop coming to this forum and demanding that TOR have sandbox features, I would stop responding with so much angst. These are DIFFERENT GAMES people... Your precious old SWG is dead and gone and Bioware has 0 interest in reviving it for you. Get that through your heads.
/thread