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Hi!
Can pls someone tell me what is in this game so different or why is it ranked so high, currently 2# on the list behind GW2. If I check GW2 I see alot of difference, if I chec final fantasy, star wars, warhammer, or tera, everything something different, but this game looks nothing new for me, maybe like dynamic world but ok. I'm not flaming this game or anything, I just wanna know why you respect this game so much, what is so different?
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We could ask you the same thing - what makes GW2 so different? As for Rift - good developers working on the game, dynamic content (although they've not revealed it all, yet), lots of classes and an interesting class system, seamless open world... just a few.
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Well IMO and as a long time gamer, i didn't like GW1 it was like playing a co-op game with a cities where i saw a bunch of other gamers.
Rift very well may not be offering too much of new ideas, but i think constant dynamic content that affects the world is a pretty fresh implementation of an old idea.
It may not offer the pvp i've been dying for since DAOC, but its the only game on the market(that may actually be released any time soon) that peaks myt interest. And some of us like the same old fantasty setting, i can play fantasy games forever, its just my thing.
Btw your question is very silly, why not email every car manufacturer and ask them, "why do all cars have 4 wheels and rely on fossil fuels? Thats nothing new!".
@OP I've been trying to figure that very thing out myself, tbh - but I can't post that without being labeled a troll .
Anyway, I could give you a very long, detailed answer about what makes GW2 so different - but here's a quick list off the top of my head.
-Complete reinvention of questing with the dynamic event system.
-World versus World pvp where 3-server groups take part in massive battles across a huge map.
-Fresh take on death penalties.
-Removal of the "holy trinity" of tank, heals, dps.
-Buy to play pricing model
-A new level of environmental interaction both in and out of combat.
-Vibrant, handrawn artistic style.
-Player housing
-Personal player stories along with a shapable character personality system that NPCs will react to.
I could go on, but I really recommend you research it yourself.
What's silly about his question? He just wants to know what distinguishes RIFT from other mmos. To use your car theme, it's actually more like asking: Why should I buy this particular car over any other?
His question is silly because the wording and verbiage of his post makes a very clear message that he can't figure out why this game is so high on the list, "because it seems like its *just* another fantasy mmo" and "offers nothing new".
I know this site runs rampant with the "if it aint new its stupid" feeling, but the reason this game is hyped and popular is because its the first traditional MMORPG being made that has excellent financial backing, a fantastic team of talented and experienced developers, is targetting the core mmo gamer, not the hard core or the casual, has a "if it aint broke, dont fix it" mentality.
The reality is, there is a HUGE portion of the MMO playerbase who has been waiting for someone to do it right since the original PVE games like EQ1 and pvp games like DAOC. Every other game that has come along since, including the elephant in the room, WOW, has failed to capture the hearts of the original MMO gamer. WOW brought the genre into much larger light by focusing on getting the casual gamer. This is fine, but just like any hobby in the world, there are the casuals, and the people who take it seriously. This game will be for the people who take it seriously, but still have real lives, and can't afford to play the game as if it were a full time job.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
I don't think it's silly still. Anyone who hasn't already adopted a certain perspective toward the game will see RIFT as a rehashing of the same MMO mechanics that have been around forever, and wonder why people would get so excited about that - especially consider that there are still "old school" games like that around, such as FFXI, to some extent EQ2, and Vanguard. They'd assume that the game must offer something different from those older games besides graphical improvements to generate so much hype.
I can understand those who are happy with the old mechanics and want games to continue being made that way, but every thread on these forums I've seen about RIFT just has a lot of vague responses to the tune of "omg this game is going to be amazing, can't wait" and don't actually explain why - which as you might understand would lead to some confusion for on lookers.
...I fail to see how it is the first MMO with excellent financial backing, I fail to see how it is the first MMO with talented and experienced developers, I fail to see how it is the first MMO targeting the core gamer and I fail to see how an "if it ain't broke, don't fit it" mentality makes it a good game..
Your post says nothing about the details of the game itself, I could even list some for you even though I'm not a huge fan of the game.
Dual class professions
Soul mechanic
Rifts appearing anywhere and everywhere requiring the community to defend their territory and destroy the threat
I haven't read much about PvP but apparently a "we don't care about balance" attitude is a good thing.
I don't want to hate on the game but c'mon, if you can't even list appropriate things that makes the game blow your mind how can it blow everyone else's?
This is not a game.
The big draws would be the dynamic content systems, which look incredible to me from the demos and info we've seen, and the wide possibilities their class system offers.
It's been a long time since games have offered such a huge array of options in a class system.
The tools in place for live events and changing things live also sounds incredibly promising.
Obviously it's a matter of opinion, I personally found GW1 shallow, limited, repetative and boring so I'm not all that interested in GW2. I suppose RIFT just caught the attention of some people and appeals to them in the way GW2 will for others.
But if you're interested and unfamiliar with the game and what it has to offer, I would say check out their website and have a bit of a look around, you'll find more in depth answers to your questions there.
I'd like to say that I appreciate how you were the first poster in this thread to give a decent answer to the OP's question without scoffing at it.
However, I'd like to take the opportunity to dispel a misconception here (not trying to pick on you but I see people say this a lot). GW2 is completely different than GW1 in the majority of it's mechanics, to the point where you can hardly even compare them anymore. GW1 wasn't even technically MMO, while GW2 very much is. So, whether or not you liked GW1 isn't really a solid indication at all of whether you'll be interested in GW2. I recommend everyone research it.
Yeah, I'd read a bit about it, I think they made some good decisions. Despite not being overly interested in it, I AM interested in MMOs and online games so I often read development news on games I may not be overly excited about. I'm in no way dismissing GW2, I'm sure it will be at least as successful as GW1, if not more so with all of the additional features and improvements.
RIFT just happens to be the game that for whatever reason, unexpectedly caught my attention and has held it. In the end I try just about every game somewhere along the way though, so who knows. I did end up buying GW1 when it first came out afterall.
Yeah, I'll admit my research hasn't been as extensive on RIFT as on most other games I've been looking at. I have read just about every featured article for it on this site, but among that information - nothing really grabbed me. That may just be because I'm pretty well burnt out on traditional MMO mechanics and am ready for something radically different like GW2.
One of the main draws to rift, is the developers claim that it will be a social game, they are trying to re-capture the old everquest days. Many of the features including the rift system are aimed solely at co-op play.
Whether this will happen at retail remains to be seen. Certainly it is something that has been lost in many current mmo's.
I'm sure this is at least one component which is giving the game such high profile currently.
Honestly, to me it's the other way around. All these games (including Rift) seem pretty similar to me. What I like about Rift is that it's not trying to hide behind some gimmicky feature like voiceovers or fps targeting. It seems to be proud to be an updated version of EQ2 but with some dynamic content thrown into the mix. That's enough for me to check it out.
When a game like GW2 comes along and says we're going to be different and better than all other MMOs and what's more you can play our game absolutely free forever, I honestly have to wonder what the catch is. Like i've said in other threads, I prefer my MMO developers to be getting a regular paycheck. But hey, if it comes out like they say, i'll try it out. I love MMOs, have tried tons. Make a good one, I'll try it. I don't get into "zomg, i am waiting for this ONE game, so others must all suxxor!".
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Tbh, you saying it is the first use of the word troll I have seen here on this particular forum.
I like the way you have attempted to take such a big thing like dynamic content out of this conversation right at the start lol, but anyhow...
Why do I follow this game? Heres a few reasons...
Well funded experienced dev team that I know from other games.
Great communication and transparency, and an obvious focus on supporting the extended community.
Versatile character build system via the use of souls that allows me to mix and match until I get the build to match my playstyle.
A nice mix of new races and iconic recognisable ones.
It's open world non zoned approach, using instances only when the situation asks for it.
The technology vs religion lore set up.
Awesome art direction that matches my tastes exactly, with nice animations etc even in alpha.
Group content and an obvious eye for social co-op play within the game.
An attention to detail, like the inclusion of jumping, swimming, and collections.
Optional PvP.
The fact that it is a sub based game game with no P2W for lazy players.
Also, the fact that it is so polished even at this early stage.
As for other games, personally, I would rather have a dynamic interesting world then a linear voiced over one tbh.
SWToR looks like, to me, it was made by Cryptic, and that puts me off no matter how many voice acters it has, and thats without the inevitable EA inspired sub/ cash shop model. Also, to me, Tera looks like Aion with FPS targetting and will attract exactly the same player culture and cash shop mentality. As for GW2, well I won't touch anything handled by NCSoft ever again, I prefer the sub payment model for numerous reasons, and I am also not attracted by the approach it's taking.
I am interested btw... what exactly do you find 'original' about FFXIV? It seems the most bland generic MMO to me, which is ironic because thats what you are questioning Rift on. Plus the fact that it looks so slow arsed and limited movement wise.
While most of the features you listed either aren't actually part of the game mechanics or appear in other games besides the soul system and the lore, I'm only going to discuss your last comment about FF right now.
FFXIV is another game that has sort of a traditional feel to it, but it no longer relies on most of the traditional mechanics. For example, it is made to be far more solo friendly than it's predecessor, FFXI - It has a new type of battle and character customization system that allows you to learn and equip the individual skills of other classes. All classes can be played on a single character, with easy switching on-the-fly. Stats can be allocated freely by the player. The battle regimens system increases the synergy of your group by letting you combine the abilities of different players to generate unique effects or additional damage. Quests have multiple choices of difficulty, the easiest being designed for a solo character, the hardest being designed for group of up to 15 people.
I'm not sure if you've seen how combat looks in the latest beta phase that started a few days ago, but it's now sped up and characters do more damage across the board so no epic battles with sheep and rats anymore .
You missed his point entirely. Rift is targeted towards those of us whom like having to be social and group with others. (aka getting to know others in-game, thus creating a community.)
I'll personally be playing GW2 and Rift myself. No I'm not a fanboi of either, as I don't keep up with every new bit of news that the dev teams put out.
If I play it and like a game. I'll stay, if not. I don't. Pretty simple. I enjoyed Everquest, Everquest 2 and Vanguard as well Pre-CU SWG. I like games that make you feel at home.
Not: Get a guild, raid grind for gear, repeat.
I wasn't discussing that in depth, so no, I didn't miss the point. I am well aware that the social aspect is important to players that would be interested in an "old school" type game such as RIFT. However, I was using what is concrete - announced mechanics.
You can't really know how welcoming the community will be until you are in the game - even if you stick with the hypothesis that forced grouping = good community (I honestly haven't done enough research on RIFT to determine whether there is forced grouping in any aspect - I've just gathered that from how certain you all seem to be that it'll be a heavy grouping-dependent game).
A new company that wants to make a break through, let say, in the orange juice industry won't try to win over the market by offering apple juice. That said, Trion, in my opinion, is offering what MOST (not all) people want out of a game. The main leader right now is World of Warcraft so it would be a bit risky to try to beat WoW by making everything in the game unique and different to WoW.
Their slogan is "If it's not broken, why fix it?". The system in WoW works. Why not use it and work on it instead of trying to create something new? I honestly believe that that's the best approach to win over the market. They will be offering unique things like the class system and the dynamic content. They will be surely announcing more content that is unique to the game, but in the end, they will continue to make orange juice.
Meanwhile, Guild Wars, Terra and other fantasy mmo, they're trying to win over the market by offering a whole lots of fruit juice all mixed together and in the end, your just not sure it's orange juice anymore! So.. your just not sure if it will be good or not until you try it out.
The reason I give my vote to Rift: Planes of Telara is because in my opinion, they are offering what most people want out of a game, making it unique but not totally new. New doesn't always make it good.
How do you know this to be the case?
Indeed.
"We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-
Vanguard is a great game design with crap coding. If rift was exactly like vanguard but with a new world and a working engine then Id buy it in a heartbeat. Not that it is just like vanguard but you asked why Id buy rift if its not that different. Because Im hoping it works.
Perhaps seeing as how this game has generated so much interest as of late, he may becoming interested in it and wants to know what everyone else is looking forward to with this game?
I'm a little bit more curious myself ,aswell, after seeing a video about it a few days ago.
"When it comes to GW2 any game is fair game"