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One Thing I Disliked about crafting in the free trial... and a question

DojenDojen Member UncommonPosts: 134

I tried this game about a year ago and actually liked it (14 day trial).

The one thing that drove me batty and led me to quit (during the trial)  involved crafting. You can wear a tool belt. The tool belt has 3 slots, but to actually craft you need 4 slots (since you'll need that extra tool). So essentially I saw it as a huge sledgehammer over the head time-sink where you only succeeded if you got lucky (didn't need a 4th tool and you happened to pick the 3 that sufficed by sheer luck--4 are actually required but you can get lucky and not have to use the 4th one).

Questions:

1. Did I miss something?

2. Is this only in the trial and you get 4 slot tool belts in the paid version?

3. What's up with giving me a 3 slot toolbelt in the trial when I need 4 tools to craft, unless "I missed something"? If I missed nothing then some people will leave since having a 3 slot tool belt when you really need a 4 slot tool belt looks like a cheap and shabby time-sink.

Thank you very much for your time.

Comments

  • XthosXthos Member UncommonPosts: 2,740

    It has been a while for me, but you generally could determine which of the tools you needed, by the type of recipe you were doing.  It was a learning curve, and as you got higher, the less it was a problem.

     

    I had a level 50 leather worker, but its been a while, since I played.  I was on the PVP server, and when they pretty much told people they were going to ignore PVP, to work on PVE, the server died.

     

    So if thats the only thing you disliked, you can over come it, and you will learn what tools you need.  I tried to get a lot of orders that I knew took a certain tool set, then I would go group the others...

     

    I really liked VG, just lost the passion for it, when they cut the money and the server died from lack of money being spent.  If I started on a PVE server, I may still be playing.

  • GaeluianGaeluian Member UncommonPosts: 114

    Though it's been a while since I've played,  to me, the crafting in this game just sucks. You will always need another tool slot, and ingredient slot. It'll drive you nuts.  If that doesnt' discourage you, then, the crafting complications will.

    If you can get past the crafting glitches and bugs, VG has a lot to offer.  The quest lines have some of the most compelling stories.

    Well worth the sub....just don't craft.

  • VucinaVucina Member Posts: 42

    Ahm,,You can buy additional toolbelts and later you get additional toolbelts with 4 slots each.You can change belts anytime while crafting.And every proffesion has like 5 or 6 tools you need.While buying from crafting tools vendor the ones that are not needed by your proffesion are grayed out....I dont see anything confusing here....

    P.S. And yes,each recipe gives you description of what tools and materials you need so you can arrange your tools,and that you dont need to switch belts while crafting. In first toolbelt you put the ones that you need for recipe and in the second one you put tools for repairing complications (repair hammer etc.)

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  • DojenDojen Member UncommonPosts: 134

    Originally posted by Gaeluian

    Though it's been a while since I've played,  to me, the crafting in this game just sucks. You will always need another tool slot, and ingredient slot. It'll drive you nuts.  If that doesnt' discourage you, then, the crafting complications will.

    If you can get past the crafting glitches and bugs, VG has a lot to offer.  The quest lines have some of the most compelling stories.

    Well worth the sub....just don't craft.

    Thanks. Yes, I did like the quest lines. As I thought, Brad just couldn't get away from the ludicrous/frustrating time-sink element (need 4 tools but only get a belt that holds 3). The "kill a million mobs" time-sink that many games have is at least up front. It shows a lack of creativity. On the other hand, 4/3 (as I will call it) insults the player's intelligence and, frankly, shows that the game designer (Brad M.) has psychological issues. Brad seems to enjoy a sado[him]masochistic[the player] relationship with his fan base. Looking back at EQ1 one only has to remember the JBoots quest to feel his psychopathology brazenly grinning at you. The dwarf is fast and your avatar is laden down with gold so you'll only get to speak to the dwarf by sheer luck and perhaps weeks or months of trying. I believe the JBoots quest no longer exists.

     

    It's really hard to plunk out dollars (at least for me) to have someone zap you with a tazer. Does Brad Mcquaid still get any money from this game? I refuse to reward sociopathic behavior (although, since sociopaths are unable to learn from "punishment", they never "get it").

     

    The crafting "complications" didn't bother me that much (although I only crafted during the free trail and did not see what you say you saw) since the same mechanism (randomness) is used in PvE combat. However, when you need tool A "and" tool B "and" tool C "and" tool D to craft a certain item "but" you can only take 3 out of those 4 tools to the crafting session, then that's just a slap in the face. And I don't put up with that.

     

    I suppose I can try the game again (trial) without the crafting since I'm pretty sure that the Marquis de Brad no longer profits from his "creation". But if I don't craft that means I'll be seeking out players who do and I feel guilty asking them for items (which I'd pay for) since they have to put up with this, to say the least, frustrating crafting mechanic.

     

    Thanks again for answering.

  • DojenDojen Member UncommonPosts: 134

    Originally posted by Vucina

    Ahm,,You can buy additional toolbelts and later you get additional toolbelts with 4 slots each.You can change belts anytime while crafting.And every proffesion has like 5 or 6 tools you need.While buying from crafting tools vendor the ones that are not needed by your proffesion are grayed out....I dont see anything confusing here....

    P.S. And yes,each recipe gives you description of what tools and materials you need so you can arrange your tools,and that you dont need to switch belts while crafting. In first toolbelt you put the ones that you need for recipe and in the second one you put tools for repairing complications (repair hammer etc.)

    Thanks. I wasn't confused. Perhaps rereading my post and my above reply will clarify my original question.

    It's encouraging that one gets a "4 tool" tool belt later. Do recipes remain needing 4 tools to complete, or do they then require 5 or 6 to complete? If so, that wouldn't really solve the issue.

    Whenever I tried changing tool belts in the middle of a crafting session I'd get a message telling me that I couldn't change tool belts in the middle of a crafting session.

    Just to make it clear, in case I haven't, I have encountered recipes that require (for simplicity's sake) having 4 tools in your tool belt. Having a "3 tool" tool belt doesn't help here as one will only finish the recipe by sheer luck (and I wasn't allowed to change tool belts in the middle of a crafting session).

    However, you say that there are "4 tool" tool belts available later. That's encouraging. Do the recipes remain needing only 4 tools to complete, or do they then, as I suspect, need 5 or 6 tools to complete? If so, nothing much changes with regard to my original complaint.

    Thanks again for taking the time to answer! I do appreciate it. Have a good day!

  • ArnuphisArnuphis Member Posts: 103

    From what I can remember, you can open other toolbags and drop the required tool into the active bag. However, I used the Maddy Crafting add-on which I know was essential if you wanted stress-free crafting.

    I miss VG sometimes. How's Slappy these days? ;)

  • obodobod Member Posts: 31

    As an avid crafter in VG. I can tell you it DOES get easier to craft as you level up.

     

    Ok, you get a tool belt with 3 slots in it, BUT, and this is a big BUT, you also have slots for 3 tool belts, and can swap between them as you need to.

     

    Main tool belt should have your main tools in it, IE, the chisel, saw and scribe ( if your an artificer) second tool belt will hold the rigging tools and repair tools and what wever would not fit into the first tool belt. As you craft use the first tool belt, and when  needed swap to the second tool belt.

    On the isle and on the mainland, there SHOULD be quest for a 4 slot tool belt with some type of stats on them, and the Banishers quest line for crafting gives GREAT rewards.

     

    If any are playing and have question, there are a few from Impact ( a guild on telon server) that are always willing to help out with any questions, either crafting, adventure or diplomacy..So if you give it  a shot, well be watching the help channel, and a few of us have characters that are perma-noobed to the isle just so we can help out..

     

    Ledoakain / Qwest

  • sadeyxsadeyx Member UncommonPosts: 1,555

    you can get bigger tool belts later on.

     

    But what your missing is the fact that you can change your belt mid-crafting.  It does cost crafting points but the idea is that you have a choice and you need to use your crafting determination to figure out if its worth swapping your belt.

     

    It was frustrating because people just dont get it, its not like the typical 'press the craft button' you get in other mmo's, there is a learning curve.

     

    Once you get past that learning curve the next barrier is just the grind.. but then, all mmo's crafting is grind, but because your grinding complex tasks which vary its brain draining.  you end up feeling physically and emotionally tired from it.

     

    Though the leveling curve, I suspect, would be much better now.  Its still the single only crafting system which requires concentration and thought.

  • wolvie3131wolvie3131 Member UncommonPosts: 196

    As most people have answered here you can equip more than one tool belt and can change them on the fly mid crafting, you only need 3 tools for whichever crafting career choice you made, and the others where used for complications, which again it was up to you to decide wheather or not you wanted to spend the points tom swap and get rid of the complication or not.

      To be honest I loved the crafting in VG as it might of been frustrating at times, but when you made something awesome, ( which in most cases crafted stuff >dropped stuff) it made you feel like you really acomplished something, unlike other games where you click make braclet of pwn x 400 and go make a sammich while you wait for it to finish..

    besides it was always fun hearing those dwarven characters grumble and bitch during a crafting complication, or hear someones character cheer  with joywhen theycompleted the crafting cycle and made something of worth =)

  • DojenDojen Member UncommonPosts: 134

    Originally posted by wolvie3131

    As most people have answered here you can equip more than one tool belt and can change them on the fly mid crafting, you only need 3 tools for whichever crafting career choice you made, and the others where used for complications, which again it was up to you to decide wheather or not you wanted to spend the points tom swap and get rid of the complication or not.

      To be honest I loved the crafting in VG as it might of been frustrating at times, but when you made something awesome, ( which in most cases crafted stuff >dropped stuff) it made you feel like you really acomplished something, unlike other games where you click make braclet of pwn x 400 and go make a sammich while you wait for it to finish..

    besides it was always fun hearing those dwarven characters grumble and bitch during a crafting complication, or hear someones character cheer  with joywhen theycompleted the crafting cycle and made something of worth =)

     

    Yes, yes, this. You've jolted my memory. It was the "complications" where I never had enough tools needed to fix all that might arise. But, you say that you can swap tool belts on the fly for points. I wasn't able to swap tool belts as I recall. So either something has changed (I doubt it), or the trial doesn't allow it (unlikely), or I went about changing the belts incorrectly (probably). This is odd. I'm sure I had the mechanics of it down pat.

    Well, thank you all very much for your help. I'll try it again and get some aid ingame if that problem arises again for me.

    Peace to all.

  • sadeyxsadeyx Member UncommonPosts: 1,555

    You were always able to swap your belt, it just wasnt very obvious.   If memory serves correctly there is a button at the top right to do it.

     

    You have to determine if its worth spending the points to gain the benefit of the more desirable tool or stick with what you've got.  sometimes spending the points can mean you come up short and fail completly.. rather than succeed with a poor quality grade.

     

    I hated complications, and I hated the fact that you would grind grind grind up your crafting skill level to a point where you can make this recipe you've been wanting to make for ages, only to realise that actually, even at the crafting level required you could NEVER make the item.  You have to grind your skill level MUCH higher than is required in order to be able to complete it without failier.

     

    Although, this was some years ago now, maybe they have made it better now.

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