If darkfall actually had a decent population it might be playable. But as we all know, if you dont have a lot of people playing a game, thats a game breaker for most people, myself included. Its just not feasible until they can at least carry close to the subs that say EVE online has.
It must not take a lot of time investment, I see its biggest advocates spending tons of their time on these forums insead of in game.
If darkfall actually had a decent population it might be playable. But as we all know, if you dont have a lot of people playing a game, thats a game breaker for most people, myself included. Its just not feasible until they can at least carry close to the subs that say EVE online has.
It must not take a lot of time investment, I see its biggest advocates spending tons of their time on these forums insead of in game.
For this game the negitive player comments directly affect the server population. DF currently does not do advertising so game reviewers and game news organizations read our posts and write articles based on what we say. Possible new players then read an article on Massively which would say 'community is upset' (which I have read) and then decide not to join
1. AV is a small company, they do not have the money to pore into all the improvement we all want.
2. The more you complain about them not putting in feature X the more diffifcult it becomes for them to have enough players to generate enough income to implement feature x.
Do you see the cause and effect here?
EDIT: understand I am not advocating censorship of your views. I am saying that the Darkfall community has a habit of being downright cruel in how they communicate their complaints and almost never give praise even though some of them (ginger) have been playing for more than a year.
Please do not respond to me, even if I ask you a question, its rhetorical.
Seriously, do people go on the FreeRealms forums bemoaning the fact that it doesn't have FFA pvp and full looting?
To the OP; it fully depends on what you want to do and to an extent how good you are at twitch style combat. If you want to 1v1 people who have spent the last x amount of months skilling up their nuke spells then yes you will have to put in the time. If you want to group up and be viable, it will take less. It's horses for courses.
"Come and have a look at what you could have won."
If darkfall actually had a decent population it might be playable. But as we all know, if you dont have a lot of people playing a game, thats a game breaker for most people, myself included. Its just not feasible until they can at least carry close to the subs that say EVE online has.
It must not take a lot of time investment, I see its biggest advocates spending tons of their time on these forums insead of in game.
For this game the negitive player comments directly affect the server population. DF currently does not do advertising so game reviewers and game news organizations read our posts and write articles based on what we say. Possible new players then read an article on Massively which would say 'community is upset' (which I have read) and then decide not to join
1. AV is a small company, they do not have the money to pore into all the improvement we all want.
2. The more you complain about them not putting in feature X the more diffifcult it becomes for them to have enough players to generate enough income to implement feature x.
Do you see the cause and effect here?
EDIT: understand I am not advocating censorship of your views. I am saying that the Darkfall community has a habit of being downright cruel in how they communicate their complaints and almost never give praise even though some of them (ginger) have been playing for more than a year.
Keeping the games population healthy is the responsibility of the company not the players. Second saying they dont have the money to make it a good game, well thats also their fault.
If darkfall actually had a decent population it might be playable. But as we all know, if you dont have a lot of people playing a game, thats a game breaker for most people, myself included. Its just not feasible until they can at least carry close to the subs that say EVE online has.
It must not take a lot of time investment, I see its biggest advocates spending tons of their time on these forums insead of in game.
For this game the negitive player comments directly affect the server population. DF currently does not do advertising so game reviewers and game news organizations read our posts and write articles based on what we say. Possible new players then read an article on Massively which would say 'community is upset' (which I have read) and then decide not to join
1. AV is a small company, they do not have the money to pore into all the improvement we all want.
2. The more you complain about them not putting in feature X the more diffifcult it becomes for them to have enough players to generate enough income to implement feature x.
Do you see the cause and effect here?
EDIT: understand I am not advocating censorship of your views. I am saying that the Darkfall community has a habit of being downright cruel in how they communicate their complaints and almost never give praise even though some of them (ginger) have been playing for more than a year.
Keeping the games population healthy is the responsibility of the company not the players. Second saying they dont have the money to make it a good game, well thats also their fault.
I am not talking about responisibity I am talking about a simple reality of cause and effect...peroid.
Its like arguing whose fault it is when you crossed the street and got hit by a truck. Yeah, its the trucks fault but you are still dead. Its immaterial.
Want to know why their is a dead guy in the street? wel becuase he crossed the street when a truck was coming. want to know why the server population is low? becuase players QQ all the time.
Please do not respond to me, even if I ask you a question, its rhetorical.
The population is low because most people either dont, or wouldnt enjoy playing darkfall. Imho Aventurine set themselves up by delivering a game that didnt live up to its potential. Semantics aside, if Aventurine had delivered the great product they convinced us they woul, we wouldnt be having this conversation.
The population is low because most people either dont, or wouldnt enjoy playing darkfall. Imho Aventurine set themselves up by delivering a game that didnt live up to its potential. Semantics aside, if Aventurine had delivered the great product they convinced us they woul, we wouldnt be having this conversation.
which leaves you playing another game. pure and simple, cut and dry, that is it.
Please do not respond to me, even if I ask you a question, its rhetorical.
The population is low because most people either dont, or wouldnt enjoy playing darkfall. Imho Aventurine set themselves up by delivering a game that didnt live up to its potential. Semantics aside, if Aventurine had delivered the great product they convinced us they woul, we wouldnt be having this conversation.
which leaves you playing another game. pure and simple, cut and dry, that is it.
People who don't play the game appear to be telling me, a casual player who is having a total blast in DFO and finding the population, PvP and all aspects of the game a lot of fun; that I'm what; "Wrong"? lol
ChinaCat - I love playing DFO casually.
Person who does not play DFO - The game sucks for casual players.
ChinaCat - I think the population could use more people but I'm actually fine with the numbers as I seem to find groups and PvP easilly
Person who does not play DFO - The population is too low to have fun and find pvp.
This is why I play and "you" do not. I'm seriously not sure of what those who don't play this game feel they are contributing to the forum. We get they don't want to play and aren't. Isn't that about all there is to it?
-CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
The population is low because most people either dont, or wouldnt enjoy playing darkfall. Imho Aventurine set themselves up by delivering a game that didnt live up to its potential. Semantics aside, if Aventurine had delivered the great product they convinced us they woul, we wouldnt be having this conversation.
which leaves you playing another game. pure and simple, cut and dry, that is it.
People who don't play the game appear to be telling me, a casual player who is having a total blast in DFO and finding the population, PvP and all aspects of the game a lot of fun; that I'm what; "Wrong"? lol
ChinaCat - I love playing DFO casually.
Person who does not play DFO - The game sucks for casual players.
ChinaCat - I think the population could use more people but I'm actually fine with the numbers as I seem to find groups and PvP easilly
Person who does not play DFO - The population is too low to have fun and find pvp.
This is why I play and "you" do not. I'm seriously not sure of what those who don't play this game feel they are contributing to the forum. We get they don't want to play and aren't. Isn't that about all there is to it?
-CC
and the thing is 'other game' examples are almost never offered
perfect example was a guy complaining that when he is on a boat the waves do not randomly get stronger or weaker when the weather changes.
well yeah, that would be a cool feature but described as a complaint really demands the question of what other game even allows you to have a boat, let alone craft one and have a small clan on board.
Just doing a text scan of darkfall forums one will rarely find the name of any other game in all the debates and conversations. Used to be you could find MO which was a great game only when it was still on paper as an idea.
Please do not respond to me, even if I ask you a question, its rhetorical.
Can this be played casually at all, or does it still require a huge time investment to get anywhere?
Unless you are using portal shards or runestones than it can be a few hours if you are trying to go far.
I am a casual player myself and have been for 16 months. Wow . .. the guy above me has killed 3 times more mobs than me and I have no problems vs vet so am thinking that he should spend more time playing and less time grinding?
I rerolled and did really good from the beginning. I play on lowbie alts sometimes and have a lot of fun. The difference is that I have been playing for 16 months and know how to have fun no matter what my stats/skills are. You will have a lot more frun from the beginning if you are a fast learner and find someone to duel with a lot.
This game has FPS tendency and in games like Call of Duty, you will get your ass handed to you over and over until you get better and memorize the maps. In Darkfall the map is huge and if you die than you lose everything that you are carrying so the PVP is not that often and for a long time the average player will experience combat as being '5 shotted' in their eyes but things would be a lot different if they knew how to play more. Its a steep learning curve, that is for sure.
I started out playing casually for 6 months before I rerolled and I did not grind at all . .. mostly was into clan politics at the time and very rarely fought mobs or hit a 'bloodwall'. I also very rarely dueled which was my biggest mistake. It took me at least 6 months before I learned the most valuable lessons in combat and it had nothing to do with my skills/stats. I rerolled and PVPed almost everyday on a new character while solo or with maybe one other person without grinding and did great. The difference the second around was that I had 6 months under the belt and started to force myself to duel a little whenever I played because I finally came to terms and realised that I sucked and needed a lot of practice.
I think that I can count the amount of times that I have played for 8+ hours on my hands. As a casual player, if you want to be considered 'good' at PVP than you have to duel before you go out in gear. It quickly makes up for your lack of experience. Unless you want to be a 'mage of everything' you really do not have to grind much . ... just get witchesbrew, a good income, and do things that raise str/vit sometimes (mining, logging, armorsmithing, cutting, weaponsmithing, melee combat, etc.) and you will have a killer.
Best advice that I can give as a casual player myself:
- Try and find time to AFK harvest/craft while doing dishes or whatever occasionally.
- Duel before going out in good gear or in anything that you do not want to lose. If you are alone than find some way to 'warm up'. You can warm up from soloing a hard mob spawn for a bit and killing them as fast and effective as you can without getting hurt or low in health.
- Enjoy the PVE . .. its pretty damn fun and there is lots to do besides PVP.
- Customize your controls using a gaming keyboard, mouse, or macros. You should at least have one that will pull out a 1hd weapon and shield at the same time. The more things that you have hotkeyed the better.
Download autohotkey and use this script for 1hd+shield:
loop
{
KeyWait, B,D
sleep 600
send V
}
This is a macro for pulling out your 1hd weapon and shield at the same time assuming that your weapon is bound to the B key and the shield is bound to the V key.
- Unlock Indestructible and practice being able to use it often to parry magical attacks. If you can bunny hop than you have a huge advantage here. Parry while in the air if you have to but don't ever just stand there and parry unless you are caught in a wall of force. A new character can be like a dodgy bunny-hopping parrying little tank thingy that takes a long time to kill for even the best player on the server as long as hes got the combat down. If you can deal DPS while kiting and bunny-hopping than you will eventually take out those with higher skills/stats. It wont be easy. Let those with more skills scramble around their hotbars while you take them out with the ease of your hotkeys.
- Enjoy youself! As a casual player I never run out of things to do. If I get bored than I will move and find a new home somewhere else on Agon for a bit. There is so much stuff that I still haven't seen and I have been playing for 16 months. The world is huge.
This.
DF can be alot of fun casually. Its the folks that grind stats/skills that give the game a bad name. DF imo is the best pvp MMO out right, you won't find another game anything like it. I've been playing 8+ months with no end in sight. The only game that might peak my interest is Earthrise, but even then I'll likely return to Agon whenever I can.
1. if you honestly want regular pvp action join a sizable clan that is at friendly war with another clan. I used to be in a clan and there was a fight every single night if you wanted it.
2. you will NEVER have a fair fight in this game based on player skill. get over it and move on. Frankly I dont know how a person can read the game description which boasts of 100 skills and think that skill progression doesnt matter! Think for jesus jumping christ!
I dont know how about you but i had fair fights which was purely decided by player skill (not skills, not stats or not something else) and they were the only one which gave me adrenaline rush. They were few but they were far intense then any other zerging i have experienced in DF. Rest was meh you got zerged or you zerged someone.
The point stands. DF requires a lot of time invest for traveling for grinding or for finding pvp (for equal level). You can blindly deny it, its ok, but even you know that is the truth. Thats the reason i cant recommend DF to any of my friends as i know they wouldnt go over the grind.
I had only one mate who passed 6 month and even he get bored after he saw what else does he has to grind to be get better in pvp (mostly utiltys) and he dont macro at all and isnt fan of blind grinding on mobs with magic there for it was even for him too much pain to get over it (especially since last patch auto - rays).
I was thinking about returning back to DF as i had lately more time and i could afford to invest more time into DF, but then i read a post by a guy on forumfall who was playing hardcore 18h/day and thats for 3 months and as i saw where he was and what still he had to get to be more or less "complete" i threw this idea away.
There for i prefer waiting till MO gets out of alpha stage or Earthrise will get released.
DF can be alot of fun casually. Its the folks that grind stats/skills that give the game a bad name. DF imo is the best pvp MMO out right, you won't find another game anything like it. I've been playing 8+ months with no end in sight. The only game that might peak my interest is Earthrise, but even then I'll likely return to Agon whenever I can.
Ethian - You nailed it. What should be obvious is not all players respond to DFO in the same way because not all players approach it and are troubled by the same things others are. Guess that simply means too bad for those that don't and hope they find a game they have fun in and WhoooooooT for those that do. -)
-CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
Will i basically be a source of looted income for vets, as i spend a year+ playing on an "i have a job" time schedule?
Im not an emotional pvper that gets mad over ganks, however never standing a chance means running and avoiding pvp, which is something i dont want in a game.
Also, my uneducated opinion on class free skill based games, is that the game plan is to level up everything. My fear is that these vets will be along the lines of applying their tank buff , unleashing a mage nuke, hitting me with a ranger CC, then comming at me with a 2h sword. There are limits to what can be skilled right? I learned in Ryzom that sandbox character progression means doing it all, everyone is the same hybrid class of everyhting.
Just curious before i download the trial.
Also whats there as far as non endgame material. Anything besides questing, grinding skill/crafting and pve dungeons?
And is crafting a must, it is very rare that im interesting in crafting, and being forced to usually results in me gradually losing intrest in the game.
And is crafting a must, it is very rare that im interesting in crafting, and being forced to usually results in me gradually losing intrest in the game.
Crafting is not a most. You can join a large clan so they can set you up. Problem is, you need to work on gathering and craft if you want to raise your STR, VIT faster. Since you can farm while AFK, you can browse on the net and Farm. You can watch the dishes and farm. You lose stamina when you farm, so you need to get back in game to sleep and then, farm again and go back to what you were doing.
Depend on what type of player you are, being a crafter will raise your stats faster. For power gamers who never sleep, its the opposite. Being actibe raise stats faster.
Will i basically be a source of looted income for vets, as i spend a year+ playing on an "i have a job" time schedule?
Im not an emotional pvper that gets mad over ganks, however never standing a chance means running and avoiding pvp, which is something i dont want in a game.
Also, my uneducated opinion on class free skill based games, is that the game plan is to level up everything. My fear is that these vets will be along the lines of applying their tank buff , unleashing a mage nuke, hitting me with a ranger CC, then comming at me with a 2h sword. There are limits to what can be skilled right? I learned in Ryzom that sandbox character progression means doing it all, everyone is the same hybrid class of everyhting.
Just curious before i download the trial.
Also whats there as far as non endgame material. Anything besides questing, grinding skill/crafting and pve dungeons?
And is crafting a must, it is very rare that im interesting in crafting, and being forced to usually results in me gradually losing intrest in the game.
Crunchyback, read this guy's post below (ignore the fucked up quote formatting). Also, you can buy anything you need crafted from people in trade channel or thru village vendors
Originally posted by Sid_Vicious
I am a casual player myself and have been for 16 months. Wow . .. the guy above me has killed 3 times more mobs than me and I have no problems vs vet so am thinking that he should spend more time playing and less time grinding?
I rerolled and did really good from the beginning. I play on lowbie alts sometimes and have a lot of fun. The difference is that I have been playing for 16 months and know how to have fun no matter what my stats/skills are. You will have a lot more frun from the beginning if you are a fast learner and find someone to duel with a lot.
This game has FPS tendency and in games like Call of Duty, you will get your ass handed to you over and over until you get better and memorize the maps. In Darkfall the map is huge and if you die than you lose everything that you are carrying so the PVP is not that often and for a long time the average player will experience combat as being '5 shotted' in their eyes but things would be a lot different if they knew how to play more. Its a steep learning curve, that is for sure.
I started out playing casually for 6 months before I rerolled and I did not grind at all . .. mostly was into clan politics at the time and very rarely fought mobs or hit a 'bloodwall'. I also very rarely dueled which was my biggest mistake. It took me at least 6 months before I learned the most valuable lessons in combat and it had nothing to do with my skills/stats. I rerolled and PVPed almost everyday on a new character while solo or with maybe one other person without grinding and did great. The difference the second around was that I had 6 months under the belt and started to force myself to duel a little whenever I played because I finally came to terms and realised that I sucked and needed a lot of practice.
I think that I can count the amount of times that I have played for 8+ hours on my hands. As a casual player, if you want to be considered 'good' at PVP than you have to duel before you go out in gear. It quickly makes up for your lack of experience. Unless you want to be a 'mage of everything' you really do not have to grind much . ... just get witchesbrew, a good income, and do things that raise str/vit sometimes (mining, logging, armorsmithing, cutting, weaponsmithing, melee combat, etc.) and you will have a killer.
Best advice that I can give as a casual player myself:
- Try and find time to AFK harvest/craft while doing dishes or whatever occasionally.
- Duel before going out in good gear or in anything that you do not want to lose. If you are alone than find some way to 'warm up'. You can warm up from soloing a hard mob spawn for a bit and killing them as fast and effective as you can without getting hurt or low in health.
- Enjoy the PVE . .. its pretty damn fun and there is lots to do besides PVP.
- Customize your controls using a gaming keyboard, mouse, or macros. You should at least have one that will pull out a 1hd weapon and shield at the same time. The more things that you have hotkeyed the better.
Download autohotkey and use this script for 1hd+shield:
loop
{
KeyWait, B,D
sleep 600
send V
}
This is a macro for pulling out your 1hd weapon and shield at the same time assuming that your weapon is bound to the B key and the shield is bound to the V key.
- Unlock Indestructible and practice being able to use it often to parry magical attacks. If you can bunny hop than you have a huge advantage here. Parry while in the air if you have to but don't ever just stand there and parry unless you are caught in a wall of force. A new character can be like a dodgy bunny-hopping parrying little tank thingy that takes a long time to kill for even the best player on the server as long as hes got the combat down. If you can deal DPS while kiting and bunny-hopping than you will eventually take out those with higher skills/stats. It wont be easy. Let those with more skills scramble around their hotbars while you take them out with the ease of your hotkeys.
- Enjoy youself! As a casual player I never run out of things to do. If I get bored than I will move and find a new home somewhere else on Agon for a bit. There is so much stuff that I still haven't seen and I have been playing for 16 months. The world is huge.
Will i basically be a source of looted income for vets, as i spend a year+ playing on an "i have a job" time schedule?
Im not an emotional pvper that gets mad over ganks, however never standing a chance means running and avoiding pvp, which is something i dont want in a game.
Also, my uneducated opinion on class free skill based games, is that the game plan is to level up everything. My fear is that these vets will be along the lines of applying their tank buff , unleashing a mage nuke, hitting me with a ranger CC, then comming at me with a 2h sword. There are limits to what can be skilled right? I learned in Ryzom that sandbox character progression means doing it all, everyone is the same hybrid class of everyhting.
Just curious before i download the trial.
Also whats there as far as non endgame material. Anything besides questing, grinding skill/crafting and pve dungeons?
And is crafting a must, it is very rare that im interesting in crafting, and being forced to usually results in me gradually losing intrest in the game.
I've been playing since beta and love DFO. It's among my all time favorites which were early UO and Asherons Call on the Darktide server. Just based upon your questions and my gut, I suggest you pass and find another game. The end game exists once your character is born and from the start of your post to the end I intuit a mismatch.
Good luck. -CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
Will i basically be a source of looted income for vets, as i spend a year+ playing on an "i have a job" time schedule?
Im not an emotional pvper that gets mad over ganks, however never standing a chance means running and avoiding pvp, which is something i dont want in a game.
Also, my uneducated opinion on class free skill based games, is that the game plan is to level up everything. My fear is that these vets will be along the lines of applying their tank buff , unleashing a mage nuke, hitting me with a ranger CC, then comming at me with a 2h sword. There are limits to what can be skilled right? I learned in Ryzom that sandbox character progression means doing it all, everyone is the same hybrid class of everyhting.
Just curious before i download the trial.
Also whats there as far as non endgame material. Anything besides questing, grinding skill/crafting and pve dungeons?
And is crafting a must, it is very rare that im interesting in crafting, and being forced to usually results in me gradually losing intrest in the game.
I've been playing since beta and love DFO. It's among my all time favorites which were early UO and Asherons Call on the Darktide server. Just based upon your questions and my gut, I suggest you pass and find another game. The end game exists once your character is born and from the start of your post to the end I intuit a mismatch.
Good luck. -CC
Its not because there is no restriction on what to do that you can claim that you are at the end game already. If you really were at the end game from day one, we would see pack of new players only making their own clan and declaring war. This will never happen. Plus, you certainly dont know what end game is. Sandbox are sandbox, theme park are theme park. Figure out what a sandbox end game is(is what i meant to say.
I've been playing since beta and love DFO. It's among my all time favorites which were early UO and Asherons Call on the Darktide server. Just based upon your questions and my gut, I suggest you pass and find another game. The end game exists once your character is born and from the start of your post to the end I intuit a mismatch.
Good luck. -CC
Its not because there is no restriction on what to do that you can claim that you are at the end game already. If you really were at the end game from day one, we would see pack of new players only making their own clan and declaring war. This will never happen. Plus, you certainly dont know what end game is. Sandbox are sandbox, theme park are theme park. Figure out what a sandbox end game is(is what i meant to say.
It is you mismatching character progression and openness about that character progression. Character progression is in every MMORPG. Character progression you have in themepark AND in sandbox. Participate in end game content from day one you have only in sandbox. New players can create own clan and declare wars and that IS happening often. Try NPC cities and you will notice clans you don't know before. They need to progress and gain experience like in every MMORPG.
If you seeking no character progression try some of the shooter..
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I am not talking about responisibity I am talking about a simple reality of cause and effect...peroid.
Its like arguing whose fault it is when you crossed the street and got hit by a truck. Yeah, its the trucks fault but you are still dead. Its immaterial.
Want to know why their is a dead guy in the street? wel becuase he crossed the street when a truck was coming. want to know why the server population is low? becuase players QQ all the time.
Ummm... no.
The population in Darkfall is low because AV designed it in such a way that only those gamers with the very most time and devotion can ever experience the best part of it. By its very design, they have ensured that very few gamers who join looking for fun and competitive PvP will be able to experience that. At the same time, they advertise the game in such a way as to attract those very players. As a result, these players join the game, grind for a few months (while being constantly ganked by veterans with no chance of losing), and then they leave once they reach the realization that they will never catch up without devoting 8 hours a day and AFK macroing. I have never played an MMO with such a high barrier to entry.
It is not the fault of the players with valid complaints on the forums that the population is low. It is 100% the fault of the developers for designing the game this way.
I am not talking about responisibity I am talking about a simple reality of cause and effect...peroid.
Its like arguing whose fault it is when you crossed the street and got hit by a truck. Yeah, its the trucks fault but you are still dead. Its immaterial.
Want to know why their is a dead guy in the street? wel becuase he crossed the street when a truck was coming. want to know why the server population is low? becuase players QQ all the time.
Ummm... no.
The population in Darkfall is low because AV designed it in such a way that only those gamers with the very most time and devotion can ever experience the best part of it. By its very design, they have ensured that very few gamers who join looking for fun and competitive PvP will be able to experience that. At the same time, they advertise the game in such a way as to attract those very players. As a result, these players join the game, grind for a few months (while being constantly ganked by veterans with no chance of losing), and then they leave once they reach the realization that they will never catch up without devoting 8 hours a day and AFK macroing. I have never played an MMO with such a high barrier to entry.
It is not the fault of the players with valid complaints on the forums that the population is low. It is 100% the fault of the developers for designing the game this way.
Are you still playing these days? My god it wasn't that bad when I started playing, let alone now.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I am not talking about responisibity I am talking about a simple reality of cause and effect...peroid.
Its like arguing whose fault it is when you crossed the street and got hit by a truck. Yeah, its the trucks fault but you are still dead. Its immaterial.
Want to know why their is a dead guy in the street? wel becuase he crossed the street when a truck was coming. want to know why the server population is low? becuase players QQ all the time.
Ummm... no.
The population in Darkfall is low because AV designed it in such a way that only those gamers with the very most time and devotion can ever experience the best part of it. By its very design, they have ensured that very few gamers who join looking for fun and competitive PvP will be able to experience that. At the same time, they advertise the game in such a way as to attract those very players. As a result, these players join the game, grind for a few months (while being constantly ganked by veterans with no chance of losing), and then they leave once they reach the realization that they will never catch up without devoting 8 hours a day and AFK macroing. I have never played an MMO with such a high barrier to entry.
It is not the fault of the players with valid complaints on the forums that the population is low. It is 100% the fault of the developers for designing the game this way.
Are you still playing these days? My god it wasn't that bad when I started playing, let alone now.
No. I quit again. I keep coming back, but I just get bored again when I realize how far I still have to go. Things are definitely better than they were around release, but it still takes way too long to reach the upper eschelon in my opinion. I know that many of you don't feel that way... but I know the majority of new players do. This is undoubtedly the reason most don't stick around.
For the most part I have tried to stay away from posting here, but I don't like it when people attempt to spread misinformation. The OP asked if Darkfall is still a huge time commitment and several people have attempted to respond that it isn't. No matter how you look at it, that is a lie and you know it....
I am not talking about responisibity I am talking about a simple reality of cause and effect...peroid.
Its like arguing whose fault it is when you crossed the street and got hit by a truck. Yeah, its the trucks fault but you are still dead. Its immaterial.
Want to know why their is a dead guy in the street? wel becuase he crossed the street when a truck was coming. want to know why the server population is low? becuase players QQ all the time.
Ummm... no.
The population in Darkfall is low because AV designed it in such a way that only those gamers with the very most time and devotion can ever experience the best part of it. By its very design, they have ensured that very few gamers who join looking for fun and competitive PvP will be able to experience that. At the same time, they advertise the game in such a way as to attract those very players. As a result, these players join the game, grind for a few months (while being constantly ganked by veterans with no chance of losing), and then they leave once they reach the realization that they will never catch up without devoting 8 hours a day and AFK macroing. I have never played an MMO with such a high barrier to entry.
It is not the fault of the players with valid complaints on the forums that the population is low. It is 100% the fault of the developers for designing the game this way.
The sad part of this all is AV at first was suppose to be making Darkfall in a way no grind would be needed to be competitive, something went horribly wrong and for some reason they strayed from that goal or overall direction. I strongly believe the reason Darkfall is the way it is today is because AV didn't ever test during internal Beta stages the later development of characters and most harmful of all the power of fully leveled out magic schools and spells. The best experiences had in game were both server launches and during the public Beta stage, why? Because everyone was on the same level and combat truly did rely purely on player skill and not the character progression it now does.
Because of the intense grind many have spoke of new players don't feel as though they belong, and my stance has been for a long time people will not play a game where they are cannon fodder to 95% of the server since the intake of new players is so slow those few new players there are never get a fair chance at pvp since the chances of a new player running into another new player are slim to none.
I played Darkfall since Beta, and had a blast for a long time... however now the population is so low there are only a handful of clans with any form of power instead of the dozens there use to be. I remember the days of clans with 30 actives having trouble holding onto a Hamlet... now the same number of people in a clan can hold onto 4+ holdings without much of a problem.
The game died to me because it never became the game I thought I was buying. The recent Q&A confirmed my worst fears in that regard. AV once had a great vision that has now been turned to shit, largely due I feel to the small player-base that is most vocal about wanting to keep their advantages in pvp by forcing new players to spent so much time to "catch up".
I love Darkfall, but not the Darkfall that there currently is. I wanted a game where player skill mattered above all else, not a game where first you need to max out every skill for that player skill game to arrive. I'm a vet of this game that recently stopped paying the sub so don't take me as some new player bitching... instead I'm a Vet from before Beta was even released bitching that the game isn't what it's suppose to be because the player-base never pressured AV to make the changes.
Are you still playing these days? My god it wasn't that bad when I started playing, let alone now.
No. I quit again. I keep coming back, but I just get bored again when I realize how far I still have to go. Things are definitely better than they were around release, but it still takes way too long to reach the upper eschelon in my opinion. I know that many of you don't feel that way... but I know the majority of new players do. This is undoubtedly the reason most don't stick around.
For the most part I have tried to stay away from posting here, but I don't like it when people attempt to spread misinformation. The OP asked if Darkfall is still a huge time commitment and several people have attempted to respond that it isn't. No matter how you look at it, that is a lie and you know it....
For me 2 hours day (with a day or two off each week) for about two months, got me to a point where I was quite "competitive". I was winning a lot in many different PVP situations at that point. And this was last October when I started. I understand that maybe you would have felt that your character would have been underdeveloped at that point, but that wasn't the case for me.
So personally, I don't think this is a "huge time investment", and I feel the need to express that. I just completely disagree with the insane grind constant killing field picture that some of you like to paint. Sure the grind is there, but I obviously don't find it as bad as some of you do.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Are you still playing these days? My god it wasn't that bad when I started playing, let alone now.
No. I quit again. I keep coming back, but I just get bored again when I realize how far I still have to go. Things are definitely better than they were around release, but it still takes way too long to reach the upper eschelon in my opinion. I know that many of you don't feel that way... but I know the majority of new players do. This is undoubtedly the reason most don't stick around.
For the most part I have tried to stay away from posting here, but I don't like it when people attempt to spread misinformation. The OP asked if Darkfall is still a huge time commitment and several people have attempted to respond that it isn't. No matter how you look at it, that is a lie and you know it....
For me 2 hours day (with a day or two off each week) for about two months, got me to a point where I was quite "competitive". I was winning a lot in many different PVP situations at that point. And this was last October when I started. I understand that maybe you would have felt that your character would have been underdeveloped at that point, but that wasn't the case for me.
So personally, I don't think this is a "huge time investment", and I feel the need to express that. I just completely disagree with the insane grind constant killing field picture that some of you like to paint.
Okay ask yourself this, did you have people guiding you and helping you in those 2 hours a day? Did you then leave your character AFK doing anything at all?
You gotta remember when we talk about the large time investment we are not talking about people who join the game and first look for how to advance, we are speaking of the average gamer who joins and has no idea what they are doing at first and don't know what skills to focus or what mobs are best to work on. I'll also take the gamble you found an exploitable mob to skill up on, something that is harder to do these days.
There are exceptions to the rule like you, but for most people 2 hours a day leads to little gains.
I am not talking about responisibity I am talking about a simple reality of cause and effect...peroid.
Its like arguing whose fault it is when you crossed the street and got hit by a truck. Yeah, its the trucks fault but you are still dead. Its immaterial.
Want to know why their is a dead guy in the street? wel becuase he crossed the street when a truck was coming. want to know why the server population is low? becuase players QQ all the time.
Ummm... no.
The population in Darkfall is low because AV designed it in such a way that only those gamers with the very most time and devotion can ever experience the best part of it. By its very design, they have ensured that very few gamers who join looking for fun and competitive PvP will be able to experience that. At the same time, they advertise the game in such a way as to attract those very players. As a result, these players join the game, grind for a few months (while being constantly ganked by veterans with no chance of losing), and then they leave once they reach the realization that they will never catch up without devoting 8 hours a day and AFK macroing. I have never played an MMO with such a high barrier to entry.
It is not the fault of the players with valid complaints on the forums that the population is low. It is 100% the fault of the developers for designing the game this way.
it doesnt have anything to do with who is at fault. I am just talking about simple cause and effect. when I go to Massively and see an article that says 'Community upset with AV' it affects population. I am not saying its the ONLY thing that affects it but it is affected pure and simple, cut and dry, end of story.
I think you need to get over 'whose at fault' and think more about simple cause and effect for you and your gaming experience.
if I walk out in front of a car on the road the car is at fault, but cause and effect still makes me deaded.
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
If darkfall actually had a decent population it might be playable. But as we all know, if you dont have a lot of people playing a game, thats a game breaker for most people, myself included. Its just not feasible until they can at least carry close to the subs that say EVE online has.
It must not take a lot of time investment, I see its biggest advocates spending tons of their time on these forums insead of in game.
For this game the negitive player comments directly affect the server population. DF currently does not do advertising so game reviewers and game news organizations read our posts and write articles based on what we say. Possible new players then read an article on Massively which would say 'community is upset' (which I have read) and then decide not to join
1. AV is a small company, they do not have the money to pore into all the improvement we all want.
2. The more you complain about them not putting in feature X the more diffifcult it becomes for them to have enough players to generate enough income to implement feature x.
Do you see the cause and effect here?
EDIT: understand I am not advocating censorship of your views. I am saying that the Darkfall community has a habit of being downright cruel in how they communicate their complaints and almost never give praise even though some of them (ginger) have been playing for more than a year.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
It's not a 'casual' MMO...
Seriously, do people go on the FreeRealms forums bemoaning the fact that it doesn't have FFA pvp and full looting?
To the OP; it fully depends on what you want to do and to an extent how good you are at twitch style combat. If you want to 1v1 people who have spent the last x amount of months skilling up their nuke spells then yes you will have to put in the time. If you want to group up and be viable, it will take less. It's horses for courses.
"Come and have a look at what you could have won."
Keeping the games population healthy is the responsibility of the company not the players. Second saying they dont have the money to make it a good game, well thats also their fault.
I am not talking about responisibity I am talking about a simple reality of cause and effect...peroid.
Its like arguing whose fault it is when you crossed the street and got hit by a truck. Yeah, its the trucks fault but you are still dead. Its immaterial.
Want to know why their is a dead guy in the street? wel becuase he crossed the street when a truck was coming. want to know why the server population is low? becuase players QQ all the time.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The population is low because most people either dont, or wouldnt enjoy playing darkfall. Imho Aventurine set themselves up by delivering a game that didnt live up to its potential. Semantics aside, if Aventurine had delivered the great product they convinced us they woul, we wouldnt be having this conversation.
which leaves you playing another game. pure and simple, cut and dry, that is it.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
People who don't play the game appear to be telling me, a casual player who is having a total blast in DFO and finding the population, PvP and all aspects of the game a lot of fun; that I'm what; "Wrong"? lol
ChinaCat - I love playing DFO casually.
Person who does not play DFO - The game sucks for casual players.
ChinaCat - I think the population could use more people but I'm actually fine with the numbers as I seem to find groups and PvP easilly
Person who does not play DFO - The population is too low to have fun and find pvp.
This is why I play and "you" do not. I'm seriously not sure of what those who don't play this game feel they are contributing to the forum. We get they don't want to play and aren't. Isn't that about all there is to it?
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
and the thing is 'other game' examples are almost never offered
perfect example was a guy complaining that when he is on a boat the waves do not randomly get stronger or weaker when the weather changes.
well yeah, that would be a cool feature but described as a complaint really demands the question of what other game even allows you to have a boat, let alone craft one and have a small clan on board.
Just doing a text scan of darkfall forums one will rarely find the name of any other game in all the debates and conversations. Used to be you could find MO which was a great game only when it was still on paper as an idea.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
This.
DF can be alot of fun casually. Its the folks that grind stats/skills that give the game a bad name. DF imo is the best pvp MMO out right, you won't find another game anything like it. I've been playing 8+ months with no end in sight. The only game that might peak my interest is Earthrise, but even then I'll likely return to Agon whenever I can.
"I play Tera for the gameplay"
I dont know how about you but i had fair fights which was purely decided by player skill (not skills, not stats or not something else) and they were the only one which gave me adrenaline rush. They were few but they were far intense then any other zerging i have experienced in DF. Rest was meh you got zerged or you zerged someone.
The point stands. DF requires a lot of time invest for traveling for grinding or for finding pvp (for equal level). You can blindly deny it, its ok, but even you know that is the truth. Thats the reason i cant recommend DF to any of my friends as i know they wouldnt go over the grind.
I had only one mate who passed 6 month and even he get bored after he saw what else does he has to grind to be get better in pvp (mostly utiltys) and he dont macro at all and isnt fan of blind grinding on mobs with magic there for it was even for him too much pain to get over it (especially since last patch auto - rays).
I was thinking about returning back to DF as i had lately more time and i could afford to invest more time into DF, but then i read a post by a guy on forumfall who was playing hardcore 18h/day and thats for 3 months and as i saw where he was and what still he had to get to be more or less "complete" i threw this idea away.
There for i prefer waiting till MO gets out of alpha stage or Earthrise will get released.
As always just my opinion.
EvE doors
See the best doors on EvE-on!
Ethian - You nailed it. What should be obvious is not all players respond to DFO in the same way because not all players approach it and are troubled by the same things others are. Guess that simply means too bad for those that don't and hope they find a game they have fun in and WhoooooooT for those that do. -)
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
So Darkfall is all about endless skill grinding?
Wasnt this suppose to be THE PVP game?
Will i basically be a source of looted income for vets, as i spend a year+ playing on an "i have a job" time schedule?
Im not an emotional pvper that gets mad over ganks, however never standing a chance means running and avoiding pvp, which is something i dont want in a game.
Also, my uneducated opinion on class free skill based games, is that the game plan is to level up everything. My fear is that these vets will be along the lines of applying their tank buff , unleashing a mage nuke, hitting me with a ranger CC, then comming at me with a 2h sword. There are limits to what can be skilled right? I learned in Ryzom that sandbox character progression means doing it all, everyone is the same hybrid class of everyhting.
Just curious before i download the trial.
Also whats there as far as non endgame material. Anything besides questing, grinding skill/crafting and pve dungeons?
And is crafting a must, it is very rare that im interesting in crafting, and being forced to usually results in me gradually losing intrest in the game.
Crafting is not a most. You can join a large clan so they can set you up. Problem is, you need to work on gathering and craft if you want to raise your STR, VIT faster. Since you can farm while AFK, you can browse on the net and Farm. You can watch the dishes and farm. You lose stamina when you farm, so you need to get back in game to sleep and then, farm again and go back to what you were doing.
Depend on what type of player you are, being a crafter will raise your stats faster. For power gamers who never sleep, its the opposite. Being actibe raise stats faster.
C:\Users\FF\Desktop\spin move.gif
Crunchyback, read this guy's post below (ignore the fucked up quote formatting). Also, you can buy anything you need crafted from people in trade channel or thru village vendors
I've been playing since beta and love DFO. It's among my all time favorites which were early UO and Asherons Call on the Darktide server. Just based upon your questions and my gut, I suggest you pass and find another game. The end game exists once your character is born and from the start of your post to the end I intuit a mismatch.
Good luck. -CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
Its not because there is no restriction on what to do that you can claim that you are at the end game already. If you really were at the end game from day one, we would see pack of new players only making their own clan and declaring war. This will never happen. Plus, you certainly dont know what end game is. Sandbox are sandbox, theme park are theme park. Figure out what a sandbox end game is(is what i meant to say.
C:\Users\FF\Desktop\spin move.gif
It is you mismatching character progression and openness about that character progression. Character progression is in every MMORPG. Character progression you have in themepark AND in sandbox. Participate in end game content from day one you have only in sandbox. New players can create own clan and declare wars and that IS happening often. Try NPC cities and you will notice clans you don't know before. They need to progress and gain experience like in every MMORPG.
If you seeking no character progression try some of the shooter..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Ummm... no.
The population in Darkfall is low because AV designed it in such a way that only those gamers with the very most time and devotion can ever experience the best part of it. By its very design, they have ensured that very few gamers who join looking for fun and competitive PvP will be able to experience that. At the same time, they advertise the game in such a way as to attract those very players. As a result, these players join the game, grind for a few months (while being constantly ganked by veterans with no chance of losing), and then they leave once they reach the realization that they will never catch up without devoting 8 hours a day and AFK macroing. I have never played an MMO with such a high barrier to entry.
It is not the fault of the players with valid complaints on the forums that the population is low. It is 100% the fault of the developers for designing the game this way.
Are you still playing these days? My god it wasn't that bad when I started playing, let alone now.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
No. I quit again. I keep coming back, but I just get bored again when I realize how far I still have to go. Things are definitely better than they were around release, but it still takes way too long to reach the upper eschelon in my opinion. I know that many of you don't feel that way... but I know the majority of new players do. This is undoubtedly the reason most don't stick around.
For the most part I have tried to stay away from posting here, but I don't like it when people attempt to spread misinformation. The OP asked if Darkfall is still a huge time commitment and several people have attempted to respond that it isn't. No matter how you look at it, that is a lie and you know it....
The sad part of this all is AV at first was suppose to be making Darkfall in a way no grind would be needed to be competitive, something went horribly wrong and for some reason they strayed from that goal or overall direction. I strongly believe the reason Darkfall is the way it is today is because AV didn't ever test during internal Beta stages the later development of characters and most harmful of all the power of fully leveled out magic schools and spells. The best experiences had in game were both server launches and during the public Beta stage, why? Because everyone was on the same level and combat truly did rely purely on player skill and not the character progression it now does.
Because of the intense grind many have spoke of new players don't feel as though they belong, and my stance has been for a long time people will not play a game where they are cannon fodder to 95% of the server since the intake of new players is so slow those few new players there are never get a fair chance at pvp since the chances of a new player running into another new player are slim to none.
I played Darkfall since Beta, and had a blast for a long time... however now the population is so low there are only a handful of clans with any form of power instead of the dozens there use to be. I remember the days of clans with 30 actives having trouble holding onto a Hamlet... now the same number of people in a clan can hold onto 4+ holdings without much of a problem.
The game died to me because it never became the game I thought I was buying. The recent Q&A confirmed my worst fears in that regard. AV once had a great vision that has now been turned to shit, largely due I feel to the small player-base that is most vocal about wanting to keep their advantages in pvp by forcing new players to spent so much time to "catch up".
I love Darkfall, but not the Darkfall that there currently is. I wanted a game where player skill mattered above all else, not a game where first you need to max out every skill for that player skill game to arrive. I'm a vet of this game that recently stopped paying the sub so don't take me as some new player bitching... instead I'm a Vet from before Beta was even released bitching that the game isn't what it's suppose to be because the player-base never pressured AV to make the changes.
Full Sail University - Game Design
For me 2 hours day (with a day or two off each week) for about two months, got me to a point where I was quite "competitive". I was winning a lot in many different PVP situations at that point. And this was last October when I started. I understand that maybe you would have felt that your character would have been underdeveloped at that point, but that wasn't the case for me.
So personally, I don't think this is a "huge time investment", and I feel the need to express that. I just completely disagree with the insane grind constant killing field picture that some of you like to paint. Sure the grind is there, but I obviously don't find it as bad as some of you do.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Okay ask yourself this, did you have people guiding you and helping you in those 2 hours a day? Did you then leave your character AFK doing anything at all?
You gotta remember when we talk about the large time investment we are not talking about people who join the game and first look for how to advance, we are speaking of the average gamer who joins and has no idea what they are doing at first and don't know what skills to focus or what mobs are best to work on. I'll also take the gamble you found an exploitable mob to skill up on, something that is harder to do these days.
There are exceptions to the rule like you, but for most people 2 hours a day leads to little gains.
Full Sail University - Game Design
it doesnt have anything to do with who is at fault. I am just talking about simple cause and effect. when I go to Massively and see an article that says 'Community upset with AV' it affects population. I am not saying its the ONLY thing that affects it but it is affected pure and simple, cut and dry, end of story.
I think you need to get over 'whose at fault' and think more about simple cause and effect for you and your gaming experience.
if I walk out in front of a car on the road the car is at fault, but cause and effect still makes me deaded.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me