Maybe if they made seperate servers for it in a game; kind of like diablo 2 hardcore. It worked perfectly for d2. It could translate to MMOs, maybe add a little spice too it of some sort.
edit: I guess instead of adding to the normal banter I'll respond to OP ... :P. That hanging type idea is awesome or just different types of perma death is awesome. Perma death would make a game more instense and perhaps dramatic. That sounds interesting and fun . i would certainly try a game like that(and probably enjoy it to the fullest). I just kinda feel like it needs to be an option; like diablo 2 hardcore permadeath chars :P .
Maybe if they made seperate servers for it in a game; kind of like diablo 2 hardcore. It worked perfectly for d2. It could translate to MMOs, maybe add a little spice too it of some sort.
I never played that game, different servers for what? never played it .
The problem for any developer is going to be that as soon as the word 'permadeath' gets into their press releases they will instanly lose a huge proportion of their potential player base.
What the OP describes doesn't sound nearly as harsh as permadeath to me so my first priority would be to find another way of naming it
Thank you and noted, it may be a good thing to think of something else to call it. and thanks for reading it as I intended it to. I think to many others didn't read it, they just seen OMG perma death and posted. lol
So your title is "how do you feel if an MMORPG had perma death" and your opening post is the title says it all, but instead you want comments on your personal game idea. At least try and indicate what it is you actually want, or y'know go with the conversation as it evolves.
Your game isn't perma death, and you leave as many outs as you possibly can to avoid consequences, or your so called hanging. I'm sorry, why does anyone care? Perma death is rather like the ultimate punishment in game mechanics. You can have it in but make it so hard to achieve its more like a punch line on a crap game, or you make it common enough people abandon the game after leveling/skilling up for umpteenth time. Either way the game fails.
And since you want comments about your game. I think the setting is junk inspire most likely by the popularity of RDR, which makes it a copy cat, and I think making a post and basically saying OMGLOL hanging system and expecting useful feedback isn't entirely bright.
It would be great! i would give it a go definately.
Why not? there are games that dont have it and they work. if i dont want it ill try them, if i did want it i would try" said " game.
But if your going to do it, then do it. better to have different options of games to try. but i think if your going to do it, do it for pve and pvp, and instead of your ghost idea have a "hierloom" idea where you pass down a legendary weapon or a skill down to your next generation.
But ye i would try it, it's something thats been missing from games up to now
The problem for any developer is going to be that as soon as the word 'permadeath' gets into their press releases they will instanly lose a huge proportion of their potential player base.
What the OP describes doesn't sound nearly as harsh as permadeath to me so my first priority would be to find another way of naming it
Thank you and noted, it may be a good thing to think of something else to call it. and thanks for reading it as I intended it to. I think to many others didn't read it, they just seen OMG perma death and posted. lol
So your title is "how do you feel if an MMORPG had perma death" and your opening post is the title says it all, but instead you want comments on your personal game idea. At least try and indicate what it is you actually want, or y'know go with the conversation as it evolves.
Your game isn't perma death, and you leave as many outs as you possibly can to avoid consequences, or your so called hanging. I'm sorry, why does anyone care? Perma death is rather like the ultimate punishment in game mechanics. You can have it in but make it so hard to achieve its more like a punch line on a crap game, or you make it common enough people abandon the game after leveling/skilling up for umpteenth time. Either way the game fails.
And since you want comments about your game. I think the setting is junk inspire most likely by the popularity of RDR, which makes it a copy cat, and I think making a post and basically saying OMGLOL hanging system and expecting useful feedback isn't entirely bright.
there are some of us "bright enough" to see what he actually meant to be honest mate. and if people didnt "care" then the post would have been dead! but Alas!
The OP asked a question then also added his idea, wheres the problem in that lol? but well done for actually responding and adding comments about his idea after trying to deflate him haha
different servers for "harcore" players to play with "hardcore" players. I kinda doubt hardcores would want to play with normal players. If you played perma death you wouldn't want to be slain in PvP by someone who wasn't playing a perma death char(if the game had it; you wouldn't need PvP as much because the game would obviously be challenging) Instead of everyone being forced into perma-death, it could be a choice. But If you made it an option you wouldn't be able ot have cool things like hangings.
The problem for any developer is going to be that as soon as the word 'permadeath' gets into their press releases they will instanly lose a huge proportion of their potential player base.
What the OP describes doesn't sound nearly as harsh as permadeath to me so my first priority would be to find another way of naming it
there are some of us "bright enough" to see what he actually meant to be honest mate. and if people didnt "care" then the post would have been dead! but Alas!
The OP asked a question then also added his idea, wheres the problem in that lol? but well done for actually responding and adding comments about his idea after trying to deflate him haha
Two things, your first response has little to do with the content of his OP and everything to do with the title of his OP which was simply the point I was making, noone really cares about his particular game idea and yet he seemed bothered by the fact no one "read" his OP.
The second thing is I never commented on Ebony's post which I think is partially right, some players might instantly dismiss it... BUT if you find a way to make permadeath work, and I've seen perhaps an idea that might (real permadeath, not this forward progress crap), then you might generate yourself quite a bit of press even if its only so the interested media can see just how far the fall is. Of course if you don't fail then you've simply got quite a bit of press and likely player discussion, which might be useful for a game that would otherwise be almost completely dismissed as too niche to notice.
Example: Your character dies and you have to wait 24 hours before you come back to life. This makes dying extremely harsh and makes a guild war really important. Even assassination would play a very big part if your leader dissapeared for 24 hours suddenly during an important siege. But it would also allow people to continue playing the next day with him and talk about their defeat.
-It could not be a pvp game.It would have to be a heavy group centric pve game
-The game makers would have realize niche game that will apeal to only certain set of people.Build around those people it can't try to be WoW or Aion when things go wrong,The game has to know its identity and stick to it
-It would have to fair system of permadeath,If you don't have a person res you in 15 min then you die peramently. Healer can only res a person once a day
-Healing would have to be really effective
A game like that would have some intense dungeons and build close ingame friendship because if your team isn't good one wipe could mean all characters are permanetly gone.In game with PvP it is a horrible idea and would have a low new comer rate because of how gamers play pvp mmo today form large zerg of players kill every thing in site.
permadeath doesnt work in online games, wow proved that with its leeroy jenkins generation, there will always be people around whos only goal is to get you killed in online games for the forseable future until the end of time.
Comments
Maybe if they made seperate servers for it in a game; kind of like diablo 2 hardcore. It worked perfectly for d2. It could translate to MMOs, maybe add a little spice too it of some sort.
edit: I guess instead of adding to the normal banter I'll respond to OP ... :P. That hanging type idea is awesome or just different types of perma death is awesome. Perma death would make a game more instense and perhaps dramatic. That sounds interesting and fun . i would certainly try a game like that(and probably enjoy it to the fullest). I just kinda feel like it needs to be an option; like diablo 2 hardcore permadeath chars :P .
I never played that game, different servers for what? never played it .
So your title is "how do you feel if an MMORPG had perma death" and your opening post is the title says it all, but instead you want comments on your personal game idea. At least try and indicate what it is you actually want, or y'know go with the conversation as it evolves.
Your game isn't perma death, and you leave as many outs as you possibly can to avoid consequences, or your so called hanging. I'm sorry, why does anyone care? Perma death is rather like the ultimate punishment in game mechanics. You can have it in but make it so hard to achieve its more like a punch line on a crap game, or you make it common enough people abandon the game after leveling/skilling up for umpteenth time. Either way the game fails.
And since you want comments about your game. I think the setting is junk inspire most likely by the popularity of RDR, which makes it a copy cat, and I think making a post and basically saying OMGLOL hanging system and expecting useful feedback isn't entirely bright.
It would be great! i would give it a go definately.
Why not? there are games that dont have it and they work. if i dont want it ill try them, if i did want it i would try" said " game.
But if your going to do it, then do it. better to have different options of games to try. but i think if your going to do it, do it for pve and pvp, and instead of your ghost idea have a "hierloom" idea where you pass down a legendary weapon or a skill down to your next generation.
But ye i would try it, it's something thats been missing from games up to now
there are some of us "bright enough" to see what he actually meant to be honest mate. and if people didnt "care" then the post would have been dead! but Alas!
The OP asked a question then also added his idea, wheres the problem in that lol? but well done for actually responding and adding comments about his idea after trying to deflate him haha
different servers for "harcore" players to play with "hardcore" players. I kinda doubt hardcores would want to play with normal players. If you played perma death you wouldn't want to be slain in PvP by someone who wasn't playing a perma death char(if the game had it; you wouldn't need PvP as much because the game would obviously be challenging) Instead of everyone being forced into perma-death, it could be a choice. But If you made it an option you wouldn't be able ot have cool things like hangings.
Two things, your first response has little to do with the content of his OP and everything to do with the title of his OP which was simply the point I was making, noone really cares about his particular game idea and yet he seemed bothered by the fact no one "read" his OP.
The second thing is I never commented on Ebony's post which I think is partially right, some players might instantly dismiss it... BUT if you find a way to make permadeath work, and I've seen perhaps an idea that might (real permadeath, not this forward progress crap), then you might generate yourself quite a bit of press even if its only so the interested media can see just how far the fall is. Of course if you don't fail then you've simply got quite a bit of press and likely player discussion, which might be useful for a game that would otherwise be almost completely dismissed as too niche to notice.
What about introducing semi-permadeath?
Example: Your character dies and you have to wait 24 hours before you come back to life. This makes dying extremely harsh and makes a guild war really important. Even assassination would play a very big part if your leader dissapeared for 24 hours suddenly during an important siege. But it would also allow people to continue playing the next day with him and talk about their defeat.
My thoughs on permadeath
-It could not be a pvp game.It would have to be a heavy group centric pve game
-The game makers would have realize niche game that will apeal to only certain set of people.Build around those people it can't try to be WoW or Aion when things go wrong,The game has to know its identity and stick to it
-It would have to fair system of permadeath,If you don't have a person res you in 15 min then you die peramently. Healer can only res a person once a day
-Healing would have to be really effective
A game like that would have some intense dungeons and build close ingame friendship because if your team isn't good one wipe could mean all characters are permanetly gone.In game with PvP it is a horrible idea and would have a low new comer rate because of how gamers play pvp mmo today form large zerg of players kill every thing in site.
Permadeath is not Bad idea.
permadeath doesnt work in online games, wow proved that with its leeroy jenkins generation, there will always be people around whos only goal is to get you killed in online games for the forseable future until the end of time.