Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

An honest review of all the info from gamescon....

24567

Comments

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Entioch


    Originally posted by RobertDinh


    Originally posted by Lord.Bachus


    Originally posted by RobertDinh



    Originally posted by Lord.Bachus


    The OP seems to forget that its still an MMO, and will and should feel like an MMO..

     

    The OP remembers all the bold claims Anet made to generate tons of hype and excitement for their game.

    I can see every bold claim is there..... Only people where pulling those claims totally out of proportions in what they wanted to beleive. I think after seeing all those video's that this game is on huge step in the right direction. And the right direction for me is FUN.

     

    Every bold claim is there? They basically said they are reinventing the mmorpg, they talked their dynamic event system up many times in many articles and what we actually saw, what was actually there, no distortion, no exaggeration, was an event that functioned like a collection quest, and a new event alerter that functions like a gold exclamation point.

    an objective cynic who makes judgements off of 3, short, bad quality video's showing the event system once, on a game which is essentially in alpha?

    i say neither good nor bad, i'll wait until i play it to make judgment, clearly this game has offended you in some way and you find that you need to put down the fanboy's here to restore your ego?

     

    The quality of the videos are watchable, you can see clearly what is going on unless you have poor vision. Anyway I am simply basing things off of all currently observed information and content.

    I mean if you want you could argue that everything is "subject to change" so it is all an illusion, but the reality of it is they just released a design manifesto that made a lot of bold claims and from the videos we have just seen there are aspects of the game that blatantly contradict what they are perpetuating in the design manifesto.
    Originally posted by aesperus


    Originally posted by RobertDinh


    1. The game looks just like Aion as far as the style of combat. 2. The story driven game you describe is locked into a personal instance that has no impact on the persistent world. 3. The cascading effects are cyclical and will return to previous states over time, that is no different than scripted quests in other mmorpgs while their reset timer may or may not be shorter or longer.

    Looking like Aion is your own opinion. However, I strongly suggest you read the hands on review I just added to my previous post.

    The story driven game isn't entirely locked into personal instances. It's a mixture of both, and it starts from the second you create your character. Yes, the cascading effects are cyclical, but did you honestly think they wouldn't be? It's a dynamic world, and in dynamic worlds, cyclical events tend to happen.

    I'm not saying you should like the game, but some of the expectations seem a bit ridiculous. It's a program, everything is scripted, that's how games are made. There's only so much you can do w/ todays technology, and they are doing a lot w/ it. The gameplay is smooth, it's clearly story driven, and the graphics are very well done and very stylized. We don't know enough details about the combat to see how dynamic it is, but it really is a unique system. I hate to say it, but it's starting to seem like people are angry that you talk to people to recieve quests, or that the game isn't a complete sandbox. Neither of which go against what anet has promissed. This is why I try and avoid listening to the hype too much, and judging a game based off of what I idealize as it becoming. They never match up perfectly. It's impossible.

    It isn't about my personal expectations, I am just trying to hold anet accountable for specifically what they have claimed.

    Also as far as it looking like aion being just my opinion, have you seen aion videos? It's the same flamboyant animation style you find in various asian mmos.
  • djazzydjazzy Member Posts: 3,578

    Originally posted by RobertDinh

     

    The quality of the videos are watchable, you can see clearly what is going on unless you have poor vision. Anyway I am simply basing things off of all currently observed information and content. I mean if you want you could argue that everything is "subject to change" so it is all an illusion, but the reality of it is they just released a design manifesto that made a lot of bold claims and from the videos we have just seen there are aspects of the game that blatantly contradict what they are perpetuating in the design manifesto.

     Name those blantant contradictions.

  • EntiochEntioch Member Posts: 49

    Originally posted by RobertDinh

    Originally posted by Entioch

    Originally posted by RobertDinh


    Originally posted by Lord.Bachus


    Originally posted by RobertDinh


    Originally posted by Lord.Bachus

    The OP seems to forget that its still an MMO, and will and should feel like an MMO..

     

    The OP remembers all the bold claims Anet made to generate tons of hype and excitement for their game.

    I can see every bold claim is there..... Only people where pulling those claims totally out of proportions in what they wanted to beleive. I think after seeing all those video's that this game is on huge step in the right direction. And the right direction for me is FUN.

     

    Every bold claim is there? They basically said they are reinventing the mmorpg, they talked their dynamic event system up many times in many articles and what we actually saw, what was actually there, no distortion, no exaggeration, was an event that functioned like a collection quest, and a new event alerter that functions like a gold exclamation point.

    an objective cynic who makes judgements off of 3, short, bad quality video's showing the event system once, on a game which is essentially in alpha?

    i say neither good nor bad, i'll wait until i play it to make judgment, clearly this game has offended you in some way and you find that you need to put down the fanboy's here to restore your ego?

     

    The quality of the videos are watchable, you can see clearly what is going on unless you have poor vision. Anyway I am simply basing things off of all currently observed information and content. I mean if you want you could argue that everything is "subject to change" so it is all an illusion, but the reality of it is they just released a design manifesto that made a lot of bold claims and from the videos we have just seen there are aspects of the game that blatantly contradict what they are perpetuating in the design manifesto.

    An objective cynic does not base things off of currently observed information with the knowledge of more indepth information coming, and they certainly dont pass judgment, i've seen things i like and dont like but there isn't enough information for me to take a stance on any of it yet, and i wont have a solid opinion until i have of course tried the game.

    Alternatively what is your motivation for arguing on a forum against people who HAVE made up their mind? It is a moot endeavor.

    The combat looking like aions is your opinion, i have played Aion, and i disagree. That does not make me right it merely means i have a difference in opinion.

  • captainnlcaptainnl Member Posts: 70

    Originally posted by RobertDinh

     

    Every bold claim is there? They basically said they are reinventing the mmorpg, they talked their dynamic event system up many times in many articles and what we actually saw, what was actually there, no distortion, no exaggeration, was an event that functioned like a collection quest, and a new event alerter that functions like a gold exclamation point.

     

    Here are two quotes of what Anet employees had to say about that. If I was you I should also wait until we actually see an official video of the demo before you start bashing the game. Also you are right about events being cyclical, but that in NO WAY equalls normal quests. For starters the cycle they take isn't always the same and the time an event takes to get back to the first part of the cycle isn't just a few hours....



    Quote:


    Originally Posted by Regina Buenaobra


    Just a few notes on this leaked video (which started being circulated when Europe was already in bed). (N.B.: Martin's going to hop on this thread to add more detail as soon as he finishes breakfast, because he was actually there when that person was filming). This video was filmed during a technical rehearsal. It was not a stage rehearsal of the demo (you might have heard at one point in the video that Martin (the speaker) was not presenting based on the demo script). As many people have noted, much of what you see is not representative of actual game play because developer commands were used to make the controlled character invisible.




    Quote:


    Originally Posted by Martin Kerstein


    Couple of things from me:



    What that guy filmed is what is called dress rehearsal. It is done to make sure that the audio and video setup is working as it should be. heck, i was not even working along a script.



    About unresponsive AI: We were using cheat commands and were invisible, I repeat - we were invisible (and also immortal if i remember) . So the monsterss did not see us at all.



    There are no quests: Some events are hidden and can be triggered by players. Sometimes it is an object that it is lying around, sometimes it is walking up to a guy and chatting with him.



    So - starting from today, you should see more "real" footage, without devloper magic.



    And thanks for caring that I get some breakfast - i am off to the show now, later!

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by captainnl


    Originally posted by RobertDinh



     
    Every bold claim is there? They basically said they are reinventing the mmorpg, they talked their dynamic event system up many times in many articles and what we actually saw, what was actually there, no distortion, no exaggeration, was an event that functioned like a collection quest, and a new event alerter that functions like a gold exclamation point.

     

    Here are two quotes of what Anet employees had to say about that. If I was you I should also wait until we actually see an official video of the demo before you start bashing the game. Also you are right about events being cyclical, but that in NO WAY equalls normal quests. For starters the cycle they take isn't always the same and the time an event takes to get back to the first part of the cycle isn't just a few hours....



    Quote:


    Originally Posted by Regina Buenaobra


    Just a few notes on this leaked video (which started being circulated when Europe was already in bed). (N.B.: Martin's going to hop on this thread to add more detail as soon as he finishes breakfast, because he was actually there when that person was filming). This video was filmed during a technical rehearsal. It was not a stage rehearsal of the demo (you might have heard at one point in the video that Martin (the speaker) was not presenting based on the demo script). As many people have noted, much of what you see is not representative of actual game play because developer commands were used to make the controlled character invisible.




    Quote:


    Originally Posted by Martin Kerstein


    Couple of things from me:



    What that guy filmed is what is called dress rehearsal. It is done to make sure that the audio and video setup is working as it should be. heck, i was not even working along a script.



    About unresponsive AI: We were using cheat commands and were invisible, I repeat - we were invisible (and also immortal if i remember) . So the monsterss did not see us at all.



    There are no quests: Some events are hidden and can be triggered by players. Sometimes it is an object that it is lying around, sometimes it is walking up to a guy and chatting with him.



    So - starting from today, you should see more "real" footage, without devloper magic.



    And thanks for caring that I get some breakfast - i am off to the show now, later!

     

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story.

    Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest.

    Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.
  • ZeroxinZeroxin Member UncommonPosts: 2,515

    I am currently satisfied with what I have seen. I wasn't able to catch the live stream but I can say from what I've seen the innovation is in the experience of playing the game yourself.

    Speculation: The auto attack skills seem to be mainly used for skills that have no recharge, for instance; Flare, ice spear, and stone daggers.  You might also be able to set skills with long recharge times on auto attack for it to be reused immediately after its cooldown. This also seems like its mainly for weapon skills.

    Since some skills have no recharge (like the ones mentioned above) and therefore can be spammed, it would make sense to have them set to auto attack.

    This is not a game.

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Zeroxin

    I am currently satisfied with what I have seen. I wasn't able to catch the live stream but I can say from what I've seen the innovation is in the experience of playing the game yourself.
    Speculation: The auto attack skills seem to be mainly used for skills that have no recharge, for instance; Flare, ice spear, and stone daggers.  You might also be able to set skills with long recharge times on auto attack for it to be reused immediately after its cooldown. This also seems like its mainly for weapon skills.
    Since some skills have no recharge (like the ones mentioned above) and therefore can be spammed, it would make sense to have them set to auto attack.

     

    So basically you don't have to really use your skillbar completely, you can just set your skills to use themselves and sit there eating a pizza?
  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by RobertDinh

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    Does it direct the player? I didn't see much of that... I believe it notifies the player but doesn't direct the player.

    This is not a game.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by RobertDinh

    Originally posted by Zeroxin

    I am currently satisfied with what I have seen. I wasn't able to catch the live stream but I can say from what I've seen the innovation is in the experience of playing the game yourself.

    Speculation: The auto attack skills seem to be mainly used for skills that have no recharge, for instance; Flare, ice spear, and stone daggers.  You might also be able to set skills with long recharge times on auto attack for it to be reused immediately after its cooldown. This also seems like its mainly for weapon skills.

    Since some skills have no recharge (like the ones mentioned above) and therefore can be spammed, it would make sense to have them set to auto attack.

     

    So basically you don't have to really use your skillbar completely, you can just set your skills to use themselves and sit there eating a pizza?

    It also seems like you can only set one skill on auto.

    This is not a game.

  • dinamsdinams Member Posts: 1,362

    Originally posted by RobertDinh

    Originally posted by captainnl

    Originally posted by RobertDinh



     

    Every bold claim is there? They basically said they are reinventing the mmorpg, they talked their dynamic event system up many times in many articles and what we actually saw, what was actually there, no distortion, no exaggeration, was an event that functioned like a collection quest, and a new event alerter that functions like a gold exclamation point.

     

    Here are two quotes of what Anet employees had to say about that. If I was you I should also wait until we actually see an official video of the demo before you start bashing the game. Also you are right about events being cyclical, but that in NO WAY equalls normal quests. For starters the cycle they take isn't always the same and the time an event takes to get back to the first part of the cycle isn't just a few hours....



    Quote:


    Originally Posted by Regina Buenaobra


    Just a few notes on this leaked video (which started being circulated when Europe was already in bed). (N.B.: Martin's going to hop on this thread to add more detail as soon as he finishes breakfast, because he was actually there when that person was filming). This video was filmed during a technical rehearsal. It was not a stage rehearsal of the demo (you might have heard at one point in the video that Martin (the speaker) was not presenting based on the demo script). As many people have noted, much of what you see is not representative of actual game play because developer commands were used to make the controlled character invisible.




    Quote:


    Originally Posted by Martin Kerstein


    Couple of things from me:



    What that guy filmed is what is called dress rehearsal. It is done to make sure that the audio and video setup is working as it should be. heck, i was not even working along a script.



    About unresponsive AI: We were using cheat commands and were invisible, I repeat - we were invisible (and also immortal if i remember) . So the monsterss did not see us at all.



    There are no quests: Some events are hidden and can be triggered by players. Sometimes it is an object that it is lying around, sometimes it is walking up to a guy and chatting with him.



    So - starting from today, you should see more "real" footage, without devloper magic.



    And thanks for caring that I get some breakfast - i am off to the show now, later!


     

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    The events dont begin only when you talk with an npc.

    It seems like you are sticking to the "events only occur when you talk with npcs", thats not true, and you cant even state that without playing.

    "Some events are hidden and can be triggered by players. Sometimes it is an object that it is lying around, sometimes it is walking up to a guy and chatting with him."

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Zeroxin


    Originally posted by RobertDinh

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    Does it direct the player? I didn't see much of that... I believe it notifies the player but doesn't direct the player.

     

    It directs their attention to the event, like a shiny gold exclamation point directs a player to where they need to go to start their event/quest.
    Originally posted by dinams


    Originally posted by RobertDinh


    Originally posted by captainnl


    Originally posted by RobertDinh





    Every bold claim is there? They basically said they are reinventing the mmorpg, they talked their dynamic event system up many times in many articles and what we actually saw, what was actually there, no distortion, no exaggeration, was an event that functioned like a collection quest, and a new event alerter that functions like a gold exclamation point.

    Here are two quotes of what Anet employees had to say about that. If I was you I should also wait until we actually see an official video of the demo before you start bashing the game. Also you are right about events being cyclical, but that in NO WAY equalls normal quests. For starters the cycle they take isn't always the same and the time an event takes to get back to the first part of the cycle isn't just a few hours....



    Quote:


    Originally Posted by Regina Buenaobra


    Just a few notes on this leaked video (which started being circulated when Europe was already in bed). (N.B.: Martin's going to hop on this thread to add more detail as soon as he finishes breakfast, because he was actually there when that person was filming). This video was filmed during a technical rehearsal. It was not a stage rehearsal of the demo (you might have heard at one point in the video that Martin (the speaker) was not presenting based on the demo script). As many people have noted, much of what you see is not representative of actual game play because developer commands were used to make the controlled character invisible.




    Quote:


    Originally Posted by Martin Kerstein


    Couple of things from me:



    What that guy filmed is what is called dress rehearsal. It is done to make sure that the audio and video setup is working as it should be. heck, i was not even working along a script.



    About unresponsive AI: We were using cheat commands and were invisible, I repeat - we were invisible (and also immortal if i remember) . So the monsterss did not see us at all.



    There are no quests: Some events are hidden and can be triggered by players. Sometimes it is an object that it is lying around, sometimes it is walking up to a guy and chatting with him.



    So - starting from today, you should see more "real" footage, without devloper magic.



    And thanks for caring that I get some breakfast - i am off to the show now, later!


    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    The events dont begin only when you talk with an npc.

    It seems like you are sticking to the "events only occur when you talk with npcs", thats not true, and you cant even state that without playing.

    "Some events are hidden and can be triggered by players. Sometimes it is an object that it is lying around, sometimes it is walking up to a guy and chatting with him."

    And not all quests begin from npcs, they might be from objects lying around or walking up to a guy and listening to his story which will unlock a quest. Also some are hidden and you may just stumble upon them through exploration or killing a certain mob that drops a random item that might start a quest.
  • EntiochEntioch Member Posts: 49

    Originally posted by RobertDinh

    Originally posted by captainnl

    Originally posted by RobertDinh



     

    Every bold claim is there? They basically said they are reinventing the mmorpg, they talked their dynamic event system up many times in many articles and what we actually saw, what was actually there, no distortion, no exaggeration, was an event that functioned like a collection quest, and a new event alerter that functions like a gold exclamation point.

     

    Here are two quotes of what Anet employees had to say about that. If I was you I should also wait until we actually see an official video of the demo before you start bashing the game. Also you are right about events being cyclical, but that in NO WAY equalls normal quests. For starters the cycle they take isn't always the same and the time an event takes to get back to the first part of the cycle isn't just a few hours....



    Quote:


    Originally Posted by Regina Buenaobra


    Just a few notes on this leaked video (which started being circulated when Europe was already in bed). (N.B.: Martin's going to hop on this thread to add more detail as soon as he finishes breakfast, because he was actually there when that person was filming). This video was filmed during a technical rehearsal. It was not a stage rehearsal of the demo (you might have heard at one point in the video that Martin (the speaker) was not presenting based on the demo script). As many people have noted, much of what you see is not representative of actual game play because developer commands were used to make the controlled character invisible.




    Quote:


    Originally Posted by Martin Kerstein


    Couple of things from me:



    What that guy filmed is what is called dress rehearsal. It is done to make sure that the audio and video setup is working as it should be. heck, i was not even working along a script.



    About unresponsive AI: We were using cheat commands and were invisible, I repeat - we were invisible (and also immortal if i remember) . So the monsterss did not see us at all.



    There are no quests: Some events are hidden and can be triggered by players. Sometimes it is an object that it is lying around, sometimes it is walking up to a guy and chatting with him.



    So - starting from today, you should see more "real" footage, without devloper magic.



    And thanks for caring that I get some breakfast - i am off to the show now, later!


     

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest.

    randomness is a trigger aswell, there is no such thing as dynamic in the computer world as randomness is simply a trigger that doesnt require player input.

    realistically a randomness trigger sounds like a good idea if used right, but one would need parameters so that ridiculous situations dont occur, such as an endgame boss landing in the newbie zone, etc.

    im done arguing however, as your filled with contridictions aswell. How can you be objective if you harness anger (e.g. I want to hold Anet responsible for the false claims...etc.) and bias towards a group?

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by RobertDinh

    Originally posted by Zeroxin

    Originally posted by RobertDinh

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    Does it direct the player? I didn't see much of that... I believe it notifies the player but doesn't direct the player.

     

    It directs their attention to the event, like a shiny gold exclamation point directs a player to where they need to go to start their event/quest.

    It tells them there is an event, it doesn't say where it is.

    This is not a game.

  • captainnlcaptainnl Member Posts: 70

    Originally posted by RobertDinh

    Originally posted by captainnl

    Originally posted by RobertDinh



     

    Every bold claim is there? They basically said they are reinventing the mmorpg, they talked their dynamic event system up many times in many articles and what we actually saw, what was actually there, no distortion, no exaggeration, was an event that functioned like a collection quest, and a new event alerter that functions like a gold exclamation point.

     

    Here are two quotes of what Anet employees had to say about that. If I was you I should also wait until we actually see an official video of the demo before you start bashing the game. Also you are right about events being cyclical, but that in NO WAY equalls normal quests. For starters the cycle they take isn't always the same and the time an event takes to get back to the first part of the cycle isn't just a few hours....



    Quote:


    Originally Posted by Regina Buenaobra


    Just a few notes on this leaked video (which started being circulated when Europe was already in bed). (N.B.: Martin's going to hop on this thread to add more detail as soon as he finishes breakfast, because he was actually there when that person was filming). This video was filmed during a technical rehearsal. It was not a stage rehearsal of the demo (you might have heard at one point in the video that Martin (the speaker) was not presenting based on the demo script). As many people have noted, much of what you see is not representative of actual game play because developer commands were used to make the controlled character invisible.




    Quote:


    Originally Posted by Martin Kerstein


    Couple of things from me:



    What that guy filmed is what is called dress rehearsal. It is done to make sure that the audio and video setup is working as it should be. heck, i was not even working along a script.



    About unresponsive AI: We were using cheat commands and were invisible, I repeat - we were invisible (and also immortal if i remember) . So the monsterss did not see us at all.



    There are no quests: Some events are hidden and can be triggered by players. Sometimes it is an object that it is lying around, sometimes it is walking up to a guy and chatting with him.



    So - starting from today, you should see more "real" footage, without devloper magic.



    And thanks for caring that I get some breakfast - i am off to the show now, later!


     

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest.

     

    I can give you a list of what are the differences between dynamic events and quests:

    1. Events have many follow ups and it depends on the players which path it will take.

    2. Events are not always there.

    3. Event mobs actually do something they aren't picking daisies and if the event is completed they are gone... until they regrouped and come back.

    4. The way an event is completed or failed also changes the world, for example If the centaurs aren't defeated they will create war camps and from there out attack neighbouring provinces, or if you help a fisherman get rid of a scalebroodmother he will be able to fish again which will lead to fish merchants coming into town.

    ... Should I go on? I think I made my point. Oh and this Event alerter does not direct a player to the event at all. It just shows the player that an event is going on nearby or that by talking to the nice Asura traveller up the road he started an event himself.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by RobertDinh

    Originally posted by Lord.Bachus

    Originally posted by RobertDinh


    Originally posted by Lord.Bachus

    The OP seems to forget that its still an MMO, and will and should feel like an MMO..

     

    The OP remembers all the bold claims Anet made to generate tons of hype and excitement for their game.

    I can see every bold claim is there..... Only people where pulling those claims totally out of proportions in what they wanted to beleive. I think after seeing all those video's that this game is on huge step in the right direction. And the right direction for me is FUN.

     

    Every bold claim is there? They basically said they are reinventing the mmorpg, they talked their dynamic event system up many times in many articles and what we actually saw, what was actually there, no distortion, no exaggeration, was an event that functioned like a collection quest, and a new event alerter that functions like a gold exclamation point.

    <smiles> Now think back about MMO mechanics, and read those articles again with this knowledge... they didn't say much more then what we saw in todays video's, the rest was made up in your mind........

     

    This is exactly what i expected, nothing more, nothing less.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Zeroxin


    Originally posted by RobertDinh


    Originally posted by Zeroxin


    Originally posted by RobertDinh

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    Does it direct the player? I didn't see much of that... I believe it notifies the player but doesn't direct the player.

     

    It directs their attention to the event, like a shiny gold exclamation point directs a player to where they need to go to start their event/quest.

    It tells them there is an event, it doesn't say where it is.

     

    You must not have watched the video or you must simply have missed it, it alerts them and then marks where they need to go to participate in that specific event.
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Hmm, the OP is known for having a... let's say 'onesidedly critical' instead of 'purely negative' view towards GW2 throughout his posts, but since he has posted his arguments in a fairly decent manner this time, I'll do him the courtesy to do the same.

     

    Regarding 'quests' vs 'Dynamic Events':

    - in most of the MMO's around, quests are being handled by finding your NPC, getting your quest that often means 'kill x of y' or 'get me these items' or 'go to that place', after which you get your reward. The quest text is meant to tell you why you are doing this and to add a bit of flavour. The world hasn't changed when you have finished your task, the next player will get the exact same quest to kill the guy you just killed, and all the quests are the same for everyone. In themepark MMO's you don't have to search for questgivers, they're easily recognisable by things like exclamation marks.

     

    So, the features of most current MMO quests are:

    - no staying impact on world after completion

    - static quest NPC's

    - quests starts when its NPC is found, and explanation is given by way of quest text

    - only 1 resolution of the quest (besides abandoning quest)

     

    - now Dynamic Events. Even when you wouldn't interfere, Events are happening and playing itself out. Instead of looking for quest NPC's, you see visual signs of what is happening, like instead of seeing a bunch of centaurs roaming around outside a city without effect as you see in other MMO's, with Events they actually invade the city. Events in contrast to quests have consequences, if you fail in your task it leads to one path changing the environment - for everyone - if you succeed it leads to another path changing the environment. And this result on the world doesn't change after 10 seconds as in other MMO's until a mob respawns or the next player gets the same quest you had. No, the effect stays while the event continues in its chain to another stage.

     

    So, the features of a Dynamic Event are:

    - staying impact until an Event stage or another player changes the situation

    - dynamic nature, events are unfolding continuously, the 'world' is in motion and the events with it

    - Events are ongoing with or without you, you can participate when you're near, visually you can see what is happening instead of having to read about it in quest text

    - 2 (or more) resolutions to an event, pass or fail (besides abandoning)

     

    There is no MMO at the moment that has those elements, most MMO's follow the quest mechanic as described in the 1st example.

     

    Then we have the personal story quests: your background determines what quests you encounter in the instanced areas. One early example was that if you had chosen as background that you were nobleman then you had to help out a fellow nobleman near your house, had you chosen to be a commoner then you got into a gang fight near your house.

    While not as revolutionary as Dynamic Events, most MMO's don't have that too.

     

    As for how GW2 is different, to describe the other aspects takes too long. What could be seen from the vidoes is how polished in certain aspects GW2 already is. Animation and character creation looks good, other players roaming around and helping eachother out is seen working, Events are seen unfolding and the monster boss fights are looking spectacular and even while a large number of players is participating it all looks fluid and smooth.

     

    All in all I'd say that if some might find that GW2 isn't revolutionary in its gameplay aspects, it certainly is evolutionary.

     

    Besides that, if those aren't things you can get excited about in a MMO, then I'm wondering what actually you're looking for in your MMO.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • EntiochEntioch Member Posts: 49

    Originally posted by RobertDinh

    Originally posted by Zeroxin

    Originally posted by RobertDinh


    Originally posted by Zeroxin


    Originally posted by RobertDinh

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    Does it direct the player? I didn't see much of that... I believe it notifies the player but doesn't direct the player.

     

    It directs their attention to the event, like a shiny gold exclamation point directs a player to where they need to go to start their event/quest.

    It tells them there is an event, it doesn't say where it is.

     

    You must not have watched the video or you must simply have missed it, it alerts them and then marks where they need to go to participate in that specific event.

    would you rather wander aimlessly for hours? Quote where arenanet said that the dynamic event system wouldnt alert you to the location of the event.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by RobertDinh

    Originally posted by Zeroxin

    Originally posted by RobertDinh


    Originally posted by Zeroxin


    Originally posted by RobertDinh

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    Does it direct the player? I didn't see much of that... I believe it notifies the player but doesn't direct the player.

     

    It directs their attention to the event, like a shiny gold exclamation point directs a player to where they need to go to start their event/quest.

    It tells them there is an event, it doesn't say where it is.

     

    You must not have watched the video or you must simply have missed it, it alerts them and then marks where they need to go to participate in that specific event.

    There are videos on youtube, take a screenshot, upload it here and show me. I have watched the leaked video more than thrice! I have even watched videos with the elementalist and the necro and some with the charr warrior.

    This is not a game.

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Entioch


    Originally posted by RobertDinh


    Originally posted by Zeroxin


    Originally posted by RobertDinh



    Originally posted by Zeroxin



    Originally posted by RobertDinh

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    Does it direct the player? I didn't see much of that... I believe it notifies the player but doesn't direct the player.

     

    It directs their attention to the event, like a shiny gold exclamation point directs a player to where they need to go to start their event/quest.

    It tells them there is an event, it doesn't say where it is.

     

    You must not have watched the video or you must simply have missed it, it alerts them and then marks where they need to go to participate in that specific event.

    would you rather wander aimlessly for hours? Quote where arenanet said that the dynamic event system wouldnt alert you to the location of the event.

     

    The point is that they ragged on traditional MMORPGs for having a gold exclamation marks to direct players into their questing lines. But the dynamic event system is doing the exact same thing with the dynamic event alerter.
  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Many people got the picture, but I guess we have to wait for clearer videos. Hopefully PAX shows us more.. or Gametrailers gets their act together and shows me some GW2 walkthroughs...

    This is not a game.

  • natuxatunatuxatu Member UncommonPosts: 1,364

    The fact of the matter is... watching a video of someone playing the game is not the same as experiencing it yourself. Your whole post is meaningless. Only blogs of people who actually got to try it out is what I'm interested in. And so far most (all of what I have read) have been positive. Sorry you wasted your time making this thread.

    image

  • dinamsdinams Member Posts: 1,362

    phew, I cant see any logic in your posts.

    You appears to already have locked yourself in your beliefs and dont let any fact to even get to you

    If you already have a opinion about the game, why to even create a topic?

     

    Im going out of this thread as I dont want to get trolled or troll.

     

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • djazzydjazzy Member Posts: 3,578

    Originally posted by RobertDinh

    Originally posted by Zeroxin

    Originally posted by RobertDinh

    Originally posted by Zeroxin

    Originally posted by RobertDinh

    Triggered "events" that have you doing the same tasks as you find in quests, are still just fancied up quests. Sort of like some quests are "triggered" by you hitting a certain level, or killing a certain mob, or talking to a certain NPC and listening to their random story. Also neither of those posts address the Event alerter which serves the exact same purpose as a gold exclamation point, aka directing a player to a certain area so that he can partake in his event/quest. Also I am not referring only to the leaked video in bad quality, it is also in reference to what i saw off of the official ncsoft-west coverage of gamescon. So the argument can't be made that they just accidentally have events that are similar to traditional mmorpg quests in only for developer rehearsals, cause they were also in today for official coverage of people playing demos.

    Does it direct the player? I didn't see much of that... I believe it notifies the player but doesn't direct the player.

     

    It directs their attention to the event, like a shiny gold exclamation point directs a player to where they need to go to start their event/quest.

    It tells them there is an event, it doesn't say where it is.

     

    You must not have watched the video or you must simply have missed it, it alerts them and then marks where they need to go to participate in that specific event.

     I saw the alerts, I never saw a "marker" to where the event is located. I've seen almost all of the videos and I never saw that.

  • bookworm438bookworm438 Member Posts: 647

    I think first we have to remember that the game isn't even in beta yet. While looking at the gameplay footage, I would say it's pretty much beta quality. But since it isn't, obviously Anet is not completely done with it yet. So I give it an A+ for quality when it hasn't even hit beta yet. 

    All of us at GW2G are speculating at this point in my post. We are beginning to think that the event notification thing was just added in to dumb down the game for the demo. They said they dumbed down character creation, and who knows what else. I, personally, hope we don't see teh event notification at launch. Or, at least an option to turn it off. I think it will be more fun to discover the event yourself.

    Secondly, Anet never stated that there would be no collection-type quests. They said that when you get a quest, or event in this case, where 10 ogres are attacking a building, the ogres are actually attacking. Also, if you did not notice, the asura in the video walked over to the character and specifically asked for help. AND if you look at the event notification when he enters the area, an event for that shows up.

    From the first video, you can't get an accurate depiction of combat because of the dev hax. However, from the others, combat seems interesting. Im interested in being able to cast spells even if you aren't in range. That will add another element to PvP. I like the dodge roll, that looks it could be fun. 

    I'm excited just from the video. I'm not a fan of the current UI, but obviously that'll change between now and launch. The numbers are still obviously not balanced. None of us can expect the numbers to be perfectly balanced until the end of open beta and into the first few weeks of launch. I do agree that it seemed a little underwhelming from watching the footage. I think the problem is that we aren't there playing it, instead we are watching someone else play it. But still from the gameplay, it is a definite buy for me, not that it wasn't back in 2007.

Sign In or Register to comment.