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GW2 - What's the downside?

OmgZombiesOmgZombies Member Posts: 141

From watching videos and reading all the information I can get, it seems like GW2 will be as big, if not bigger, than other MMOs.

Since this won't have a sub, they won't have nearly as much money as other MMOs that require subs.  

I can only imagine that this would limit GW2 in some way, but I fail to see any weak points.  It's like they made the exact quality of a product, but are selling it for much cheaper.  (This is judging from the videos, and assuming the game is as big as a standard MMO.)

Are MMO's subscriptions honestly just out of greed?  Or is there something I'm over looking?

Perhaps someone can enlighten me on a few things if I'm wrong.  image

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Comments

  • SweetZoidSweetZoid Member Posts: 437

    A mmorpg do not need a sub fee for short periods but if the game is going to be live for like maybe 20 years i think they need a sub fee if they do not follow Guild Wars microtransaction with bonus missions,unlock character slots,customization,grnder changes and other stuff.

  • YarlyYarly Member Posts: 53

    ArenaNet isnt about greed.  Guild Wars 2 will be epic.

    Guild Wars 2!

  • LobotomistLobotomist Member EpicPosts: 5,981

    What they did in original GW was to pump expansions in regular intervals. Expansions were not mandatory to continue playing but if you were serious about GW you would want to have them.

    So its kind of pay for content scheme.

     

    I personally never bought expansion but i still played GW for long time.

     

    Whats the downside of GW2 ?

    Its not out yet :(

     



  • demonic87demonic87 Member UncommonPosts: 438

    Bugs. Broken events, the usual.

  • TbkrulezTbkrulez Member Posts: 42

    i cant see any downside.

    Me and 3 friends instant buy it when comes out.

  • charlionfirecharlionfire Member Posts: 166

    Good question! Wait until 2 weeks after release, and we can all assess this. At the moment, it is impossible to get a clear picture from all the hype cast upon us via NCSofts money river.

  • TazlorTazlor Member UncommonPosts: 864

    you wont see a downside until it's released.  why would they show you anything but their best?

  • aesperusaesperus Member UncommonPosts: 5,135

    Honestly, we probably won't see the downsides until release. The game isn't perfect, but it's off to a damned good start.

     

    The only thing I'm worried about is content when it comes ot the other races. I know release is still a ways off, but not as far as some may think. Given that they are already showcasing the game, i'd give it 1 year, 2 at the max, before they release it. I just hope they don't pull a mythic, and bomb when it comes to the other races. They've shown us that the humans have great starting content, but we haven't really seen anything from the other races. That's a lot of content to fill in a short amount of time. Not saying I don't think they can do it, I'm just saying I hope it's up  to the same level of quality.

  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by OmgZombies

    From watching videos and reading all the information I can get, it seems like GW2 will be as big, if not bigger, than other MMOs.

    Since this won't have a sub, they won't have nearly as much money as other MMOs that require subs.  

    I can only imagine that this would limit GW2 in some way, but I fail to see any weak points.  It's like they made the exact quality of a product, but are selling it for much cheaper.  (This is judging from the videos, and assuming the game is as big as a standard MMO.)

    Are MMO's subscriptions honestly just out of greed?  Or is there something I'm over looking?

    Perhaps someone can enlighten me on a few things if I'm wrong.  image

     When ArenaNet created GW, they are not under NCSoft's flag and creating the game independently using what ever funds they have, thus we had GW for what it's worth.

     

    GW2 is different and obviously based on the what we've seen so far, they have more money to invest, plus the money from NCSoft to back them up. Those money aren't just from sales profit, the money also comes from investors and the stock market. Therefore if the game is a flop, as an investor, you lose your investment. But if it is a money maker, your investment can make you rich. The more demands your game has, the more stock you can sell. But that's for another time.

     

    If you haven't yet notice, companies build their games around what type of business model they want. If P2P, then you'll see games with steep level curve, a lot of trash quest, and expensive in game items all for the purpose of sinking time to keep your monthly fees flowing.

     

    GW2 on the other hand, according to ArenaNet, doesn't have all those frustrating aspect of any given MMO. Because their business model is not based on keeping you hostage month after month. The reason why we PLAY games, to have FUN and PLAY, not WORK. If someone ever say "I have to work on my gears", that's a sad thing.

     

    With that in mind, you cannot compare GW2 to other P2P simply because of the difference in business model.


    Ready for GW2!!!
    image
  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by Tazlor

    you wont see a downside until it's released.  why would they show you anything but their best?

     I agree with this. You cannot simply market a product by pointing out flaws or agreeing to a customer that something is a flaw. But if you can market all the good things about your product, even if the customer find a flaw, it becomes negligible. If you ever shop for a car, you'll know what I mean, specially if they've tricked you to buy a "lemon".

     

    But that doesn't mean it's all just a marketing stunts, perhaps, but if the product is really good, you don't really need to market it because the word of mouth will spread like wildfire.


    Ready for GW2!!!
    image
  • HathiHathi Member Posts: 236

    The downside could be that it will wreck my marriage.

    I pray I can still enjoy PvP without teamspeak or Vent. 

    I am a late bloomer when it comes to interest in this game. Will loot be similar to GW1? 

    Also, anyone know what kind of specs it needs yet? i don't want to buy another rig.. Will it be on something like OnLive?

    Finally - Best site for Chuck Norris
    http://www.chucknorrisfacts.com/

  • HedeonHedeon Member UncommonPosts: 997

    Originally posted by charlionfire

    Good question! Wait until 2 weeks after release, and we can all assess this. At the moment, it is impossible to get a clear picture from all the hype cast upon us via NCSofts money river.

    this with the exception of NCsoft bashing, if want to know why its bad, come here 2 weeks after release, and am sure some can tell you a weak side.....hmm like events really is just quests and it sux, well that what my magic ball say right now :P

    but could just look into the info yourself, buy it if you want and not read this site till you made up your own mind  about it ;)

  • Entropy14Entropy14 Member UncommonPosts: 675

    The Downside of GW 2, who knows, I am sure there will be some, but I have a feeling for once, the good will outweigh the bad.

     

    And I have a feeling for the 1st time in a long time, the combat and the game will actually be fun and very interesting, and at some points challenging ( hopefully)

     

     

    As for the lack of money !!!! Are you joking, every few months there will be an expansion, its the way they make there money, in the end its almost equal to sub , that or you keep playing for free with the same old content.

     

    But in the end trust me they make money , or they wouldnt be in this business.

  • charlionfirecharlionfire Member Posts: 166

    Originally posted by Hedeon

    Originally posted by charlionfire

    Good question! Wait until 2 weeks after release, and we can all assess this. At the moment, it is impossible to get a clear picture from all the hype cast upon us via NCSofts money river.

    this with the exception of NCsoft bashing, if want to know why its bad, come here 2 weeks after release, and am sure some can tell you a weak side.....hmm like events really is just quests and it sux, well that what my magic ball say right now :P

    but could just look into the info yourself, buy it if you want and not read this site till you made up your own mind  about it ;)

    Yeah forgive my outburst on ncsoft, but I know how they hyped Aion (and still does), and promised this and that, and finally when you started to reach max level, there was simply nothing to do and the few things in there were poorly designed not working, or just borked. 

    With gw2, there is a potential risk that ncsoft pours cash onto the game so enough people buy the box, and then provide their usual "support" (lack of).

    But as I said, the above is speculation based on previous ncsoft games, and we have to wait and see.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by jvxmtg


    Originally posted by OmgZombies

    From watching videos and reading all the information I can get, it seems like GW2 will be as big, if not bigger, than other MMOs.
    Since this won't have a sub, they won't have nearly as much money as other MMOs that require subs.  
    I can only imagine that this would limit GW2 in some way, but I fail to see any weak points.  It's like they made the exact quality of a product, but are selling it for much cheaper.  (This is judging from the videos, and assuming the game is as big as a standard MMO.)
    Are MMO's subscriptions honestly just out of greed?  Or is there something I'm over looking?
    Perhaps someone can enlighten me on a few things if I'm wrong.  image

     When ArenaNet created GW, they are not under NCSoft's flag and creating the game independently using what ever funds they have, thus we had GW for what it's worth.

     

    GW2 is different and obviously based on the what we've seen so far, they have more money to invest, plus the money from NCSoft to back them up. Those money aren't just from sales profit, the money also comes from investors and the stock market. Therefore if the game is a flop, as an investor, you lose your investment. But if it is a money maker, your investment can make you rich. The more demands your game has, the more stock you can sell. But that's for another time.

     

    If you haven't yet notice, companies build their games around what type of business model they want. If P2P, then you'll see games with steep level curve, a lot of trash quest, and expensive in game items all for the purpose of sinking time to keep your monthly fees flowing.

     

    GW2 on the other hand, according to ArenaNet, doesn't have all those frustrating aspect of any given MMO. Because their business model is not based on keeping you hostage month after month. The reason why we PLAY games, to have FUN and PLAY, not WORK. If someone ever say "I have to work on my gears", that's a sad thing.

     

    With that in mind, you cannot compare GW2 to other P2P simply because of the difference in business model.

     Nice post and this exactly the way I look at a game like GW2. It is just a fast paced action packed MMO. It is not going for any depth or complexity. It is just going to be a fun gaming experience. I will use GW2 as an escape from the usual MMo I enjoy. Just a chance to have mindless fun for a few hours. Then I can go back to my P2P game to have fun in a different way.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • sungodrasungodra Member Posts: 1,376

    THere is no downside b2p> p2p

     

    Gw2 looks like it is shaping up to be the next biggest MMO to hit the market, probably blow wow off the map. In My opinion.

    image


    "When it comes to GW2 any game is fair game"

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Hedeon

    this with the exception of NCsoft bashing, if want to know why its bad, come here 2 weeks after release, and am sure some can tell you a weak side.....hmm like events really is just quests and it sux, well that what my magic ball say right now :P

    but could just look into the info yourself, buy it if you want and not read this site till you made up your own mind  about it ;)

    I could see that happening too. The ironic part, is that if it does happen, players will just go to another MMO that features everything they are bitching about.

    I hope it doesn't, but players will look for just about any excuse to not like something sometimes. Happens with pretty much every MMO that has ever been released.

  • rwmillerrwmiller Member Posts: 472

    What's the downside?

     

    That it's not out already.

  • grunt187grunt187 Member CommonPosts: 956

    The waitimage

    The following statement is false
    The previous statement is true

  • The user and all related content has been deleted.
  • NoEndInLifeNoEndInLife Member Posts: 189

    Originally posted by grunt187

    The waitimage

     +1

    "Some people feel the rain. Others just get wet." -Bob Marley

    I'm probably one of those people who just get wet.

  • DamarusofktDamarusofkt Member UncommonPosts: 74

    Originally posted by demonic87

    Bugs. Broken events, the usual.

    That truly will be it, though if you played the first one, even from start, that dosn't seem to be an issue arenanet has (and hopefully will not have)

    Leader of Knights Templar
    GW2 IGN: Damarus
    knights-templar.com

  • eburneburn Member Posts: 740

    The downside? Instances again. Tolerable.

     

    Oh wait, financially.

     

    Well they're going to follow the GW1 model I'm sure, and maybe add a little something different. The game will cost 60 bucks at release. It will stay 60 bucks for a long time. Expansions will come with a lot more content and they too will cost 60 bucks. It's not a bad way to make money on a game where most of the content will seem dynamic and will focus on game play against other players.

    If they can design the game to change enough of itself as time goes by players will see the value of this model and will pay for it. Let's say they make only 20 bucks profit from every box sold. 100,000 boxes move. That's easy math: net profit of 2 million dollars. I'm not sure what the development cost of the game is yet, or what the cost of running dynamic servers will be, but I bet the game moves more than 100,000 copies.

    Multiply 2 mill over a few more times and the 3/4 that number for the first expansions and 1/2 that for a third it's pretty good chunck of money.

    They're banking tho' I bet that the quality of the content of this game can bring in way more than that.

    The 'next best thing' community for MMORPGs isn't as large as it'd seem so the old fans switching games and the people waiting to switch games will be a lower number than the people who will try it over all in it's first 6 months, because let's face it.. Word of mouth is what MAKES and KILLS mmorpgs.

    I kill other players because they're smarter than AI, sometimes.

  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by eburn

    ~snip~

    If they can design the game to change enough of itself as time goes by players will see the value of this model and will pay for it. Let's say they make only 20 bucks profit from every box sold. 100,000 boxes move. That's easy math: net profit of 2 million dollars. I'm not sure what the development cost of the game is yet, or what the cost of running dynamic servers will be, but I bet the game moves more than 100,000 copies.

    Multiply 2 mill over a few more times and the 3/4 that number for the first expansions and 1/2 that for a third it's pretty good chunck of money.

    ~snip~

     It's simplistic example, but too simple and that's not really how it works. They don't make profit per box and if you are going to average the profit per box, it will be higher or lower depending on the total quantity sold.

     

    The way to look at it in more realistic way is this. You have your total production expenses to about $3mil, for example, plus other financial responsibilities like investments, loans, retailers, etc. and say the total cost is $5mil. So you sold 100,000 copies, you multiply that by 50, your gross from sale is $5mil - after that you've paid off all your debts. And other subsequent sales from that point on is 100% pure profit.


    Ready for GW2!!!
    image
  • PalebanePalebane Member RarePosts: 4,011

    Originally posted by eburn

    ~- after that you've paid off all your debts. And other subsequent sales from that point on is 100% pure profit.

     Really? They don't have to pay for servers, developers, or customer service?

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

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