Rift Planes of Telara is a sleeping giant that is going to explode onto the MMO gaming scene. I don't like to hype games, but this baby is looking to have more potential and polish then most games and its still in alpha.
The thing is I don't want it to kill WoW i dont want any game im interested in, cause i don't want WoW's fanbase in a game im playing. I prefer veteran gamers that find community and group dynamics very important. I dont care for communities where the most socializing that is done is during raids with your raid leader barking orders at you like he's Castro or something.
[quote] The OP posted this on : in a thread called : WOW GOING DOWN IN 2007 in March 2007 ... [/quote]
Seriously..???....
You seriously took your time out to do that research???
Really???!?!?!?
Sheeshhh
It wasn't too difficult ... it was the first post he made in his archives.
"...By the time they implement some new half a-s-s pvp system we will have games like Huxley, Age of Conan, Darkfall, Heros Journey and Warhammer(although prolly not for awhile) on the horizon." ... 2006...
4 years later and still not over WOW hate ...
But most of us have seen the "a-s-s pvp of War" alright
As history has also shown, historical trends only keep continuing until they are broken.
In 2004 opinioned people thought that the MMO market had reached its limitations in potential player numbers and that a non-Korean MMO crossing the 1 million subs ceiling was an impossibility; then came WoW along.
For years to decades everyone related to the music industry were convinced that nothing could break the might and power and dominance of the big business music companies and their firm grasp on the music market. Then came along internet, internet companies, filesharing programs, iTunes, and so on and suddenly that unshakable dominance and grasp don't seem that strong at all anymore.
Even the phenomenon in the MMO genre of hyping, huge peaking with launch and large population drops within months has only been a trend for the last few years, arisen in the MMO culture that rose after 2005.
As said before, people believe so firmly in the continuation of the trends they've witnessed for some time, but forget that history also shows that any trend can be broken and situatiions changing rigorously into new realities - as the latest economic crisis showed, one almost as gamechanging as the Depression in the '30s.
So, does that mean the MMO landscape will change rigorously in 2011?
Who knows? But to dismiss it stating that things will always stay the same merely because that has been the trend for the last few years, it is as uncertain as stating that the upcoming line up of MMO's will unchain a revolution in the MMO gaming landscape.
Bets can be made, but only the beginning of 2012 can tell whether it has been a case of 'same old, same old' or 'dawn of the next MMO era, the genre in motion forward again'.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
FF14 and Tera will be born dead, Rift is too unknown, TOR has yet to deliver. And GW2 alone vs WoW? I don´t know. I guess Diablo 3 is waiting for the case of a too succesful GW2. If only Torchlight 2 would rock to be a rival vs D3.
Even after all this time WoW remains the only MMO that really 'gets it' as far as what people want in an MMO.
People want to advance their characters. So in WoW you always advance. If you're godawful terrible you just advance more slowly.
People want to play with others. So in WoW you can always get a group. It may not always be a good group but at least you can get one without having to spam LFG for hours on end.
People love their e-peens. So WoW puts your e-peen out there for everyone to see whether you like it or not. Even though everyone runs the same content (see above) you always know who is better and who is inferior to you.
People hate unresponsive, laggy, or delayed controls. WoW's default UI is still the most responsive of any MMO I've ever played, and there's countless ways to customize it.
People want to play the game on their terms. So WoW very strictly segratates group, solo, raid, and pvp content. Solo questlines are solo questlines, group questlines are group questlines and there's very few of the latter outside of dungeons. You go to a totally seperate area to pvp (unless you're on a pvp server but then you asked for it anyway)
People like exotic races and characters. The models and animations in WoW are low-poly but the animations and art are top-notch and the character models are, again, the most expressive (even if they're not the most technically impressive) I've ever seen in an MMO. You can get all kinds of fancy toys, pets, and mounts to compliment yourself.
.. that's not to say it's perfect by any means (ANAL [whatever] LOL!) but there's a reason its maintained such a dominant position. People play these games to have fun, WoW is designed from the ground up to make sure you're always having fun. Anything unfun is minimized, worked around, or removed entirely, while other games demand their players not have fun in order to experience the game properly - it's no wonder they can only hold a small fraction of what WoW does for players.
I'm pretty postitve WoW will be around for quite awhile still but with The Old Republic and Guild Wars 2 looking great will Blizzard be able to still tell us 10+ million subs after these 2 great mmos launch ? I'm really excited about Guild Wars 2 and I hope that The Old Republic and Guild Wars 2 do not release in the same quarter next year so we all can play both! I'm afraid though this will be the major decline for WoW for I do not see how Blizzard will be able to maintain the 10+ million sub status anymore.
I think that WoW has always suffered from 1 problem, they wait too long before releasing content patches, so depending on how long it takes your hardcore players to complete Cataclysm, possibly as short as 2-3 months then you may find numbers will drop off. As far as Cataclysm goes, i'm not sure many new people will buy Cataclysm, if people haven't already played WoW in 5 years or so then they're not likely to start when Cataclysm comes out.
The issue I have with WoW is that it's next to impossibly as a new player or even a player who starts afresh on a new server from lvl1 and lvls up, to actually get into end game guilds or even pug raids due to everyone wanting X amount of GS + an achievement (how can you get an achievement if no one lets you into there raids eh?).
Sub numbers will only drop off the content is has been completed to death, and even then those people will come back when a new expansion comes along or a new content patch.
This is just wrong. A lot of people complain about the 'gear resets' that come in wow every expansion, but one of the benefits is that it levels the playing fields.
If you start right now, you can easily level to 80 in a month. You then have a few months to run heroics and raids. On almost every server there are guilds who advertise for spots on 'alt raids'. Basically they run raids from last tier, or even two tiers ago. The raids are comprised mostly of alts of the guild, but they use these raids to 'vet' other players for invites.
Once Cata launches, everyone will be level 80 and questing. Your gear will be almost as good as everyone else, but it doesn't matter since it will all be replaced before you are lvl 83. At level 85, those same guilds are going to be ready to raid, and if you are level 85 and have a good reputation, you'll have a chance to get invited. You might not be on their A raid, but you can still be on 'best tier' raids.
It is going to be one of those amazing spectacles when TOR and GW2 launch, Blizzard is going to have a few million first time gamers waiting in the wings to sign up for WoW to make up for the millions who left to play GW2 and TOR.
It is going to be one of those amazing spectacles when TOR and GW2 launch, Blizzard is going to have a few million first time gamers waiting in the wings to sign up for WoW to make up for the millions who left to play GW2 and TOR.
Um Id have to say no since most Will probably play both games at once. GW2 has no sub so there really isn't a reason not to own it since its a one time by and you can play it for life.
It is going to be one of those amazing spectacles when TOR and GW2 launch, Blizzard is going to have a few million first time gamers waiting in the wings to sign up for WoW to make up for the millions who left to play GW2 and TOR.
Um Id have to say no since most Will probably play both games at once. GW2 has no sub so there really isn't a reason not to own it since its a one time by and you can play it for life.
Don't forget about the many who will try TOR/GW2 and come back to WOW as their main paying game.
WOW has been known to grow by people simply coming back. And do not underestimate the social presuure of WOW.
Friends are into playing WOW. The only turning point will come when a game will recruit ALL those friends at the same time for a longer period than 2 months.
For this to happen it will take an extremely special game and TOR is not that kind of "social" game anyway.
It will not come from D3 either as I don't see guild play in that game.
Blizzard is also widening its "friends" range with BattleNet.
The only "momentum" needed of this magnitude I see is from the next Blizzard MMO launch and even then ... I don't think it will happen. SC2 showed Blizzard can't produce legendary games on command.
WOW became too big. Even Blizzard has a problem by replacing it. Perhaps it"s a Frankenstein nightmare )
The problem is not that history repeats itself, the problem is that the OP and others already declared the decline of WOW in both 2007 and 2006.
That's the old record that is being played and it is like the fool telling some day the world will come to an end.
It shows people can't analyse but predict things by emotional wishful thinking.
Making these yearly returning statements of "new world order within MMO's" is rather funny than informative.
I agree that it has been more wishful thinking to a lot of those former doomsayers.
The future is a fickle thing and far from easy to foretell. I think it's also useless. But still, the line up of upcoming games for the next 1-1.5 years is definitely the strongest I've seen since I entered the MMO genre 10 years ago. And the fact that the last few years have been rather stale and not seen much change, doesn't mean that change will never happen, the next year shows lots of potential to make it happen.
How it'll be? We'll see after a year, or at the start of 2012.
But predicting things will never change can harbour the same mistake of emotional wishful thinking as predicting things will change.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
It is going to be one of those amazing spectacles when TOR and GW2 launch, Blizzard is going to have a few million first time gamers waiting in the wings to sign up for WoW to make up for the millions who left to play GW2 and TOR.
That may be correct, but as history continues to show, a majority of those players always come back. This is because if most of their friends are still playing WoW, they are going to go back to their friends. That's been the biggest problem with any release since 2004. Lots do try these new games but almost none of them have to power to retain them. The problem with all those other games is 90% of WoW subs have no intention of leaving because they are not looking to leave in the first place. Most don't even know that GW2 and ToR even exist. You can't say those games are going to kill WoW when the largest chunk of WoW's players could care less about those games.
I have this distinct feeling, majority of the peeps who come to these forums are still subscribed to WoW whilst waiting for the next big thing to come. Many players from my point of view are not playing WoW anymore because its the same game they eagerly anticipated or were yearning to play from the start, but rather they continue playing it because there's just nothing else better or nothing else that successfully delivers. They go from mmo discussion forums to mmo discussion forums prolly trying to find something else that could possibly replace WoW in this game genre, but so far, the majority have not found anything substantial. So to this thread in question, my prediction is, probably not, unless a large number of present WoW subscribers can find that replacement, that delivers well enough for them to stop flogging a dead horse and attempt to catch a new ride.
As with all things, time will catch up to WoW eventually. After the pinnacle the way goes always downhill. It's the law and nothing can escape this not even Blizzards Juggernaut. When will WoW's decline begin? My guess is somewhere in mid Cataclysm. Yes, the expansion brings some cool stuff but ultimately people will become fed up with the: rush to level cap - farm gear for the next instance - so you can farm for the next one mantra.
And btw, Blizzard has not announced any sub numbers for Europe & USA / Canada since Fall of 2008, if i recall correct. I suspect that the biggest sub numbers must be in Asia - China.
The problem is not that history repeats itself, the problem is that the OP and others already declared the decline of WOW in both 2007 and 2006.
That's the old record that is being played and it is like the fool telling some day the world will come to an end.
It shows people can't analyse but predict things by emotional wishful thinking.
Making these yearly returning statements of "new world order within MMO's" is rather funny than informative.
Yeah, but 2007 was Wow 3 years old. Now it is 7 and not getting younger so it is likelier now than it was then.
Still, I don't think 2011 is the year Wow really will drop players, 2012 or 2013 is a lot more likely.
The fool is right, sooner or later will the world end. I do doubt it will be for a really long time however but planets live longer than MMOs. Any game will start losing players sooner or later.
But for Wow to really lose players fast it need a strong competitor and I don't think Rift is enough for that. GW2 or TOR is at least more likely, but it might be that it keeps most of it's players until Titan releases in 2014 (or later, Blizz are famous for delaying games).
So my guess is somewhere between 2012 and 2014, but it will happen evetually.
"We have barred the gates, but can not hold them for long... They have taken the Bridge and the Second Hall... We can not get out. The end comes. Drums, drums in the deep. They are coming..."
I'm pretty postitve WoW will be around for quite awhile still but with The Old Republic and Guild Wars 2 looking great will Blizzard be able to still tell us 10+ million subs after these 2 great mmos launch ? I'm really excited about Guild Wars 2 and I hope that The Old Republic and Guild Wars 2 do not release in the same quarter next year so we all can play both! I'm afraid though this will be the major decline for WoW for I do not see how Blizzard will be able to maintain the 10+ million sub status anymore.
i think you're very right unless blizzard starts copying the great features of these games i fear they will lose many subs. there'll still be many housewives and other players still playing wow though as they cant complete content unless its super easy, so they are kinda stuck in that "game"
Well my sub is done a couple days and im not going back. Even though there really are no games to play atm, I will wait for Star Wars and GW2. Its time for something different.. Man I wish the Turbine Gods would re do Asherons Call with a new graphics engine ans leave the game the same way, boy would I be a lifetime subscriber.
Since its Easter maybe my prayers would be answered lol.
Until then I keep searching and waiting and I am getting very tired of both.
Well my sub is done a couple days and im not going back. Even though there really are no games to play atm, I will wait for Star Wars and GW2. Its time for something different.. Man I wish the Turbine Gods would re do Asherons Call with a new graphics engine ans leave the game the same way, boy would I be a lifetime subscriber.
Since its Easter maybe my prayers would be answered lol.
Until then I keep searching and waiting and I am getting very tired of both.
you'll be back.
the only game that will 'kill' WoW is going to be another Blizzard released game...so it's not really killing WoW, its just...transferring the players to another world.
Either that or another EQ, but i haven't heard of any new EQ game in development so that just means we'll have to wait for Blizzard's new 'WoW', then that'll reign supreme for another 10 or 15 years and by then Blizzard will have released the first virtual reality mmorpg and that'll be the only mmo anybody plays.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
WOW is epic,but in 2 years i've got bored with it,for the last month i've played WOW only 2 times and i've decided to cancel my sub last week.its still alive till 7may,but i can't see myself playing.will i come back?maybe when a new xpack is out.for now i'm done with WOW and waiting for GW2,D3 and dark souls
It looks like the answer to the question in this thread title is going to be "yes", unfortunately.
2011 will come and go and so will 2012 but WOW will still be on the top. Its high time that players like you stop dreaming and awesome necro skills by the way.
Comments
It wasn't too difficult ... it was the first post he made in his archives.
Sorry War didn't made the cut for you http://www.mmorpg.com/discussion2.cfm/userPosts/313727/page/30
"...By the time they implement some new half a-s-s pvp system we will have games like Huxley, Age of Conan, Darkfall, Heros Journey and Warhammer(although prolly not for awhile) on the horizon." ... 2006...
4 years later and still not over WOW hate ...
But most of us have seen the "a-s-s pvp of War" alright
As history has also shown, historical trends only keep continuing until they are broken.
In 2004 opinioned people thought that the MMO market had reached its limitations in potential player numbers and that a non-Korean MMO crossing the 1 million subs ceiling was an impossibility; then came WoW along.
For years to decades everyone related to the music industry were convinced that nothing could break the might and power and dominance of the big business music companies and their firm grasp on the music market. Then came along internet, internet companies, filesharing programs, iTunes, and so on and suddenly that unshakable dominance and grasp don't seem that strong at all anymore.
Even the phenomenon in the MMO genre of hyping, huge peaking with launch and large population drops within months has only been a trend for the last few years, arisen in the MMO culture that rose after 2005.
As said before, people believe so firmly in the continuation of the trends they've witnessed for some time, but forget that history also shows that any trend can be broken and situatiions changing rigorously into new realities - as the latest economic crisis showed, one almost as gamechanging as the Depression in the '30s.
So, does that mean the MMO landscape will change rigorously in 2011?
Who knows? But to dismiss it stating that things will always stay the same merely because that has been the trend for the last few years, it is as uncertain as stating that the upcoming line up of MMO's will unchain a revolution in the MMO gaming landscape.
Bets can be made, but only the beginning of 2012 can tell whether it has been a case of 'same old, same old' or 'dawn of the next MMO era, the genre in motion forward again'.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The problem is not that history repeats itself, the problem is that the OP and others already declared the decline of WOW in both 2007 and 2006.
That's the old record that is being played and it is like the fool telling some day the world will come to an end.
It shows people can't analyse but predict things by emotional wishful thinking.
Making these yearly returning statements of "new world order within MMO's" is rather funny than informative.
Sorry for playing the troll, but...
FF14 and Tera will be born dead, Rift is too unknown, TOR has yet to deliver. And GW2 alone vs WoW? I don´t know. I guess Diablo 3 is waiting for the case of a too succesful GW2. If only Torchlight 2 would rock to be a rival vs D3.
Drat, my crystal orb is broken
I'd have to say no.
Even after all this time WoW remains the only MMO that really 'gets it' as far as what people want in an MMO.
People want to advance their characters. So in WoW you always advance. If you're godawful terrible you just advance more slowly.
People want to play with others. So in WoW you can always get a group. It may not always be a good group but at least you can get one without having to spam LFG for hours on end.
People love their e-peens. So WoW puts your e-peen out there for everyone to see whether you like it or not. Even though everyone runs the same content (see above) you always know who is better and who is inferior to you.
People hate unresponsive, laggy, or delayed controls. WoW's default UI is still the most responsive of any MMO I've ever played, and there's countless ways to customize it.
People want to play the game on their terms. So WoW very strictly segratates group, solo, raid, and pvp content. Solo questlines are solo questlines, group questlines are group questlines and there's very few of the latter outside of dungeons. You go to a totally seperate area to pvp (unless you're on a pvp server but then you asked for it anyway)
People like exotic races and characters. The models and animations in WoW are low-poly but the animations and art are top-notch and the character models are, again, the most expressive (even if they're not the most technically impressive) I've ever seen in an MMO. You can get all kinds of fancy toys, pets, and mounts to compliment yourself.
.. that's not to say it's perfect by any means (ANAL [whatever] LOL!) but there's a reason its maintained such a dominant position. People play these games to have fun, WoW is designed from the ground up to make sure you're always having fun. Anything unfun is minimized, worked around, or removed entirely, while other games demand their players not have fun in order to experience the game properly - it's no wonder they can only hold a small fraction of what WoW does for players.
This is just wrong. A lot of people complain about the 'gear resets' that come in wow every expansion, but one of the benefits is that it levels the playing fields.
If you start right now, you can easily level to 80 in a month. You then have a few months to run heroics and raids. On almost every server there are guilds who advertise for spots on 'alt raids'. Basically they run raids from last tier, or even two tiers ago. The raids are comprised mostly of alts of the guild, but they use these raids to 'vet' other players for invites.
Once Cata launches, everyone will be level 80 and questing. Your gear will be almost as good as everyone else, but it doesn't matter since it will all be replaced before you are lvl 83. At level 85, those same guilds are going to be ready to raid, and if you are level 85 and have a good reputation, you'll have a chance to get invited. You might not be on their A raid, but you can still be on 'best tier' raids.
It is going to be one of those amazing spectacles when TOR and GW2 launch, Blizzard is going to have a few million first time gamers waiting in the wings to sign up for WoW to make up for the millions who left to play GW2 and TOR.
Um Id have to say no since most Will probably play both games at once. GW2 has no sub so there really isn't a reason not to own it since its a one time by and you can play it for life.
Don't forget about the many who will try TOR/GW2 and come back to WOW as their main paying game.
WOW has been known to grow by people simply coming back. And do not underestimate the social presuure of WOW.
Friends are into playing WOW. The only turning point will come when a game will recruit ALL those friends at the same time for a longer period than 2 months.
For this to happen it will take an extremely special game and TOR is not that kind of "social" game anyway.
It will not come from D3 either as I don't see guild play in that game.
Blizzard is also widening its "friends" range with BattleNet.
The only "momentum" needed of this magnitude I see is from the next Blizzard MMO launch and even then ... I don't think it will happen. SC2 showed Blizzard can't produce legendary games on command.
WOW became too big. Even Blizzard has a problem by replacing it. Perhaps it"s a Frankenstein nightmare )
I agree that it has been more wishful thinking to a lot of those former doomsayers.
The future is a fickle thing and far from easy to foretell. I think it's also useless. But still, the line up of upcoming games for the next 1-1.5 years is definitely the strongest I've seen since I entered the MMO genre 10 years ago. And the fact that the last few years have been rather stale and not seen much change, doesn't mean that change will never happen, the next year shows lots of potential to make it happen.
How it'll be? We'll see after a year, or at the start of 2012.
But predicting things will never change can harbour the same mistake of emotional wishful thinking as predicting things will change.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
That may be correct, but as history continues to show, a majority of those players always come back. This is because if most of their friends are still playing WoW, they are going to go back to their friends. That's been the biggest problem with any release since 2004. Lots do try these new games but almost none of them have to power to retain them. The problem with all those other games is 90% of WoW subs have no intention of leaving because they are not looking to leave in the first place. Most don't even know that GW2 and ToR even exist. You can't say those games are going to kill WoW when the largest chunk of WoW's players could care less about those games.
I have this distinct feeling, majority of the peeps who come to these forums are still subscribed to WoW whilst waiting for the next big thing to come. Many players from my point of view are not playing WoW anymore because its the same game they eagerly anticipated or were yearning to play from the start, but rather they continue playing it because there's just nothing else better or nothing else that successfully delivers. They go from mmo discussion forums to mmo discussion forums prolly trying to find something else that could possibly replace WoW in this game genre, but so far, the majority have not found anything substantial. So to this thread in question, my prediction is, probably not, unless a large number of present WoW subscribers can find that replacement, that delivers well enough for them to stop flogging a dead horse and attempt to catch a new ride.
<QQ moar plz. kkthxbai.>
As with all things, time will catch up to WoW eventually. After the pinnacle the way goes always downhill. It's the law and nothing can escape this not even Blizzards Juggernaut. When will WoW's decline begin? My guess is somewhere in mid Cataclysm. Yes, the expansion brings some cool stuff but ultimately people will become fed up with the: rush to level cap - farm gear for the next instance - so you can farm for the next one mantra.
And btw, Blizzard has not announced any sub numbers for Europe & USA / Canada since Fall of 2008, if i recall correct. I suspect that the biggest sub numbers must be in Asia - China.
It looks like the answer to the question in this thread title is going to be "yes", unfortunately.
Yeah, but 2007 was Wow 3 years old. Now it is 7 and not getting younger so it is likelier now than it was then.
Still, I don't think 2011 is the year Wow really will drop players, 2012 or 2013 is a lot more likely.
The fool is right, sooner or later will the world end. I do doubt it will be for a really long time however but planets live longer than MMOs. Any game will start losing players sooner or later.
But for Wow to really lose players fast it need a strong competitor and I don't think Rift is enough for that. GW2 or TOR is at least more likely, but it might be that it keeps most of it's players until Titan releases in 2014 (or later, Blizz are famous for delaying games).
So my guess is somewhere between 2012 and 2014, but it will happen evetually.
holy necroed post
"We have barred the gates, but can not hold them for long...
They have taken the Bridge and the Second Hall...
We can not get out. The end comes.
Drums, drums in the deep. They are coming..."
i think you're very right unless blizzard starts copying the great features of these games i fear they will lose many subs. there'll still be many housewives and other players still playing wow though as they cant complete content unless its super easy, so they are kinda stuck in that "game"
Well my sub is done a couple days and im not going back. Even though there really are no games to play atm, I will wait for Star Wars and GW2. Its time for something different.. Man I wish the Turbine Gods would re do Asherons Call with a new graphics engine ans leave the game the same way, boy would I be a lifetime subscriber.
Since its Easter maybe my prayers would be answered lol.
Until then I keep searching and waiting and I am getting very tired of both.
you'll be back.
the only game that will 'kill' WoW is going to be another Blizzard released game...so it's not really killing WoW, its just...transferring the players to another world.
Either that or another EQ, but i haven't heard of any new EQ game in development so that just means we'll have to wait for Blizzard's new 'WoW', then that'll reign supreme for another 10 or 15 years and by then Blizzard will have released the first virtual reality mmorpg and that'll be the only mmo anybody plays.
The future hath been spoken.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Whoaa.... awesome res skill!
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
WOW is epic,but in 2 years i've got bored with it,for the last month i've played WOW only 2 times and i've decided to cancel my sub last week.its still alive till 7may,but i can't see myself playing.will i come back?maybe when a new xpack is out.for now i'm done with WOW and waiting for GW2,D3 and dark souls
2011 will come and go and so will 2012 but WOW will still be on the top. Its high time that players like you stop dreaming and awesome necro skills by the way.