In THE old day you had to work hard long time to get THE stuff you wanted in game. Nowerdays in modern day mmo it is much more instant gratification.
Many people want to go back to THE old days, but why? I am working hard all day at work and thats no fun, in THE evening i want to have fun, and in my world hard work and labour are not fun.
In real life i am an archeiver, but when playing my online adventures i love to be immersed intoo THE world.
so THE only plagers that want it to be hard to aquire stuff in games are THE natural archeivers, which are only about 25% max probably even less people.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
If that makes a game feel like work to you. Your in the wrong genre.
Playing: Rift, LotRO
Waiting on: GW2, BP
For me...even in games....I like the feeling that comes with a sense of accomplishment. I don't get a sense of accomplishment when things are so easy that a 5 year old can fumble their way through them and succeed. I'm NOT okay with that level of "ease."
I don't, on the other hand, want things so difficult that I'm banging my head into a wall. Like you said....I've had real life challenges all day long. I want to do something that is enjoyable, but it ALSO has to allow me to struggle with it ENOUGH that when I succeed I feel like I actually DID something besides sit with my thumb up my butt.
So, in my opinion, it's more of a BALANCE issue. I loathe super simplistic things, but I equally loathe the ridiculously obscure and things that are made difficult just for the SAKE of difficulty.
Does that make sense?
President of The Marvelously Meowhead Fan Club
As long as it's totally optional I'm fine with it.
Not everything in mmorpg should be brought down to childrens difficulty just because we have jobs during the day.
Playing: Rift, LotRO
Waiting on: GW2, BP
It's not about you having to "work" in a game. No one is working. Not you. Not someone who is online all day. You are both playing. These are not activities anyone is required to do.
What you seem to want is a game where you receive rewards without having to do very much or spend very much time. While there is nothing wrong with having some games that meet that desire, to demand it of every game is selfish and silly.
What you are also saying is when you log on you want to have "fun" doing whatever pleases you for as much time as you are willing to spend, and no one else who wants to face greater challenges or spend more time should be given any greater rewards than you. Which means that you aren't really focused on your own fun, as you falsely claim, but rather your jealousy and envy of anyone who has the luxury of playing more than you or who enjoys games with greater depth.
This argument is not really about you having fun. It's about spoiling the fun of others. Nothing is stopping you from playing as casually as you wish. You just want to make sure no one else has any more fun than you do.
Imagine I went to Disney for the weekend, because that's all the time I have. Now I want a new rule. No one is allowed to enjoy Disney for more than 2 days a year. You can't ride the rides that I don't have time to ride. You can't eat at their restaurants, watch their shows, see their parades, or shop in their shops, beyond what I have time for. Because if Amathe doesn't have the time to enjoy Disney for more than 48 hours, no one else should either. No one is allowed to have more fun than me. That's how I see the OP's position.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
The dumbing down to make things easy for those that dont have the time or skill to play the game has been going on for a few years now. I often wonder how many solo games are played on hard or even normal mode these days. Seems everyone wants to get everything with as little effort as possible. Playing the game is just to much to ask of these people so cash shops and easy mode are both results of catering to the masses.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
I don't want the old days of camping areas for hours or days but really at this point it has gotten silly in games. You level so fast in most games anymore and gear comes so easily.
I especially love the newer games that do this and then have nothing or little available for the players at max level. At least the older games have a bunch of endgame content.
Frankly, I find this new fad of allowing for people to get max level as fast as possible less fun than the older days where it took some time to level and progress through the game. Not to mention it kills the life of the game in newer ones where there isn't much to do once you get max level.
Goes the same for item progression for me as well.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
They need a slider like in Dragon Age Origins
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Easy _________ Normal _______ Hard _______ Insane
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On insane it takes a half an hour to kill a mob that can one shot you.
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But everyone gets the same reward because we all pay $15 a month and not everyone has the time these days.
Well shave my back and call me an elf! -- Oghren
Playing: Rift, LotRO
Waiting on: GW2, BP
And yet, when a game comes along like Aion that actually DOES take some time to level (though honestly it's not much longer than vanilla WoW), all people do it bitch about it.
What works for a single player game, doesn't work for a multi-player game where players using different difficulty levels interact.
That the option to make things easier exists, and that other people take advantage of it, depreciates the value of taking the harder path. Particularly when people of varying difficulties interact, which they will because it's an MMO.
If on the other hand, the difficulties are split between servers, then you can pull it off by having "casual" and "hardcore" servers.
Oh no thank you, that is a terrrible direction to take an MMORPG. Keep that crap in children's MMORPGs and single player games. We all have jobs and families these days, I don't need a difficulty slider in order to find time to play in the genre.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
That was mainly due to the inability to level via PvP and the lack of PvE content. I would imagine if they had the content available to match the length of time it took to level there would have been a lot less bitching.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Do you really care if everyone has your sword of uber 1337ness? I don't.
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And the game could give you a title like Rockgod99 the Insane, if you left your slide on insane all the time.
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So there you go, everyone gets the stuff and you can feel 1337 with your insane title.
edit you==could
Well shave my back and call me an elf! -- Oghren
So I guess there should also be a "Super Easy" mode on that slider for people who can only play 10 minutes per month, so they can have every reward in the game too?
Heck, why should they even have to play for 10 minutes? Under your view of the world all the game rewards should just be there at login in your bag since you seem to think they have been paid for already.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Heh...at the rate some companies seem to be going with their cash shops this may not be that far off assuming you're willing to spend the extra money.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I play hard to get my stuff. When I get bored, then it starts to feel like work. Work in a video game is bad because no one is paying me to do it. So that's when I logout and find something else to do.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Vanguard makes you work for it. Played 8 hours last night for a mid level chestpiece and weapon.
First, I want a game that has bench marks. For me, the bench mark will always be the easiest way you can accomplish a task. Anything else is just added fluff that is meaningless.
For example, you can kill 10,000 Goblins to get to level 2. Or, there is a slider, and you can kill 1 goblin to get to level two.
The bench mark for level 2, is killing one goblin. Doing anythying else, is a waste of time, and is not fun, nor is it a challenge, nor does it have any meaning whatsoever.
This is why I don't like scaling dungeons.
The other issue is we all have a perception of when something is to easy, just right, kinda hard but doable, and a boring grind that we won't suffer through, and will just cancel the sub.
It's not possible to hit that setting perfect for everyone.
And for me, the "scaling" solutions are worthless, because the only thing that means anything in the game, is the easiest setting.
Doing anything else is like having sex with a pig. Sure, you can do it, but why?
I personally don't see what the big deal is with scaling dungeons as long as the loot and xp scales along with the difficulty chosen for the dungeon
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
15 bucks a month entitles you to access the game with the option to go for the rewards. Nothing more. Harder the difficulty the better the rewards... Even wow works that way.
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Do you really care if everyone has your sword of uber 1337ness? I don't.
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And the game could give you a title like Rockgod99 the Insane, if you left your slide on insane all the time.
.
So there you go, everyone gets the stuff and you can feel 1337 with your insane title.
edit you==could
Playing: Rift, LotRO
Waiting on: GW2, BP
Playing: Rift, LotRO
Waiting on: GW2, BP
Perhaps the reason you're not having any fun at your job is because you're not doing the right one? Same can be said for the games you play. Personally, I go to work, and I work hard and I indeed do have fun. I get a personal satisfaction from figuring things out and doing things that a lot of people can't or are simply afraid of doing. Same applies to games. I want to play games that reward my hard work because to me it really isn't hard work. Just as you have fun lounging around at the end of the day, I like to think my way through things, solve puzzles, feel like I'm doing something productive even if my WORK day is over.
I guess this all falls into the whole treating MMO's as a hobby rather then a tool to wind down at the end of the day. Think of it this way. A gardener digs around in the dirt, it's hard, it's dirty but they still do it and often times after work when they're tired and have worked hard for the past 8-10 hours. Regardless of any of that they still do it and enjoy every bit of it.
I've come to believe that there are people out there who are just unable to see the other point of view. The other play styles are so alien to them that it just baffles them. The are no more right or wrong then the other people asking for something different. The problem comes when one group or the other exclusively starts demanding that games be made more so to suit their play style, and I see that starting to happen more and more as the years roll by.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-
You're one of the lucky few in all the world to have that sort of job.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
When I play an MMO I don't want to have to WORK at all.