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An Elderscrolls MMO? Aye or Nay?

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Comments

  • KanubisKanubis Member Posts: 112

    Originally posted by Gameloading

    Originally posted by scottns

    Do we really need another fantasy MMO?

    Yes, we need another fantasy MMO. What we don't need is another fantasy setting like the Elder Scrolls.

    It is just sad that whenever we hear the term "fantasy", the first thing that comes to mind are the usual orcs and elves. Fantasy used to mean imagination. Unfortunately RPG developers, especially western RPG developers, have sucked all imagination out of the fantasy genre with their tolkien and dungeons and dragons knock offs.

    That's a little unfair on TES as a whole. Oblivion was horribly generic fantasy, but Morrowind had a brilliant unique feel.

    @Unreal024 - I wouldn't read too much in to the WoW-Style comment, it's from a court document and they probably just used the most well known (outside of genre fans) MMO title to help explain what was being done. I doubt it involved any actual analysis of MMO style as one of us players would see it.

  • chriselchrisel Member UncommonPosts: 990

    I would warmly welcome TES Online; even as a "single" player MMO. If everything ingame were meant to solo, just as the RPG game, as long as I could interact with other players through chat, auction houses, RP and such, I would play it without no hesitation.

    As long as it would be an "open" game, quite similar to TES RPG series. This game has actually something I really miss in MMO's today; interaction with doors, secret hallways, secret guilds and so on. All MMO's today are just the same; "Kill 10 rats and I give you 10 silver and bla bla bla".

    TES is truly a unique game, and I would love to see if they could do about the same with an MMO. Would be a behemoth MMO!!

    Make us care MORE about our faction & world pvp!

  • tazarconantazarconan Member Posts: 1,013

    I can't imagine anything more ethistic than an elder scrolls world coming online in a massive player mode. The world is so huge,the lore is great ,enormous monsterpaidia class and skill system is there . From what ive read from the other ppl's concerns now:

    1.Class/skill/lvling system:  If in this game for example lvl cap is 40 u get 10 major skills advancements per lvl = 400 skill points allocation.If they put a 200 skill lvl cap and its done right by the devs there wont be any serious imbalanced issues since a strict mellee fighter will 200 skills on the sword and the rest 200 skills divided on other various skills like sneaking,blocking,types oof armour a magic school maybe . The key is that none will be able to go 200 skill on everything simply cause he will have to make choises.

    The class system in oblivion is the best by far simply because every player can build create the ideal avatar of his dreams. Want to make a swift samurai -like warrior wearing cloths and weilding katanas or daikatanas? u got it! Want to make a barbarian like warrior in leathers ? u got it! Want to make a pure mage or battlemage in plates ? u got it! Point is a battlemage with 70-80 points in a specific magic school 70 points in swords 30 points in armour will miss some other magic schools and he wont be perfect  in using the plate armour or the swords .Every choise will have its benefits and its disadvantages.

    2.PVE /PVP:  In oblivion every cave ,dungeon,castle u enter u get loading screen..means its instanced. Should keep it that way. Some fixing and arrangements will just be needed to make some monsters bit stronger maybe for 5 men party or 10 men raids.

    Every mmorpg that came out with the pve model only it failed. Lotro ddo etc...  In our times despice how nice and intresting pve raids and smart the mobs are (wow mobs iq is legendary) most ppl need a greater challenge . Thats the human opponent. How pvp can be done in oblivion im not sure and it will require thought . I believe there should be no player killing in cities but outside them if we are talking about a hypothetically vast world race vs race or guild vs guild thing should work fine.Besides in a true role playing game the actions of every player define his character state(,bad.noble,pious,do gooder etc).So yes i think pvp is necessary in oblivion online as much it is for every mmorpg that comes on now on.

    3.Combat system : The a-z to every game is combat and how its done. 70-80% of the time spend in most mmorpg's is spend in figthing in raids,dungeons,arena or some sort of battlegrounds. Oblivion 's combat system is the best right now for single player games. U swing your sword where and when u want ,u choose to block ,recoils happened upon a strong attack or a nice block punishing mindless atatcks,the combat is tactical and not a spamfest . The movement of the weapons are excelent,you can actually watch swords and axes movements without stupid fancy effects aka korean mmorpg's.

    Point is they will need to do a great job and great servers in order to deliver low lagg gameplay .Manual combat system has issues if there is a delay or high latt.

    4.Adventuring /exploration. They will need to deliver a real huge world with ruins caves dungeons all nicely made so ppl will enjoy at last an  mmorpg that gives u the thrill of exploration and adventuring.Discover new areas ,some un explored woods, or a haunted crypt or castle in the middle of nowhere.These are things that they need to focus on so they will deliver somethign special and not just another boring and restricted theme park.

  • neorandomneorandom Member Posts: 1,681

    tazarconan lol wow mob iq isnt that legendary, the lack of player iq is though!

  • EyelidsEyelids Member Posts: 76

    The PvP is a vital component here and would be the defining charateristic for the game., If they could get that right everything else would be easy for them.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    As far as TES games go, I started with Daggerfall, then Morrowind, and then Oblivion.  Traditionally, TES / The Elder Scrolls games have these main features (in no particular order or priority):

    A) Skillbased Progression - Your starting "class" dictates early development but you can progress in other areas depending on what skills you use.

    B) Central Storyline - The main story / quest of the traditional TES game.  Acts really as a backdrop, IMO, because I really cared more about...

    C) Wide Open Game World - The main quest tells you where you need to go and what to do, but the hallmark of TES games is that you can say, "F**K IT" and head in a random direction and see what you can find.  TES games have the tendency to reward explorers.

    When you get down to it, TES games are all about giving you a big, open game world to explore with essentially a classless system, to do whatever the hell you want.  Those are good beginning hallmarks for an MMORPG, IMO, and especially since it's a skillbased character progression system.  It'll probably require a few tweaks for MMORPG purposes, but it's been a longtime dream for old school TES fans for a big multiplayer game.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • TheAestheteTheAesthete Member Posts: 264

    I love the Elder Scrolls games (all of them, each for slightly different reasons) but the things that made them special would be completely negated by being translated to an MMO -- even the bad things about the franchise. You can't have an MMO where people level by clamping their toenail clippers to the C key and directing their character to swim against a wall. You're not likely to see player-crafted spells with the same level of freedom. And the combat would have to be completely reworked, since Oblivion especially was not friendly to multiple-character parties. As M'aiq the Liar said, "Others just get in the way. And they talk, talk, talk."

    But! If they make a good MMO and called it Elder Scrolls Online, I'll play it because it's good and not much care what it's called.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    They actually made fantasy combat pretty damn cool, not point and click, not awkward NGE SWG.

     

    Melee was pretty damn cool too, raise shield with one mouse button, or swing with another.  It wasn't awkward or boring.

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