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Just in from Zamff14 twitter - Producer Hiromichi Tanaka Tires of Fatigue Rumors on Foreign Sites

2

Comments

  • fistormfistorm Member UncommonPosts: 868

    Originally posted by sofbert

    I almost hope that it just makes everyone leave, whether the bad rumors are true or not. The people who stick behind will be the true community, the ones who actually know that while square does try things new and yes sometimes they fail (relatively - FF13), they will end up with a quality product. I've played quite a few MMO's and while FF11 may have frustrated me the most in some ways, it also left the most potent experiences in my mind in terms of missions, storyline, boss fights, the music, the excitement. This is what they excel at and what makes them so different from others out there, and regardless of the stupid rumor sites, I trust that i'll still enjoy the game.

    So please, if it realy turns you off, cancel your sub, maybe post your beta key if you don't plan on using it, for those of us still foaming at the mouth to have our own key but have the crappiest luck ever. We'll be happy to not see you in game bitching and whining about every little thing while the rest of us enjoy the game.

     RUMORS ARE NOT TRUE and yes, please do not cancel your subs because of false rumors, most are there to do exactly that, and remember ZAM ONLY POSTS NEWS THAT IS CREDIBLE AND STRAIGHT FROM THE DEVS.

    http://ffxiv.zam.com/story.html?story=23080

  • sofbertsofbert Member UncommonPosts: 52

    I know it's not true but people that still seem to think it is, or even thought something that silly was going to take place. Well they're just looking for a reason to hate the game and go back to WoW :)

  • ProfRedProfRed Member UncommonPosts: 3,495

    It's just 15 total hours of rested xp per class per week that scales from max bonus for 8 hours to no bonus at 15 hours.  I wonder what the trolls will rage about now and what will cause them to cancel their already cancelled preorders next time...

  • fistormfistorm Member UncommonPosts: 868

    Originally posted by sofbert

    I know it's not true but people that still seem to think it is, or even thought something that silly was going to take place. Well they're just looking for a reason to hate the game and go back to WoW :)

     I dont think so, I think most of the people who bought the rumours were die hard fans (16hr/day) of Final Fantasy, who felt thier die hard gameplay was going bye bye...     It wouldnt have caused a huge panic if it was just a bunch of wow kids hating, those rumors knew just want to do to a die hard fans.

     

    Also dont think die hard fans should be looked down on, most are a great asset to the community.   die hards craft unlimited amounts of hours just to offer you cheap competitive prices on items, and stuff like that, lots of great benifits to having die hard players in game with you.  Please dont crap on us.

  • sofbertsofbert Member UncommonPosts: 52

    The funny thing is, it's kind of how to do real hype, at least to those who care. Not Apple-fanboy hype where you already know everything about the ipad so they just need to advertise absolutely everywhere and get the fanboys foaming at the mouth, just wanting the next apple product so they can worship Steve Jobs. No they tease with the beauty of the game, they give you just enough detail to make you interested but make you want to discover the rest on your own, to truly experience it and be a part of it. But because they don't release 100% of the details they're yelled at and then sites like Sankaku just start making up their own details and idiots start to believe it.

  • seraphis79seraphis79 Member UncommonPosts: 312

    It seems a little more "moronic" to me to allow these rumors to continue to build for as long as they have without releasing any information on the system. 

    I had to laugh when I read one of the posts on there that said they can't reply just yet because they have to come up with a new reason for having the system in place because some of the rumors nailed the real reason it was in place.

    I'm assuming they are referring to some saying it is only there to keep players from the unfinished end game. 

  • fistormfistorm Member UncommonPosts: 868

    Originally posted by jmsgalla

    It seems a little more "moronic" to me to allow these rumors to continue to build for as long as they have without releasing any information on the system. 

    I had to laugh when I read one of the posts on there that said they can't reply just yet because they have to come up with a new reason for having the system in place because some of the rumors nailed the real reason it was in place.

    I'm assuming they are referring to some saying it is only there to keep players from the unfinished end game. 

     They did 9 hours ago on zam.com

    http://ffxiv.zam.com/story.html?story=23080

  • BeachcomberBeachcomber Member Posts: 535

    Originally posted by fistorm

    Originally posted by jmsgalla

    It seems a little more "moronic" to me to allow these rumors to continue to build for as long as they have without releasing any information on the system. 

    I had to laugh when I read one of the posts on there that said they can't reply just yet because they have to come up with a new reason for having the system in place because some of the rumors nailed the real reason it was in place.

    I'm assuming they are referring to some saying it is only there to keep players from the unfinished end game. 

     They did 9 hours ago on zam.com

    http://ffxiv.zam.com/story.html?story=23080

     That article dosent explain the system. Its gonna release in what 4 weeks and the players are still in the dark.

  • spankybusspankybus Member UncommonPosts: 1,367

    All games already have a'fatigue' system built into them. It's called 'Carpel Tunnel Syndrome' and if you play too much, your wrist hurts like hell.

    Do we really need another system on top of that?!

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • fistormfistorm Member UncommonPosts: 868

    Originally posted by Beachcomber

    Originally posted by fistorm

    Originally posted by jmsgalla

    It seems a little more "moronic" to me to allow these rumors to continue to build for as long as they have without releasing any information on the system. 

    I had to laugh when I read one of the posts on there that said they can't reply just yet because they have to come up with a new reason for having the system in place because some of the rumors nailed the real reason it was in place.

    I'm assuming they are referring to some saying it is only there to keep players from the unfinished end game. 

     They did 9 hours ago on zam.com

    http://ffxiv.zam.com/story.html?story=23080

     That article dosent explain the system. Its gonna release in what 4 weeks and the players are still in the dark.

     This article doesnt give you what the system is because they want everything to be a suprise just like giving you hints about the logo long ago.   The article did tell you,  exactly what this system isnt,  and thats from the devs mouth, that all these rumors of what it is, isnt true.

    Its kind of like having a bunch of presents under the xmas tree, and guessing at what it is, and your parent saying, nooo, its not that, nooo its not that.    But the devs offerd something even more then that, they offerd, its nothing like that either.    So limitations can be ruled out if your looking close enough.

    Refusing to comment but giving us the satisfaction of, thats not what it is and isnt even close to it, speaks many unspoken words and gets rid of half of what the guess of the system is.

    P.S. and helps get rid of all this financialy destructive rumors.

  • bingo69bingo69 Member UncommonPosts: 195

    In sumnmary...

     

    Players earn XP at 100% for the first 8 hours.

    For 7 hours over this limit the XP received decreases to 0%.

    The time limit for the playtime counter to reset is 1 week.

    The XP gain limit is not tied to any class/job but is per character.

    Drops and loot are not affected by the XP “fatigue.”

     

     

    If this is real, I'm not buying it lol

  • ProfRedProfRed Member UncommonPosts: 3,495

    Originally posted by bingo69

    In sumnmary...

     

    Players earn XP at 100% for the first 8 hours.

    For 7 hours over this limit the XP received decreases to 0%.

    The time limit for the playtime counter to reset is 1 week.

    The XP gain limit is not tied to any class/job but is per character.

    Drops and loot are not affected by the XP “fatigue.”

     

     

    If this is real, I'm not buying it lol

    Add the word bonus before every XP and then it is correct.  It is just a damn rested system.  Why is this so difficult for people to comprehend...

  • ironhelixironhelix Member Posts: 448

    I love, love, LOVE listening to the ignorant cry over this issue. Totally ignorant of the facts, and angry that SE didn't reveal the entire game during beta, they rage over things that they have no information about. It makes me glow with an inner warmth to know that the unwashed masses will not be playing this game. Every "WAAAAHHH!!!! IT'S TOO HARD!!!" post that I read signals the exit of yet another spoiled baby who won't be playing. I wish them years of bad luck, and a life of overall despair.

  • fistormfistorm Member UncommonPosts: 868

    Originally posted by bingo69

    In sumnmary...

     

    Players earn XP at 100% for the first 8 hours.

    For 7 hours over this limit the XP received decreases to 0%.

    The time limit for the playtime counter to reset is 1 week.

    The XP gain limit is not tied to any class/job but is per character.

    Drops and loot are not affected by the XP “fatigue.”

     

     

    If this is real, I'm not buying it lol

     You dont get it, Players earn 200% xp, and it gradually goes down to 100% normal xp after that first 15 hours after the fatigue reset each week, kind of like having a xp bonus ring for 15 hours a week.  So your actually losing your bonus xp after a peirod of time,   YOU will always get 100% base xp, but all your classes get that bonus each week, so offers incentives to lvl other classes and helps someone who only plays limited time a week.  

    remember, YOU will Alwasys get 100% base xp

  • bingo69bingo69 Member UncommonPosts: 195

    Originally posted by fistorm

    Originally posted by bingo69

    In sumnmary...

     

    Players earn XP at 100% for the first 8 hours.

    For 7 hours over this limit the XP received decreases to 0%.

    The time limit for the playtime counter to reset is 1 week.

    The XP gain limit is not tied to any class/job but is per character.

    Drops and loot are not affected by the XP “fatigue.”

     

     

    If this is real, I'm not buying it lol

     You dont get it, Players earn 200% xp, and it gradually goes down to 100% normal xp after that first 15 hours after the fatigue reset each week, kind of like having a xp bonus ring for 15 hours a week.  So your actually losing your bonus xp after a peirod of time,   YOU will always get 100% base xp, but all your classes get that bonus each week, so offers incentives to lvl other classes and helps someone who only plays limited time a week.  

    remember, YOU will Alwasys get 100% base xp

    Shrug it's probly a mistranslation or something, I don't know... But yet, I have no information about it being 200%xp for 8hour every week. I can't find any official new about it.

  • satojinsatojin Member Posts: 125

    It sounds to me like the same thing Allods does. You get bonus exp on top of your normal exp gain. WoW does this too with "rested" exp if im not mistaken.

    Although it's not supposed to be negative, if everyone gets used to bonus exp gain, then that becomes the normal and running out of bonus exp time makes original exp gain seem like a punishment.

     

    Or, the more time you spend not playing the game, the more bonus exp gauge you fill up so when you come back to playing it doesn't take you as long to catch up with players who've been playing the whole time.

  • SkieveSkieve Member Posts: 190

    Originally posted by bingo69

    In sumnmary...

     

    Players earn XP at 100% for the first 8 hours.

    For 7 hours over this limit the XP received decreases to 0%.

    The time limit for the playtime counter to reset is 1 week.

    The XP gain limit is not tied to any class/job but is per character.

    Drops and loot are not affected by the XP “fatigue.”

     

     

    If this is real, I'm not buying it lol

    That is incorrect. You exp 2 "bars" ,rank is the actual lv of your class, and its not tied to character, is the one that matters most.Secondly you have a Phisical level bar, This one it is indeed tied to every class, so far it goes up way faster than rank,this 1 inflicts on your stats(str dex int etc) and maybe somethin else but cant remember right now exactly.

  • trepotrepo Member Posts: 119

    PLEASE GO READ:

     

    http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/

     

    AND GET OVER IT, THANKS.

  • fistormfistorm Member UncommonPosts: 868

    Originally posted by bingo69

    Originally posted by fistorm

    Originally posted by bingo69

    In sumnmary...

     

    Players earn XP at 100% for the first 8 hours.

    For 7 hours over this limit the XP received decreases to 0%.

    The time limit for the playtime counter to reset is 1 week.

    The XP gain limit is not tied to any class/job but is per character.

    Drops and loot are not affected by the XP “fatigue.”

     

     

    If this is real, I'm not buying it lol

     You dont get it, Players earn 200% xp, and it gradually goes down to 100% normal xp after that first 15 hours after the fatigue reset each week, kind of like having a xp bonus ring for 15 hours a week.  So your actually losing your bonus xp after a peirod of time,   YOU will always get 100% base xp, but all your classes get that bonus each week, so offers incentives to lvl other classes and helps someone who only plays limited time a week.  

    remember, YOU will Alwasys get 100% base xp

    Shrug it's probly a mistranslation or something, I don't know... But yet, I have no information about it being 200%xp for 8hour every week. I can't find any official new about it.

     "Foreign sites have lots of false rumors.  They throw together words and fabricate remarks.  Then Japanese sites take this and further [falsify it through] mistranslation.  The fatigue point criticism has absolutely nothing to do with the actual [system] and is just full of wild ideas."

    http://ffxiv.zam.com/story.html?story=23080

    what the dev means is that the fatigue system is seperate and wont impact the main xp system in any way.

  • bingo69bingo69 Member UncommonPosts: 195

    First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term.

    To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold. Think of it as real-life “fatigue” from working at improving your skills via battle *(aka. No one could train ad nauseam in the real world with no ill effects).



    Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.



    This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.



    Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly.



    However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.



    That’s how the system stands as of right now

    ~~~~~~~~~~~~

     

    Not give those who play longer to have am unfair "advnatage"? Wtf is this crap? it's a freaking PVE game with no damn pvp.

    This so far is totally the opposite of rested xp from other game. They are really penalizing the one who have more time on their hand then those who can play like they say 8hour a week.

    They are indeed going to force player to change class in their game time... How fucking stupid is that. I was about to pre-order because I though I misunderstood but so far It seem i was right.

    So in the end, SE fail again. If I still misunderstand from this, please try to correct me because so far all point to SE scrapping down their game badly for people who play 8hour a week.

  • SkieveSkieve Member Posts: 190

    Originally posted by bingo69

    ~~~~~~~~~~~~

     

    Not give those who play longer to have am unfair "advnatage"? Wtf is this crap? it's a freaking PVE game with no damn pvp.

    This so far is totally the opposite of rested xp from other game. They are really penalizing the one who have more time on their hand then those who can play like they say 8hour a week.

    They are indeed going to force player to change class in their game time... How fucking stupid is that. I was about to pre-order because I though I misunderstood but so far It seem i was right.

    So in the end, SE fail again. If I still misunderstand from this, please try to correct me because so far all point to SE scrapping down their game badly for people who play 8hour a week.

    Everythin you post as bad is actually great news for me. I agree with you , you shouldnt play this game.I explained in diferent treath why but im to tired of repeating myself.

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Not give those who play longer to have am unfair "advnatage"? Wtf is this crap? it's a freaking PVE game with no damn pvp.

    This so far is totally the opposite of rested xp from other game. They are really penalizing the one who have more time on their hand then those who can play like they say 8hour a week.

    They are indeed going to force player to change class in their game time... How fucking stupid is that. I was about to pre-order because I though I misunderstood but so far It seem i was right.

    So in the end, SE fail again. If I still misunderstand from this, please try to correct me because so far all point to SE scrapping down their game badly for people who play 8hour a week.


    Chances are you were going to change classes anyway; your toon would be so shallow if you only played 1 class, why do you ask?


     


    Because skills from other classes would help your main class a great deal, you can build a hybrid class up and the system seems to be designed around doing that, and i believe the reason they wanted to go route that got players to actually make an effort and diversify themselves is so they could see that.


     


    All you people who are angry about this, seriously only want to play 1 class and only 1 class period?


     


    You guys had no intention of changing to a gathering profession to earn some money? No plans to craft? no plans to test any other war based class?


     


    These are all on separate timers, if you spent time across more then one class i doubt you would even see the surplus penalty even show up,


     


    I think square went about it wrong in the sense that, people start off with this surplus xp, if they made it so you activated it, and it lasted 8 hours people would not even notice, that is the joke.


     


    This is basically a bonus exp system, basically for 8 hours on one class you got accelerated exp gain, once you burn through it, you get normal exp, now you can either continue grinding this normal exp or you can switch to another class that still has its accelerated xp available to it, this is exactly what the system is, and it a big deal.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • Params7Params7 Member UncommonPosts: 212

    "

    Because skills from other classes would help your main class a great deal,you can build a hybrid class up and the system seems to be designed around doing that, and i believe the reason they wanted to go route that got players to actually make an effort and diversivy themselves is so they could see that.

     

    "

     

     

    Which is stupid. If building hybrids is better, let the players discover that for themselves when they aren't doing as much dps. Don't force a playstyle down the game's throat. Casuals will find casuals to group with, hardcores will find hardcores to group with, there are guilds for each playstyle too in every MMO I've played in so far. 

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by DeserttFoxx

    Chances are you were going to change classes anyway; your toon would be so shallow if you only played 1 class, why do you ask?

     

    Because skills from other classes would help your main class a great deal, you can build a hybrid class up and the system seems to be designed around doing that, and i believe the reason they wanted to go route that got players to actually make an effort and diversify themselves is so they could see that.

     

    All you people who are angry about this, seriously only want to play 1 class and only 1 class period?

     

    You guys had no intention of changing to a gathering profession to earn some money? No plans to craft? no plans to test any other war based class?

     

    These are all on separate timers, if you spent time across more then one class i doubt you would even see the surplus penalty even show up,


    I think for most people who object it's the principle.


    It's as if MMORPG.com made a rule that said "You can post on any gaming forum you want all week. However after you post more than 10 times on one game forum, you'd be wise to consider moving to a different forum. You can still post on the one you like, but now you can only type one word a post."

    Most people probably would automatically post on other forums for games they had an interest in anyways, but they would have done it when they wanted to, not when MMORPG.COM says "you go. nao!" There might also been breaking news later in the week that happened afterwards that they are now barred from posting on, just like in FFXIV if their exp was burned up and they wanted to group with other friend/linkshell mates who weren't.


    Add into the fact that people would be PAYING money, that just makes it worse in their minds.

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    Originally posted by popinjay

     




    Originally posted by DeserttFoxx

    Chances are you were going to change classes anyway; your toon would be so shallow if you only played 1 class, why do you ask?

     

    Because skills from other classes would help your main class a great deal, you can build a hybrid class up and the system seems to be designed around doing that, and i believe the reason they wanted to go route that got players to actually make an effort and diversify themselves is so they could see that.

     

    All you people who are angry about this, seriously only want to play 1 class and only 1 class period?

     

    You guys had no intention of changing to a gathering profession to earn some money? No plans to craft? no plans to test any other war based class?

     

    These are all on separate timers, if you spent time across more then one class i doubt you would even see the surplus penalty even show up,



    I think for most people who object it's the principle.



    It's as if MMORPG.com made a rule that said "You can post on any gaming forum you want all week. However after you post more than 10 times on one game forum, you'd be wise to consider moving to a different forum. You can still post on the one you like, but now you can only type one word a post."

     

    Most people probably would automatically post on other forums for games they had an interest in anyways, but they would have done it when they wanted to, not when MMORPG.COM says "you go. nao!" There might also been breaking news later in the week that happened afterwards that they are now barred from posting on, just like in FFXIV if their exp was burned up and they wanted to group with other friend/linkshell mates who weren't.



    Add into the fact that people would be PAYING money, that just makes it worse in their minds.

    No quote where the devs said you cant?

     

    they said it would be advisable to chang eclass, you can still play the class, you just get normal xp, yeah normal xp isnt as much as the bonus you get when you have surplus, but nowhere does it state that you HAVE to change class.

     

    If you wantt o play one class, then continue, girnd through, just know you wont get your bonus xp until it resets.

     

    If you start thinking about it this way the system makes sense.

     

    You basically get 8 hours of bonus exp for every class, once it wears off, the xp goes down to normal, now the advice from square enix is to try another class and burn through that bonus xp as well, but you can if you want sit there and not change classes, nothing is saying you cant., it just wasnt advisable, because it is a goood idea to level more then one class.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

This discussion has been closed.