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"The combat system will be classic and user-friendly. It will not be FPS based, but soon a patch will add an interesting and innovative combo system."
Thats a quote from DnL FAQ- Is their any more info on this innovative combo system, or any more details on how the fighting will be played out. Not a big fan of double click then push F1, and F2 over and over (F1 and F2 being a macro for a move).
Comments
What we know so far:
This nice summary is taken from the official community boards.
Thanks goes to Ansgar Isen - Acting Guildleader - Blood Pact:
"For my taste, if you go and collect all the bits and pieces delivered so far, information on combat is more than a little.
While we don't know about the details really, there's quite a bit information on how combat is set into the world, which is much more important to me right now.
So what do we know already?
-Real world topography
This is affecting the way combat will be like in DnL bigtime. Having a real topography that is influencing character movement automatically means that in combat, there will be real use of terrain. This to me is a biggie, as it's something I'm missing very much in other games. this opens a wide variety of opportunities on the tactical level, leading away from pseudo tactics we see in other titles.
-Collision detection
It is said that there will be collision detection in DnL. This means you will have the ability to use it in combat to build formations, block enemy forces, protect ranged characters, etc. Some other games resolve this via special abilities or powers. I think this should be handled "naturally", just by the way you place yourself or move, though, just like it seems to be in DnL.
-Ranged weapons
This has already been mentioned. I will still repeat it, to make this information somewhat complete for what I know. Ranged Weapons will use ballistics and a full line of flight (as opposed to LoS) system, thus taking all objects in the line into consideration. So you will be able to avoid for example arrow, by hiding behind a tree.
On the tactical level, this again means that you can make use of this, considering the choice of terrain or the use of formations.
-Spellcasting
What we do know so far, if I remember right, is that directed spells will use line of sight and, at least partially, objects in the line as well. So this is similar to what has been said about ranged in general, just without the additional complexity of ballistics.
What I think to remember as well was some hints on AE spells, as far as there would be some and that they will influx the own forces as well, when used.
-Environment
There has been some information on how the various effects of combat (impact of weapons, spells, etc.) will influence the environment as well. This means that objects can be altered (destroyed), earth can be shaking, throwing nearby characters to the ground and so on.
-Flight
Flight will be more than pure transportation. With an ability for flying independently up to 4000m agl (if I remember well), there is a wide variety of using flight in connection to combat situations, starting from recon up to direct influence with weapons (I think ranged weapons can be used from some sort of mounts).
-Melee
There's not a host of information on melee so far. What is known is how about the weapon skills will evolve by use of the respective weapons.
Into consideration for melee situations comes what has been said already about collision detection and the effect of objects and topography.
All in all, this is not that bad information so far. It's rather natural, that NPcube/AD doesn't leak that much information on details that are subject to balancing greatly at this stage. What is important to me right now, is to have the information that makes me able to decide if I will like the general system or not, - and hell, I do like it!
There will be lots of more bits and pieces I couldn't make myself think of right now, as well as I might remember some things wrong, so just see this as a start of collecting and an innovation for correction..."
I heard that the ceiling is 5000 meters. Dragons (flying pets) have two seats. The passenger can fire ranged weapons from his/her seat (no idea if this applies to spells to). Dragons can also use breath weapons, as seen in one of the videos. All this opens up an entire new angle of battle, Air to ground and air to air, and of course, ranged weapons and spells ca be used on flying targets when they come within range.
Nemo sine vitio est
Nemo sine vitio est